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damageinc86

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Posts posted by damageinc86

  1. On 12/5/2023 at 8:33 PM, d8thstar said:

    just curious if anyone has ever made a doc with a glossary of all the fantastic scripts in this thread?

    you could break up scripts by function (chapters in the doc), cross reference by emulator specific, etc.

    just a thought

    Even better, they should all be included in Launchbox for you to pick from!  Imagine the possibilities.

    Glossary, chapters, cross-referenced?  Sounds like a job for a Librarian hehe.

  2. 15 hours ago, Retro808 said:

    That’s because the error you are sharing is not one related to the store fronts issue. This error is something else. I am not sure what this one is. It is odd that it is showing that a theme is not set in that error log. I would recommend rerunning the installer. since you said this happened after accepting the update. Possibly something did not install correctly. In your \Updates folder should be the latest installer exe. Rerun it and before it finalizes confirm it is installing to \Launchbox folder and not \Launchbox\Launchbox.

    yeah i realized the errors were actually different after i posted lol.  I went to an older beta, and then let it prompt me again upon startup to install the most recent beta, and everything is good now.  I wonder if it was because the first time I selected "yes" to update it was within BigBox?  This time I ran it from Launchbox.  Thanks for that tip!

  3.   

    On 12/1/2023 at 3:23 AM, Retro808 said:

    Anyone having this issue please do the workaround below (steps provided by our Devs). 

    With LaunchBox closed:
    Navigate to the folder you installed LaunchBox in.
    Go to the Data folder inside of this folder
    Open the Settings.xml file
    Look for "EnableAutomatedImports" tag.  (It should be around line 54 - may not be exact depending in your build)
    If it is Set to "true" change it to false
    Save and close the file
    Reopen LaunchBox

    Mine is set to false.  My Launchbox still won't start up. 

    CefSettings.BrowserSubprocessPath not found.

    App:     
    Version: 13.9-beta-2
    Theme:   NOT SET
    Type:    System.IO.FileNotFoundException
    Site:    Boolean Initialize(CefSharp.Core.CefSettingsBase, Boolean, CefSharp.IApp)
    Source:  CefSharp.Core.Runtime

       at CefSharp.Core.Cef.Initialize(CefSettingsBase cefSettings, Boolean performDependencyCheck, IApp cefApp)
       at CefSharp.Core.Cef.Initialize(CefSettingsBase cefSettings, Boolean performDependencyCheck, IBrowserProcessHandler browserProcessHandler)
       at CefSharp.Cef.Initialize(CefSettingsBase settings, Boolean performDependencyCheck, IBrowserProcessHandler browserProcessHandler) in C:\projects\cefsharp\CefSharp.Core\Cef.cs:line 154
       at Unbroken.LaunchBox.Windows.BigBox.App.InvokeSetter(Object , Boolean , Object )
       at Unbroken.LaunchBox.Windows.BigBox.App..ctor()
       at Unbroken.LaunchBox.Windows.BigBox.BigBoxProgram.Main()

    Recent Log:

       8:20:48 PM Exception

    ----

    This happened after I started up BigBox and the notification for downloading a new version popped up, and I selected YES to do it,...then it all crashed and said Launchbox couldn't close all other programs.  Restarted computer, and now neither LB nor BB starts up.

  4. 2 hours ago, skizzosjt said:

    you can open the image in MS Paint, point your mouse to the corners you need to utilize for the game display area and make a note of the coordinates displayed to enter into the bezel ini. I found the system to be easy to use due to this.  if your bezel images are all the same dimensions and game display area then they can all use the same exact coordinates. like if they are all 1080p 16:9 and have a 4:3 aspect ratio for the game display area that goes to the edge of the screen then all games using bezels of that format can use the same coordinates. if the image dimensions change, maybe to 4K for ex, then coordinates would change. if the game display area changes, then the coordinates would change. but it's as easy as spending a moment in MS Paint and putting the coordinates into the ini

     

    Their wiki explains it well at the #3 requirement

    https://www.rlauncher.com/wiki/index.php/Bezels

    Oh yeah I know about that. I spent too much time with Ms paint and mouse coordinates.  I tried so many times and the emulator would get thrown all over the place under the bezel.  I threw in the towel on that pretty quickly.  Just found some community files and then worked off those, because they already were in a working state. 

  5. On 12/1/2023 at 11:41 AM, JoeViking245 said:

    Of course it can. ;) 

     

    Well, after a tenure of ten years of working with it, figuring it out and getting it to work, I'd probably stick with it too.  My issue was (granted this was about 5-ish years ago) I spent about 3-4 days attempting to set it up. I gave up, deciding "I don't need no stinking bezels." lol  Then someone came to me 6 months ago asking about creating a plugin to show bezels on emulators (other than MAME and RetroArch).  [For me,] that was way easier than I recall how setting up RL was.  But you're most likely correct in that with end-user support, it's become a lot easier.  BTW, I still don't use bezels for anything other RA and MAME).

    Whether one uses RocketLauncher, ReShade (and the ReShade plugin) or my plugin above, if they get bezels to show the way they like and they're happy with it, then we're all happy. :) 

    Yeah, I definitely beat my head against the wall in the first few months, because I was trying to find the coordinates manually for some stuff and it never seems to be drawing the bezel on top properly when I did it.  But with everyone else's .ini files it worked just fine.  So yes, thankfully there was a lot of end user support.  The same thing with MAME actually.  I couldn't ever figure out how to actually make a .lay file, so I'm glad I was able to find a huge pack years ago that basically covers every game I'd ever want to play.  The end-users have really filled in the gaps for so many things out there in the emulation/artwork realm.  It's pretty frickin' cool, and has helped out so many people get their collections looking graet.  I've done some photoshop to edit some bezels to align better with my mednafen setup.  But that was just altering the image and not the coordinates.  So that was easy.  What I was getting at, is that once it was set up, it hasn't just up and stopped working.  It's been going strong for that entire time-span.  But yes, you definitely have a point there.  If anything can help people get some cool bezels up there, then that's a WIN.

    • Like 1
  6. 5 hours ago, JoeViking245 said:

    The issue with integrating something like that into LaunchBox is in your preceding sentence.  However, I think you downplayed it a little [a lot?] when you said "It may take some tweaking." ;) 

    Really, there's no way to just say "Ok bezel program, here's the path to the emulator and here's the path to the bezels. Make it work."  Even with the plugin that @bundangdon recommends, there's some manual setup that needs to take place.  Though from what I've seen compared to RL, it's a walk-in-the-park.  :)

    My guess it that the LaunchBox team doesn't want to integrate something that, for a new user, will never work.  At least not until they (the new user) get some working knowledge of how to do 'some tweaking'.  For and about each and every emulator they wish to use this on.  

    There's just too many logistics involved with making it end-user friendly in a plug-and-play world.  But again, this is just my guess.

    Actually for the Switch bezel i just tried out for fun, it was only a matter of putting the image and .ini file in the folder, setting bezel enable to "true" in RL, and having the emulator run in windowed mode.  The tweaking is only daunting if you have to do the x,y coordinate stuff manually.  I struggled with that a lot in the very beginning.  But eventually there's enough people who make the bezel files (image and .ini) already and share them, that you can just plug 'n play.  Eventually it would all be covered.  It already sort of is covered on the RL side. I mean, if I donated everything from my setup alone it would cover at least half of new users who just want to play the most popular systems. 

    I don't think it's a good idea to say things will never work.  Launchbox has so many features that I have no idea how to use or get to work.  I don't even know the first thing about them.  But they are there for some reason lol.  If someone can't figure out how to use a feature then it just doesn't get used I suppose. Heck, if Launchbox doesn't auto-fill the command line parameters I'm already lost as to what to do.  I have no idea what to ever put in autohotkey,...There's so much I don't know how to use.  But I've been using RL for the past 10 years for Bezels, and past the initial setup of a platform, it has worked on everything I have.  It seems like there must at least exist some sort of decent framework there for it to function.  I'm sure it could eventually be integrated.  I mean, look at everything launchbox has done since its inception.  Very impressive stuff.  I'm going to hold out hope that eventually it will be possible.  However, this plug-in does look like it can do a good job.  I may have to try it someday.  I guess I'm just so damn used to RL that there's no point for me to mess with anything else just yet.

  7. I'm still using Rocketlauncher specifically for the Bezels, because I don't use Retroarch for a few of my systems, and that way I can have a uniform look across everything.  Heck there's even a Switch Bezel for Rocketlauncher lol. 

    It may take some tweaking, but once it's all set up, there's really no issues.  It would really be nice if the people over at Rocketlauncher would just donate their Bezel code to Launchbox to see if it can be integrated into the frontend directly.  But probably will never happen that way.

  8. On 11/24/2023 at 11:53 PM, Jabb3rJaw said:

    Are you using this theme in a cabinet? I’m using the refried theme for Bigbox in a cabinet and it feels like hyperspin. For me it was all the time spent on renaming files or like you said creating or editing xml files. 

    No don't have a cabinet yet.  I really want to get a recroommasters cab.  Someday.  For now it's just on an older 55" TV.  And yeah, the database/metadata/artwork retrieval system is phenomenal. 

  9. 12 hours ago, Jabb3rJaw said:

    I have Hyperspin and Launchbox/Bigbox on my cab. I slowly built up Launchbox while using Hyperspin because I wasn’t sold on Bigbox. It was laggy on the wheel which was my main concern. Now it’s gotten a lot better and I rarely use Hyperspin if at all. Hyperspin does however have more artwork available so it looks a little nicer sometimes but Bigbox will get there I’m sure. The ease of setting up Launchbox makes it worth it. All the media downloaded for you automatically and importing games is super easy. I don’t need third party programs like I did in Hyperspin for stuff like controllers and to just turn the volume up and down. I hope you enjoy it as much as I do! Good luck!

    It took me a long time to finally hit the delete button on my hyperspin folder.  But eventually, I just never ended up using it anymore.  Launchbox is just so much better all around.  Especially the metadata and database stuff.  Having to edit the Hyperspin xml files was a PAIN.  With the Bannerbox theme, I haven't ever seen my collection look so good before.  Love it!  Launchbox rules.

  10. Wow,...I had that program years ago, but never was able to really get it to work before.  Probably user error lol.  So this gives you the ability to swap in and out and have the PS2, GC, etc., controller profile be loaded automatically when you plug in the different controllers?  And then since you mapped that controller ID in the emulator beforehand, it is still looking for that controller ID and sees it just fine then huh?  Looks cool!

  11. 10 hours ago, soqueroeu said:

    Guys, I have two questions about this topic:

    Can this theme automatically create banners with arts and game images?

    Do you have a link with a larger package that includes the largest number of banners possible?

    Not the original theme no.  I believe there was an updated one released that did pull from already existing art assets.

    If you use this original theme, you have to use the community theme creator to do a run of images that put all the elements together as one banner.

    I've uploaded files and also some mega links to a full set of what systems I have, as well as several templates that can be used to fill in any gaps.

    • Thanks 1
  12. 3 hours ago, Retro808 said:

    Not sure what issues you are having but TP ran games are easier than they have ever been to run. They are also easy to import into LB. I would recommend getting more recent dumps of games. Most games can run directly in TP and no longer need additional loaders.  

    Any pointers would be greatly appreciated.  I've literally never been able to get one to run.

  13. 3 hours ago, mrmikey73 said:

    Hi, I’m sure there is an easy way to fix this but I have different versions of the same game which is causing the bezels to not show up since one version isn’t named correctly. For example NES has Super Mario World which shows a bezel but it plays Europe version automatically and no bezel is shown. Is there a preference or anything I can do so big box and Launchbox selects the game with a bezel every time ?

    how are you putting a bezel over your game? retroarch with overlays? or Rocketlauncher?

    • Like 1
  14. 10 minutes ago, Lordmonkus said:

    You've been around here for 7 years and 1100 posts and you didn't know this ?

    Info gets shuffled out of my brain quite regularly for new or old info re-entering it.  Like learning hundreds of riffs to play correctly, and creating them to prepare for recording, amongst all the other things to remember.  This blip of licensing info from way back when I first bought it just wasn't there anymore.  Sorry.

    • Like 1
    • Haha 1
  15. 2 hours ago, dragon57 said:

    Like I said earlier, the Github repos are configured for Retropi/Linux, so if you want to install on Windows, you should use Launchbox or our Windows app. The Windows app supports Retroarch, native MAME, RocketLauncher, Android, etc.

    Each repository should have a sample bezel showing what those for each platform looks like. Example: https://github.com/thebezelproject/bezelproject-NES

    Yeah, I guess it's user error.  But nothing showed up for me to download when i selected rocketlauncher.  Even after pointing it to the program.  Oh well, it's not the end of the world.  But it would still be cool to just be able to have a secondary way to procure the images to be able to drop them in rocketlauncher bezel folders manually at least. 

  16. 20 hours ago, dragon57 said:

    Give me a specific example. We are always open to new ideas for the project.

    Sort of like how the emumovies ftp is set up.  Just download folders full of the images i suppose.  I was just curious to see what all the different game-specific bezels looked like real quick.  Like NES.  I use rocketlauncher, but nothing ever downloaded for me using the install.  So i figured there might just be folders somewhere to manually download.

  17. 20 minutes ago, dragon57 said:

    The repositories on Github are not meant to be used in that way, although you are free to search all you want. The repositories that are there are meant to deliver a set of bezels for a platform that are a snapshot in time using the database files made available by no-intro and redump. None of the repos are what I would call complete because more and more titles are added/renamed all the time, but the repos are a good starting place. You may also have to rename the ...\config\<core name>\*.cfg files to match your roms, or vise-versa. In summary, there are 50,377 bezels of the themed type and 85,542 of the system art type currently on Github created by the Project.

    Yeah, that's fine.  I really couldn't find anything of use in there anyways.  I was hoping for a central location to just d/l an entire set of game-specific bezels all at once. 

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