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Zombeaver

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Everything posted by Zombeaver

  1. So I took a look at mine and it's actually a .img + .ccd + .sub not a .bin + .cue. Based on the .ccd I'm inclined to think that it does in fact have CD audio (which is working in mine, by the way) because it has this in it: I'm not actually sure about creating .ccd files, although the instructions you listed above seem pretty straightforward. I can confirm, however, that the second and final parts of those instructions are incorrect. You do not need to use CDR Mooby for this and you don't need to load this as a CD in ePSXe. That may have been necessary in some earlier version, but it isn't currently. You can directly load it as a disc image and it will play the music, assuming your files are correct. In Launchbox, direct it to the .ccd file (not the iso/sub files). In ePSXe, sound plugin should be "ePSXe SPU core 1.9.0".
  2. SentaiBrad said What emulator are you using? Based on the title, pretty sure it's ePSXe haha. A version number might be useful though. I swear I don't remember running into anything weird with Star Gladiator though, I'll have to look when I get home. You may want to check that CDDA is enabled in ePSXe (although I think it is by default?). EDIT: It's also possible that it's a bad rom... there's plenty of them floating around.
  3. You shouldn't need to do any of that to be honest with you. All you need is a .bin or .img and a .cue file. You can make .cues yourself - it's extremely easy. All you need is to open up notepad and put in the following: FILE "Insert game name here.BIN" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 Obviously the "Insert game name here" is going to actually be "Star Gladiator" or whatever you choose to name it. Then you just save that as a .cue file type and choose that as your rom to load in Launchbox and you should be good to go. I don't think Star Gladiator actually uses CD audio like Twisted Metal or Loaded, so you shouldn't need to do anything else. Take a look at this list. A bin/img (there are other types but those are pretty common) plus a cue file like I listed above should work. I'll double check mine when I get home.
  4. @Jason they're right on the main site under Downloads -> console/computer/whatever -> specific platform subsection -> 240p video snaps. Like this for example. Not all sections have the 240ps available, but many do. Pretty much everything from Dreamcast backwards has them. Whether or not those are in the API I don't know.
  5. Thanks @Jason! It's recognizing the login now. One question though - can you not download the 240p video snaps via the free account in LB like you can on Emumovies main site? The download query has results for "snap" but it seems to just be screenshots, not the actual video snaps.
  6. Yeah we obviously have different roms - I don't have that at all. It's just "Start" and "Options" on the main menu for me.
  7. @DOS76 I'm not sure what you mean by "choose Part 2". I've started a new game, beaten the first boss, and played through the first level and didn't notice anything weird.
  8. @DOS76 Ah, I see, I'd never gone that route so I didn't realize it was that complex, I definitely like my way better haha. I think a very easy solution to this, one even easier than adding additional apps as a possible emulator, is to simply add in a delay function on the emulator - basically just adding in the "Automatically Run After Main Application" as a checkbox under manage emulators -> emulator details. If that were there you'd be set because then you just setup SSF as a normal emulator and then check the "after main application" button and it'd function like what I'm doing now. Basically you just need something that will make it so that Launchbox runs the cue/mds/whatever just as if you'd created a windows shortcut to it and then runs the emulator. Pictures!
  9. Jason Carr said @DOS76, it should work as-is to auto-mount a disc with Daemon Tools as an additional app before running the emulator, assuming you check the box to automatically run the daemon tools command before launching the game. Or I could be misunderstanding something... Unless I'm misunderstanding, I think this is basically six to one half-dozen... which is fine. This is how I've got mine setup: Doing it this way will mount the disc and then launch the emulator (setup as an additional app) once complete.
  10. @Jason I upgraded to the newest beta this morning and I'm also getting the login error on my free account. I'm able to login with it fine on the actual website.
  11. I figured out what the issue was with Three Dirty Dwarves. It's the first instance that I've run into where you MUST use the bios in order for it to work. I ordinarily have SSF setup to not use it and in most cases it's fine. I just made a copy of my SSF folder and saved the config in that folder to use the Bios and then directed the SSF reference in LB to that version for launching. Also, completely inexplicably but apparently by design...you have to hold Start+C to actually start the game from the main menu (whoever the hell decided that should have been slapped).
  12. Glad to help @DOS76! It's strange about Clockwork Knight 2 though - I've got that one running fine in SSF. I do have that problem with Three Dirty Dwarves though. In fact, I can't really get anywhere with that one - in SSF I'm basically stuck on the main menu - you can move up and down but not actually start the game. With Yabause it gets passed the menu and to the loading part, acts like it completes the load, but then just sits there on a black screen forever... I'm using version 0.10 Alpha R1 on SSF and whatever the latest stable is for Yabause. I've tried SSF version 0.12 beta R4 as well but it seemed to break some games and the additional settings that are added in are extremely obtuse... I swear there are like 4 different check boxes that say something along the lines of "Full Screen" in that version's video settings. I have no idea what they were trying to convey with those but I think something was lost in the translation for sure... (dev for SSF is Japanese). I mean seriously... look at this:
  13. Well, I don't know if it's the result of a Steam update, some rogue setting that I adjusted without realizing it, restarting computers... I dunno... but SSF is working perfectly through in-home streaming/Steam Link now. So huzzah for that!
  14. I'd love to see this happen, although I'm not sure how I could help. RocketLauncher seems like it could be a really powerful tool...but it's such a convoluted mess that I couldn't stand messing with it. Retroarch has taken care of much of my needs in that regard. Having an actual BigBox dedicated overlay would be sweet though. As far as specific functionality, I think Steam's overlay is a pretty good example. Having a web interface to look up information would be nice. Some kind of PDF viewer for manuals/guides would be cool. Maybe some kind of activity log - like the recent games you've played and for how long; and you could launch those games directly from that list. I dunno...just throwing some stuff out there
  15. This is a really great idea! I'll have to check this out as it should cut down setup time quite a bit. I've just been setting up each game with PCSX2's master config files until I'm happy with them and then copy them into the specific game's folder and then add a launch command to the game to direct it to those configs via -c "config folder location".
  16. You don't really need to do one for the unmount unless having a mounted disc really bothers you for some reason. If you have a mounted disc and then want to launch a different game it just replaces the mounted disc (assuming you're using Daemon Tools). I have each game's rom path directed to the cue file for that game and uncheck "use an emulator". Then under additional apps you just direct it to SSF and tell it to "launch automatically after main application". Launching the game mounts the disc and then launches SSF once complete. If you launch another game setup like this, it mounts the new disc and launches SSF with that disc. All that said, there might be some streamlining that could take place here, although it's a pretty one-off situation. The vast majority of other emulators out there allow direct loading of a disc image. SSF is actually the only one where I have to do this workaround. Yabause is such a piece of junk though that it's currently a necessary evil :(
  17. Perfect! Thanks! So far I've gotten the following to work on the Link through BigBox: Commodore 64 (CCS64) NES (Retroarch / Bnes Core) SNES (Retroarch / SNES9x Core) N64 (Retroarch / Mupen64 Core) Gamecube (Dolphin) Wii (Dolphin) Genesis (Retroarch / Genesis Plus GX Core) Sega CD (Retroarch / Genesis Plus GX Core) Sega Dreamcast (Demul; and nullDC to some extent but Demul is far superior anyway) Playstation (Retroarch / Mednafen Core; ePSXe works as well) Playstation 2 (PCSX2) GBA (Retroarch / VBA Next Core) PSP (PPSSPP; Retroarch has a PPSSPP core but I've found it's a little buggier and performance isn't quite as good as standalone PPSSPP which works fine over Link anyway) CPS1 (Retroarch / FBA Core) CPS2 (Retroarch / FBA Core) Neo Geo (Retroarch / FBA Core) (other) Arcade (Retroarch / MAME Core) Sega Saturn is about the only thing giving me much trouble. SSF is the only Saturn emulator worth a crap (Yabause is a joke) and while it works fine on my host PC, it seems to cause issues for the Link which I've yet to resolve. Just setting it up to run properly on the host through LaunchBox was a bit of a task in and of itself - SSF doesn't actually load ISOs directly like many other emulators, it has to actually read either a physical disc or a mounted one in a virtual drive so you have to setup LaunchBox to not "use an emulator" so that launching the game in LB/BB will actually mount the disc, and then add in an additional application directed to SSF and tell it to "automatically run after the main application". So you launch the game -> disc mount process starts -> disc mount completes -> SSF launches and boom you're up and running :D The Link doesn't seem to like it though... And because you're not "using an emulator" in LB like normal and doing it through "additional apps" you don't have access to some of the normal features that you would have access to in LB like auto-hiding log windows and AutoHotkey scripts. Would it be possible for those to be added into the "additional apps" options? I think the Link's issue with SSF may also be focus related (because a little message pops up from Daemon Tools when you mount the disc) so I was hoping to try out the WinWait+WinActivate script for this but it's not available for an "additional app". Sorry, I didn't actually intend for this rant to turn into another request :(
  18. Thanks @Jason! I'm not sure how you're going to implement that exactly but if there's any way that I can help with that or anything you need me to do to that end, let me know!
  19. @Jason Not to be a hyper turbo ultra nag-o-tron, but any idea when the logo disable could be implemented? My Steam Link finally showed up yesterday. Everything's working great and Big Box looks sweet on the living room TV...but I still have to use the wireless keyboard to control the UI. I did some reading and was considering trying to do a WinWait+WinActivate auto-hotkey script for the focus issue, but that's just sortof a hack and I'm not sure that it will even work. The Steam Link seems to have issues with some games that use launchers (where it pops up with a little window that's like "play game / settings / website link" etc.) and I think that's essentially what's happening with Big Box. If it's any incentive I'm planning on making a nice big detailed tutorial on how to set everything up in LaunchBox to work best with the Steam Link / In-Home Streaming once I get all the kinks worked out.
  20. I can confirm that I've had this happen to me as well. I'm not on the new new beta, but I'm on the first one after 5.5 (5.6 I think is how it's listed?) and it's happened to me. It doesn't always happen, but it's definitely occurred multiple times. I'll grab a screenshot the next time it pops up.
  21. Time for some handhelds! GBA and PSP for now. Full gallery here.
  22. There is limited hotkey support within BigBox, but probably not for the functions that you're wanting. However, Xpadder allows you to remap buttons or combinations of buttons to other keystrokes. I have back+left bumper set to "ESC" and back+right bumper set to "Alt+Tab" for example. This carries through to anything in Windows, not just emulators.
  23. If you right-click on a game and go to edit, at the top-right section does it say "Download Metadata" or "GamesDB####"? If it says "Download" that means the entry isn't currently associated with a GamesDB entry - so you can hit the download button and it should come up with a list of possible matches. Once you click one of the results, the metadata should auto-populate. You can then hit the download button on the images section at the bottom right as well. It should do much of this for you automatically with the default settings when you initially import your games, assuming your games are named in such a way that it can recognize them. On the final screen of the import process make sure that the correct game title is on the left side of the table and not something with a bunch of gibberish or erroneous numbers or some such.
  24. I'm not sure about MAMEUI as I use MAMEPlus, but with it you need to setup the actual mame.exe (or whatever the non-UI exe is called) as the emulator in Launchbox, not MAMEPlusUI - the UI exe will just launch...the UI, not a game. LB is serving the same purpose as the UI anyway.
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