
Madhead
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I submitted a bug report, but found no where to include the error log in event viewer so I'll just put it here. Application: LaunchBox.exe CoreCLR Version: 9.0.525.21509 .NET Version: 9.0.5 Description: The process was terminated due to an unhandled exception. Stack: at Unosquare.FFME.Container.MediaComponent.DecodeNextAVFrame() at Unosquare.FFME.Container.MediaComponent.ReceiveNextFrame() at System.Threading.Tasks.Parallel+<>c__DisplayClass32_0`2[[Unosquare.FFME.Common.MediaType, ffme.win, Version=7.0.361.1, Culture=neutral, PublicKeyToken=null],[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForEachWorker>b__0(Int32) at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker ByRef, Int64, Boolean ByRef) at System.Threading.Tasks.TaskReplicator+Replica.Execute() at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task, Boolean) at System.Threading.Tasks.Task.InternalRunSynchronously(System.Threading.Tasks.TaskScheduler, Boolean) at System.Threading.Tasks.TaskReplicator.Run[[System.Threading.Tasks.RangeWorker, System.Threading.Tasks.Parallel, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>, System.Threading.Tasks.ParallelOptions, Boolean) at System.Threading.Tasks.Parallel.ForWorker[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Int32, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](Int32, Int32, System.Threading.Tasks.ParallelOptions, System.Action`1<Int32>, System.Action`2<Int32,System.Threading.Tasks.ParallelLoopState>, System.Func`4<Int32,System.Threading.Tasks.ParallelLoopState,System.__Canon,System.__Canon>, System.Func`1<System.__Canon>, System.Action`1<System.__Canon>) at Unosquare.FFME.Engine.FrameDecodingWorker.ExecuteCycleLogic(System.Threading.CancellationToken) at Unosquare.FFME.Primitives.WorkerBase.ExecuteCyle() at Unosquare.FFME.Primitives.StepTimer+<>c__DisplayClass22_0.<ExecuteCallbacks>b__1() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(System.Threading.Thread, System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart() And another log "Application Error": Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 9.0.525.21509, time stamp: 0x67fe9d00 Exception code: 0xc0000005 Fault offset: 0x00000000002e5904 Faulting process ID: 0x2cc Faulting application start time: 0x01dc144b082af26d Faulting application path: G:\Emulators\LaunchBox\Core\LaunchBox.exe Faulting module path: G:\Emulators\LaunchBox\Core\coreclr.dll Report ID: 3a144205-89c5-40ab-81ba-0b64c306687e Faulting package full name: Faulting package-relative application ID: Both logs were made 2 seconds after eachother.
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It doesn't crash using WMP. Only with FFM. I'm in Event viewer on Windows 10, can you tell me what to do and i'll send you a report. Cheers.
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I've noticed it crashes when watching video snaps, fullscreening and pausing them etc. Definately a video thing. Perhaps to do with the ffmpg addition, teething troubles I imagine. It crashes without an error log btw, just a straight quit to desktop. LaunchBox not BigBox.
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Launchbox 13.23 crashed when I try to add new games or emulator
Madhead replied to gregmol's topic in Troubleshooting
It's crashed for me a few times since i updated it earlier today. -
@y2guru Hi, sorry mate i'm probably doing your head in at this point, but in my theme theres a video snap for the Nintendo DS and 3DS that used the video mirror for the bottom screen. I've noticed the option has been removed for the video mirror so I just used 'selected video item' again for the bottom screen. I know that adds a lot of performance overhead but it seemed like the only option. Anyway It all seemed to work inside the CTC preview and editor, but when I exported the theme to BigBox the bottom screen video didn't show. Is there a way to still use a video mirror or some other technique where showing both DS screen videos is possible? Thanks again.
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@y2guru I've downloaded the 3.3.1 update for CTT, and in the edit view the Elements Panel is constantly hidden. I try using Alt - Tab to bring it to the front but it disappears after flashing on screen for a second. It sometimes stays on screen but i'd say only in 1 out of 20 times. I'm using Windows 10, it's fully updated and using the latest .NET version. Do you have any idea what it could be?
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Thats done the trick. Thanks!
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For some reason when I load Launchbox after a couple times, the font changes from Gilroy to Sans Serif. And when changing it back it gives an error that Gilroy isn't a true type font. Not a huge issue, but i'm pretty sure Gilroy is meant to be the default font for the default theme now, and I quite like how it looks. And I'd rather it stayed the default font too. Anyone know whats going on here?
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