xokia
Members-
Posts
120 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
xokia's Achievements
-
Path is correct just laziness in posting, I mistyped. Using citron.exe works perfectly its the citron-cmd.exe that doesn't seem to work. I'm using Citron and there were a few option in the qt-config I had to set [Renderer] fullscreen_mode\default=true fullscreen_mode=1 [UI] fullscreen\default=true fullscreen=true then also I run the f11 script seems to work perfectly now Loop { ifwinactive, citron sleep, 7000 { sleep,3000 send {F11} sleep, 1000 ;send {F11} break } }
-
Has anyone been able to get citron and citron-cmd.exe to launch a game? I can get citron to work manually from the command line citron-cmd.exe -f -g "path_to_game_file.nsp" boots up the game just fine If it try to pass that from launchbox, launchbox hangs at the starting game screen. I am running citron 2026.2.1 If I call citron.exe everything loads fine but full screen works funky. From what I can tell Launchbox isn't even passing the command 2026-02-10T20:39:20.6054346-08:00 DataManager.SaveInternal started. 2026-02-10T20:39:20.6081732-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2026-02-10T20:39:20.6137377-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2026-02-10T20:39:20.6158028-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2026-02-10T20:39:20.6175496-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2026-02-10T20:39:20.6279624-08:00 Saving InputBindings.xml... 2026-02-10T20:39:20.7597265-08:00 Saving GameControllers.xml... 2026-02-10T20:39:20.9021768-08:00 Saving ListCache.xml... 2026-02-10T20:39:21.0814904-08:00 Saving Settings.xml... 2026-02-10T20:39:21.5600957-08:00 Saving BigBoxSettings.xml... 2026-02-10T20:39:23.0140258-08:00 DataManager.SaveInternal completed successfully. 2026-02-10T20:39:23.9525672-08:00 ContentViewModel Context Building 2026-02-10T20:39:24.2762420-08:00 ContentViewModel Context Built 2026-02-10T20:39:24.2816823-08:00 ContentViewModel Context Opening 2026-02-10T20:39:24.3032252-08:00 ContentViewModel Context Opened 2026-02-10T20:39:26.1233156-08:00 Music.Pause Start 2026-02-10T20:39:26.3216387-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2026-02-10T20:39:26.3281637-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2026-02-10T20:39:26.3351114-08:00 Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2026-02-10T20:39:27.3359668-08:00 Music.StopAndResumeBackground Start 2026-02-10T20:39:28.2192484-08:00 Music.Pause Start 2026-02-10T20:39:28.2253608-08:00 MameHighScores.Prepare: Beginning the preparation process... 2026-02-10T20:39:28.2456820-08:00 Aborting MameHighScores.Prepare: Uploading MAME high scores is disabled in settings. 2026-02-10T20:39:28.2642357-08:00 Begin M3U Check. 2026-02-10T20:39:28.2698693-08:00 RomPath after M3U build: W:\Nintendo Switch\ACE COMBAT 7 SKIES UNKNOWN DELUXE EDITION [0100E3401D660000][v0][US].xci 2026-02-10T20:40:16.9966959-08:00 MainViewModel.Window.Closing event started. It will just sit on the loading game screen and I get nothing. If I use citron.exe loads perfectly fine except unreliable full screen
-
why am I getting 3d box fronts as the selected image for all my platforms? I do not appear to have an easy way to switch all the platforms to box front. The only thing I can do is go to image group and select box front, but I have to do that individually for every platform
-
The doom thing is pretty impressive. Although doesnt look very playable. I take it you haven't had to buy a HDD over 4TB in the last 6 months? The savings is in aggregate over a large collection. The other benefit is if you load game save states. keeping them zipped preserves the save state. When launchbox uses the temp directory its using a "new" save state and it preserves the old game save state. I'm not talking abut saving a game. I am talking about when you dump the ram contents of a game and save the game as a save state. It will execute as it was loaded into ram. If you execute from the same directory you alter the save state. Keeping it zipped insures a copy is executed and not the actual save state. Anyway to much time on this discussion. The solution "seems" simple just preserve the directory directly in front of the game. This would prevent launchbox from breaking a feature in retroarch. I'll leave it to launchbox team to decide if the juice is worth the squeeze
-
I agree and I am saying this is fine. The user could fix it by adding all their roms at the root of Sega Master system i.e. no USA or Europe or they could add a redundant directory \\Sega Master System\USA\Sega Master System\game.zip Both the USA and Europe would use the Sega Master System.rmp file and be fine. You leave it to the user to figure out the best way to resolve the directory structure issue. You cant fix a users directory structure or guess all the combinations someone might come up with to organize their roms. As for passing to retroarch zipped. I have had varying levels of working not working. Sometimes you will get some roms that will not work if passed zipped but work perfectly fine if unzipped. Bug in retroarch....IDK I prefer to unzip to lesson the complexity of debugging later. Not all retroarch emulators support passing zipped files either.
-
When I searched online the common solution was to unzip files. I think folks just give up. If you kept the directory in front I "think" that would fix it. I could still see an issue if someone had z:\Sega Master System\roms\Altered Beast.zip and then they had some other system that \rom in front of the system name they would collide. The directory rempap file would be called rom and cause the same failure. BUT.......rather then launchbox try to find the correct system name I "think" launchbox just needs to grab the directory immediately in from of the rom leave it to the user to resolve the directory issue. Someone could create a redundant directory z:\Sega Master System\roms\Sega Master System\alteredbeast.zip. If someone had it sorted z:\Sega Master System\USA\alteredbeast.zip vs z:\Sega Master System\Europe\alteredbeast.zip the same redundant directory structure would solve the issue just my .$02.
-
I found an issue with launchbox and retroarch that was driving me nuts. retroarch allows controller remaps based on the directory the game was run from. So you can choose directory_name.rmp and it will load a controller remap based entirely on the directory the game comes from. This is useful for something like sega games where one emulator runs multiple systems but the controls can be different. So you remap the controls based on the system that was run. Retroarch uses the directory path to figure out how to name the map file. When it tries to load directory map files the directory name before the rom needs to match with the map file. Launchbox breaks this if the folder is zipped or compressed. In both cases the file is compressed as "Z:\Arcade\Sega Master System\Altered Beast.7z" (this happen if using .zip or .7z) If I dont let launchbox unzip the file and just pass it to retroarch directly I get the following in the retroarch log file [INFO] [Content] Loading content file: "Z:\Arcade\Sega Master System\Altered Beast.sms" If I choose save content directory remap I get Sega Master System.rmp and this will auto load anytime a game loads from this directory If I let launchbox unzip the folder first I get the following [INFO] [Content] Loading content file: "Y:\LaunchBox\ThirdParty\7-Zip\Temp\Altered Beast.sms". If I choose save content directory remap I get Temp.rmp Any other system that has compressed roms now tries to use Temp.rmp and is completely hosed The Temp directory is completely fine but launchbox should retain the directory directly in front of the ROM. I think retroarch would then function correctly. "Y:\LaunchBox\ThirdParty\7-Zip\Temp\Sega Master System\Altered Beast.sms"
-
ok now I see it. Thanks for that explanation
-
So me configuring the controller or creating a map file and passing via the command line is still the correct thing to do. Thank you for the explanation. What value is the metadata? Just trying to figure out why someone would care. Not trying to be negative here just generally curios how someone would use this info/metadata. i.e. What is the use case that this info is helpful.
-
Can someone help me understand the game controller feature? I typically buy wireless game controllers to match the specific system I want to use. For example I have N64 wireless USB controllers to work with retroarch mugenplus_next emulator. I usually go into retroarch and then remap all the button to work with the controller I am using. (I think I want to leave these mapped to game pad setting and use this game controller feature instead?) I think and please correct me if I am wrong "game pad" is for dinput basically an xbox controller layout? If I assign a platform to Nintendo Switch joy-con does that then map the switch controller to the xbox gamepad layout? I have struggled with the controller terminology and how all the conversions work so if anyone can help that would be appreciated.
-
was there some other thread where you detailed what problem you were having and you posted your log files? Just reading what you wrote I would wager no one has a clue what your issue is.
-
Hi folks, I have a Premium windows license. I have no use for an Android license at this time but would purchase it just to have it. Is there anyway to get a Android lifetime upgrade to the windows premium? I.e. make a prmium license a bundle license for the cyber Monday deal?
-
I have an issue with playstation 3/4 games. The file that needs to load is always eboot.bin For instance I choose the correct eboot.bin to import the rom I use shadPs4 for the emulator I have to manually enter the name of the game If I do not use the "use folder name instead of ROM file name for game titles" it will think its a duplicate title that was previously imported and I have to force importing duplicate title and then rename the title to the correct title. Is there a better way for it to pick up the correct name of the game? This seems to be an issue with playstation games.
-
Do you folks currently support or can you support caching for portable versions of launchbox that run from a NAS? I run launchbox from an NVME drive on a NAS from a local machine on my network via 10G network interface. Because launchbox has a LOT of small files it can be painfully slow at times. If launchbox cached some amount of "recently used files" on the local host it would make things run more quickly for the "current" platform.
-
Can we get an option to skip a specific update? I can choose not to install an update but then everytime I launch launchbox it wants to update what I previously said no to.