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Zombeaver

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Posts posted by Zombeaver

  1. @bundangdon @RetroX Thanks guys! This update's been a really long and difficult road but I'm finally in light-at-the-end-of-the-tunnel territory now. It makes me fairly uncomfortable to have 9 months and 1000+ hours of work since the last update without any kind of testing feedback from others though - I don't want to dust my hands off after all that and then have some weird issue pop up out of nowhere that I didn't account for; so I'm hoping the next couple weeks will give folks some time to dig in and report any problems so I can address them before the proper release of v0.45. I try to be as thorough as I possibly can but I've learned that's never enough on its own since ultimately I can only account for so many scenarios, so many combinations of hardware and software, etc. @bbneo's international keyboard issue exemplifies that perfectly.

    • Thanks 2
  2. Alright y'all, all the remaining fanart boxes are now done and all 2900 games in the current WIP are tested and good to go, which means it's time to do the public test. If anyone has any issues, please let me know so I can address them (if possible) before the actual release of v0.45. I'll be working on the remaining 100 games for the update in the interim so that should give you guys some time to beat on it. I would not recommend importing this into an existing Launchbox library since you'll have to do it all over again in a few weeks once the final release is out. I'll save the exhaustive changelog (which is quite massive at this point) until the actual release of v0.45 but some points of interest are below:

    • The primary new feature in v0.45 is Zzap! 64 review integration so that you can now right-click on a game and, if it has a review, you can jump right to the review, either via web or local copy (if you have the magazine module installed)
    • All Zzap! 64 reviewed games are in their own playlist in Launchbox so that you can quickly access all relevant games at once
    • A randomized playlist of SID music plays whenever you start magazines or specific Zzap! 64 reviews - this can be disabled via the Configurator.exe if so desired; please note that this only works for the local versions of the magazines currently; while playing, you can display the music player via Numpad 8, hide it via Numpad 2, pause/resume via Numpad 5, change to the next track via Numpad 6, and change to the previous track via Numpad 4; pressing Escape will close both the reader and the music player
    • Most of the second and third Zzap! 64 reviews (cases where they reviewed a game more than once) aren't in LB currently (they will be on the final release) but are still accessible by either going to the individual game's folder, accessing the Zzap Review subfolder, and then starting the url or .vbs (for web or local versions) for the second/third reviews or by going to the C64 Dreams\C64 Dreams\Magazines\Zzap! 64\!Reviews Index folder and then accessing them by either the separate issue folders or from the combined folder - all of the reviews spanning all Zzap! 64 issues are available here, even the games that aren't currently in the collection, but only the web versions are available in cases where the game isn't in the collection
    • Interactive codewheels have been added for The Bard's Tale III, Chip's Challenge, Curse of the Azure Bonds, Demon Stalkers, Hillsfar, Legacy of the Ancients, Mars Saga, Neuromancer, Pool of Radiance, Rocket Ranger, and Sorcerer (Infocom); these are accessible via the right-click menu for each game or by starting the [Game Name] Codewheel.vbs files in the game folders
    • There are now sound effects for opening and closing manuals; I've also improved the startup smoothness when manuals are used and there's now a brief fade in animation on initial boot (may or may not be visible depending on your monitor settings) and the game audio now fades in when switching back to it rather than starting abruptly
    • The keyboard keys for zooming in and out in manuals have been changed to use "I" and "O" instead of "+" and "-" in order to accommodate international keyboards (thanks for bringing this to my attention @bbneo!)
    • The controller buttons for zooming in and out in manuals are still LB and RB but this is no longer handled by AHK - I've shifted that over to Antimicro as I've found AHK's joystick button handling to be inconsistent/broken especially in Windows 10 post-Anniversary Update, I've had no issues with it via Antimicro
    • One game that I'd like people to mess around with (at least briefly) because it's a unique case is Deus Ex Machina - this is a very strange and interesting game-as-art title (perhaps the first of its kind) that was designed to have an audio cassette played alongside the game, and has to be synced up at the beginning of the game - I have this setup and functional but would appreciate others trying it out for themselves - you'll need to consult the note overlay for the audio controls (pausing and resuming, changing from side A to B etc.)

    Latest 100 games added:

    APB - All Points Bulletin
    Battletech - The Crescent Hawk's Inception
    Betrayal
    Blue Baron
    Colossal Cave Adventure
    Count Duckula II
    Dark Sky Over Paradise, A
    Dragon Wars
    Eagles
    Earl the Tomb Robber [Not in the DB]
    Exploding Fist+
    Helter Skelter
    Indiana Jones and the Fate of Atlantis
    Klax
    Kokotoni Wilf
    Little Puff in Dragonland
    Live and Let Die
    Lone Wolf - The Mirror of Death
    Masters of the Universe - The Movie
    Match Day II
    Maze Mania
    Meganova - The Weapon
    Midsummer Olympics [Not in the DB]
    Mighty Bombjack
    Millenium Warriors
    Moonfall
    Moonwalker
    Mr. Heli
    NARC
    Neighbours
    Neverending Story II, The
    Ninja Warriors, The
    Olli & Lissa 3 - The Candlelight Adventure
    Out Run
    Paradroid - Competition Edition
    Phileas Fogg's Balloon Battles
    Pipe Mania
    Potsworth & Co
    Powerboat USA - Offshore Superboat Racing
    PP Hammer
    Predator 2
    Prison Riot
    Rad Ramp Racer
    Rally Cross (Codemasters)
    Red Storm Rising
    Return of the Jedi
    Robozone
    Saint Dragon
    Samurai Trilogy
    Santa's Xmas Caper
    Scapeghost
    Scramble Spirits
    Security Alert
    Shark
    Silent Shadow
    Ski or Die
    Skull & Crossbones
    Sky High Stuntman
    Soccer Pinball
    Sonic Boom
    Space Crusade
    Spooked
    Star Control
    Star Trek - The Promethean Prophecy
    Starflight
    Steg the Slug
    Strider
    Strider II
    Stryker in the Crypts of Trogan
    STUN Runner
    Stuntman Seymour
    Super Seymour
    Super Space Invaders
    Super Tank Simulator
    Superkid
    Superkid in Space
    Supremacy - 30th Anniversary Edition [Not in the DB]
    Tarzan Goes Ape!
    TechnoCop
    Terminator II - Judgement Day
    Terry's Big Adventure
    Thunderbirds (Grandslam)
    ThunderJaws
    Time Soldier
    Time Thief
    Tintin on the Moon
    Tom & Jerry
    Toobin'
    Top Cat - Beverly Hills Cats
    Turbo the Tortoise
    Uridium Plus
    Vindicator!, The
    Vindicators
    Viz
    Volfied
    Warlock - The Avenger
    Who Dares Wins
    Wicked
    Wild Streets
    Xybots

    You can also find an updated game details spreadsheet for the current set here. All the new games for v0.45 are at the bottom after Zynax 3 (line 2504+).

    C64 Dreams v0.45 Public Test Download

    C64 Dreams v0.45 Magazine Module Download

    C64 Dreams v0.45 Public Test Download (Mediafire mirror)

    C64 Dreams v0.45 Magazine Module Download (Mediafire mirror)

    • Like 2
    • Thanks 3
    • Game On 1
  3. 8 minutes ago, sharkytowers said:

    Real quick...  maybe a dumb question, but I don't want to screw something up...  should I replace

    .\C64 Dreams\C64 Dreams\Magazines

    with the entire Magazines directory from the add-on?  Or should that live somewhere else?  Sorry if that's been answered...  I can't find it.

    You drop it in and merge with (not replace) that folder. By default only the web versions are included, the magazine module just adds in the local magazine files themselves.

    Afterwards if you want the default launch behavior in Launchbox to be with the local versions of the magazines rather than web you'll need to go into the Magazines\!XMLs folder and then copy the Magazines.xml from within the "Default Local" folder and replace the one in C64 Dreams\Data\Platforms. If you ever want to reverse this behavior you can do the same but use the xml located in the "Default Web" folder.

  4. 15 hours ago, SmashinGit said:

    Thanks Zombeaver for all your hard work and dedication. Hope you and your family have a very happy christmas and new year.

    Thank you! I really appreciate that. :)

    8 minutes ago, sharkytowers said:

    Does anyone know of anything like this for other demo scene content or DOS stuff?  Really anything at this level?  I wouldn't expect so.

    Thanks @Zombeaver!  This is truly something special.

    There are the eXo projects (eXoDOS, eXoWin3x, and eXoScummVM). I'd highly recommend those. You can find more info at https://www.retro-exo.com/ That's the only other close equivalent for other platforms that I know of.

    The plan is to eventually do Amiga Dreams in the same format but that won't be until C64 Dreams is closer to what I would consider "complete" so likely still years off.

  5. To let people know what's going on since I intended to post a progress update earlier, I've gone down another black hole of work, because of course I would.

    I've been in the process of creating fanart boxes for every game in the collection that doesn't have a box currently and then creating 3D box versions as well. The 3D box part luckily I can automate but the fanart boxes, hoo boy is that some tedious-ass time-consuming work. I've been working on them for days now and I'm currently sitting at 218 complete with 211 to go. In fairness, a decent chunk of time was dedicated to just creating the template in the first place, mimicking those originally created by Lassiveran of which there are no shortage already in the collection, and then inevitably making revisions and improvements and then having to go back through and re-create the ones I'd already done (multiple times over). They're slightly smaller than Lassiveran's by design because those are sized in such a way that the screenshots are scaled by an uneven integer which results in some blurring. These are sized so that the screenshots are exactly 640x400 i.e. 2x scaled with nearest neighbor scaling. I'm pretty happy with the end result but it's a time-consuming process because these require a lot of by-hand attention for each one, even after streamlining things as much as possible. I'm hoping to have the rest finished within a week. The ultimate goal being that once all of them are done there will be no games in the collection that are only using screenshots for covers. This is something that's bugged me for quite a while so it'll be nice to have that squared away.

    Once that's all done I'll be getting back to business as normal. I have 2882 of the current 2900 games tested and done. My plan once I finish going through all 2900 is to release a public test as a fair bit of backend stuff has changed since v0.35 and I want people to beat on this as much as possible and report any issues before I do a proper release.

    Anyway, that's it for now. More to come (hopefully) soon!

    592570702_FroggerArcade-01.thumb.png.d352672e568275415fd6842dce453d0e.png

    302937687_FroggerArcade-01.thumb.png.b7ac17e70143a4331a7276f807440b02.png

    EDIT: Oh, and I almost forgot. Just for good measure I've been going through and color and contrast-correcting the screenshots in the collection as large portions of GB64's screenshots have a bizarre red-tint or low-contrast where black is gray... yaaaaaaaaaaaaaaaaaaaaaaay :|

    image.png.e2bb9b93d2378df1b9ba149b738de329.png

    image.png.93461a734b58ac6dd27b9eaae58ab7c5.png

    • Like 4
    • Thanks 3
  6. On 12/10/2021 at 6:24 AM, Wild Siren said:

    I don't intend to mess anything up. I just want to add many custom fields to the existing games. And to do that, the names have to agree. I don't even need to change the names. Just match them and add metadata so that it is consistent with the rest of my collection (other platforms) etc.

    So long as that doesn't involve renaming, moving, or changing, well, basically anything within the main C64 Dreams folder (C64 Dreams\C64 Dreams (this one) ) that's fine. As soon as you do any of those things, however, you will break things. It's built upon layers and layers of scripts that use relative pathing and configs that are predicated on specific filenames.

  7. It doesn't use any one database for naming. It's a combination of GB64, Mobygames, LBGDB, etc. The titles are (almost) all PAL (i.e. Thing Bounces Back rather than Coil Cop) but there's going to be some slight variation from any one database.

    I would highly discourage you from attempting to strip out/merge this with anything else. I've spent literally years of my life getting this stuff setup in such a way that it provides as ideal an experience as possible for each game. They are not designed to be pulled out like that. If you have existing games that you want added to C64 Dreams, my suggestion would be to provide a list of what it is that you want and I can add them in. If it's something you want to play, chances are it's something someone else will want to play.

    And in the interim, I provide the option to add in your own games with the included automation tools (C64 Dreams\C64 Dream\Utilities\Creation Tools). You just drag your .d64s, .t64s, etc. onto the Automator and then it'll create things as needed, you just have to move the resultant folders to the Games folder and then start the .vbs file within. You may still have to set them up to change the joystick port, enable truedrive, or adjust cropping however, but that's not too difficult.

    • Like 3
  8. On 11/18/2021 at 5:01 PM, eli517 said:

    is the future build going to have a lot changes that will make it easier to import into a launchbox running setup?  I ask cause I currently have the version 35 build installed/imported into my LB setup and wondering if the new build will break my  current setup or will it be as simple as just copy and replace under the same folders as before...please let us know cause I am sure this question will come up again....thanks.

    The process will be the same as in the past versions. There will be a list of files that you'll need to copy over located at C64 Dreams\C64 Dreams\Docs\Files to Import.txt and data to paste into the parents and platforms xmls (if you've done this previously you could technically skip this part and just associate the new ones manually, as long as you know how to assign parents in LB, the only new ones from v0.35 will be "Best Of - Vol. 6", "Best Of - Vol. 7", and "Zzap Reviewed", they would both just need to be assigned to "Games" as shown below; the platforms xml is unchanged from v0.35). You'll want to delete the old folders first so that you get rid of any redundant files (sometimes library titles change slightly, for example, so the media names change with them).

    image.thumb.png.e847457509fa05cf4af73b88c875c734.png

    • Like 1
  9. 1 hour ago, CriticalCid said:

    Hey Zomb,

    since you’re asking, I’d like to request a few games that I couldn't find in your collection:

    Colossal Cave Adventure
    Exploding Fist + (aka Fist +)
    Match Day II
    Red Storm Rising
    Silent Shadow
    Uridium Plus & Paradroid: Competition Edition
    Who Dares Wins

    You got it! I'll add all those in the next batch.

    I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well.

    1 hour ago, CriticalCid said:

    I also want to thank you for maintaining and sharing this project here. You put hundreds, if not thousands, of hours work into this, so I don’t have to, I appreciate that! :)

    You're very welcome! (and it's definitely thousands at this point lol)

    • Like 8
  10. Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process.

    Latest one hundred games added, tested, and configured:

    Ace 2088
    Acro Jet
    Alice in Wonderland
    Altered Beast
    Booty
    Caverns of Eriban, The
    Caves of Oberon, The
    Collapse
    Deactivators
    Droids
    Eddie Kid Jump Challenge
    Formula 1 Simulator
    Galaga
    Gates of the Ancient
    GBA Championship Basketball - Two-on-Two
    Genius 3 [Not in the DB]
    Granny's Cleaning Day [Not in the DB]
    Graviton
    Head Coach
    Hercules
    HES Games
    Jet Strike Mission
    Johnny Reb II
    Knight Rider
    Lapis Philosophorum - The Philosopher's Stone
    Las Vegas Video Poker
    Legions of Death
    Mandragore
    Mercenary - The Second City
    Miami Dice
    Mind Pursuit
    Moon Shuttle
    Motor Mania
    Mountain King
    Mr. TNT
    Mystery Voyage
    Necromancer
    Neutral Zone
    Night Knight
    NOMAD
    Ollie's Follies
    Ollo
    Ollo II
    Omega Race
    Pitstop
    Polar Pierre
    Powerplay - The Game of the Gods
    Price of Magik, The
    Psycho Pigs UXB
    Questprobe I - The Incredible Hulk
    Questprobe III - The Fantastic Four
    Rebel Planet
    Red Max
    Redhawk
    Return of the Space Warriors
    RodMan [Not in the DB]
    Room Ten
    Rootin' Tootin'
    Saboteur
    Saboteur II
    Samantha Fox Strip Poker
    Sammy Lightfoot
    Scrolls of Abadon, The
    Seabase Delta
    Seafox
    Serpentine
    Shogun
    Slicks
    Solar Fox
    Sorcery
    Southern Belle
    Space Panic
    Spherical
    Spiky Harold
    Split Personalities
    Star Paws
    Stix
    Storm
    Street Surfer
    Superstar Ping-Pong
    Tarkus [Not in the DB]
    Thai Boxing
    Touchdown Football
    Toy Bizarre
    Trap
    Trap Door, The
    Triaxos
    Trivial Pursuit
    Tubular Bells
    Very Big Cave Adventure, The
    Nam
    WAR
    Way of the Tiger
    Wing Commander
    Winter Camp
    Wizard of Id's Wiztype, The
    Wizard's Pet, The
    World Cup Carnival
    Zone Ranger
    Zybex

    I've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place.

    image.thumb.png.1b20ad443b39b98eafb39b4f31153f8a.png

    I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now.

    More to come!

    Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here:

    https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams

    • Like 8
  11. Sorry y'all, one more quick correction on the shader pack. I have a couple separate instances of Retroarch for different projects (C64 Dreams, individual DOS game releases for Zomb's Lair, etc.) and sometimes I work on these while working on those, and while I did copy all the presets over, I neglected to copy a few of the custom individual shader passes that I'd made. This wouldn't have affected many of the presets, but any relevant ones would fail to load since the passes were missing.

    Zomb's Shaders 11-10-2021.7z

     

    • Like 1
  12. It looks like OpenAL support is no longer built by default anymore either so the .dll for it isn't included in Retroarch's buildbot anymore. So I've attached an updated version that has all depenency .dlls (in case there's anything else that isn't included by default) as well as an updated version of the shader pack that includes the correct folder structure.

    retroarch-1.9.13-cg+openal.7z

    (shaders removed, see below post)

     

    • Like 3
  13. I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top.

    (upload removed, see below post)

    I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor).

    (upload removed, see below post)

    EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.

    • Like 4
  14. While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?

    image.thumb.png.ab753ba4ebf673fe6d189d6818f97d0d.png

    • Like 5
  15. I don't have a mirror currently. The Eye should be back before too long.

    Work continues on the update. The next 100 games have been added, tested, and configured.

    747 Flight Simulator
    ACE (Air Combat Emulator) [Not in the DB]
    Amulet, The
    Ballyhoo
    Battle for Midway
    Battle of Britain
    Bombo
    Captain Kidd
    Codename-Mat II
    Colossus Chess 4
    Comet Game, The
    Cops 'N' Robbers
    Crazy Comets
    Crusade in Europe
    Death Wake
    Decision in the Desert
    Deus Ex Machina
    Dicky's Diamonds
    Dynamite Dan
    FA Cup Football
    Faerie
    Falklands 82
    Field of Fire
    Flight Path 737
    Force, The
    Geoff Capes' Strongman Challenge
    Germany 1985
    Gyroscope
    HardBall!
    Ice Station Zero
    Isle of the Cursed Prophet
    Iwo Jima
    Knights of the Desert
    Kong (Sputnik World) [Not in the DB]
    Lady Pac
    Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring]
    Lost Realms of Murkasada
    Lost Tomb
    Lucifer's Realm
    Magician's Ball, The
    Max Headroom
    Metabolis
    Mission Asteroid
    Mr. Mephisto
    Mugsy's Revenge
    Murdlok [Not in the DB]
    Ninja Carnage
    Nonterraqueous
    Norway 1985
    Odyssey, The
    One Bite Too Deep
    Perry Mason - The Case of the Mandarin Murder
    Phantom of the Asteroid
    Ping Pong
    Popeye (Piranha)
    Quann Tulla
    Quest for the Holy Grail
    Radar Rat Race
    Rats, The
    Raven, The
    Revs
    RMS Titanic
    Scalextric
    Schizofrenia
    Seas of Blood
    Secret Diary of Adrian Mole, The
    Skool Daze
    Snow Queen, The
    Solo Flight - Second Edition
    Souls of Darkon
    Space Pilot II
    Speed Duel
    Speed King
    Spellbound (MAD)
    Spellbreaker
    Spitfire Ace
    Spy's Demise
    Starion
    Steve Davis Snooker
    Super Bowl XX
    Suspect
    Terrormolinos
    Tigers in the Snow
    Topper the Copper
    Tour de France
    Trollbound [Not in the DB]
    Ulysses and the Golden Fleece
    Vagan Attack
    Who Dares Wins II
    Wild West
    William Wobbler
    Willow Pattern
    Wishbringer
    Wizard and the Princess, The
    Wizard's Lair
    World Cup II
    World Cup Soccer
    Yabba Dabba Doo
    Zyto
    Zzzz

    All 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection.

    image.thumb.png.77c4ad54168b3e85ee3458f2671169f2.png

    I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines.

    image.thumb.png.070ed51771cd4e4dcf39a3b3e1bf65b4.png

    I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this!

    image.thumb.png.09b4625c2ff561812eb6e03f4090e2be.png

    Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added.

    image.thumb.png.3c84e32ae35363b87d2fca58de888d34.png

    Anyway, that's it for now! More to come.

    • Like 9
  16. 41 minutes ago, triumphofhearts said:

    @ZombeaverJust having a browse of the library - Attack of the Mutant Camels doesn't seem to respond to the control scheme like other titles. Joystick movement doesn't register, and I had the click the left stick (which I don't think has a function assigned?) to progress past the trainer page.

    Just letting you know in case it got mixed with an older config or something similar!

    Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT).

    The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.

  17. 16 hours ago, zikan said:

    the links in the description to the UUID Exporter and Launcher are dead. 

    No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher.

    Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.

  18. 5 hours ago, DerSchlachter said:

    Still the best c64 Setup i've ever seen and still in use in my Setup! One question, how can i update your Retoarch Setup to Version 1.9.8 without destroying all Setups / visuals (red UI). I want to implementate this https://forums.libretro.com/t/thenamec-mega-bezel-commodore-pack/31523

    You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.

  19. It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though.

    The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.

    • Like 2
  20. I don't believe so, no.

    You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available.

    https://www.zombs-lair.com/

    It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.

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