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Vitaly17

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  1. I deleted StreamDeckGameLauncher and tried to run pacman. Here's what appeared in the file StreamDeckGameLauncher [21.10.2024 23:40:51] Listening for commands (Version 8.0.0)... [21.10.2024 23:40:55] WinEventProc: launchbox/bigbox is new active window. Scheduling debounce delay... [21.10.2024 23:40:55] WinEventProc: launchbox/bigbox is not the new active window: LaunchBox Big Box Startup Video [21.10.2024 23:40:55] WinEventProc: launchbox/bigbox is new active window. Scheduling debounce delay... [21.10.2024 23:40:55] WinEventProc: launchbox/bigbox is new active window. Scheduling debounce delay... [21.10.2024 23:40:57] LBBB_IsNewActiveWindow_Debounce... in-game state cleanup was not necessary. [21.10.2024 23:41:01] receive data: launch%arcade%pac-man [21.10.2024 23:41:01] Scheduling back navigation on game exit. [21.10.2024 23:41:01] OnBeforeGameLaunching... Updating in_game state to true. [21.10.2024 23:41:03] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer2 [21.10.2024 23:41:03] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer2 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer3Static [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer3 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer4 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer6 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer6 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: fadeLayer7 [21.10.2024 23:41:04] WinEventProc: launchbox/bigbox is not the new active window: AutoHotkey.dll [21.10.2024 23:41:05] WinEventProc: launchbox/bigbox is not the new active window: CoverFE [21.10.2024 23:41:06] WinEventProc: launchbox/bigbox is not the new active window: Pac-Man (Midway) [pacman] - MAME 0.256 (LLP64) [21.10.2024 23:41:16] WinEventProc: launchbox/bigbox is not the new active window: CoverFE [21.10.2024 23:41:16] WinEventProc: launchbox/bigbox is new active window. Scheduling debounce delay... [21.10.2024 23:41:17] Exiting game. [21.10.2024 23:41:17] Forcing back navigation on game exit. [21.10.2024 23:41:17] OnGameExited... Updating in_game state to false. [21.10.2024 23:41:18] LBBB_IsNewActiveWindow_Debounce... in-game state cleanup was not necessary. [21.10.2024 23:41:23] WinEventProc: launchbox/bigbox is not the new active window: [21.10.2024 23:41:25] WinEventProc: launchbox/bigbox is not the new active window: [21.10.2024 23:41:26] WinEventProc: launchbox/bigbox is not the new active window: Logs
  2. Then I decided to include it in launchbox because I wanted the button animations to change when changing games in the bigbox menu. I just didn't use the launch_without_menu function.
  3. Hi, I tried the 8.0.0 version. Marquee works, but ledblinky doesnt works. My ahk script look like run G:\LaunchBox\ThirdParty\CLI_Launcher\CLI_Launcher.exe launch "arcade" "pac-man"
  4. I tested the modified plugin in the big box. If you run the game from the main menu, then everything is fine. If you log into some playlist or system and run the script from there, then ledblinky repeats everything twice. Actually, I found a solution. So I use rocket launcher for all my emulators, I set up ledblinky in it and turned it off in launchbox. The only thing I had to create a bat file to start ledblinky and close ledblinky before starting and closing bigbox. @echo off start C:\LEDBlinky\LEDBlinky.exe start /w "" "G:\LaunchBox\Core\BigBox.exe" START "" C:\Users\Arcade\Desktop\scripts\ledonoff\kill.exe EXIT
  5. If you launch the game through launchbox, then ledblinky first tells the management of another game, then the one that starts and everything works fine. Through the Bigbox, the control of the desired game speaks immediately, but after the buttons go out. I have tested it several times.
  6. Thank you so much for the 5.0 update and the launch_without_menu commands. Games run without a menu. Ledblinky and third screen plugin work without additional commands. Great job!
  7. You probably misunderstood me. The plugin works great in bigbox. But I need to be able to run the game with my streamdeсk, it uses scripts.
  8. Hello. Now I'm transferring my arcade machine from Hyperspin to BIGBOX. I have 2 additional screens in the arcade machine, I use ledblinky, I also have an elgato stream deck through which I also launched games from the hyperspin interface. This is how the script for launching the game looked like, when i used Hyperspin. run C:\eds\ledblinky.exe 3 "hotd2" "Sega naomi" run D:\arcade\rocketlauncher\rocketlauncher.exe "Sega naomi" "hotd2" the first line of the script drew pictures on additional screens using eds and hypermarquee. The second line launched the game together with ledblinky (ledblinky was included in rocketlauncher) In the BIGBOX, I can launch the game via rocketlauncher, I can also send the ledblinky command. It remains to display pictures on additional screens. How to do it using ThirdScreen Plugin? how the script should look like?
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