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bundangdon

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Posts posted by bundangdon

  1. 5 minutes ago, neil9000 said:

    Working fine here, double check that auto play videos is still checked under the view dropdown.

    Weird! It was an option/feature I never touched before but got turned off somehow after the latest official update. Anyways, thanks!

    • Haha 1
  2. @Jason Carr I'm not sure if this is a bug or not but I'm running the latest version 9.1 and the gameplay videos on the right sidebar do not automatically play like they did before. There's just a black box (shown below) and I have to click on it in order for the video to start every time. I've also tried changing the video players, using both VLC and Windows Media Player but the results are the same.

    Untitled-1.thumb.jpg.5f77ffd25d8866a8a03af87dbb74cc69.jpg

  3. 5 hours ago, Jason Carr said:

    here are my questions that are up for discussion:

    • How important is it to you for the startup screen to fade into the game? Is it worth the performance sacrifice to you while playing the game?
    • How important is it to you to use bezels? Are they worth the performance sacrifice to you?
    • What features are you most looking for with startup screens?
    • What features are you most looking for with pause screens?

     

     

    Yay! As a long-time RocketLauncher user and someone who's been waiting for this functionality to be implemented, this discussion is right up my alley :) Here's my 2 cents worth

    1. If the startups/fades don't cause a major hit in performance, I'd say VERY important and useful, especially with the larger disc-based games (PlayStation, Dreamcast, etc.) which can take several seconds to load up if they're compressed. It's a much better experience to have something to look at such as the game/system artwork while the games are loading. Also, some emulators like VICE look absolutely awful while they load up games, but look much more smooth with startups/fades to hide all that awful window opening/closing nonsense going on in the background.

    2. Bezels are rather important to me and make the whole 'experience' feel more complete. Most systems are relatively simple to (already) implement bezels, with retroarch and mame having that function built in, so I can see this as being less of a priority in comparison to startups/fades. However, it would certainly be nice to have a 'universal' system where you could use bezels with any emulator, and having that as an option within LaunchBox would certainly be very attractive to the entire emulation community.

    3. Startup screens would be the icing on the cake that is LaunchBox/BigBox as it's already fantastic. It would be nice to incorporate a fade-in/fade-out with the ability to customize the artwork on startup screen, based on the platform for those who just want a more 'general' startup screen (example: a large picture of the NES console) or based on the individual game for those who want a more specific startup screen, with fan artwork, game box, etc. Also, it would be great to have a progress bar which shows the percentage of the loading time for compressed games.

    4. Although I've used RocketLauncher for a few years, I've never been a big fan of the pause screens. However, they're a very nice option for the more 'enthusiast' retro gamers out there and I'd certainly use them too if the features are handy. For example, it would be great to have the game manual/information (pdf), artwork (for viewing pleasure), and the ability to control some various settings such as volume, screen brightness, music settings, and so on.

     

    Having said all of this, I truly appreciate the fact that you listen so well to the users and community feedback and very much look forward to seeing these features implemented in the future. Keep up with the great work!

    • Like 1
  4. @RetroHumanoid Hey, I really appreciate all of your hard work on this great theme and I hope that you don't mind that I've put together a variation which combines this theme, mixed together with the artwork from one of the bedroom themes as you can see in the photo below. However, my only issue is how to change the size and location of the artwork (video, box) to make it fit in and next to the television. I've tried to modify the code without any success. Can you point me in the direction to where these artwork locations and sizes can be changed? Thank you again!

    refried new idea.jpgUpdate: Okay, I figured out the video part and that's now taken care of :) However I'm still having trouble with the box artwork (location, size)

  5. 15 hours ago, pyster said:

    I just want he emulator, vice or hoxs, to load "*",8,1. What it does is load the filename of the .d64 file, which is worthless. Generally speaking this is how most experienced commodore users would want things. Anyone have any luck with that.

    As for the video tutorial... i followed it and no programs would load. They would just open the emulator (hoxs) and not load the program.

    I've found that vice, ccs64 and hoxs64 are all very decent emulators, but lately I've been using hoxs64 more as it seems to run games a little more smoothly, at least from my perspective. For the "Default Command-Line Paramaters" I use the following: -fullscreen -quickload -autoload

    And so far I've had no problems, even with .d64 files. Give it a try!

    • Like 1
  6. 2 hours ago, Alulabxxx said:

    Maybe for xmas ? With this feature we can remove rocket launcher and use launchbox big box without this terrible software

    I'd hardly call it "terrible" but it would certainly be nice to eliminate this middleware, especially since it hasn't any updates in an extremely long time

  7. 9 hours ago, Jason Carr said:

    I'm sure there's a way to use the ListBoxScrollCenter plugin, yes, but I'm unfamiliar with it, so I don't have any advice as far as how to do that. I would look at some other themes that do use it; it's probably not too difficult to figure out.

    The animations are usually towards the top of the XAML files and are fairly clearly labeled. I think removing this will do it. I think. ;)

    
    		<!-- BOXART Y-AXIS MOVEMENT -->
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="CoverImage">
                    <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-4320"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:1" Value="-150"/>
    				<EasingDoubleKeyFrame KeyTime="0:0:1.1" Value="0"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:1.15" Value="-30"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:1.2" Value="0"/>
                </DoubleAnimationUsingKeyFrames>

     

    Thanks a lot for the fast reply! Actually, if you remove that part of the code, it also removes the box completely. However, I found a way to remove the effect and still keep the box-art, by inserting "0" for all of the values (Value="0"). Going forward, it would be nice if themes used the ListBoxScrollCenter plugin since it centers the text in the same way wheel-art is centered in other views. I've tried to implement it with this theme and other similar themes without any success so far.

  8. @Jason Carr Not sure if this is the right place to ask this but I've been using this theme more (because it's fantastic!) and was wondering a couple of things. I tend to use the text-games list more than the others but there's a couple of quirks. First, I was wondering if I could use the ListBoxScrollCenter plugin where it keeps the selected game centered in the list? Also, the box dropping (effect) tends to become overwhelming after a while, and I was wondering how to remove this effect or change it to a more simple 'fade' effect?

  9. The easiest way is to start Vice and then go to full screen by pressing ALT+ENTER. After that, exit out of Vice by pressing ALT+X. Then, when you start Vice next time, it will automatically start in full screen. You'll need to use an autohotkey-script to exit properly, using the ESC key. Copy and paste the following code in the "Edit Emulator / Autohotkey-script" section:

    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    }


    vk07sc000::
      Send, !{F4}
      Return

  10. 21 hours ago, ModerateNOOB said:

    Ahh that i can help you with.

    First of all make sure you download the newest version 3.10, Many games do not require to be mapped anymore (But there's still some indeed).

    When you boot a game and selected the mapper, Just select "save firmware" and then select "save cartridge". You can save in a new location or just overwrite the cartridge, After this it should boot directly next time you load it. 

    Yep, that worked, after I saved each cartridge to .car format. Then I just renamed it back to .rom and it loads up properly. Thank you! 

  11. 2 minutes ago, ModerateNOOB said:

    I'm not really using any, I just imported the roms and located Altirra's exe application. So far i'm only managing 5200 rom's with it.

    Are there any useful command lines for it????, Only thing i'm missing is the option to map a controller button to exit the emu.

    Just wondered, because in the main Altirra window, it always asks for a mapper (before starting the game) whenever I load Atari 800 roms, and I still can not figure this part out. What I'd like to do is insert the mapper into the command line for each game, so that I don't have to repeat this process every time 

  12. 5 hours ago, ModerateNOOB said:

    I use Altirra as my primary emu for 5200 games, And then a combination of Kat5200 and Mess for the rest. I'm actually not having any problems with pitfall and moon patrol (Altirra does a fine job there).

    What i'm having the biggest issues with is the in-game settings like switching difficulty settings or switching between 1 and 2 player, Finding a keyboard command can be quite difficult.

     

    Just wondering, which command lines do you use for Altirra? As a stand-alone, this is probably the best 5200 and Atari 800 emulator, but I'm getting all mixed up with the command line through LaunchBox

  13. Looks nice. With another frontend, AttractMode, I modified some of the code and artwork and made a very similar theme. Something like this in a BigBox theme, with this type of simple game-list would be great ?

     

    attractmode.jpg

    • Like 1
  14. On ‎10‎/‎1‎/‎2018 at 7:21 AM, eatkinola said:

    Okay I have something ready for testing. It's still an early version and not fully functional, but I'd appreciate some testing on Win 8/10 (I use Win 7). I'll pm those who expressed an interest in testing. Here's a demo photo taken with my phone (ALT+PRNTSCRN won't capture this control); it's a low quality photo but it shows an image overlay over dolphin, and dolphin is in a perfectly usable state. So far I've only tested with dolphin and retroarch. There is a fade-in launch screen (currently bare bones), and you can pause/resume a game. The buttons on the pause menu aren't yet operational but will be (save/load states, resume, quit, and view manual). I interact with the emulator using AHK (internalized by the plugin so you don't need to worry about setting it up separately). Basically, the plugin captures the emulator process and grabs its window, then places this window in one of my own. The plugin can then apply overlays, capture input, and send input via AHK to the embedded emulator window.

    wl-alpha-screenshot.thumb.jpg.eff812061d1db7cd2181296cdf5c7ff9.jpg

    As a fan of your bigbox themes, I'm really looking forward to this! And with what I've seen planned/in progress so far, it could certainly make rocketlauncher become unnecessary?

    • Like 2
  15. 1 hour ago, azuravian said:

    bundangdon, I'm able to right click in "Platform Category" and click add to create a new one.

    Thank you for pointing that out. It was a matter of clicking another platform category and then doing a right-click on top of it to make it work. Problem solved!

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