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Posts posted by Zombeaver
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Alright y'all, all the remaining fanart boxes are now done and all 2900 games in the current WIP are tested and good to go, which means it's time to do the public test. If anyone has any issues, please let me know so I can address them (if possible) before the actual release of v0.45. I'll be working on the remaining 100 games for the update in the interim so that should give you guys some time to beat on it. I would not recommend importing this into an existing Launchbox library since you'll have to do it all over again in a few weeks once the final release is out. I'll save the exhaustive changelog (which is quite massive at this point) until the actual release of v0.45 but some points of interest are below:
- The primary new feature in v0.45 is Zzap! 64 review integration so that you can now right-click on a game and, if it has a review, you can jump right to the review, either via web or local copy (if you have the magazine module installed)
- All Zzap! 64 reviewed games are in their own playlist in Launchbox so that you can quickly access all relevant games at once
- A randomized playlist of SID music plays whenever you start magazines or specific Zzap! 64 reviews - this can be disabled via the Configurator.exe if so desired; please note that this only works for the local versions of the magazines currently; while playing, you can display the music player via Numpad 8, hide it via Numpad 2, pause/resume via Numpad 5, change to the next track via Numpad 6, and change to the previous track via Numpad 4; pressing Escape will close both the reader and the music player
- Most of the second and third Zzap! 64 reviews (cases where they reviewed a game more than once) aren't in LB currently (they will be on the final release) but are still accessible by either going to the individual game's folder, accessing the Zzap Review subfolder, and then starting the url or .vbs (for web or local versions) for the second/third reviews or by going to the C64 Dreams\C64 Dreams\Magazines\Zzap! 64\!Reviews Index folder and then accessing them by either the separate issue folders or from the combined folder - all of the reviews spanning all Zzap! 64 issues are available here, even the games that aren't currently in the collection, but only the web versions are available in cases where the game isn't in the collection
- Interactive codewheels have been added for The Bard's Tale III, Chip's Challenge, Curse of the Azure Bonds, Demon Stalkers, Hillsfar, Legacy of the Ancients, Mars Saga, Neuromancer, Pool of Radiance, Rocket Ranger, and Sorcerer (Infocom); these are accessible via the right-click menu for each game or by starting the [Game Name] Codewheel.vbs files in the game folders
- There are now sound effects for opening and closing manuals; I've also improved the startup smoothness when manuals are used and there's now a brief fade in animation on initial boot (may or may not be visible depending on your monitor settings) and the game audio now fades in when switching back to it rather than starting abruptly
- The keyboard keys for zooming in and out in manuals have been changed to use "I" and "O" instead of "+" and "-" in order to accommodate international keyboards (thanks for bringing this to my attention @bbneo!)
- The controller buttons for zooming in and out in manuals are still LB and RB but this is no longer handled by AHK - I've shifted that over to Antimicro as I've found AHK's joystick button handling to be inconsistent/broken especially in Windows 10 post-Anniversary Update, I've had no issues with it via Antimicro
- One game that I'd like people to mess around with (at least briefly) because it's a unique case is Deus Ex Machina - this is a very strange and interesting game-as-art title (perhaps the first of its kind) that was designed to have an audio cassette played alongside the game, and has to be synced up at the beginning of the game - I have this setup and functional but would appreciate others trying it out for themselves - you'll need to consult the note overlay for the audio controls (pausing and resuming, changing from side A to B etc.)
Latest 100 games added:
APB - All Points Bulletin
Battletech - The Crescent Hawk's Inception
Betrayal
Blue Baron
Colossal Cave Adventure
Count Duckula II
Dark Sky Over Paradise, A
Dragon Wars
Eagles
Earl the Tomb Robber [Not in the DB]
Exploding Fist+
Helter Skelter
Indiana Jones and the Fate of Atlantis
Klax
Kokotoni Wilf
Little Puff in Dragonland
Live and Let Die
Lone Wolf - The Mirror of Death
Masters of the Universe - The Movie
Match Day II
Maze Mania
Meganova - The Weapon
Midsummer Olympics [Not in the DB]
Mighty Bombjack
Millenium Warriors
Moonfall
Moonwalker
Mr. Heli
NARC
Neighbours
Neverending Story II, The
Ninja Warriors, The
Olli & Lissa 3 - The Candlelight Adventure
Out Run
Paradroid - Competition Edition
Phileas Fogg's Balloon Battles
Pipe Mania
Potsworth & Co
Powerboat USA - Offshore Superboat Racing
PP Hammer
Predator 2
Prison Riot
Rad Ramp Racer
Rally Cross (Codemasters)
Red Storm Rising
Return of the Jedi
Robozone
Saint Dragon
Samurai Trilogy
Santa's Xmas Caper
Scapeghost
Scramble Spirits
Security Alert
Shark
Silent Shadow
Ski or Die
Skull & Crossbones
Sky High Stuntman
Soccer Pinball
Sonic Boom
Space Crusade
Spooked
Star Control
Star Trek - The Promethean Prophecy
Starflight
Steg the Slug
Strider
Strider II
Stryker in the Crypts of Trogan
STUN Runner
Stuntman Seymour
Super Seymour
Super Space Invaders
Super Tank Simulator
Superkid
Superkid in Space
Supremacy - 30th Anniversary Edition [Not in the DB]
Tarzan Goes Ape!
TechnoCop
Terminator II - Judgement Day
Terry's Big Adventure
Thunderbirds (Grandslam)
ThunderJaws
Time Soldier
Time Thief
Tintin on the Moon
Tom & Jerry
Toobin'
Top Cat - Beverly Hills Cats
Turbo the Tortoise
Uridium Plus
Vindicator!, The
Vindicators
Viz
Volfied
Warlock - The Avenger
Who Dares Wins
Wicked
Wild Streets
XybotsYou can also find an updated game details spreadsheet for the current set here. All the new games for v0.45 are at the bottom after Zynax 3 (line 2504+).
C64 Dreams v0.45 Public Test Download
C64 Dreams v0.45 Magazine Module Download
C64 Dreams v0.45 Public Test Download (Mediafire mirror)
C64 Dreams v0.45 Magazine Module Download (Mediafire mirror)
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It's based on whatever's specified in the Open Retro (formally Open Amiga) database first (the database that you connect to once you setup FS-UAE) and then what's in the WHDLoad itself second/if there is no config on Open Retro. Some use A600, some use A1200, etc. It just depends on the game.
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8 minutes ago, sharkytowers said:
Real quick... maybe a dumb question, but I don't want to screw something up... should I replace
.\C64 Dreams\C64 Dreams\Magazines
with the entire Magazines directory from the add-on? Or should that live somewhere else? Sorry if that's been answered... I can't find it.
You drop it in and merge with (not replace) that folder. By default only the web versions are included, the magazine module just adds in the local magazine files themselves.
Afterwards if you want the default launch behavior in Launchbox to be with the local versions of the magazines rather than web you'll need to go into the Magazines\!XMLs folder and then copy the Magazines.xml from within the "Default Local" folder and replace the one in C64 Dreams\Data\Platforms. If you ever want to reverse this behavior you can do the same but use the xml located in the "Default Web" folder.
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15 hours ago, SmashinGit said:
Thanks Zombeaver for all your hard work and dedication. Hope you and your family have a very happy christmas and new year.
Thank you! I really appreciate that.
8 minutes ago, sharkytowers said:Does anyone know of anything like this for other demo scene content or DOS stuff? Really anything at this level? I wouldn't expect so.
Thanks @Zombeaver! This is truly something special.
There are the eXo projects (eXoDOS, eXoWin3x, and eXoScummVM). I'd highly recommend those. You can find more info at https://www.retro-exo.com/ That's the only other close equivalent for other platforms that I know of.
The plan is to eventually do Amiga Dreams in the same format but that won't be until C64 Dreams is closer to what I would consider "complete" so likely still years off.
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To let people know what's going on since I intended to post a progress update earlier, I've gone down another black hole of work, because of course I would.
I've been in the process of creating fanart boxes for every game in the collection that doesn't have a box currently and then creating 3D box versions as well. The 3D box part luckily I can automate but the fanart boxes, hoo boy is that some tedious-ass time-consuming work. I've been working on them for days now and I'm currently sitting at 218 complete with 211 to go. In fairness, a decent chunk of time was dedicated to just creating the template in the first place, mimicking those originally created by Lassiveran of which there are no shortage already in the collection, and then inevitably making revisions and improvements and then having to go back through and re-create the ones I'd already done (multiple times over). They're slightly smaller than Lassiveran's by design because those are sized in such a way that the screenshots are scaled by an uneven integer which results in some blurring. These are sized so that the screenshots are exactly 640x400 i.e. 2x scaled with nearest neighbor scaling. I'm pretty happy with the end result but it's a time-consuming process because these require a lot of by-hand attention for each one, even after streamlining things as much as possible. I'm hoping to have the rest finished within a week. The ultimate goal being that once all of them are done there will be no games in the collection that are only using screenshots for covers. This is something that's bugged me for quite a while so it'll be nice to have that squared away.
Once that's all done I'll be getting back to business as normal. I have 2882 of the current 2900 games tested and done. My plan once I finish going through all 2900 is to release a public test as a fair bit of backend stuff has changed since v0.35 and I want people to beat on this as much as possible and report any issues before I do a proper release.
Anyway, that's it for now. More to come (hopefully) soon!
EDIT: Oh, and I almost forgot. Just for good measure I've been going through and color and contrast-correcting the screenshots in the collection as large portions of GB64's screenshots have a bizarre red-tint or low-contrast where black is gray... yaaaaaaaaaaaaaaaaaaaaaaay
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On 12/10/2021 at 6:24 AM, Wild Siren said:
I don't intend to mess anything up. I just want to add many custom fields to the existing games. And to do that, the names have to agree. I don't even need to change the names. Just match them and add metadata so that it is consistent with the rest of my collection (other platforms) etc.
So long as that doesn't involve renaming, moving, or changing, well, basically anything within the main C64 Dreams folder (C64 Dreams\C64 Dreams (this one) ) that's fine. As soon as you do any of those things, however, you will break things. It's built upon layers and layers of scripts that use relative pathing and configs that are predicated on specific filenames.
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Here’s 1.9.14 + CG + OpenAL support. The only .dlls included with this one are cg.dll, cgD3D9.dll, cgGL.dll, and libopenal-1.dll as I think this is all that’s needed on top of the standard stuff, but if anyone gets a missing dll error let me know.
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It doesn't use any one database for naming. It's a combination of GB64, Mobygames, LBGDB, etc. The titles are (almost) all PAL (i.e. Thing Bounces Back rather than Coil Cop) but there's going to be some slight variation from any one database.
I would highly discourage you from attempting to strip out/merge this with anything else. I've spent literally years of my life getting this stuff setup in such a way that it provides as ideal an experience as possible for each game. They are not designed to be pulled out like that. If you have existing games that you want added to C64 Dreams, my suggestion would be to provide a list of what it is that you want and I can add them in. If it's something you want to play, chances are it's something someone else will want to play.
And in the interim, I provide the option to add in your own games with the included automation tools (C64 Dreams\C64 Dream\Utilities\Creation Tools). You just drag your .d64s, .t64s, etc. onto the Automator and then it'll create things as needed, you just have to move the resultant folders to the Games folder and then start the .vbs file within. You may still have to set them up to change the joystick port, enable truedrive, or adjust cropping however, but that's not too difficult.
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11 minutes ago, xasiklas said:
Hello there, the-eye has been down for over a month now, any chance the torrent be uploaded someplace else? Thank you for all your work
I listed an alternative at the bottom of this post: https://forums.launchbox-app.com/topic/49324-c64-dreams-massive-curated-c64-collection/?do=findComment&comment=396075
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On 11/18/2021 at 5:01 PM, eli517 said:
is the future build going to have a lot changes that will make it easier to import into a launchbox running setup? I ask cause I currently have the version 35 build installed/imported into my LB setup and wondering if the new build will break my current setup or will it be as simple as just copy and replace under the same folders as before...please let us know cause I am sure this question will come up again....thanks.
The process will be the same as in the past versions. There will be a list of files that you'll need to copy over located at C64 Dreams\C64 Dreams\Docs\Files to Import.txt and data to paste into the parents and platforms xmls (if you've done this previously you could technically skip this part and just associate the new ones manually, as long as you know how to assign parents in LB, the only new ones from v0.35 will be "Best Of - Vol. 6", "Best Of - Vol. 7", and "Zzap Reviewed", they would both just need to be assigned to "Games" as shown below; the platforms xml is unchanged from v0.35). You'll want to delete the old folders first so that you get rid of any redundant files (sometimes library titles change slightly, for example, so the media names change with them).
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1 hour ago, CriticalCid said:
Hey Zomb,
since you’re asking, I’d like to request a few games that I couldn't find in your collection:
Colossal Cave Adventure
Exploding Fist + (aka Fist +)
Match Day II
Red Storm Rising
Silent Shadow
Uridium Plus & Paradroid: Competition Edition
Who Dares WinsYou got it! I'll add all those in the next batch.
I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well.
1 hour ago, CriticalCid said:I also want to thank you for maintaining and sharing this project here. You put hundreds, if not thousands, of hours work into this, so I don’t have to, I appreciate that!
You're very welcome! (and it's definitely thousands at this point lol)
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Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process.
Latest one hundred games added, tested, and configured:
Ace 2088
Acro Jet
Alice in Wonderland
Altered Beast
Booty
Caverns of Eriban, The
Caves of Oberon, The
Collapse
Deactivators
Droids
Eddie Kid Jump Challenge
Formula 1 Simulator
Galaga
Gates of the Ancient
GBA Championship Basketball - Two-on-Two
Genius 3 [Not in the DB]
Granny's Cleaning Day [Not in the DB]
Graviton
Head Coach
Hercules
HES Games
Jet Strike Mission
Johnny Reb II
Knight Rider
Lapis Philosophorum - The Philosopher's Stone
Las Vegas Video Poker
Legions of Death
Mandragore
Mercenary - The Second City
Miami Dice
Mind Pursuit
Moon Shuttle
Motor Mania
Mountain King
Mr. TNT
Mystery Voyage
Necromancer
Neutral Zone
Night Knight
NOMAD
Ollie's Follies
Ollo
Ollo II
Omega Race
Pitstop
Polar Pierre
Powerplay - The Game of the Gods
Price of Magik, The
Psycho Pigs UXB
Questprobe I - The Incredible Hulk
Questprobe III - The Fantastic Four
Rebel Planet
Red Max
Redhawk
Return of the Space Warriors
RodMan [Not in the DB]
Room Ten
Rootin' Tootin'
Saboteur
Saboteur II
Samantha Fox Strip Poker
Sammy Lightfoot
Scrolls of Abadon, The
Seabase Delta
Seafox
Serpentine
Shogun
Slicks
Solar Fox
Sorcery
Southern Belle
Space Panic
Spherical
Spiky Harold
Split Personalities
Star Paws
Stix
Storm
Street Surfer
Superstar Ping-Pong
Tarkus [Not in the DB]
Thai Boxing
Touchdown Football
Toy Bizarre
Trap
Trap Door, The
Triaxos
Trivial Pursuit
Tubular Bells
Very Big Cave Adventure, The
Nam
WAR
Way of the Tiger
Wing Commander
Winter Camp
Wizard of Id's Wiztype, The
Wizard's Pet, The
World Cup Carnival
Zone Ranger
ZybexI've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place.
I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now.
More to come!
Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here:
https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams
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Retroarch released a "ninjafix" for overlays for 1.9.13 today, so here's a new version with those changes.
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Sorry y'all, one more quick correction on the shader pack. I have a couple separate instances of Retroarch for different projects (C64 Dreams, individual DOS game releases for Zomb's Lair, etc.) and sometimes I work on these while working on those, and while I did copy all the presets over, I neglected to copy a few of the custom individual shader passes that I'd made. This wouldn't have affected many of the presets, but any relevant ones would fail to load since the passes were missing.
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It looks like OpenAL support is no longer built by default anymore either so the .dll for it isn't included in Retroarch's buildbot anymore. So I've attached an updated version that has all depenency .dlls (in case there's anything else that isn't included by default) as well as an updated version of the shader pack that includes the correct folder structure.
(shaders removed, see below post)
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I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top.
(upload removed, see below post)
I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor).
(upload removed, see below post)
EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.
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While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?
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I don't have a mirror currently. The Eye should be back before too long.
Work continues on the update. The next 100 games have been added, tested, and configured.
747 Flight Simulator
ACE (Air Combat Emulator) [Not in the DB]
Amulet, The
Ballyhoo
Battle for Midway
Battle of Britain
Bombo
Captain Kidd
Codename-Mat II
Colossus Chess 4
Comet Game, The
Cops 'N' Robbers
Crazy Comets
Crusade in Europe
Death Wake
Decision in the Desert
Deus Ex Machina
Dicky's Diamonds
Dynamite Dan
FA Cup Football
Faerie
Falklands 82
Field of Fire
Flight Path 737
Force, The
Geoff Capes' Strongman Challenge
Germany 1985
Gyroscope
HardBall!
Ice Station Zero
Isle of the Cursed Prophet
Iwo Jima
Knights of the Desert
Kong (Sputnik World) [Not in the DB]
Lady Pac
Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring]
Lost Realms of Murkasada
Lost Tomb
Lucifer's Realm
Magician's Ball, The
Max Headroom
Metabolis
Mission Asteroid
Mr. Mephisto
Mugsy's Revenge
Murdlok [Not in the DB]
Ninja Carnage
Nonterraqueous
Norway 1985
Odyssey, The
One Bite Too Deep
Perry Mason - The Case of the Mandarin Murder
Phantom of the Asteroid
Ping Pong
Popeye (Piranha)
Quann Tulla
Quest for the Holy Grail
Radar Rat Race
Rats, The
Raven, The
Revs
RMS Titanic
Scalextric
Schizofrenia
Seas of Blood
Secret Diary of Adrian Mole, The
Skool Daze
Snow Queen, The
Solo Flight - Second Edition
Souls of Darkon
Space Pilot II
Speed Duel
Speed King
Spellbound (MAD)
Spellbreaker
Spitfire Ace
Spy's Demise
Starion
Steve Davis Snooker
Super Bowl XX
Suspect
Terrormolinos
Tigers in the Snow
Topper the Copper
Tour de France
Trollbound [Not in the DB]
Ulysses and the Golden Fleece
Vagan Attack
Who Dares Wins II
Wild West
William Wobbler
Willow Pattern
Wishbringer
Wizard and the Princess, The
Wizard's Lair
World Cup II
World Cup Soccer
Yabba Dabba Doo
Zyto
ZzzzAll 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection.
I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines.
I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this!
Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added.
Anyway, that's it for now! More to come.
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41 minutes ago, triumphofhearts said:
@ZombeaverJust having a browse of the library - Attack of the Mutant Camels doesn't seem to respond to the control scheme like other titles. Joystick movement doesn't register, and I had the click the left stick (which I don't think has a function assigned?) to progress past the trainer page.
Just letting you know in case it got mixed with an older config or something similar!
Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT).
The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.
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16 hours ago, zikan said:
the links in the description to the UUID Exporter and Launcher are dead.
No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher.
Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.
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You can add your own games pretty easily. Some quick instructions can be found in this post:
With that said, I always encourage people to just tell me what they want added and I'll add it. I've added Booty to my list.
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5 hours ago, DerSchlachter said:
Still the best c64 Setup i've ever seen and still in use in my Setup! One question, how can i update your Retoarch Setup to Version 1.9.8 without destroying all Setups / visuals (red UI). I want to implementate this https://forums.libretro.com/t/thenamec-mega-bezel-commodore-pack/31523
You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.
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It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though.
The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.
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I don't believe so, no.
You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available.
It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.
C64 Dreams (massive curated C64 collection)
in Emulation
Posted
@bundangdon @RetroX Thanks guys! This update's been a really long and difficult road but I'm finally in light-at-the-end-of-the-tunnel territory now. It makes me fairly uncomfortable to have 9 months and 1000+ hours of work since the last update without any kind of testing feedback from others though - I don't want to dust my hands off after all that and then have some weird issue pop up out of nowhere that I didn't account for; so I'm hoping the next couple weeks will give folks some time to dig in and report any problems so I can address them before the proper release of v0.45. I try to be as thorough as I possibly can but I've learned that's never enough on its own since ultimately I can only account for so many scenarios, so many combinations of hardware and software, etc. @bbneo's international keyboard issue exemplifies that perfectly.