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Madhead

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  1. I figured as much. The bright side is that I do have a backup of my current progress, and worst comes to worst i just install a fresh LB onto a new drive and copy the media/metadata into that new install. If I'm literally the only one posting about this problem then that alone is strong evidence that it is most likely to do with my setup.
  2. @MysterNybble Sorry it's taken a while, but I was looking for the right opportunity to see if the issue was still persisting. Any way, I decided to update the disc images for the PS2 with a new media pack I downloaded. I did this by deleting all the images in the LaunchBox PS2 disc image folder and replacing them with the updated ones straight from the zip file. All was well, and when I clicked back into LaunchBox I could see the empty grid slots populate (had them in cart view). However some of them were still displaying the old disc images so I selected all with Ctrl + A and pressed F5 to refresh. Upon doing so I found that one of the disc images I just there added had already corrupted, presumably right after refreshing. Once I saw that, I immediately closed LaunchBox and went into the Log folder and copied the latest Debug, MediaEngine and Client logs into an archive along with earlier versions of those files to see if you could notice any anomalies. I've also included the corrupted disc image along with the in tact image I originally copied over, may be of some help, may not be. It's there anyway. Thanks. Logs (Corrupted Images).zip
  3. Yeah, as soon as I notice another corrupted image I'll send the latest logs. The Monkey Ball image I sent you was actually gotten by the SteamGridDB scraper plugin. But the corruption affects images from all sources, and only png files with alpha pixels like logos or 3D boxes or disc art. I've never noticed one be a JPG, if that narrows anything down. So since this happened a couple months ago pre 14.0 in a beta, and then suddenly fixed up in the stable 14 release, I don't think the plugin has much to do with it as I only installed the plugin like 2 weeks ago.
  4. Whenever you select "Games missing media" in the side bar it automatically clears out the cache-LB folder. It's the artwork itself that gets corrupted or deleted, not just the cache files. But the cache files do record the corrupted image data and are displayed in the LB game grid as glitched. So whatever is happening is destroying the source image data, not just the file, as in the file doesn't fail to load in an image viewer, but it's all glitched upon viewing. The deletion issue is another thing, and I can confidently say none of these things were going on in the stable 14.0 release. But it may still be an edge case as I have my LB setup on an external USB SSD, a SATA SSD in a case type one. Whatever has changed in the beta has made it so that my particular type of setup is susceptible to these issues? I'm no programmer tho so I don't know.
  5. Thanks for the help. And I'll provide whatever I can if it helps you diagnose something. It's probably an edge case as I haven't noticed others report the same problem. I've ran chkdsk and stuff. One thing to also point out is that I keep noticing the odd art image mysteriously going missing whenever I use the "Games missing media" thing in the side bar. That's what I meant by refreshing. I have all the box art, clear logos and screenshots for all of my games in LB so I instantly can tell what's going missing when 1 or 2 images delete. Unsure if that's related to the image corruption thing. Just let me know which files to zip up and send to you so you can have a better idea of what's going on.
  6. Ah well there you go then! It really is a great plugin, good job on that. The fact LaunchBox now allows for plugins is such a great addition. It adds infinite functionality pretty much. It's like VSTs for music sequencers but for LB. Truth is I'm not 100% sure it affects only alpha layered pngs, but that's all I've seen get corrupted so far, and I'm talking dozens of images. Thanks.
  7. I'll say this but I didn't think it was relevant as it was only happening on the betas, and not the stable releases. I am currently running my LB setup on an external USB drive. Maybe it has been disconnecting and causing it? But it doesn't explain me only seeing this happen when I update to betas, and only some betas. Beta 1 and 2 I believe were fine. I'm just not sure, but for now I'm backing up whatever I've got.
  8. 1) No, I got it from SteamGridDB I think. But I've seen corruption from all sources. Ones I got from LB, Emumovies, or ones ive dragged from Google Images. As long as it's in my database, it's susceptible. 2)... 3)No, It's from SteamGridDB init. I added the file to a zip file cos it wouldn't upload as a straight image for some reason on my end. Looks like you've managed to. Yes it was from my Arcade Clear Logo folder. It's a Sega Naomi game I believe. In this particular case I used the SteamGridDB Scraper plugin (which I highly recommend btw if you need high quality logos that aren't on the main DB). In case you think that could be the culprit, It's not because logos from all sources have been affected, also 3D Boxes and Cart/CD images too. It seems any PNG file with transparency. I don't think I've encountered a JPG or even a PNG file with no transparent pixels that's glitched. I can't be sure it's only transparent PNGs that get corrupted because I might find a JPG down the line, but just for you to note. All the images I add or download look normal after I add them, of course. Ones I remember directly adding are getting nuked like this. It's jarring mang
  9. I was actually talking about actual images in the database getting visual corruption that affects the file visually. I've provided an example in this post to download. It doesn't let me upload the image straight, so I have to zip it. mb.zip
  10. Hiya mate, the issue seems to have cropped up again after updating to the new beta. I have been replacing clear logos with higher quality ones over the last couple weeks and have noticed no corruption of any image in that time, other than after the update to the beta. Since then I’ve found 3 corrupted images in the same folder. I'm not sure the cause, maybe you have an idea at this point? It seems to happen after I refresh the image cache, but even then I can't confirm it as just simply refreshing doesn’t always cause it, in fact mostly it doesn't. I'd be willing to stay on the beta, but if its corrupting images, some of which I've created or edited myself and aren't on the database, it seems like a risk. It could be my PC or SSD, but it coincides with beta updates so much that it seems unlikely to be anything else to me.
  11. I don't know if any one has picked up on this, but I've been replacing the low res logos in my collection with higher quality ones, and during the process, as of the last 2 betas, images have been getting corrupted upon refreshing (maybe refreshing caused it? I'm not 100% sure). The worry is if there are dozens of images (or more) across the collection like this without me knowing. I've uploaded an example. I had to zip it up because it wasn't letting me upload it straight for some reason. mb.zip
  12. Both LB and BB. I'm not sure which one you want so I zipped up all of the log files from today. Debug 2026-10-01.zip
  13. To iterate, I've found that whenever I exit via the emulators own exit process, like pressing escape or even alt-f4, the transition is seamless. It's only when I exit via the pause menu that it flashes back to LB or BB for a split second before the shutdown screen commences. This wasn't the case in the previous full release of LaunchBox.
  14. Closing Azahar as well as a few other emulators now cuts back to LB/BB for a split second before the shutdown screen appears. Before the shutdown screen flowed from the black screen sandbox and hid everything underneath. Was much better. This new way might prevent apps from unlatching from the startup screen so the startup screen will now always commence after closing, but some of the transitions have been broken.
  15. Thanks for this. You don't happen to have the spines as well do you? The current custom ones in Emumovies are a bit basic. the ones you used here are much better.
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