
shadowfire36
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Everything posted by shadowfire36
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I think it has to do when it deploys... it seems to over something and then it hangs up causing the wipe , i notice some time i have to re-direct my update cause i store it on my d:\ . i have a back up but man it is a pain to restore when you have over 60 systems and 10k+. if you can tell me what steps your looking for i can write it down , i thought my steps above where pretty clear >? A possible different back up method?? my main bet peavy is that all of my snes , nes ,sms ,and MD , switched regions for the box art , i need a method to remove all non US box art
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I recently updated to 9.10 and i had the exact same issue happen when i up the last few times, so i was wondering if anyone has had something similar . 1st>I run launch box> auto update starts >I hit cancel update> and my launchbox no longer runs >everything is wiped and then i restore from backs ups. after 2>I update metadata and all of my boxes change to the japanese boxes after i click on any games . anyone ?
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i have done it before for testing and it works i unzip the and rezip them , demul doesnt require them i zip to run . for marvel capcom 2 i pulled the bin file out and it works fine
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Honestly, i have switched from demul to retroarch reicast core. I am using the mame 2.02 version of the rom and it works flawlessly. if your have an issue with demul three things i would recommend . check the version of the rom your trying to use. make sure that you paths are correct. I have had instance that where it cannot find the the rom file do it pointing to another path not relevant path where the rom is . the last item is unzip the rom and try to run it ... good luck
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There was a guide with rocket launcher Video guide with LB . that's how i got it to work
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Refreshing local metadata from the launchbox game database issue
shadowfire36 replied to Retro666's topic in Troubleshooting
Not sure it took 6hrs for me to import 2800 roms -
Lost all LB seetings after 8.7 update
shadowfire36 replied to shadowfire36's topic in Troubleshooting
Well I figured out my problem was in my metadata folder . I deleted it and it worked again -
Lost all LB seetings after 8.7 update
shadowfire36 replied to shadowfire36's topic in Troubleshooting
this is the error im getting when i launched : Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: LaunchBox.exe Problem Signature 02: 8.7.0.0 Problem Signature 03: 5b96a2aa Problem Signature 04: LaunchBox Problem Signature 05: 8.7.0.0 Problem Signature 06: 5b96a2aa Problem Signature 07: 430 Problem Signature 08: 0 Problem Signature 09: System.NullReferenceException OS Version: 6.3.9600.2.0.0.256.48 Locale ID: 1033 -
not sure what happened but my system updated as it normally does on new release . after the release installed my launch box is completely empty., no roms no systems ..nada so is there a way to restore a backup ??? cause thats a huge issue to have to restore cause i had a lot everything
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bump
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Not sure what happened after i updated to 8.3 , but my big box seems to crash now ..... here is the error im getting ,can anyone assist ? (Inner Exception) The component cannot be found. (Exception from HRESULT: 0x88982F50) App: Big Box Version: 8.3 Type: System.Runtime.InteropServices.COMException Site: Source: (Outer Exception) No imaging component suitable to complete this operation was found. App: Big Box Version: 8.3 Type: System.NotSupportedException Site: System.Windows.Media.SafeMILHandle SetupDecoderFromUriOrStream(System.Uri, System.IO.Stream, System.Windows.Media.Imaging.BitmapCacheOption, System.Guid ByRef, Boolean ByRef, System.IO.Stream ByRef, System.IO.UnmanagedMemoryStream ByRef, Microsoft.Win32.SafeHandles.SafeFileHandle ByRef) Source: PresentationCore at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder..ctor(Uri bitmapUri, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, Guid expectedClsId) at System.Windows.Media.Imaging.PngBitmapDecoder..ctor(Uri bitmapUri, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption) at (Object ) at Unbroken.LaunchBox.Wpf.Controls.CoverFlow.ThumbnailManager.Worker(Object unused) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 11:14:43 PM Music.Resume Start 11:14:43 PM Music.Pause Start 11:14:43 PM Music.Resume Start 11:14:45 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 11:14:45 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 11:14:45 PM VlcMediaPlayer.Dispose(bool disposing) Free 11:14:45 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 11:14:48 PM Music.Initialize Start 11:14:48 PM Music.Kill Start 11:14:48 PM Music.Kill Finished 11:14:53 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 11:14:53 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 11:14:53 PM VlcMediaPlayer.Dispose(bool disposing) Free 11:14:53 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 11:14:56 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 11:14:56 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 11:14:56 PM VlcMediaPlayer.Dispose(bool disposing) Free 11:14:56 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 11:14:59 PM VlcMediaPlayer.Dispose(bool disposing) HandleManager.Remove 11:14:59 PM VlcMediaPlayer.Dispose(bool disposing) EventManager.Detach 11:14:59 PM VlcMediaPlayer.Dispose(bool disposing) Free 11:14:59 PM VlcMediaPlayer.Dispose(bool disposing) ReleaseMediaPlayerFunction 11:15:00 PM Exception
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so I finally figured this out , in retroarch , I used the universal bios, copied it twice and named 1 mpr-17933.bin and the other sega_101.bin.....Wouldn't ya know it works now ..lol Which is weird cause in mednafen im not using the universal bios ,but mpr-17933.bin and sega_101.bin and they seem to work with mednafen , but not with retroarch
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-L "cores\mednafen_saturn_libretro.dll"
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well you have any ideas ?
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i would say its a launchbox issue now. i can run the games perfectly through medanfen . i m using the exact same bios for both. but when i gothrough LB and retroarch i get the "drive is empty" error . any clues ?
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actually possible bad bios , i was just playing twin bee and now most of my images dont seem to work
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screw it ill go back to yabuse works there lol im not fixing 225 images
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actually im having an issue , when loading bettle saturn i go to the bios launch sequence and then i get to drive empty , has anyone seen this ?
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Launchbox not opening RA Mednafen pce core
shadowfire36 replied to shadowfire36's topic in Troubleshooting
i have done this it is correct buddy -
Launchbox not opening RA Mednafen pce core
shadowfire36 replied to shadowfire36's topic in Troubleshooting
Yes I am -
Launchbox not opening RA Mednafen pce core
shadowfire36 replied to shadowfire36's topic in Troubleshooting
thats a typo on me . its -L in Launchbox , thanks for having me double check -
Launchbox not opening RA Mednafen pce core
shadowfire36 replied to shadowfire36's topic in Troubleshooting
I downloaded all new cores one by one Jason. The Beetle PCE Fast downloads mednafen_pce_fast_libretro as the core -
I recently updated my retroarch to 1.67 . Only issue i had is with the the launch box default cores . I have had to relabel a few ,but it has worked so far. Except with PCE, doesnt not seem to launch , i have manually added this in retroarch : L- "cores\mednafen_pce_fast_libretro.DLL" but this still hasn't seem to launch the games. i have tried zipped, unzipped, checked if correct core is present in core folder , and checking the box to extract the rom file, and still have not been able to launch any games. if i use my older retroarch 1.32 i dont seem to have any issues . any suggestions?
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use the script there http://libretro.com/forums/showthread.php?t=6916
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does anyone have them working through retroarch? i can get them to work only for the genesisgx core .psx,nes, and super nes cores dont seem to load the cht files any advice ??