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Madhead

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  1. I submitted a bug report, but found no where to include the error log in event viewer so I'll just put it here. Application: LaunchBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart() And another log "Application Error": Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process ID: 0x2cc Faulting application start time: 0x01dc144b082af26d Faulting application path: G:\Emulators\LaunchBox\Core\LaunchBox.exe Faulting module path: G:\Emulators\LaunchBox\Core\coreclr.dll Report ID: 3a144205-89c5-40ab-81ba-0b64c306687e Faulting package full name: Faulting package-relative application ID: Both logs were made 2 seconds after eachother.
  2. It doesn't crash using WMP. Only with FFM. I'm in Event viewer on Windows 10, can you tell me what to do and i'll send you a report. Cheers.
  3. I've noticed it crashes when watching video snaps, fullscreening and pausing them etc. Definately a video thing. Perhaps to do with the ffmpg addition, teething troubles I imagine. It crashes without an error log btw, just a straight quit to desktop. LaunchBox not BigBox.
  4. It's crashed for me a few times since i updated it earlier today.
  5. @y2guru Hi, sorry mate i'm probably doing your head in at this point, but in my theme theres a video snap for the Nintendo DS and 3DS that used the video mirror for the bottom screen. I've noticed the option has been removed for the video mirror so I just used 'selected video item' again for the bottom screen. I know that adds a lot of performance overhead but it seemed like the only option. Anyway It all seemed to work inside the CTC preview and editor, but when I exported the theme to BigBox the bottom screen video didn't show. Is there a way to still use a video mirror or some other technique where showing both DS screen videos is possible? Thanks again.
  6. @y2guru Yep, thats sorted it. You were on top of it. Well played mate.
  7. @y2guruOh right, I will do. Is that to see if the problem still persists or was it a known issue you fixed? Cheers either way, ill do that now.
  8. @y2guru I've figured out that it's whenever the mouse cursor hovers over a screen element and the blue square hughlights it, the Elements panel disappears behind the editor window.
  9. @y2guru I've downloaded the 3.3.1 update for CTT, and in the edit view the Elements Panel is constantly hidden. I try using Alt - Tab to bring it to the front but it disappears after flashing on screen for a second. It sometimes stays on screen but i'd say only in 1 out of 20 times. I'm using Windows 10, it's fully updated and using the latest .NET version. Do you have any idea what it could be?
  10. Ah right so the purchase is linked to my google email. I've just logged in via google and it remembers that I purchased the post. Cheers!
  11. Thanks. Do you mind linking me to the post? Also how will it remember that I bought the post? I'm pretty sure I've reinstalled windows since I last got it.
  12. @y2guru I bought version 3.2.2 from patreon by buying the post page. Do I have to buy 3.2.6 update again or is there a way of getting it for free? Thanks.
  13. Thats done the trick. Thanks!
  14. For some reason when I load Launchbox after a couple times, the font changes from Gilroy to Sans Serif. And when changing it back it gives an error that Gilroy isn't a true type font. Not a huge issue, but i'm pretty sure Gilroy is meant to be the default font for the default theme now, and I quite like how it looks. And I'd rather it stayed the default font too. Anyone know whats going on here?
  15. Yeah I'll have a look into the background blocks. I'll do the same for them as I did the Hardware Overlays right off the bat to see if it puts those right. I might as well be sure it's correct as you say.
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