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billyc999

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Everything posted by billyc999

  1. cool, thats something for me to do another day. just working on adding cpc at the moment but i think i need to rename my roms because there is games with the same name , that are totaly different games from different publishers. also for some reason launchbox is giving some games new titles, which i can spot as it ends up having a duplicate artwork to the game next to it
  2. i dont think i'd dare leave 1700 files called eboot. i know the method above works great but im unsure of how reliable the conversion is yet, and if bins with multi tracks can be converted safely
  3. ok solution for SINGLE DISK GAMES (make backup if possible as i dont know how well PSX2PSPv1.4.2 works) 1) download PSX2PSPv1.4.2 and extract to a folder on your desktop 2) download BASE.PBP (google it) and place in PSX2PSPv1.4.2\Files 3) click on Batch mode 4) select iso/pbp folder (point to main ps1 folder that contains subfolders with bin,iso,img ect) 5) Select output iso/pbp folder (create new folder and point to this) 6) click convert.....and wait until finished 7) download attachment :rename folder.txt (rename extension to bat) 8) place rename folder.bat in output folder you created earlier and run it...and wait until finished 9) download and install bulk rename utility 10) start bulk rename utility , and browse to your output folder using the upper left window 11) change these settings in bulk rename utility under File (2) change keep to Remove under Append Folder Name (9) Set (Name) To Prefix under Selections (12) there needs to be 2 boxes ticked Files, Sub Folders 12) select all EBOOT.PBP files in the upper right window (you should notice under New name column what the files will be called) 13) if all looks good click on rename at on the lower right 14) just because 13's unlucky. lol
  4. ok ive had a look at PSX2PSPv1.4.2 using the batch.exe converts all files in sub folders and i assume it merges games with the same name, because i put 9 games in a folder and 2 games had disc 1 and 2 the output was 7 files with sles names, that seems ok, but something strikes me as odd, the sizes seem to small for double disc games so next step, i took 1 of those double disc games ive just converted and used the same tool to convert it back, the file comes back smaller than 1 disc so im unsure if it is actually converting it properly if it is working ok then the only step would be to rename all the folders from there sles, slus names using a batch file created from a database then using another batch to rename files within the folders to the folder name theres probably a tool that can do this without using a batch file and a database **edit** ok tested a game, doing multi disc games in batch the last disc allways gets overwritten so multi disc games would need to be done manually, but single disc games can be done in batch which isnt to bad as i have 1700 games only 77 are multidisc
  5. thanks ill look into it, i feel the pain of compressing 1 by 1 2401 ps2 games to bz2 was a nightmare, and i did them twice as i got my original pc robbed (Hence why it's upstairs)
  6. Thank you, isnt pbp to use with psp's, can i batch convert as it sounds like a great solution, i used to have my ps1 archived in z indexs which was fast but decided to uncompress for whatever unknown reason. yep will be watching more tutorials, normally i dont get chance as my partner goes to sleep early and my pc is run through the bedroom tv , so i cant use audio (not without been kicked), but ive found time to sit down today so will be looking into stuff while i get the chance
  7. cool that actually works, i didnt know you could drag to launchbox, only issue i have is multi disk games, it imports both disks but has no refrence in the main window as to which is disc 1 and disc 2, and no refrence at all in big box mode New beta is impressive **edit** doh just relised i can just add the Disc 1's with Brads method
  8. i have come across a problem , that i couldnt find a definate answer for on the forums, but im sure it exsists somewhere im trying to add my ps1 games which are nearly all cue and bin, some multipart, some are iso's ect how do i go about adding these, everytime i go to add them it will find all the tracks so the game is listed several times
  9. I think you are right , i just started adding stuff and just googling each step , and low and behold it worked. just seen the edit feature to add images that i may be missing and figured how to use my own.. Damn me.. i feel like an idiot now
  10. what about the likes of american laser games,daphne ect how would i deal with them. also what syntax should i use for multi disk games, should i just add disk 1 ,disk 2 ect i just also realised ill be using rocketlauncher for the emulator setups so if i remove the (usa) tags would the roms still launch sorry to be a pain.. just wanna get some stuff setup on bigbox
  11. just found time to get started , quick question regarding what names should i use for the likes of mame,daphne,actionmax ect should it be the rom name or the actual real name, because i thought if i use rom name launchbox would show this rather than the actual name
  12. thanks guys. as soon as i get chance to sit down later on today ill put together an xml using the info you've provided
  13. thanks for that, ive got around 50+ csv file that are complete so ill make them up into one file. need to test the 2600 one first tomorrow, also got to do some reading on launchbox first as i dont know how to use it lol once ive merged my csv files into one xml, i can share if anyone wants to use it
  14. ok i changed my atari 2600 csv a little and used the formula then through notepad++ to clean it up =CONCATENATE("<Name>";A1;"</Name> <Year>";B1;"</Year> <Overview>";C1;"</Overview> <MaxPlayers>";D1;"</MaxPlayers> <Cooperative>";E1;"</Cooperative> <DatabaseID>";F1;"</DatabaseID> <CommunityRating>";G1;"</CommunityRating> <Platform>";H1;"</Platform> <ESRB>";I1;"</ESRB> <Genres>";J1;"</Genres> <Developer>";K1;"</Developer> <Publisher>";L1;"</Publisher> </game>") questions ive removed the region tags in the game names, will launchbox still match the info to my roms which contain the region tags if i use this as a metadata file should it work and ive noticed in launchbox theres the option to edit fields, what happens when you fill in them fields does it update the launchbox database for everyone. im asking this as i dont want to use a custom metadata file that will update other peoples. so before i test i will wait for an answer atari 2600 metadata file attached , had to rename extension to txt to upload
  15. quick question: everytime you start launchbox does it try to add information from the online source, if so is it possible to turn this off so i can create my own metadata.xml to use
  16. as soon as i get chance to set launchbox up ill take a look at the database structure, but if jason can do something with them that would be great, it probably would be better if i sorted them because some of them are pretty basic and need the info filling in. however the structure of the csv can be changed to suit lanchbox if thats needed. at present time the are all set up in this order Rom|Year|Rating|Game Name|Publisher|Developer|Genre|Score|Players|Description we used them with this formula =CONCATENATE("<game name=";CHAR(34);A1;CHAR(34);"> <year>";B1;"</year> <rating>";C1;"</rating> <title>";D1;"</title> <pub>";E1;"</pub> <dev>";F1;"</dev> <genre>";G1;"</genre> <score>";H1;"</score> <player>";I1;"</player> <story>";J1;"</story> </game>") to create the xml like this , also requires the xml to be run through Notepad++ to reg ex (Find) > < <game name="astdelux"> <year>1980</year> <rating>ESRB - E (Everyone)</rating> <title>Asteroids Deluxe</title> <pub>Atari</pub> <dev>Atari</dev> <genre>Shooter</genre> <score>3.2</score> <player>1 Player</player> <story>A "Deluxe" version of Atari's original Asteroids, Asteroids Deluxe swaps the vector graphics for bitmaps. The basic gameplay is still the same: You fly your triangular ship around a space which wraps around the edges, filled with asteroids. Shooting the asteroids splits them into two smaller ones, until they are small enough to be destroyed. If you collide with an asteroid, you're dead, unless you activate your forcefield which will bounce the ship off the asteroids. Sometimes, a flying saucer flies through the screen, shooting everywhere. Additional asteroid shapes also show up, such as the blue target-seeking hexagons which split up into smaller triangular missiles.</story> **edit** i just had a look at the metadata file <Name>Air Warrior</Name> <ReleaseDate>1995-01-01T00:00:00-08:00</ReleaseDate> <Overview>Air Warrior was an early multiplayer on-line air-combat simulator introduced in 1986 by Kesmai. The game was played over modems and hosted on the GEnie online service provider. Players could choose one of a number of World War II aircraft to fly, along with a small number of ground vehicles, and play in a multiplayer "arena" with hundreds of other players. The game focussed mostly on dogfighting, with a secondary strategic role of capturing forward airbases near the center of the map. Several updated versions followed, and additional service providers were added over time.</Overview> <Cooperative>false</Cooperative> <DatabaseID>14369</DatabaseID> <CommunityRating>5</CommunityRating> <Platform>3DO Interactive Multiplayer</Platform> <Genres> Action; Flight Simulator</Genres> <Publisher>kesmai</Publisher> </Game> diffrences i see are release date (launchbox full date) (csv's just year) Name (easy to correct in the csv with reg ex \(.*\) this would be the first column as it is the actual rom name ) Cooperative (doesnt exsist on csv files) Platform (easy to add) DatabaseID (unsure how this is created)
  17. cool, whats the standard of naming thats used, the csv files are based on hyperspin's xml files so they match emu movies media. reagrding adding the info to the database would that need to be done 1 game at a time. have you got an example of 1 entry in launchbox database im sure ive already seen it but will double check,as converting to xml would be simple but im sure i saw other information that was in the database that is probably created by launchbox
  18. im hoping to purchase bigbox this weekend ,when i have time to start messing with it, but i have a question regarding the onscreen information , ive kinda gathered that the info comes from the gamesdb but im wondering if it will be possible to use my csv files to create the data, as i spent months creating them id rather i use them as theres quite a substantial amount of information ready for my sets im sure some of you will of seen my csv files but for thos who asnt here's a link https://github.com/billyc999/Game-database-info also is there any plans to split the launchbox database as it could end up rather huge
  19. billyc999

    Local Metadata

    No problem, ill be carrying on with these in a short while I have a few nearly done including ms dos which is around 60% done including game descriptions
  20. billyc999

    Local Metadata

    I know it's a first post. but I came across craigandersons setup so I thought id join up here to have a gander here is a link to some csv/xml files on my git. feel free to use and contribute if you want. I'm sure they would be of use for what bil is asking. https://github.com/billyc999/Game-database-info
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