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Posts posted by damageinc86
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Could you use the autohotkey commands to send an ALT+F4 to force-close the program maybe?
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13 hours ago, winter0402 said:
Hey all. Long time listener, first time caller.
Is this an Art Bell reference!?
I had a merged set, so I dealt with it differently. I had to take the correct files out of the merged zip and put it in a new zip file named what the correct romname was. Like 2 player TMNT, and 4 player TMNT. But all I had to do was point launchbox to the correct rom, and it launched it. So I'm not sure what could be happening as long as it's pointing to the correct rom. I think X-men and TMNT were the only games I did that with.
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2 hours ago, tkssitch said:
Pleasuredome only provides the latest romsets. They do have older ones, but those are mostly for the lower end units, such low power pc, or raspberry pi style boards. I wouldn't worry about trying to update your roms. Just download the newest and match it with the new mame build.
Wait,...Pleasuredome is back?
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41 minutes ago, k_rollo said:
I only kept the spine text 2D (90-degree rotation only) for readability, but kept the 3D boxart. Sacrficed a bit of form for function. Now I can make 3D boxes for any game I like, at least for Switch. 😄
I can only imagine the amount of time and dedication for complete boxart sets. Will drop you a message if there's anything (or just bugger you with my photo editing journey 😂). Take care too.
Ohh I understand what you meant now. Yeah, sometimes you just have to make that decision and go with it. If it works better for you, then that's what you do! Even if technically it doesn't match up. Sounds good! see ya round.
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What an amazing idea! I've always wondered how the heck I'm going to remember which one of the buttons do what (when I finally do make an actual cab). Something like this would be phenomenal. I wonder if you could do some creative woodworking to a recroommasters cab and mount a small monitor under the main monitor, right above the control panel. That's where I'd want them to show up. So you just have to look slightly up from your own control panel and see the comparison.
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5 minutes ago, k_rollo said:
@damageinc86 Hey bud, just letting you know I managed to do the skew in GIMP. The flat 2D however was more readable when in front of the TV. 😅
I've uploaded the XCF template to the Downloads section. Thanks again for all your help and looking forward to your Sega Master System project. Cheers!
Yeah, I prefer 2D for boxes. I have a few 3D cartridge sets. I like it for that. But glad you got something figured out in any event. Something happened at least right!? lol. I'm working my way backwards from Z. I'm almost done with W. Definitely have a long, tedious road ahead. A few box fronts a day at least. Take care! feel free to message anytime.
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On 1/12/2024 at 2:56 AM, k_rollo said:
@damageinc86 Thanks, I got the font. It looks like my main keywords would be "skew" and "perspective". Did a quick search on YouTube and I already see some tutorials available for GIMP. Your hints about adjusting the top-right/bottom-right corners should be useful in my attempt.
I must say, your resources and clues have been tremendously helpful and motivating. Thank you. As a programmer, photo editing felt intimidating to me. I should have enough information to give it a try. Didn't think modifying text would actually be the tricky part. 😅
If I'm successful, happy to contribute an easily editable XCF in the Game Media Dowloads as a free alternative to non-Photoshop users. Otherwise, I'll be happy to take you up on your offer. Will keep you posted. 🙂
It's amazing what little things can end up being difficult lol. I've just embarked on a journey to make Sega Master System Boxes, and I've already been tripped up by several things. And they are pretty simplistic in design.
You should be able to get there with GIMP eventually. It will just be a matter of getting the text corner pulled out a bit on the top right and bottom right so it looks like it's following the "3-dness" of the spine. You could probably get really close just "eyeballing" it too.
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Font is MarkPro Bold. I just found a website tutorial that showed how to skew text perspective like this and still have an editable text layer. It has to be converted to a smart object. then you can use the edit->transform->perspective tool to adjust the top and bottom right corners of the 90 degree rotated text to move the perspective to look like it's following the same perspective as the 3D spine of the case. I just tried it myself and was able to replicate it by typing the same text and adjusting it until it matched the original text layer. But I still had to make it a smart object. Which means that in order to edit the text, I have to double click it for the new window to open, edit the text there, save it, close, and see the reflected changes just like the original template has.
Looks like gimp hasn't yet become compatible with photoshop's smart objects. Is there any way you can just skew the perspective of the text in gimp? The alternative to making a smart object in photoshop was to just rasterize the text layer, and then you could skew the perspective. It just wouldn't be able to be edited ever again, and you'd have to make a new and unique text layer for each image you wanted to make.
If you are doing a bunch of these and just want to get your covers in there, I could do the text layer for you and export them for ya.
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5 hours ago, k_rollo said:
Hi @damageinc86
Thank you for the fix and explanation. Really appreciate it.
Upon more digging, I found this comment from the GIMP Team:
Opening the PSD in GIMP rasterises the text layer and disposes the text information, making it uneditable. I have 2 options:
- Open in Photoshop.
- Create a new text layer in GIMP.
As someone who won't really go pro with photo editing, I'm unlikely to pay for an Adobe CC subcription for basic PSD edits. I notice you are using CS6. Is that old version free to use on Win11?
Yeah dang, that's too bad that gimp rasterizes it. No, it is just an old version because I have never bothered to upgrade lol.
I also noticed the text isn't just straight up and down. There is some distortion to it so that it looks correct for the angle.
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I think you might have to use photoshop to get to the editable spine text. I tried it, and it opened up the editable text layer in it's own window, a .psb window. I could then edit the text, click save, close that window, and the changes were there on the spine. I just had to move the text down a bit.
It showed this message first:
I followed the tutorial and it worked great. I did notice however, that the red part of the spine wasn't actually all the way beneath the overlay, so there was a very small blank gap. I stretched that layer a bit to fix it. I've attached the template here for ya with the cowabunga collection finished within
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Ohhh, yeah, that modular stuff is neat! I really want a recroommasters cab, but their 4-way stick and spinner is way up at the top of the control panel above the other sticks and trackball. I will probably settle for it, but I don't like the idea of having to reach up there to play 4-way games. This modular idea would be nice to have on it.
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I have my WiiWare as a separate Platform. I just named the platform that, and imported all the roms for it.
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Someone on the forums here posted a link to their google drive with a template and an instructional video. Might want to check that out.
https://drive.google.com/drive/u/0/folders/1KFvFeplMFgk3fQ-dM9yWvhfRt3s-jEan
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I'll never understand why templates aren't shared. People have different collections, and would really benefit from being able to put their own artwork into these awesome types of images so that their collection remains uniform. I'm having trouble with the 3D vector NES carts, as I have some gaps there. I'm sure I could eventually figure out how to align a label to make it look correct in that cart,...but it would just be so much easier to slide it into an already set up template ya know?
EDIT: Well, apparently it was more easily within my reach to make a template out of one than I thought! I figured it out and now have filled in a couple gaps.
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No solution to offer. But this is so odd to hear about, as I've literally never had BB not play the startup video properly. What the heck could be going on?
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That's an interesting look, dividing it up by platform. I suppose it is assumed you can quickly tell what platform it is going to be based on the box art. But still would be cool to have an option to have a more clear division.
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Is there any other system that you've ran into this problem with? I've never tried importing commodore 64 stuff, so I don't have any experience there. And I've only manually added a handful of games at a time. Yes, I understand the time consuming part. I'm actually going through my gameboy cart art filling in gaps, and it's taken a few 4 hour sessions to get to the letter D. Maybe someone else knows more about using the audit function and the import function in a better way than I do. I've never ran into the problem of launchbox importing the roms initially, but then when the import is done, it's not there. Every single time I've ever imported, the rom/game entry still shows up in launchbox when I'm finished. It just has no artwork because the database didn't have that entry to link it to any artwork. So I can quickly scan that platform, see the entries that are just text, and go investigate that entry more to see if it was a spelling error, or if it really isn't in the LB database. Then I can assign it my own artwork if I have it. It's never disappeared after the import for me. So that is the odd part. Sorry I couldn't be of any real help.
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Maybe there's a "display hidden" option somewhere?
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3 minutes ago, DaveC1964 said:
The problem is that I don't know which games LB is hiding from me. It could be hundreds. In order for me to know I would have to call up a directory and audit games one by one. That would be insanely time consuming. I wish they would just give me the option to display everything in the ROM folder I choose even if they don't think I should see it.
I guess I don't understand what is happening. Can't you just click the "add" button to any one of your platforms and add any game you choose? I've added Commander Keen hacks to my MS-DOS platform, and launchbox has no idea what they are, so I just manually type all the info in and add all my artwork. It doesn't disappear afterwards. Odd.
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wow,...found you damageinc86. Searched for "sega triforce" and way down on the list is this png. The answer is no. You just have to put the bordered logos into the Clear Logo folder.
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Yup, I was going to say, just name whatever icon you choose the same as the name you chose for the platform or playlist. I had to do that for my platform "PC Games" because I don't have one called "Windows".
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Oh yeah, as an avid photoshopper, I've run into my fair share of stray pixels, or stray lines that I somehow missed when clearing a selection. Then i'm staring at the screen in launchbox wondering why the hell there's all this crap on the side of my clear logo! hahah.
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I've added games not in the launchbox database before. Just add it manually and don't look it up in the database. Add your own artwork. point it to your own emulator, rom file as usual, etc.
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I have a question regarding marquees. So I am using the bannerbox theme, which means that the banner folder has all the images that override the normal launchbox banner folder. But that's where the non-arcade systems usually have their marquee files. So they don't show when using this theme. I tried moving "arcade - marquee" up in the priority list, and adding a folder with the marquee in it. In this case, one of the category marquees. But it seems that launchbox doesn't look for anything in the "arcade - marquee" folder for non-arcade systems. Is there a way to make launchbox either look in that folder, or just look in a folder simply named "marquee" for the non-arcade systems? I'd like to still use bannerbox and also have marquees show for platform categories and platforms. Not just the games. Thanks!
Is RocketLauncher still relevant?
in Features
Posted
I have Fades, Pause/savestates, and joy2key keymapping per platform or per game all still running through RL to this day. I only have Launchbox's startup screen for teknoparrot I think. I still think Launchbox should try to strike up a deal with RL programmers to just inject/incorporate whatever code they have, to do what RL does but within Launchbox. Maybe they are really closed off, and have already denied any collaboration, who knows. But to me, that would be the ideal merging of the best front-end, with the best external launcher.