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kamyk2000

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Everything posted by kamyk2000

  1. I am confused. I can install and run Diablo 1 and 2 on windows 7 with no issues at all? And had none with both games on XP either... As a matter of fact, XP was the OS I played both games on to begin with? Of course my XP was 32bit, but my Windows 7 is 64bit. Edit:Oh, I see. Xp virtual machine. My confusion. A bit tired here sorry.
  2. It is so nice having a dev who listens and tries to fix things. Wish all devs were as supportive.
  3. I'll keep experimenting. Edit:After I think. But see above.
  4. I'm afraid I can't help because I just did the same things in a different order and Launchbox didn't crash strangely enough.
  5. Yes I can. System.ArgumentException: An item with the same key has already been added. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at LaunchBox.Data.DataManager.Load() at LaunchBox.Data.DataManager..ctor(Boolean bare) at LaunchBox.Program.Main(String[] args) Step by step what I did was I added two new things to PC. BattlenetLauncher.exe from Blizzard, and GalaxyClient.exe from GOG. Then in both cases (one at a time) I edited the Platform to Emulators, and then the Status to PC Client. I also edited both seperately to reflect their respective Publishers and Developers (GOG and BLizzard). Lastly I then changed the Emulators platform to Frontends using manage platforms. Upon exiting and restarting Launchbox it gave me the error again, and I had to go back to my earliest database backup to get it to launch. It either has to do with the Publishers field, the Developers field, or renaming the platform via manage platforms. Edit:I just checked. It isn't renaming the platform via manage platforms. Edit:I also just checked putting PC Client in the status field. It isn't that either.
  6. If I add that .xml file back in yes. I suppose I can try to do what I was doing before and add the fields I was adding before. Give me about 10 minutes or so...
  7. I have this game for both Gamecube and for PS2, but I've never played it before. Which version would you guys say is better if anyone has ever even heard of it?
  8. Thank you. I'm still more concerned with why my database went PFFT though... Here is the specific launchbox.xml it kept crashing on (again a 7zip renamed to zip)
  9. If anyone is interested, this is a list of most of my PC games. I'd hazard a guess I haven't added around 50 or so I've forgotten about or don't care enough about to bother with. These are the PC Games I don't currently have installed. Currently downloading F.E.A.R. Platinum from GOG, and Cities XL and Haunted House:Cryptic Graves are both steaming piles of you know what.
  10. Sorry for double posting. Tired of editing. O.k. So the image thing apppaears to be more of an issue than I thought. I was scrolling through my pc games list and all of a sudden the images for Warcraft II Battlenet edition went poof from the database too. I am currently having to redownload that as well now. My HD is in good health and I have a HD monitoring program telling me so. This seems to be related to the image based crash I posted previously. Every so often Launchbox is trying to get an image and not finding it for some reason and crashing when it can't show it. Like every so often when it reads an image it's deleting it instead or something. Or forgetting it already has it.
  11. Using the most recent xml backup Launchbox launched then crashed and gave me this: System.ArgumentException: Parameter is not valid. at System.Drawing.Image.get_RawFormat() at System.Drawing.Graphics.IgnoreMetafileErrors(Image image, Int32& errorStatus) at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y) at System.Drawing.Graphics.DrawImage(Image image, Point point) at LaunchBox.Drawing.GameDetailsGui.Paint(Graphics g, Int32 yOffset, Boolean controlFocused) at LaunchBox.Controls.GameDetailsControl.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I also tried the earliest backup first and Launchbox launched but I didn't leave it running for any significant length of time before trying the last backup instead. The file I uploaded is a .7zip btw. I had to rename it to .zip because apparently the forum doesn't like .7zip or .rar files. It should handle just like a .zip from my understanding though. If not, just change the extension back to 7zip. Edit: No, I didn't do an image cleanup or anything of the sort. However a month or so ago I did change the platform on all of them to Nintendo NES from the original Nintendo Entertainment System because the default choices you have for platform names are a bit lengthy to fit nicely with a 3 tile wide game list with details pane open on my computer. I have a 5:4 ratio of 1280x1024. I deliberately chose a 4:3 24' monitor because I don't like widescreen and neither do (does?) most of my old PC games. As you can see, I've added my own custom labels before (Pc-Not Installed), and never had the images disappear from that category. However, regarding the NES images disappearing I'd bet it's because I moved them all to a new category en-masse using the group edit function, because I also noticed that my Nintendo NES category did not have a clear logo or any other logo in bigbox mode until I deliberately added one to the proper image subfolder via Tools>Edit platform. In any event I'm far more interested in why Launchbox keeps crashing on me. More edit:In case you were wondering Castlevania III is on there twice because it's 2 different roms, and I am adding pc games that are not installed by using a placeholder file for the .exe (O.k. I think I'm finally done editing my post, lol).
  12. So I updated to the latest version today, and everything seemed ok at first. After a while though it started crashing when I was updating various games to completed status. Then I noticed it had somehow lost all of the boxart for all of my NES games which I had to redownload for every NES game. Launchbox kept occasionally crashing. Then I added a few new fields. I added Frontends to platforms and to genre, and I added PC client to Status or whatever it is that lists "Imported PC game" etc. Launchbox crashed again, and now it won't load at all and keeps giving me the following error message: System.ArgumentException: An item with the same key has already been added. at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at LaunchBox.Data.DataManager.Load() at LaunchBox.Data.DataManager..ctor(Boolean bare) at LaunchBox.Program.Main(String[] args) Don't know what to do here since even if there is a bugfix I can't launch it to update. If I have to clean install I will be a very unhappy person as I have over 1000 games I've added to Launchbox and have manually edited quite a number of the entries over time.
  13. As far as the movie library app suggestion is concerned... Lemme tell ya Jason, if you made an alternate version of Launchbox that used IMDB and/or other such sources for movie metadata rather than game data, not only would you have the best such program on the market, I'd very happily fork over another contribution fee to get it. You'd have to alter a few things, like making the category list a dropdown box so the details could take more screen and add things like actor sub panes or whatever, but seriously, I spent weeks looking for movie database software and none of it was anywhere near as usable as Launchbox. The free ones were very rudimentary, and the professional ones were both half assed and extremely pricey. The only pro movie software out there right now is soley for cataloging your physical dvd collection by either manual entry or barcode scan with your phone. Digital movie archivists get junk. Launchbox movie manager (with a few tweaks for media type) would be stellar software.
  14. Daemontools doesn't allow mounting of .zip or .rar files?
  15. It's fairly simple, but you need to use virtual dvd/cd drive software. Create an empty batch file (a text file with the file extension .bat instead of .txt and put the following lines into it. This assumes you have installed your virtual drive software into the default locatations. If you are using alchohol 52% or 120% put: @echo off "C:\Program Files (x86)\Alcohol Soft\Alcohol 52\AxCmd.exe" K: /M:%1 start "" /wait ssf.exe "C:\Program Files (x86)\Alcohol Soft\Alcohol 52\AxCmd.exe" K: /U if you are using Daemonstools, put: @echo off "C:\Program Files\DAEMON Tools Pro\DTAgent.exe" -mount dt, 0, %1% start "" /wait ssf.exe "C:\Program Files\DAEMON Tools Pro\DTAgent.exe" -unmount dt, 0 Save this .bat file as something like SSFRun.bat into the same directory where ssf.exe is, then just set SSFRun.bat as the emulator for Saturn in launchbox. When it runs it will mount your game to the virtual drive, then tell SSF to run. After you are done, it will automatically unmount the game again.
  16. Thank you. It seems he must have added back in command line support. I can get it to load games with those settings. It also doesn't seem to matter if the .cue and .bin files are in subdirectories or not, it just matters that you have the -i switch. Thanks for posting all that. (In the process of figuring it out, I have discovered that my copy of Rayman doesn't work, so I'll have to rip it again. Thanks for leading me to find that out too).
  17. Hi, I don't know how interested anyone else is in this subject, since no one else seems to have replied to my posts on it, but I'm going to go ahead and collect the information anyway if I can if for no other reason than to be able to answer people's questions when they have them. Posting .bat files to the forum seems to have some issues - at the very least concerning when there is a \ followed by an r, so if you wouldn't mind too much could you email your batch files to me? I'll put my email in my signature so I can remove it later, since I can't edit my posts once someone else replies to them and I'm not about to leave my email floating around permanently. I'd really appreciate it if you could send them to me along with info about whether you had to set them as the emulator and/or add anything to the additional apps field in launchbox.
  18. Could you tell us what version of Yabause you are using? It might be useful to know, because I know there were versions where the Dev removed command line support. Are you using an older version or did the Dev put support back in in the latest versions? Edit: I am trying what you just described now. Do you have all of your .cue .bin files loose in one directory, or are you using .zip files all in one directory? The latest version of Yabause I downloaded won't let me choose a directory without specifying an actual .cue or .iso file in it, so organization by subfolder isn't an option apparently. I will probably just stick with SSF, but I want to know how people have gotten things to work so I can compile the information. Is it working through Launchbox regardless of which game you choose for Saturn, or only if you choose the game you specified in the second cd path line in Yabause? I put a bunch of my Saturn .cue and .iso files into one directory and I did exactly what you are describing, but the only game that will load is the .cue I specified in Yabause no matter which game I choose from Launchbox, and if I manually add the game directory to Yabause without a .cue or .iso specified Yabause tells me it can't be initialized. So either how you set it up is not as functional as you thought, or there's something about your setup that you didn't explain (Yabause version you are using, if you are using a .bat file to mount first). Like I said, I'd like to know because I'd like to get as much info for running the various emulators through Launchbox as I can compiled into one big list, so people don't have to keep figuring the same things out over and over.
  19. From what I understand Yabause is notoriously unfriendly about loading things without going through the gui. As far as I know, Yabause doesn't have command line support. SSF works much better for Saturn, and I already know how to make SSF work from command line if you want to switch to it. Only thing is, you will have to use virtual disc software to use SSF, but It's not very hard to set it all up to run from launchbox. (Wow, this makes the 2nd or 3rd Saturn thread this week).
  20. Interesting. I have a similar SSF.bat for Alchohol 52%. @echo off "C:\Program Files (x86)\Alcohol Soft\Alcohol 52\AxCmd.exe" K: /M:%1 start "" /wait ssf.exe "C:\Program Files (x86)\Alcohol Soft\Alcohol 52\AxCmd.exe" K: /U I'm seeing a lot of reinventing the wheel going on here. Maybe we should all get together and compile and sticky a .bat thread for this stuff, and try to get versions for various disc mounting softwares. So far I have four 3 line batch files to mount and run Saturn games, PCEngineCD games, Multiple Disc PC games, and NeoGeo games. I really think it would be a good idea to compile what we know so people don't have to figure it out over again. If you agree to sticky one Jason (and no one replies to it so I can edit it when necessary) I'd be happy to make one. Wouldn't be the first sticky I upkept. JJLR said I used the code for SSF.BAT but here opens the emulator and the daemon tools, but not auto mount the game image... I'm using daemon tools lite. Where is Daemon tools located on your hard drive? According to a previous post you need to point at DTAgent.exe Use the batch file directly above your post. Edit: Since this thread seems to be mainly about Daemontools, I just ran across this link, and thought it might be useful. http://www.daemon-help.com/en/additionally/command_line @thiagocostaalves Now I see why adding dt did the job. With Daemontools apparently you have to specify a generic image type if it isn't one Daemontools defaults to.
  21. Holy crap that makes my PC want to go hide under a rock. All I have is 8 cores, 16gb ram and a Geforce GTX 550 Ti...
  22. @Jason I had something of the same sort going on back then too. I wrote all kind of programs for the C64 in basic. I even created some games if you could call them that nowadays. Then I moved on to Dos and batch files. It was amazing what you could do with those simpler languages. I even managed to create a graphics/paint type of program out of a batch file, so this batch file experimenting with Launchbox is making me dust out old long unused corners of my brain. Sadly, when things moved up to proprietary languages like C++ I started getting lost in the shuffle. Now I couldn't program my way out of a paper bag. I never know where all the damn () {} and [] go. That is adorable about your son, btw. I have a nephew close to that age that hasn't been introduced to video gaming yet. I can't wait to see him do stuff like that too @bd000 Omg, that coin on a string thing. That's such a funny idea, lol. Why not make Mario more real for you kid? @CadetStimpy Yes, I remember the Intellevision. A friend of mine had that the same time I had an Atari 2600. We played action games at my house, and "rpg" games at his. Sadly I even remember when pong first came out at the local bowling alley before any of this. Then Pacman, and everyone was like OMG isn't this amazing! What really sucked up my quarters though was Dragon's Lair and then Space Ace. At least back then. Mid-nineties it was all the Mortal Kombats. @Duckeenie Arcades were some of my fondest memories too, Especially the aforementioned Mortal Kombats. My personal game that I could go for hours on one credit though was the original Strider. I could go from beginning to end on one life. Me and a friend of mine used to compete for high score on it. That and the pinball game Black Knight 2000. @DOS76 I am grateful for emulation too because otherwise some of my best memories would be lost to time. I understand the whole copyright ownership thing, but I think that if something is in danger of becoming lost to history it ought to be able to be preserved. As far as that goes though, everything I emulate I either still own, or once owned. <---(Obligatory legal statement). @SentaiBrad As far as that subject goes, it will come in handy for introducing your children to old school gaming. I think that is a fantastic idea. Even starting later than some of us, you still played back in the day, so I'm sure you can still appreciate how oftentimes the current generation loses out by missing the older games. There were a lot of good oldies that current kids would blow off because they are pixelated 2d games. Back then it was more about gameplay and less about "wow look at the sunlight refract off the bump mapped HD transparent water you can see fish swimming in, and causing ripples in when then jump out of it". So kudos for wanting to keep gaming history alive.
  23. Always good to have options Now there are two. Raine, or Winkawaks. I swear it was like the scripting community had something against loading Neogeo from the command line. Yay for options. (I still have the nightmare of Sega Dreamcast ahead of me though, ugh). Edit: Urgh, it didn't post your zip file either...
  24. If I am understanding what you want correctly, something slightly tedious you can do Sylandro, is to re-add the extra data to the Title in Launchbox manually after downloading the info from the database. I have added the number of discs involved in my games to the title in that fashion. Ie.: Final Fantasy VII (3 Discs) as the Launchbox title for that game. That also works to differentiate games from other games with the same name in Launchbox because Launchbox doesn;t actually care if it has multiple copies of the same game file or game files that seem the same name. All it cares about is the Title text being duplicated or not. For example say you have Mame and you have Mortal Kombat 3 Rev1 and Rev2. When you import them into Launchbox don't allow them to be automatically checked against the databases. Then they won't be renamed, and after they have imported edit them to download or add the metadata you want, then change the Title name back to what you want it to be before clicking OK. (In case you didn't know already, if you click inside the title box on the import screen, you can edit the titles.) In the example picture you gave, call the first one 10-yard fight-rev1 and the second one 10-yard fight usa when you import them. They will both import. Then after they are done importing go to the first one and right click then edit. Add your metadata to it however you choose to, then change the Title entry to read 10-Yard Fight (Rev 1), then click OK. Do the same with the second one, just rename it to 10-Yard Fight (USA, Europe) before you finish. Hope that helps. Edit: You might also consider reading the thread: https://www.launchbox-app.com/forum/features/child-games-under-a-parent-game as it gives advice on how to add multiple versions of a game, different episodes of one, or multiple cd games, all into the same Launchbox entry. Which is actually quite useful and far less cluttered.
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