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chinagreenelvis

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16-Bit Artificial Intelligence

16-Bit Artificial Intelligence (4/7)

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  1. I would have thought that perhaps "none" or "exists" would have served this purpose but I don't understand the function of either.
  2. I realize now that for some reason the vast majority it's "detecting" as missing come from the Arcade platform, presumably because I'm using a merged ROMset - so if there's no option to prevent that platform from being scanned or some way to actually audit what gets detected as missing, that forces me to have to re-scan every single other console platform one by one.
  3. Right now in 12.9 I can scan for missing ROMs in a given platform or in all platforms and either way, the result is astoundingly insufficient to deal with the multiple issues that could be causing games to have missing files. All I see is a huge number (over two thousand right now) and a list of the first twenty, and then an option to either delete them all or not delete them all. Is there no way to mark them as missing instead? No "missing ROM" filter?
  4. The RefreshData method words for game badges, but it steals focus away from the game list. I'm guessing there's no proper way to use the API to return focus to it?
  5. Looks like we were able to make it happen, I got F1-F3 marking things as completed, favorited, and a third thing that I'm suddenly forgetting. Unfortunately, no feedback. The only way to see it marked is to select a different game and then come back. Any ideas on that?
  6. Yeah, I mean, some people like to program, and some people just want to play video games. As a former Skyrim modder, I've spent way too much time doing the first one and not enough of the second.
  7. Thanks. I'm a hobbyist programmer but these days I find myself relying more on AI assistance since my goal in even doing any programming at all is to save on time, but those links will help when I have to triple-check things myself (and I always do). If it's possible to actually create a plugin that does this, I'll find a way to make it happen now that you've put me on the right path. Just wondering - can other flags be set the same way, do you think? Ones like "hidden" et al that aren't exposed by interface buttons?
  8. Tabbing, shift-tabbing, and using the arrow keys. Obviously I still use the mouse but I'm trying to have to do that as little as possible for workflow reasons. I can tab over to the favorite icon and use the spacebar to select it, but the number of tabs it takes is inconsistent, so using AHK to automate it with a hotkey is out of the question. I'm currently stuck with 12.9 because this is the version I paid for and I don't like a lot of the changes in 13. Is there a decent resource on information on making plugins specifically for my version and pulling the information you mentioned?
  9. It's ridiculous. I'm trying to create an AHK script that will allow me to turn something like F1 into a series of tab inputs to navigate from the games list to the "favorite" icon in the details panel, strike it with the spacebar, then shift-tab back again... but the number of tabs it takes to get from a selected game is wildly inconsistent and seems at least partially dependent upon how high up or how far down on the screen it is. I don't even understand where the first tab input from a selected game goes. It doesn't seem to go anywhere. The worst part is that the difference in the number of tabs it takes is completely non-reproducible. Sometimes it takes three. Sometimes it takes five. None of it makes a lick of sense. There are all kinds of keyboard shortcuts for making things hidden and unhidden, but almost no reliable non-mouse navigational functionality. No shortcut to mark a game as completed, or favorite, or hidden, no keybinds for downloading media for selected games. When dealing with massive collections and sifting through them to organize them, prune them, etc, doing everything with a mouse becomes extraordinarily tedious and time-consuming. With just the right kinds of keypresses, I could go down a list of titles, see the screenshots, and almost immediately decide to flag it for re-categorizing. Unfortunately, to do things quickly, I have to use the "completed" and "favorite" icons since they're the most easily accessible, but I can use those to then turn around and create playlists based on those flags, then unflag everything in the playlist and continue on. But not being able to do this without the use of a mouse is beyond infuriating at this point and I can't wrap my brain around why the tabbing is so inexplicably wackadoodle. I apologize for my frustration, but if anyone can shine some light on what is ACTUALLY happening behind the scenes when I'm hitting the tab key (or knows of a navigational shortcut that reliably DOES select a specific portion of the screen), it would be greatly appreciated. I tried using AHK's Window Spy to seek out window controls... but LaunchBox apparently doesn't have any to interact with. If there's any source of information for this sort of thing, I'd love to be directed to it.
  10. I'm just looking for a simple way to build a plugin that ties a keyboard shortcut to favoriting the currently selected game in the desktop UI so that I can navigate through without having to use the mouse.
  11. What does ListCache.xml actually do, and is it safe to delete and have regenerated? I had a lot of orphaned playlist files that no longer exist that were mentioned in it.
  12. I'm trying to add a bunch of custom platforms so that I don't need to add things like extras (hacks, pirate, unlicensed stuff) or translations into the main platforms for any given system, but the issue is that when I use the platform management console or even just add a new one directly from the main window, it's guaranteed to take two or three attempts before it actually scrapes the information. In fact, the scrape field just winds up being completely blank, and there's no way to force it to populate with the original platform information unless I delete it and do the whole thing over again. For example, I can create a custom platform named Nintendo Entertainment System Extras and have it scrape as Nintendo Entertainment System and even add ROMs to it, but then I have to delete the platform altogether because the scrape field will just vanish and none of the rest of the platform information has populated in. By the second or third time I try this, it finally works.
  13. Right now, apparently multiple instances of the same field act only as an OR value. But suppose I have files in multiple locations: consoles\(platform name)\playable\official releases\ consoles\(platform name)\playable\extras\ handhelds\(platform name)\playable\official releases\ If I want to make one list of every entry that has no LaunchBoxDB ID but make it only for console official releases and not handhelds... there's no way to do it. Because there's no wildcard - as far as I know - and I can't filter by contains "consoles" AND contains "official releases" or even contains "official releases" AND NOT contains "handhelds"
  14. It's actually even more of a problem because creating a new platform when I want to separate things like translations doesn't show the platform until I add something to it - and the entire system erases it if it remains empty. I'm still on 12.9 but I'm guessing this behavior hasn't changed in newer versions.
  15. I'm in the middle of reorganizing my entire collection and this involves me deleting old entries from platforms the platform vanishes from the left-side menu. My only workaround is to add a blank entry named "!" and then delete everything but that entry.
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