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megashub

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Everything posted by megashub

  1. Using those m.2 ssds via the Internal m.2 slots. Yep, and it is. This is a multicade build with some Windows/Steam games, console emulators, classic mame, v pinball (fx3, etc), and sinden lightguns (whenever they arrive), and front ports for USB controllers. I can play Tekken 7 via Steam, the Killer Instinct steam version, etc all just fine thanks to the integrated Radeon RX Vega M GL GPU.
  2. Alright. I unplugged everything but the USB keyboard and the wireless mouse dongle (which have always been plugged in from the start), then powered it back up. I haven't touched it, and will watch Attract Mode to see how it goes. If it still misbehaves, I'll reboot, then also shutdown any/all background apps (though there aren't many... just GPU control center, etc). The first few scrolls kicked off as I was typing this, and they have been smooth (not jittery). Let's see if it gets worse the longer it stays in Attract Mode. I'll also time the durations.
  3. No problem. I'm pretty patient, especially since I'm relatively new to the world of arcade building and frontends (though not at all new to the technology involved). Will I need to worry about Windows re-addressing my controllers when I plug them back in again later?
  4. Not recently, no. That's an auto-populated Favorites playlist. Theme: AllNightLong (not customized). I'm still building my cab, so the machine is only powered up when I'm working on configuration or playing games. It's fully shutdown the rest of the time (not asleep).
  5. I'm a recently new LB user, so I was running the stable version immediately preceding 11.9. I never let Attract Mode run for a prolonged period of time in the previous version, so I'm afraid I don't know if the problem existed then. What I can say is that the wheel spins erratically now, where before it used to spin smoothly. Here's my hardware: https://ark.intel.com/content/www/us/en/ark/products/126141/intel-nuc-kit-nuc8i7hnk.html Ram: 32GB DDR4 HDD: 2x 500GB Samsung 970 m.2 SSDs
  6. Adding my event log for analysis. Purpose-built for a cab, Win10 x64. No other apps or usage. Just LaunchBox+BigBox, MAME and Retroarch. I haven't installed any other video players, etc. Video drivers were already up to date from the manufacturer. Crashes to desktop within an hour or so. Log Name: Application Source: Application Error Date: 1/30/2021 9:33:57 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ARCADE Description: Faulting application name: BigBox.exe, version: 11.9.0.0, time stamp: 0x5fb3100b Faulting module name: coreclr.dll, version: 4.700.20.26901, time stamp: 0x5ec48a29 Exception code: 0xc00000fd Fault offset: 0x000000000004a4c7 Faulting process id: 0x237c Faulting application start time: 0x01d6f7864632d69d Faulting application path: C:\Users\LAUNCHBOX\LaunchBox\Core\BigBox.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.6\coreclr.dll Report Id: 5f663230-da5f-4cd8-871d-d3e20a2d77b9 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2021-01-31T05:33:57.1474479Z" /> <EventRecordID>3505</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>ARCADE</Computer> <Security /> </System> <EventData> <Data>BigBox.exe</Data> <Data>11.9.0.0</Data> <Data>5fb3100b</Data> <Data>coreclr.dll</Data> <Data>4.700.20.26901</Data> <Data>5ec48a29</Data> <Data>c00000fd</Data> <Data>000000000004a4c7</Data> <Data>237c</Data> <Data>01d6f7864632d69d</Data> <Data>C:\Users\LAUNCHBOX\LaunchBox\Core\BigBox.exe</Data> <Data>C:\Program Files\dotnet\shared\Microsoft.NETCore.App\3.1.6\coreclr.dll</Data> <Data>5f663230-da5f-4cd8-871d-d3e20a2d77b9</Data> <Data> </Data> <Data> </Data> </EventData> </Event>
  7. Just found this thread, hopefully a few months does not a necro thread make? I'm running 11.8 (stable) and am experiencing these same symptoms. I foolishly left "rough duplicates" checked, and it took my machine 36+ hours to complete a full rom import. It made it to one of the very last roms (zw-something) before hanging for 8+ hours on doing the rough duplicates check on that rom. I finally gave up in the morning and hit cancel, only for it to sit hung for over an hour. I finally gave up and closed launchbox. When I went back in to see the roms that had been imported, nothing appeared. It was as if the previous import process never happened. Discouraging, to say the least. I restarted the import and unchecked rough duplicates this time. I had only two errors throughout the first attempt and neither were fatal to the process. I don't know how the import is structured under the hood, but maybe placing a maximum cap on the number of roms per process would help? Something like "oh I see you're trying to import 30,000 roms. I'm going to split this up into 30 1,000-rom subprocesses where it finishes the whole import process end to end for each subprocess before starting the next." This would chunk progress and make it less risky to attempt a full (all or nothing) import. Especially for users like me who are not at all proximal to the Netherlands where these imports commonly take a very (very) long time.
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