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AbbieDoobie

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  1. I'm seeing exactly what @HTPCei is, where Launchbox crashes/closes when I exit a game using steamlauncher. Icon stuff too.
  2. I am having this problem currently, and I'm not sure when and/or what version it started with. I searched the thread and this was the most recent post I found regarding this issue. Everytime I launch something in Launchbox, it gets added to Steam permanently. I didn't notice it at first, but I recently found 6 of the exact same game in my library. I launched the same game again, and a 7th entry was added. Verified this with a Retroarch launch and a Ryujinx launch on a few different titles. I use Steam Launcher so I can simplify input management and just use steam input across the board.
  3. Has anybody tried launchbox through proton? Sorry if someone has and I missed the reply! I haven't tested it myself as I don't yet have an SD card to fit my whole portable install onto.
  4. Agreed. Open source software still allows for paid use for particular features. Typically repos on GitHub and/or other sources just skip hosting releases on that site (in the case of fully unlocked software that lacks 'licensing' code). This is somewhat common on Patreon, where the source code is on GitHub, but the creator hosts official releases on their Patreon page. Sure, a savvy user can build a release themselves, striping out the licensing, but only a savvy user will know how. The majority of Windows users will continue to use the standard free version, or pay for BigBox, I imagine. Linux users may be more knowledgeable on average, and thus capable of building it themselves, but I have two counter points on that: 1. Linux community is small, so even if 'rogue' users build a release for themselves, the impact on existing Windows user licensing income should hopefully be negligible. 2. Linux users are often more aware of the license terms they are agreeing to, and what all goes into software development. I'd be willing to bet that the majority of Linux users who want access to BigBox will be willing to pay for it, out of respect to the dev team.
  5. I'm hoping Launchbox can get some form of native linux support by the time Steam Deck is more readily available (mid 2022 it sounds like). I have Launchbox setup in an entirely portable way on my NAS, so that I can use it across multiple PCs. I'd like to be able to at least sync the same Roms/Saves and possibly theme across linux and windows. Automatic handling of linux or windows based emulators may be a heck of a stretch, but that would be amazing as well!
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