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About cleverest

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    64-Bit Supercomputer
  • Birthday 09/09/1977

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  1. It has to be a bug because saving to a new one fails too.
  2. Anyone figure out how to get around Retroarch's bug of not SAVING CONFIGS anymore when exiting or manually once GAME-SPECIFIC bezels are used on a game? I had to go to system specific bezels, not game ones because of this.... Only my arcade MAME collection has game specific ones for this reason.
  3. I do this with my 8Tb collection to preserve it and have tested it a couple times...with Macrium Reflect and it works great, but with my 4TB curated collection, after writing to a drive I get this error, despite being able to navigate the drive fine...I even updated it to 10.5 manually...at first it told me that sony playstation.xml was corrupt and it could not continue, to restore from backup...which I did, now I get this: The file or directory is corrupted and unreadable. App: LaunchBox Version: 10.5 Type: System.IO.IOException Site: Void WinIOError(Int32, System.String) Source: mscorlib at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption) at (String , Form ) at Unbroken.LaunchBox.Windows.Root.LoadPlugins(String folderPath, Form splashForm) at Unbroken.LaunchBox.Windows.Desktop.App..ctor() at (String[] ) at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args) Recent Log: 8:44:19 AM Exception Help?? 😞
  4. What is the best way? I would use a script in LAUNCHBOX, but I'm not sure how to map it to my joystick L3 which is want I want to use for this....I want to avoid using a keyboard as much as possible in this build I'm doing. Thank you.
  5. Same here, it does exit it at least and gets me back to other games, but Retroarch remains running...hmmmm.
  6. As I said, I can't find where in the Android Retroarch to do this. Did they remove the option?
  7. Are there default key-combos with by connected gamepad I can use to exit a game? On desktop I can set this up, but on the Android version, I can't find those hotkey settings...I have to navigate the menu to exit...would like to make it so both thumbsticks or something like that exit a game...
  8. I also disagree with the OP. $5 is very reasonable for a new app/new code and a fun new way to play my collection. Thanks Jason for making this, combined with a 8BitDo SN30+ Pro gamepad with a mounting bracket for my S9 and I have so much of my games as a portable gaming machine...so fun!
  9. Thanks! Any chance of getting the same treatment with FX3? 🙂
  10. I'm at just over 41k games, all english, euro exclusives/japanese exclusives, and selections from jap only platforms (ex: sharp x68000, NEC PC-FX), 100 of those total are ps3 and wii-U games...too big... I need a NAS to grow it.
  11. I'm jealous Sundogak. I really want to get a Synology NAS setup myself...even a 24TB usable 1-drive parity set up would be amazing. (x4 8TB). I feel so small scale despite my collection, as it only fills up an 8TB external HDD.
  12. @cammelspit Thanks... What does it look like when you have a drive failure with that many drives you're bound to have them more often... so what does it take for you to repair/tecover your "giant drive" without a hassle? Is there is a performance hit too?
  13. I will be building up to a 4-port Synology NAS solution in the new few months, planning on x4 8TB drives, running paritiy 1, so 24TB space total. I hope I can afford it, haha.
  14. You think real-time compression formats like .GZ (ps2) and .GC (gamecube) would benefit greatly, over say, just a large .ISO?
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