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lappen81

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  1. So I'm confused, when reading the instructions on page 1 it just states export the zip to wherever except the LB directory, add name, id, image and conditions -> done you have a custom badge Then I read something about storing images above i'm not sure if it's related to the same thing, I thought the image was stored in the DLL? Currently i'm confused what to do with the Badge Nintendo.dll and if I need to do anything with the source image used when generating the dll. I'm stock everything and premium if it matters to functionality Regarding the badge My relevant Nintendo games in LB have the field "Source = Nintendo" I have then used that as a condition for the generated DLL below and inserted a crappy nintendo logo, hoping that it will display in LB similar to other supported/stock storefronts (gog, steam, etc) Badge Name: Nintendo Unique Id: Nintendo Image: .....\Downloads\dc1eqix-b399c73e-3aeb-49fa-8638-c0d94d518d75.png Custom Field -> Name: Source = Nintendo Determining projects to restore... Restored C:\Users\lappe\Downloads\LB Custom Badge\Stuff\ClassLibrary4\ClassLibrary4\ClassLibrary4.csproj (in 1,38 sec). ClassLibrary4 -> C:\Users\lappe\Downloads\LB Custom Badge\Stuff\ClassLibrary4\ClassLibrary4\bin\Debug\netcoreapp3.1\Badge Nintendo.dll Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:03.26 C:\Users\lappe\Downloads\LB Custom Badge>
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