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dov_EL

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Posts posted by dov_EL

  1. 3 hours ago, Headrush69 said:

    Are you using a custom config file?

    Looks like when you saved the configuration, it’s was saved as mame2.cfg.

     

    I noticed some quirks with config saving on cores I was using custom configs.

    Yep , custom config from Launchbox

    I have always updated all the versions with the same system for many years, that is to say unpack the original retroarch file, and manually copy all the configuration files and the relative folders. For the first time, this system not only does not work, but I do not see the possibility of manually saving another configuration

  2. On 8/26/2019 at 4:40 PM, Retro808 said:

    You really have to be more specific about what is wrong. Simply saying "I see a problem with setting" is not too helpful considering how many settings there are in either program. 1.7.8 working fine for the recent games and systems I played since installing it. 

    
    
     

    seems to be unable to keep the previous settings despite having imported the files correctly. For example, it does not maintain shaders. Even if we save a new configuration file, in reality this is not maintained. Have any of you tried to update retroarch?
     

  3. 
     

    I have launchbox installed on two bartop and two PCs. many times I happen to do a huge job on a ROMSET on a PC, and I wonder if I can export this work (example clean up the complete romset of Sega Genesis, once completed I'd like to export this work to the bartop, but without compromising MAME, Neo Geo, SNES etc. In essence, is it possible to make a selective export? I understand that I have to retrieve images, videos etc, but the information of the imported roms? Is it possible to do this work manually?

  4. 2 minutes ago, neil9000 said:

    Then it sounds like you have a configuration issue with Launchbox/Retroarch. My Retroarch 1.7.7 was also a fresh configuration, i started from scratch with 1.7.7 it is a completely new configuration with zero old configurations used.

    Absurd. Everything works perfectly between launchbox and retroarch except the pause menu.
    On the bartop I have already tested the Pause, the Save State and Load state with the buttons I established. But on the PC I forgot everything by default and the Pause Menu just doesn't want to come out.
    Really very strange.
    Serve feedback from multiple people who restore retroarch 1.7.7 and the new version of launchbox.

  5. 2 minutes ago, neil9000 said:

    At this point I don't know what to answer.
    Perhaps you have imported the old retroarch configuration, and therefore some function has remained unchanged. I have reconfigured everything from scratch and so maybe the problem comes out.
    Even the bezel in retroarch 1.7.7 has problems starting a game if you don't turn OFF the new Menu WIdget.

  6. 2 minutes ago, Jason Carr said:

    We've had lots of beta testers testing it with many versions of Retroarch, including 1.7.7. Whatever is going on must be some kind of weird system-specific issue. Somehow the pause function isn't even being triggered. Have you tried other emulators? I would look for anything custom you have in your setup that isn't typical to try and narrow it down.

    I only use retroarch, I haven't tried other emulators.
    I've tested it on my Bartop with Encoder and Arcade Stick and it doesn't work.
    I tried it on my primary PC and it doesn't work (Xbox Gamepad and keyboard)
    I tried on my secondary PC with another gamepad and keyboard and it doesn't work.
    I don't think it's a Windows MayUpdate problem since on Bartop I have the previous version of 1803 of Windows.

  7. Just now, neil9000 said:

    I can assure you it most certainly does work with retroarch. Are you using a controller encoder? If so you need to set a combo for pause in controller automation.

    Not work with controller , 
    not work with keyboard
    Not work with Arcade Stick (+Encoder) 

    You use Retroarch 1.7.7 or old version ?

  8. Just now, neil9000 said:

    Yes there is, it is setup by default as well.

    Not work for me :(I tried both with the keyboard and with the controller. I only use retroarch for all emulators. I don't know what's wrong with the procedure but it doesn't work: /

  9. 8 hours ago, dragon57 said:

    In a word, no. This is way beyond the scope of the project. As we say in the readme and help, we use the No-Intro naming convention when we can, then for like CD based bezels, we ask for consensus and majority wins. Even No-Intro is problematic because changes are always creeping in. The only way to fix this is to distribute rom packs with the bezels that match and that sure isn't going to happen. You can't even go with 'trusted' packs because most are incomplete with always a few games named slightly different, often because of what I have already stated. You can try to use CRC matching, but again, there are so many versions of roms out there that you can never be sure what you get will work, plus there are quite a few renaming tools out there that allow you to rename in mass according to whatever standard you have. The old "Don's renaming utility" from the old Hyperspin days is still a mainstay with many users and continues to work well.

    Games names will always be problematic and I don't see that changing any time soon

    thankyou

  10. 1 hour ago, Jason Carr said:

    I see. I'd need to better understand the whole bezel project in order to answer this, I guess. Of course the XML files are all freely accessible by external programs. But I haven't studied this stuff, so I really don't know what would be required.

    I hope that the author of bezel project can meet this need and maybe create an interoperable collaboration between launchbox and bezelproject

  11. 40 minutes ago, Jason Carr said:

    I'm honestly not following there, though I'm pretty out of the loop in this thread. Can you explain?

    The Bezel Project is a magnificent software that allows us to add Bezels in Retroarch.
    With Mame (Anrcade) there are no problems because the name of the game file is the same for everyone, so the bezels are perfectly recognized, whereas instead of the console side, the problem is that if the name of the game file is not identical to the one The Bezel project set in the "CONFIG" folder in retroarch, the bezel will not be recognized.
    So, considering that with Launchbox many of us have already fixed the name of the game files with Launcbox metadata so as to obtain covers, mp3s etc. would it be possible to use this metadata in a universal way so as to also get the bezels?
    Also because The Bezel Project can generate some limits in retroarch as I explained previously.
    So in case of problems, a universal metadata could always help us to fix everything again without doing a long manual job to make the bezel coincide with the games.

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