-
Posts
4,010 -
Joined
-
Last visited
-
Days Won
54
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by Zombeaver
-
-
1 hour ago, CriticalCid said:
Hey Zomb,
since you’re asking, I’d like to request a few games that I couldn't find in your collection:
Colossal Cave Adventure
Exploding Fist + (aka Fist +)
Match Day II
Red Storm Rising
Silent Shadow
Uridium Plus & Paradroid: Competition Edition
Who Dares WinsYou got it! I'll add all those in the next batch.
I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well.
1 hour ago, CriticalCid said:I also want to thank you for maintaining and sharing this project here. You put hundreds, if not thousands, of hours work into this, so I don’t have to, I appreciate that!
You're very welcome! (and it's definitely thousands at this point lol)
- 8
-
Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process.
Latest one hundred games added, tested, and configured:
Ace 2088
Acro Jet
Alice in Wonderland
Altered Beast
Booty
Caverns of Eriban, The
Caves of Oberon, The
Collapse
Deactivators
Droids
Eddie Kid Jump Challenge
Formula 1 Simulator
Galaga
Gates of the Ancient
GBA Championship Basketball - Two-on-Two
Genius 3 [Not in the DB]
Granny's Cleaning Day [Not in the DB]
Graviton
Head Coach
Hercules
HES Games
Jet Strike Mission
Johnny Reb II
Knight Rider
Lapis Philosophorum - The Philosopher's Stone
Las Vegas Video Poker
Legions of Death
Mandragore
Mercenary - The Second City
Miami Dice
Mind Pursuit
Moon Shuttle
Motor Mania
Mountain King
Mr. TNT
Mystery Voyage
Necromancer
Neutral Zone
Night Knight
NOMAD
Ollie's Follies
Ollo
Ollo II
Omega Race
Pitstop
Polar Pierre
Powerplay - The Game of the Gods
Price of Magik, The
Psycho Pigs UXB
Questprobe I - The Incredible Hulk
Questprobe III - The Fantastic Four
Rebel Planet
Red Max
Redhawk
Return of the Space Warriors
RodMan [Not in the DB]
Room Ten
Rootin' Tootin'
Saboteur
Saboteur II
Samantha Fox Strip Poker
Sammy Lightfoot
Scrolls of Abadon, The
Seabase Delta
Seafox
Serpentine
Shogun
Slicks
Solar Fox
Sorcery
Southern Belle
Space Panic
Spherical
Spiky Harold
Split Personalities
Star Paws
Stix
Storm
Street Surfer
Superstar Ping-Pong
Tarkus [Not in the DB]
Thai Boxing
Touchdown Football
Toy Bizarre
Trap
Trap Door, The
Triaxos
Trivial Pursuit
Tubular Bells
Very Big Cave Adventure, The
Nam
WAR
Way of the Tiger
Wing Commander
Winter Camp
Wizard of Id's Wiztype, The
Wizard's Pet, The
World Cup Carnival
Zone Ranger
ZybexI've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place.
I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now.
More to come!
Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here:
https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams
- 8
-
Retroarch released a "ninjafix" for overlays for 1.9.13 today, so here's a new version with those changes.
- 1
-
Sorry y'all, one more quick correction on the shader pack. I have a couple separate instances of Retroarch for different projects (C64 Dreams, individual DOS game releases for Zomb's Lair, etc.) and sometimes I work on these while working on those, and while I did copy all the presets over, I neglected to copy a few of the custom individual shader passes that I'd made. This wouldn't have affected many of the presets, but any relevant ones would fail to load since the passes were missing.
- 1
-
It looks like OpenAL support is no longer built by default anymore either so the .dll for it isn't included in Retroarch's buildbot anymore. So I've attached an updated version that has all depenency .dlls (in case there's anything else that isn't included by default) as well as an updated version of the shader pack that includes the correct folder structure.
(shaders removed, see below post)
- 3
-
I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top.
(upload removed, see below post)
I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor).
(upload removed, see below post)
EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.
- 4
-
While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?
- 5
-
I don't have a mirror currently. The Eye should be back before too long.
Work continues on the update. The next 100 games have been added, tested, and configured.
747 Flight Simulator
ACE (Air Combat Emulator) [Not in the DB]
Amulet, The
Ballyhoo
Battle for Midway
Battle of Britain
Bombo
Captain Kidd
Codename-Mat II
Colossus Chess 4
Comet Game, The
Cops 'N' Robbers
Crazy Comets
Crusade in Europe
Death Wake
Decision in the Desert
Deus Ex Machina
Dicky's Diamonds
Dynamite Dan
FA Cup Football
Faerie
Falklands 82
Field of Fire
Flight Path 737
Force, The
Geoff Capes' Strongman Challenge
Germany 1985
Gyroscope
HardBall!
Ice Station Zero
Isle of the Cursed Prophet
Iwo Jima
Knights of the Desert
Kong (Sputnik World) [Not in the DB]
Lady Pac
Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring]
Lost Realms of Murkasada
Lost Tomb
Lucifer's Realm
Magician's Ball, The
Max Headroom
Metabolis
Mission Asteroid
Mr. Mephisto
Mugsy's Revenge
Murdlok [Not in the DB]
Ninja Carnage
Nonterraqueous
Norway 1985
Odyssey, The
One Bite Too Deep
Perry Mason - The Case of the Mandarin Murder
Phantom of the Asteroid
Ping Pong
Popeye (Piranha)
Quann Tulla
Quest for the Holy Grail
Radar Rat Race
Rats, The
Raven, The
Revs
RMS Titanic
Scalextric
Schizofrenia
Seas of Blood
Secret Diary of Adrian Mole, The
Skool Daze
Snow Queen, The
Solo Flight - Second Edition
Souls of Darkon
Space Pilot II
Speed Duel
Speed King
Spellbound (MAD)
Spellbreaker
Spitfire Ace
Spy's Demise
Starion
Steve Davis Snooker
Super Bowl XX
Suspect
Terrormolinos
Tigers in the Snow
Topper the Copper
Tour de France
Trollbound [Not in the DB]
Ulysses and the Golden Fleece
Vagan Attack
Who Dares Wins II
Wild West
William Wobbler
Willow Pattern
Wishbringer
Wizard and the Princess, The
Wizard's Lair
World Cup II
World Cup Soccer
Yabba Dabba Doo
Zyto
ZzzzAll 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection.
I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines.
I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this!
Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added.
Anyway, that's it for now! More to come.
- 9
-
41 minutes ago, triumphofhearts said:
@ZombeaverJust having a browse of the library - Attack of the Mutant Camels doesn't seem to respond to the control scheme like other titles. Joystick movement doesn't register, and I had the click the left stick (which I don't think has a function assigned?) to progress past the trainer page.
Just letting you know in case it got mixed with an older config or something similar!
Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT).
The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.
-
16 hours ago, zikan said:
the links in the description to the UUID Exporter and Launcher are dead.
No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher.
Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.
-
You can add your own games pretty easily. Some quick instructions can be found in this post:
With that said, I always encourage people to just tell me what they want added and I'll add it. I've added Booty to my list.
-
5 hours ago, DerSchlachter said:
Still the best c64 Setup i've ever seen and still in use in my Setup! One question, how can i update your Retoarch Setup to Version 1.9.8 without destroying all Setups / visuals (red UI). I want to implementate this https://forums.libretro.com/t/thenamec-mega-bezel-commodore-pack/31523
You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.
-
It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though.
The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.
- 2
-
I don't believe so, no.
You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available.
It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.
-
5 hours ago, jacks897 said:
Does anyone know how to shrink a PCem hard drive .img file?
You can't. But you shouldn't be using .img hdds anyway. PCem (v17) lets you create variable size / dynamically-expanding vhds. You specify a size that you want to be seen in the VM - 16GB, 32GB, whatever you want - but the actual size that it occupies is only however much space is used by the files on the drive, and it dynamically expands as you add more, up to whatever the maximum size was that your specified on creation.
-
Assuming you're using PCem for Windows 9x you wouldn't want that anyway as you need to shut it down properly through the start menu, not pull the proverbial plug.
- 1
-
Thanks @machjas I really appreciate that! ?
- 2
- 1
- 1
-
Alright y'all, the first 100 games in the next update are done. Working on the games themselves has probably been the least time consuming part of the process so far haha. I have a long blog post on my site going over some upcoming features and plans, so check that out for more info. You can find it here. The TLDR version is that I'm incorporating per-game Zzap!64 reviews i.e. you right-click on a game and then are taken directly to the review for that game, either in the web or local version depending on which shortcut you start. I'm also working on a (somewhat stripped down) version for RG351 devices (I picked up an RG351V recently and have had a lot of fun with it) which could be crossed over fairly easily to other devices like a Pi.
Anyway, like last time I'll be posting the specific game additions as I add them for the purposes of any potential LBGDB metadata improvements in the interim. I have the feeling there will be less need for that with this update than there normally is since I'm focusing on titles reviewed in Zzap!64 this go round rather than just going through GB64 as I normally do. I'll definitely be getting back to that in the future but given the focus on the review integration I'm going through and adding anything that was reviewed but wasn't in the collection already. Here's the first batch:
Airwolf
Almazz
Antics
Ark Pandora
Astonishing Adventures of Mr. Weems and the She Vampires, The
Battle for Normandy
Beatle Quest
Blizzard! Part I - Commando Libya
Brian Bloodaxe
Brian Jack's Superstar Challenge
Bristles
Bulge, The
Castle Blackstar
Castle Dracula
Chickin Chase
Chopper
Circus Circus
Combat Leader
Crillion
Crossroads II
Crystal Frog
Cylu
Emerald Isle
Estra
Fighter Pilot
Fire One
Five A-Side
Fix It Felix Jr.
Flight Simulator II
Flyer Fox
Gettysburg - The Turning Point
Glider Pilot
Graham Gooch's Test Cricket
Grand Larceny
Great American Cross-Country Road Race, The
Herbert's Dummy Run
Hi Bouncer
Ian Botham's Test Match
Jump Jet
Kayak
Knight Orc
Knockout
Lands of Havoc, The
Lost City, The
Merlin
Mindshadow
Mindwheel
Monster Trivia
Moon Cresta
Mordon's Quest
Nick Faldo Plays the Open
Nutcraka
On-Court Tennis
On-Field Football
Operation Swordfish
Operation Whirlwind
Out on a Limb
Pac-Man
Penetrator
Percy The Potty Pigeon
Poker (Duckworth Home Computing)
Pole Position
Raskel
Realms of Darkness
Red Moon
Richard Petty's Talladega
Ripper!
Rupert and the Toymaker's Party
Scoop!, The
Scroll of Akbar Khan, The
Shades
Shoot Em Up
Skyjet
Software Star
Solo Flight
Sorcerer (Infocom)
Space Shuttle - A Journey Into Space
Spitfire 40
Spooks
Star League Baseball
Starfire
Stop the Express
Stringer
Subsunk
Super Gran - The Adventure
Super Huey
Super Zaxxon
Taskmaster
Tim Love's Cricket
Time Search
Tir Na Nog
Tracer Sanction, The
Valkyrie 17
Velnor's Lair
View to a Kill, A
Vortron
Web Dimension
Whirlinurd
Witch's Cauldron, The
World Series Baseball- 6
-
Just FYI I've been working on the next update for the last month. I've still got a ways to go but it's coming along. I'll have some more specific progress details soon. Like last time I'll be posting games added as I go, probably in blocks of 100 or so, to give the folks that work on the LBGDB a heads up beforehand.
- 1
-
The images just need to be merged in with your existing images folder. If they're not showing up the only thing I could guess is that you've inadvertently changed their paths in the process of changing the paths for the games. Either that or you didn't merge in the lines for the platforms.xml correctly from Platforms XML Insert.txt
The image paths are specified in the platforms.xml in the MediaType fields i.e. MediaType Box - Back has a FolderPath of Images\C64 Dreams\Box - Back etc. repeated for each image type and for each relevant platform (Games, Magazines, etc.)
-
On 5/27/2021 at 3:00 AM, Morris Schaffer said:
I was under the assumption the whole reason you made that video explaining the UUID and such was precisely for the reason that disk swapping could be avoided when running FS-UAE via Launchbox.
I have no idea what you're talking about here by the way. I definitely never said anything of the kind, in the video or here.
FS-UAE has its own configs database that you link to when you scan your games into it. That includes both adf and WHDLoad games. But that doesn't cover 100% of the library, and sometimes the games it does cover have configs that aren't actually correct. I go over examples of both in the video. In these cases you need to make your own configs. So both are necessary.
Disk swapping has nothing to do with any of that, honestly. If it's multi-adf format you're still going to swap disks. If your disk images are recognized on scanning and there's an existing config in their database for it, it'll have all the disks attached appropriately, but you'll still need to swap when prompted. If they aren't recognized or a config doesn't exist, you'll have to make your own.
The entire point of UUIDs, custom configs, and separate emulator entries is that you need to be able to accommodate both scenarios, both cases where you can use FS-UAEs own configs and cases where you can't.
- 1
-
Because, as is explained in the video, UUIDs specifically launch the internal configs from the OAGD/OpenRetro. That's well and good until you run into a scenario where those are wrong or don't exist to begin with, in those cases you need a custom config. And the UUIDs and custom configs require separate emulator entries to work - because they have to have different checkboxes checked. You direct UUIDs to one and custom configs to the other.
-
6 hours ago, Morris Schaffer said:
I'm vaguely familiar with the term WHD load roms, but not knowledgeable enough to know the ins and outs.
There's nothing to know. It's just a different format that entails no disk swapping and faster loading times. There's really no reason to use .adfs unless there's no WHDLoad version available. Just Google WHDLoad roms and you'll find them. My specific suggestion would be to use Retoplay's WHDLoad set, you can find it on the EAB here:
-
On 5/22/2021 at 8:35 AM, Morris Schaffer said:
Is that what I need to import into Launchbox as a so-called rom
Yes. You need to direct it to a separate emulator entry setup as FS-UAE UUID as I show in the video though, if you're not already. UUIDs require different checkboxes than just directing the raw files or custom configs to FS-UAE, that's why they're mutually exclusive.
Is there some particular reason you're not using WHDLoad roms? That's going to make your life a lot easier and make the play experience significantly better.
There really isn't much to the process from beginning to end - import into FS-UAE, export the UUIDs, import the UUIDs into LB, direct them to the right emulator entry. The majority of the time spent is in the initial setup. If it isn't working correctly, chances are you haven't setup something correctly with the emulator entry. My suggestion would be to look there. You don't need the custom launcher anymore, the bug that that was meant to address has since been patched, you just direct it to the normal FS-UAE .exe. You still have to have separate emulator entries for FS-UAE (custom configs or raw rom files) and FS-UAE UUID (exported UUIDs) though because, again, the checkboxes used for each of these scenarios are different.
C64 Dreams (massive curated C64 collection)
in Emulation
Posted
The process will be the same as in the past versions. There will be a list of files that you'll need to copy over located at C64 Dreams\C64 Dreams\Docs\Files to Import.txt and data to paste into the parents and platforms xmls (if you've done this previously you could technically skip this part and just associate the new ones manually, as long as you know how to assign parents in LB, the only new ones from v0.35 will be "Best Of - Vol. 6", "Best Of - Vol. 7", and "Zzap Reviewed", they would both just need to be assigned to "Games" as shown below; the platforms xml is unchanged from v0.35). You'll want to delete the old folders first so that you get rid of any redundant files (sometimes library titles change slightly, for example, so the media names change with them).