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ChunkyLoverMark

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  1. Is it because it needs typing as one word? That being said my ROM is typed as one word and that's not picking it up.
  2. Thanks for the reply, I do want to learn more about the LaunchBox DB but don't know alot currently. When I search for Star Fox I see a European front box as the second image? But when I search for Star Wing I just get a Promotional cartridge: Why would Star Wing not show up in search when it's listed as a Alternative title to Star Fox? I would assume that it would also search for alternate titles in the search?
  3. Hi again, I was wondering if these platforms: Nintendo Satellaview and Sega Triforce Arcade will one day become import options on Launchbox Android like they are on LaunchBox Windows. I know that these platforms can be added to the SNES and GameCube sections as they use the same emulators, but I wondered if there's any plans to have them as separate platform options like other Android front ends like ES-DE and LaunchBox Windows does? I personally like to have them separate; for Triforce because it's controlled very different from GameCube with it being an Arcade cabinet and for Satellaview because the artwork is harder to source and I don't want the look of my SNES sections looking baren. Thank you.
  4. Hi all, So what's the correct way to get Launchbox to choose the correct artwork and game title for the correct region of my game? This is one of many examples but my Rom is titled as Star Wing (Europe), I selected Europe as the Region tp prioritise and Launchbox has given me the US title and US artwork of Star Fox. I know I can fix this, game by game in Launchbox but how can I stop this from happening in the first place? Thank you.
  5. This issue is resolved in the latest stable update, thank you 🙏
  6. Thank you for adding this in the latest update, it works perfectly and I'm a big fan ❤️
  7. This has been fixed in today's stable release 👍
  8. That's good to know, thank you AstroBob 👍
  9. Hi, so with what I've found with the new NAS feature on Android, it only seems to find my NAS when I'm on the same WIFI network with my Android device as my NAS. Is this true for all setups or just mine? If this is the case, could this potentially be upgraded in the future? Also, the Android Launchbox app won't wake up my NAS when it's gone to sleep and I have to use a third party file manager to wake it up first. Again is this expected or just my set-up and if it is true could this potentially be upgraded in the future? Thank you for your time.
  10. There are a couple of things that I think would greatly improve the first time set-up for Android Launchbox. I have two feature requests to improve the onboarding experience: Firstly I think it would be better to have persistent background downloading of images videos. Currently what I have to do is change my phone/device screen timeout to 30 minutes and not use my device for the time it takes to update all of the media from each platform. This is massively time consuming for both small and large libraries. With the Launchbox competitor 'Beacon' (not as good as Launchbox), they have a persistent background service that keeps on working even when a different app is being used. This would be a great addition for Launchbox to keep it in memory whilst other phone stuff is being used: And I also like how another competitor ES-DE (not as good as Launchbox) works on Android. In the set-up flow of the app they give you empty, platform named folders to place all your roms in. This takes away all of the effort of manually adding every single platform one by one how Launchbox currently does it. It's just copy and paste with a file manager and once this has been done once you don't have to do it again because you can reuse the same folders with every setup. ES-DE recognises what every folder should contain, and this comes in handy when setting up RetroArch and downloading media as it knows what region (eg; sega32x, sega32xjp, sega32xna) and platform the folder is for and needs to pull media for without selecting inside the settings when adding a platform. I know something similar has recently been released for Launchbox for Windows where you can add many platforms at once and it would be great for the same folder structure to be recognised by both Launchbox in Windows and Android. You could in fact keep both methods, still allow the current manual single platform importing but just important into one of these predefined, named folders, and have the new multi platform way just a copy and paste away. This could keep everyone happy. With adding these features, it would combine the best features from all of the Android frontend's into one app. Thanks for all you do 🙂
  11. Introduced a new "Download Game" option for games imported from a network share, enabling users to download games independently of playing them This is really cool, I left feedback requesting it and I'm really happy you added it so thank you very much. The cancel button doesn't seem to work when trying to download from a Network drive that hasn't been woken up. I have to use a third party file manager to wake up my network drive before using LaunchBox to download my games. The application freezes when trying to download games from my network drive when it hasn't been woken up. (My Network drive is the Nvidia Shield 2017) Like someone else said as well, there is no idea how long any of the downloads will take as the bar fills up instantly with only the MB/s giving any idea that the download is still running. Added the ability to delete the local version of a game while maintaining its availability over the network This is also useful, Seems to work really well. Perfect for mobile with limited storage. Increased network buffer size to potentially improve download speeds for game files from network shares This makes a huge difference, night and day difference how much quicker games download. Before I was thinking if it was worth hosting my games on a NAS drive but this part of the update has convinced me. Resolved an issue where downloading EmuMovies videos could cause the application to crash I'm still having issues with downloading EmuMovies videos, this might be because I'm on a beta version of Android 15 on my Pixel 8 Pro. Downloading videos from EmuMovies works fine on my Windows machine and I'm a LifeTime supporter.
  12. Brilliant, didn't know that existed. Thank you.
  13. Hi, just wondering if there's a workaround fit this? For instance I have added Super Nintendo roms but I've changed the roms, added some and removed some. Is there a way I can remove just this platform from Android LaunchBox and re add the roms for this platform? So remove all images, videos, memory of these roms and start a fresh but keep all the other platforms I've already added?
  14. I've just installed the Beta version of LaunchBox and now I see a pop up saying that MAME isn't supported on Network drives? Is this something your hoping to have sorted out in the next couple of months or shall I import locally?
  15. Thanks, in that case it's working correctly. It's just the change log item made me think it was separate to the Android settings: Network Drive Support: Import games directly from your local network drive. When launching a game, they will download locally Local Game Indicator: Games stored on your local network arew easily identified by a cloud icon for all default views New Filter Option: Quickly filter your game library to view only local or non-local games Customizable Screen Timeout: Control your screen timeout independently of Android's system settings Expanded Emulator Support: Added full support for CEMU and Lime3DS emulators Framework Overhaul: Upgraded to the latest MAUI framework for improved performance and stability Fixed Play Time Sync: Resolved an issue that could cause inaccurate play time tracking Android Game Parsing Fix: Addressed an Android game parsing issue on startup for certain Android based VR headset
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