xokia
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I think I found a potential bug in the MAME import wizard. I recently update my MAME 0.274 to 0.286. During that process I changed directories structures. I used to have z:\games\MAME_0.274\mamegame.zip I switched to z:\games\MAME\mamegame.zip I reran the import wizard and chose the upgrade option and pointed to the new directory. It did get a lot of the games correct. But about 1200 of them it changed to z:\games\MAME\MAME_0.274\mamegame.zip. I was able to manually hack the arcade.xml to fix it. But if you change directories during the upgrade it doesnt seem to get everything correct. What was weird about this is it caused it to fail in a weird way. Since I updated MAME to point to the directory where the ROMs where at some games would still work. I assuming when it initially failed it just started parsing the directory structure it knew about to try and locate the ROM. Other times it would just crash MAME and nothing would happen.
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Other then logging everything to a logfile is there anyway to turn on a terminal window to see what launchbox is doing? Sometimes its just spinning its wheels doing something or waiting for something but gives no indication what its doing. Or why its so dang slow.
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IS there any real reason to run the clones? Is anything extra included that the parent doesnt already have?
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Selecting all the .iso isn't that hard. Much easier then trying to add the individual eboot.bin files. But an auto import for the .iso would be nice. I just select files to import then select all the .isos all at once and launchbox imports them just fine.
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Some of that I get but if I hide in launchbox what would be the reason someone would want to see in BigBox? Or if I tag a game as broken in launchbox it still shows up in bigbox. This is where I guess I had the false expectation that launchbox would be the "master frontend" and bigbox would be more of a "slave front end". Since bigbox is more gamer/controller centric and launchbox is more organizational centric. My time is put into launchbox organizing things, testing to make sure they work ect. The game controller is connected to launchbox because I test that things work there. I.e. launch the game from launchbox. I'm not trying to control launchbox from a game controller. When I switch over to big box with its simpler interface I want the config to be simple along with it, if its "broken" when running in launchbox it highly likely also "broken" in bigbox. Just my $.02
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Do you know how many working ROMs are available in the latest MAME release including CHD? Trying to decide if I should upgrade.
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What is the support like for the Mame core? I'm using Tsugaru because it has the widest compatibility. Is there any published compatibility list with the Mame core?
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I assume you are using RPCS3 for the emulator? Just recently they added ISO support. So assuming you have decrypted the ISO RPCS3 will load the .iso directly. The other style files need to be installed. RPCS3 has an option to install. It will install the files onto its emulated version of a PS3 HDD. If you want launchbox to launch the game you have to browse to the eboot.bin file that is located in the emulated HDD and have launchbox pass it to the RPCS3 emulator.
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As the title stated why does bigbox not take its settings from launchbox? Like if I hide a game in launchbox it doesnt hide in big box. Or I setup a controller in launchbox but then have to configure bigbox seperately. It sometimes feels like having to setup to completely different front ends. I spend a lot of time in launchbox because its PC centric and its easier to do things with a mouse and keyboard, and I have 1 usb xbox controller that I have attached. But then when I switch it over to a TV using bigbox I tend to have to reconfigure things. Is there some reason bigbox can't be smarter and take its queues from launchbox?
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Path is correct just laziness in posting, I mistyped. Using citron.exe works perfectly its the citron-cmd.exe that doesn't seem to work. I'm using Citron and there were a few option in the qt-config I had to set [Renderer] fullscreen_mode\default=true fullscreen_mode=1 [UI] fullscreen\default=true fullscreen=true then also I run the f11 script seems to work perfectly now Loop { ifwinactive, citron sleep, 7000 { sleep,3000 send {F11} sleep, 1000 ;send {F11} break } }
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Has anyone been able to get citron and citron-cmd.exe to launch a game? I can get citron to work manually from the command line citron-cmd.exe -f -g "path_to_game_file.nsp" boots up the game just fine If it try to pass that from launchbox, launchbox hangs at the starting game screen. I am running citron 2026.2.1 If I call citron.exe everything loads fine but full screen works funky. From what I can tell Launchbox isn't even passing the command 2026-02-10T20:39:20.6054346-08:00 DataManager.SaveInternal started. 2026-02-10T20:39:20.6081732-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2026-02-10T20:39:20.6137377-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2026-02-10T20:39:20.6158028-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2026-02-10T20:39:20.6175496-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2026-02-10T20:39:20.6279624-08:00 Saving InputBindings.xml... 2026-02-10T20:39:20.7597265-08:00 Saving GameControllers.xml... 2026-02-10T20:39:20.9021768-08:00 Saving ListCache.xml... 2026-02-10T20:39:21.0814904-08:00 Saving Settings.xml... 2026-02-10T20:39:21.5600957-08:00 Saving BigBoxSettings.xml... 2026-02-10T20:39:23.0140258-08:00 DataManager.SaveInternal completed successfully. 2026-02-10T20:39:23.9525672-08:00 ContentViewModel Context Building 2026-02-10T20:39:24.2762420-08:00 ContentViewModel Context Built 2026-02-10T20:39:24.2816823-08:00 ContentViewModel Context Opening 2026-02-10T20:39:24.3032252-08:00 ContentViewModel Context Opened 2026-02-10T20:39:26.1233156-08:00 Music.Pause Start 2026-02-10T20:39:26.3216387-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2026-02-10T20:39:26.3281637-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2026-02-10T20:39:26.3351114-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2026-02-10T20:39:27.3359668-08:00 Music.StopAndResumeBackground Start 2026-02-10T20:39:28.2192484-08:00 Music.Pause Start 2026-02-10T20:39:28.2253608-08:00 MameHighScores.Prepare: Beginning the preparation process... 2026-02-10T20:39:28.2456820-08:00 Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2026-02-10T20:39:28.2642357-08:00 Begin M3U Check. 2026-02-10T20:39:28.2698693-08:00 RomPath after M3U build: W:\Nintendo Switch\ACE COMBAT 7 SKIES UNKNOWN DELUXE EDITION [0100E3401D660000][v0][US].xci 2026-02-10T20:40:16.9966959-08:00 MainViewModel.Window.Closing event started. It will just sit on the loading game screen and I get nothing. If I use citron.exe loads perfectly fine except unreliable full screen
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why am I getting 3d box fronts as the selected image for all my platforms? I do not appear to have an easy way to switch all the platforms to box front. The only thing I can do is go to image group and select box front, but I have to do that individually for every platform
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The doom thing is pretty impressive. Although doesnt look very playable. I take it you haven't had to buy a HDD over 4TB in the last 6 months? The savings is in aggregate over a large collection. The other benefit is if you load game save states. keeping them zipped preserves the save state. When launchbox uses the temp directory its using a "new" save state and it preserves the old game save state. I'm not talking abut saving a game. I am talking about when you dump the ram contents of a game and save the game as a save state. It will execute as it was loaded into ram. If you execute from the same directory you alter the save state. Keeping it zipped insures a copy is executed and not the actual save state. Anyway to much time on this discussion. The solution "seems" simple just preserve the directory directly in front of the game. This would prevent launchbox from breaking a feature in retroarch. I'll leave it to launchbox team to decide if the juice is worth the squeeze
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I agree and I am saying this is fine. The user could fix it by adding all their roms at the root of Sega Master system i.e. no USA or Europe or they could add a redundant directory \\Sega Master System\USA\Sega Master System\game.zip Both the USA and Europe would use the Sega Master System.rmp file and be fine. You leave it to the user to figure out the best way to resolve the directory structure issue. You cant fix a users directory structure or guess all the combinations someone might come up with to organize their roms. As for passing to retroarch zipped. I have had varying levels of working not working. Sometimes you will get some roms that will not work if passed zipped but work perfectly fine if unzipped. Bug in retroarch....IDK I prefer to unzip to lesson the complexity of debugging later. Not all retroarch emulators support passing zipped files either.
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When I searched online the common solution was to unzip files. I think folks just give up. If you kept the directory in front I "think" that would fix it. I could still see an issue if someone had z:\Sega Master System\roms\Altered Beast.zip and then they had some other system that \rom in front of the system name they would collide. The directory rempap file would be called rom and cause the same failure. BUT.......rather then launchbox try to find the correct system name I "think" launchbox just needs to grab the directory immediately in from of the rom leave it to the user to resolve the directory issue. Someone could create a redundant directory z:\Sega Master System\roms\Sega Master System\alteredbeast.zip. If someone had it sorted z:\Sega Master System\USA\alteredbeast.zip vs z:\Sega Master System\Europe\alteredbeast.zip the same redundant directory structure would solve the issue just my .$02.