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Zombeaver

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Posts posted by Zombeaver

  1. On 11/18/2021 at 5:01 PM, eli517 said:

    is the future build going to have a lot changes that will make it easier to import into a launchbox running setup?  I ask cause I currently have the version 35 build installed/imported into my LB setup and wondering if the new build will break my  current setup or will it be as simple as just copy and replace under the same folders as before...please let us know cause I am sure this question will come up again....thanks.

    The process will be the same as in the past versions. There will be a list of files that you'll need to copy over located at C64 Dreams\C64 Dreams\Docs\Files to Import.txt and data to paste into the parents and platforms xmls (if you've done this previously you could technically skip this part and just associate the new ones manually, as long as you know how to assign parents in LB, the only new ones from v0.35 will be "Best Of - Vol. 6", "Best Of - Vol. 7", and "Zzap Reviewed", they would both just need to be assigned to "Games" as shown below; the platforms xml is unchanged from v0.35). You'll want to delete the old folders first so that you get rid of any redundant files (sometimes library titles change slightly, for example, so the media names change with them).

    image.thumb.png.e847457509fa05cf4af73b88c875c734.png

    • Like 1
  2. 1 hour ago, CriticalCid said:

    Hey Zomb,

    since you’re asking, I’d like to request a few games that I couldn't find in your collection:

    Colossal Cave Adventure
    Exploding Fist + (aka Fist +)
    Match Day II
    Red Storm Rising
    Silent Shadow
    Uridium Plus & Paradroid: Competition Edition
    Who Dares Wins

    You got it! I'll add all those in the next batch.

    I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well.

    1 hour ago, CriticalCid said:

    I also want to thank you for maintaining and sharing this project here. You put hundreds, if not thousands, of hours work into this, so I don’t have to, I appreciate that! :)

    You're very welcome! (and it's definitely thousands at this point lol)

    • Like 8
  3. Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process.

    Latest one hundred games added, tested, and configured:

    Ace 2088
    Acro Jet
    Alice in Wonderland
    Altered Beast
    Booty
    Caverns of Eriban, The
    Caves of Oberon, The
    Collapse
    Deactivators
    Droids
    Eddie Kid Jump Challenge
    Formula 1 Simulator
    Galaga
    Gates of the Ancient
    GBA Championship Basketball - Two-on-Two
    Genius 3 [Not in the DB]
    Granny's Cleaning Day [Not in the DB]
    Graviton
    Head Coach
    Hercules
    HES Games
    Jet Strike Mission
    Johnny Reb II
    Knight Rider
    Lapis Philosophorum - The Philosopher's Stone
    Las Vegas Video Poker
    Legions of Death
    Mandragore
    Mercenary - The Second City
    Miami Dice
    Mind Pursuit
    Moon Shuttle
    Motor Mania
    Mountain King
    Mr. TNT
    Mystery Voyage
    Necromancer
    Neutral Zone
    Night Knight
    NOMAD
    Ollie's Follies
    Ollo
    Ollo II
    Omega Race
    Pitstop
    Polar Pierre
    Powerplay - The Game of the Gods
    Price of Magik, The
    Psycho Pigs UXB
    Questprobe I - The Incredible Hulk
    Questprobe III - The Fantastic Four
    Rebel Planet
    Red Max
    Redhawk
    Return of the Space Warriors
    RodMan [Not in the DB]
    Room Ten
    Rootin' Tootin'
    Saboteur
    Saboteur II
    Samantha Fox Strip Poker
    Sammy Lightfoot
    Scrolls of Abadon, The
    Seabase Delta
    Seafox
    Serpentine
    Shogun
    Slicks
    Solar Fox
    Sorcery
    Southern Belle
    Space Panic
    Spherical
    Spiky Harold
    Split Personalities
    Star Paws
    Stix
    Storm
    Street Surfer
    Superstar Ping-Pong
    Tarkus [Not in the DB]
    Thai Boxing
    Touchdown Football
    Toy Bizarre
    Trap
    Trap Door, The
    Triaxos
    Trivial Pursuit
    Tubular Bells
    Very Big Cave Adventure, The
    Nam
    WAR
    Way of the Tiger
    Wing Commander
    Winter Camp
    Wizard of Id's Wiztype, The
    Wizard's Pet, The
    World Cup Carnival
    Zone Ranger
    Zybex

    I've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place.

    image.thumb.png.1b20ad443b39b98eafb39b4f31153f8a.png

    I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now.

    More to come!

    Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here:

    https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams

    • Like 8
  4. Sorry y'all, one more quick correction on the shader pack. I have a couple separate instances of Retroarch for different projects (C64 Dreams, individual DOS game releases for Zomb's Lair, etc.) and sometimes I work on these while working on those, and while I did copy all the presets over, I neglected to copy a few of the custom individual shader passes that I'd made. This wouldn't have affected many of the presets, but any relevant ones would fail to load since the passes were missing.

    Zomb's Shaders 11-10-2021.7z

     

    • Like 1
  5. It looks like OpenAL support is no longer built by default anymore either so the .dll for it isn't included in Retroarch's buildbot anymore. So I've attached an updated version that has all depenency .dlls (in case there's anything else that isn't included by default) as well as an updated version of the shader pack that includes the correct folder structure.

    retroarch-1.9.13-cg+openal.7z

    (shaders removed, see below post)

     

    • Like 3
  6. I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top.

    (upload removed, see below post)

    I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor).

    (upload removed, see below post)

    EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.

    • Like 4
  7. While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?

    image.thumb.png.ab753ba4ebf673fe6d189d6818f97d0d.png

    • Like 5
  8. I don't have a mirror currently. The Eye should be back before too long.

    Work continues on the update. The next 100 games have been added, tested, and configured.

    747 Flight Simulator
    ACE (Air Combat Emulator) [Not in the DB]
    Amulet, The
    Ballyhoo
    Battle for Midway
    Battle of Britain
    Bombo
    Captain Kidd
    Codename-Mat II
    Colossus Chess 4
    Comet Game, The
    Cops 'N' Robbers
    Crazy Comets
    Crusade in Europe
    Death Wake
    Decision in the Desert
    Deus Ex Machina
    Dicky's Diamonds
    Dynamite Dan
    FA Cup Football
    Faerie
    Falklands 82
    Field of Fire
    Flight Path 737
    Force, The
    Geoff Capes' Strongman Challenge
    Germany 1985
    Gyroscope
    HardBall!
    Ice Station Zero
    Isle of the Cursed Prophet
    Iwo Jima
    Knights of the Desert
    Kong (Sputnik World) [Not in the DB]
    Lady Pac
    Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring]
    Lost Realms of Murkasada
    Lost Tomb
    Lucifer's Realm
    Magician's Ball, The
    Max Headroom
    Metabolis
    Mission Asteroid
    Mr. Mephisto
    Mugsy's Revenge
    Murdlok [Not in the DB]
    Ninja Carnage
    Nonterraqueous
    Norway 1985
    Odyssey, The
    One Bite Too Deep
    Perry Mason - The Case of the Mandarin Murder
    Phantom of the Asteroid
    Ping Pong
    Popeye (Piranha)
    Quann Tulla
    Quest for the Holy Grail
    Radar Rat Race
    Rats, The
    Raven, The
    Revs
    RMS Titanic
    Scalextric
    Schizofrenia
    Seas of Blood
    Secret Diary of Adrian Mole, The
    Skool Daze
    Snow Queen, The
    Solo Flight - Second Edition
    Souls of Darkon
    Space Pilot II
    Speed Duel
    Speed King
    Spellbound (MAD)
    Spellbreaker
    Spitfire Ace
    Spy's Demise
    Starion
    Steve Davis Snooker
    Super Bowl XX
    Suspect
    Terrormolinos
    Tigers in the Snow
    Topper the Copper
    Tour de France
    Trollbound [Not in the DB]
    Ulysses and the Golden Fleece
    Vagan Attack
    Who Dares Wins II
    Wild West
    William Wobbler
    Willow Pattern
    Wishbringer
    Wizard and the Princess, The
    Wizard's Lair
    World Cup II
    World Cup Soccer
    Yabba Dabba Doo
    Zyto
    Zzzz

    All 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection.

    image.thumb.png.77c4ad54168b3e85ee3458f2671169f2.png

    I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines.

    image.thumb.png.070ed51771cd4e4dcf39a3b3e1bf65b4.png

    I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this!

    image.thumb.png.09b4625c2ff561812eb6e03f4090e2be.png

    Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added.

    image.thumb.png.3c84e32ae35363b87d2fca58de888d34.png

    Anyway, that's it for now! More to come.

    • Like 9
  9. 41 minutes ago, triumphofhearts said:

    @ZombeaverJust having a browse of the library - Attack of the Mutant Camels doesn't seem to respond to the control scheme like other titles. Joystick movement doesn't register, and I had the click the left stick (which I don't think has a function assigned?) to progress past the trainer page.

    Just letting you know in case it got mixed with an older config or something similar!

    Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT).

    The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.

  10. 16 hours ago, zikan said:

    the links in the description to the UUID Exporter and Launcher are dead. 

    No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher.

    Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.

  11. 5 hours ago, DerSchlachter said:

    Still the best c64 Setup i've ever seen and still in use in my Setup! One question, how can i update your Retoarch Setup to Version 1.9.8 without destroying all Setups / visuals (red UI). I want to implementate this https://forums.libretro.com/t/thenamec-mega-bezel-commodore-pack/31523

    You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.

  12. It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though.

    The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.

    • Like 2
  13. I don't believe so, no.

    You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available.

    https://www.zombs-lair.com/

    It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.

  14. 5 hours ago, jacks897 said:

    Does anyone know how to shrink a PCem hard drive .img file?

    You can't. But you shouldn't be using .img hdds anyway. PCem (v17) lets you create variable size / dynamically-expanding vhds. You specify a size that you want to be seen in the VM - 16GB, 32GB, whatever you want - but the actual size that it occupies is only however much space is used by the files on the drive, and it dynamically expands as you add more, up to whatever the maximum size was that your specified on creation.

  15. Alright y'all, the first 100 games in the next update are done. Working on the games themselves has probably been the least time consuming part of the process so far haha. I have a long blog post on my site going over some upcoming features and plans, so check that out for more info. You can find it here. The TLDR version is that I'm incorporating per-game Zzap!64 reviews i.e. you right-click on a game and then are taken directly to the review for that game, either in the web or local version depending on which shortcut you start. I'm also working on a (somewhat stripped down) version for RG351 devices (I picked up an RG351V recently and have had a lot of fun with it) which could be crossed over fairly easily to other devices like a Pi.

    Anyway, like last time I'll be posting the specific game additions as I add them for the purposes of any potential LBGDB metadata improvements in the interim. I have the feeling there will be less need for that with this update than there normally is since I'm focusing on titles reviewed in Zzap!64 this go round rather than just going through GB64 as I normally do. I'll definitely be getting back to that in the future but given the focus on the review integration I'm going through and adding anything that was reviewed but wasn't in the collection already. Here's the first batch:

    Airwolf
    Almazz
    Antics
    Ark Pandora
    Astonishing Adventures of Mr. Weems and the She Vampires, The
    Battle for Normandy
    Beatle Quest
    Blizzard! Part I - Commando Libya
    Brian Bloodaxe
    Brian Jack's Superstar Challenge
    Bristles
    Bulge, The
    Castle Blackstar
    Castle Dracula
    Chickin Chase
    Chopper
    Circus Circus
    Combat Leader
    Crillion
    Crossroads II
    Crystal Frog
    Cylu
    Emerald Isle
    Estra
    Fighter Pilot
    Fire One
    Five A-Side
    Fix It Felix Jr.
    Flight Simulator II
    Flyer Fox
    Gettysburg - The Turning Point
    Glider Pilot
    Graham Gooch's Test Cricket
    Grand Larceny
    Great American Cross-Country Road Race, The
    Herbert's Dummy Run
    Hi Bouncer
    Ian Botham's Test Match
    Jump Jet
    Kayak
    Knight Orc
    Knockout
    Lands of Havoc, The
    Lost City, The
    Merlin
    Mindshadow
    Mindwheel
    Monster Trivia
    Moon Cresta
    Mordon's Quest
    Nick Faldo Plays the Open
    Nutcraka
    On-Court Tennis
    On-Field Football
    Operation Swordfish
    Operation Whirlwind
    Out on a Limb
    Pac-Man
    Penetrator
    Percy The Potty Pigeon
    Poker (Duckworth Home Computing)
    Pole Position
    Raskel
    Realms of Darkness
    Red Moon
    Richard Petty's Talladega
    Ripper!
    Rupert and the Toymaker's Party
    Scoop!, The
    Scroll of Akbar Khan, The
    Shades
    Shoot Em Up
    Skyjet
    Software Star
    Solo Flight
    Sorcerer (Infocom)
    Space Shuttle - A Journey Into Space
    Spitfire 40
    Spooks
    Star League Baseball
    Starfire
    Stop the Express
    Stringer
    Subsunk
    Super Gran - The Adventure
    Super Huey
    Super Zaxxon
    Taskmaster
    Tim Love's Cricket
    Time Search
    Tir Na Nog
    Tracer Sanction, The
    Valkyrie 17
    Velnor's Lair
    View to a Kill, A
    Vortron
    Web Dimension
    Whirlinurd
    Witch's Cauldron, The
    World Series Baseball

    • Like 6
  16. Just FYI I've been working on the next update for the last month. I've still got a ways to go but it's coming along. I'll have some more specific progress details soon. Like last time I'll be posting games added as I go, probably in blocks of 100 or so, to give the folks that work on the LBGDB a heads up beforehand.

    • Like 1
  17. The images just need to be merged in with your existing images folder. If they're not showing up the only thing I could guess is that you've inadvertently changed their paths in the process of changing the paths for the games. Either that or you didn't merge in the lines for the platforms.xml correctly from Platforms XML Insert.txt

    The image paths are specified in the platforms.xml in the MediaType fields i.e. MediaType Box - Back has a FolderPath of Images\C64 Dreams\Box - Back etc. repeated for each image type and for each relevant platform (Games, Magazines, etc.)

  18. On 5/27/2021 at 3:00 AM, Morris Schaffer said:

    I was under the assumption the whole reason you made that video explaining the UUID and such was precisely for the reason that disk swapping could be avoided when running FS-UAE via Launchbox. 

    I have no idea what you're talking about here by the way. I definitely never said anything of the kind, in the video or here.

    FS-UAE has its own configs database that you link to when you scan your games into it. That includes both adf and WHDLoad games. But that doesn't cover 100% of the library, and sometimes the games it does cover have configs that aren't actually correct. I go over examples of both in the video. In these cases you need to make your own configs. So both are necessary.

    Disk swapping has nothing to do with any of that, honestly. If it's multi-adf format you're still going to swap disks. If your disk images are recognized on scanning and there's an existing config in their database for it, it'll have all the disks attached appropriately, but you'll still need to swap when prompted. If they aren't recognized or a config doesn't exist, you'll have to make your own.

    The entire point of UUIDs, custom configs, and separate emulator entries is that you need to be able to accommodate both scenarios, both cases where you can use FS-UAEs own configs and cases where you can't.

    • Like 1
  19. Because, as is explained in the video, UUIDs specifically launch the internal configs from the OAGD/OpenRetro. That's well and good until you run into a scenario where those are wrong or don't exist to begin with, in those cases you need a custom config. And the UUIDs and custom configs require separate emulator entries to work - because they have to have different checkboxes checked. You direct UUIDs to one and custom configs to the other.

  20. 6 hours ago, Morris Schaffer said:

    I'm vaguely familiar with the term WHD load roms, but not knowledgeable enough to know the ins and outs.

    There's nothing to know. It's just a different format that entails no disk swapping and faster loading times. There's really no reason to use .adfs unless there's no WHDLoad version available. Just Google WHDLoad roms and you'll find them. My specific suggestion would be to use Retoplay's WHDLoad set, you can find it on the EAB here:

    https://eab.abime.net/showthread.php?t=61028

  21. On 5/22/2021 at 8:35 AM, Morris Schaffer said:

    Is that what I need to import into Launchbox as a so-called rom

    Yes. You need to direct it to a separate emulator entry setup as FS-UAE UUID as I show in the video though, if you're not already. UUIDs require different checkboxes than just directing the raw files or custom configs to FS-UAE, that's why they're mutually exclusive.

    Is there some particular reason you're not using WHDLoad roms? That's going to make your life a lot easier and make the play experience significantly better.

    There really isn't much to the process from beginning to end - import into FS-UAE, export the UUIDs, import the UUIDs into LB, direct them to the right emulator entry. The majority of the time spent is in the initial setup. If it isn't working correctly, chances are you haven't setup something correctly with the emulator entry. My suggestion would be to look there. You don't need the custom launcher anymore, the bug that that was meant to address has since been patched, you just direct it to the normal FS-UAE .exe. You still have to have separate emulator entries for FS-UAE (custom configs or raw rom files) and FS-UAE UUID (exported UUIDs) though because, again, the checkboxes used for each of these scenarios are different.

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