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dragon57

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dragon57 last won the day on September 4 2024

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About dragon57

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  1. If you can list the ones you are looking for in a PM to me, I'll look to see if I have any I can fill for you.
  2. It has previously been reported the lay files for vertical games in MAME are bugged. You will either have to manually edit them until the LaunchBox team corrects this, or use the Bezel Project Windows app to install the MAME bezels, which should be correct. I have attached a lay file for vertical MAME games you can use for reference to your lay files. Default.lay
  3. Not at the source. The Bezel Project doesn't pull lay files for MAME roms itself, but calculates those on the fly as native MAME bezels are installed. There must be a glitch in LB somewhere.
  4. If I'm not mistaken, RocketLauncher has an Attract Mode plugin, right? So you have a great solution there, as you have already intimated.
  5. An updated themed and system art bezel pack for the Commodore Amiga CD32 has been released, and the game list for Launchbox has been updated.
  6. An updated themed and system art bezel pack for the Commodore Amiga and the Panasonic 3DO has been released, and the game list for Launchbox has been updated.
  7. Some of your items are addressed in this thread: As to your 'to zip' or 'not to zip' is user preference, but you have to realize how some things will be affected by either choice. I personally 7-zip all my console roms, but many find it easier to just have no of the small console roms compressed as large disk drives are pretty cheap these days. There is no right or wrong here.
  8. dragon57

    Bezel Clipping

    While the TV surround can cause a very slight clipping if you don't use a shader to match the round corners like CRT-GEOM (the intent of that TV surround), what you are seeing is way more than you should have. What does your lay file look like for this game? Here is mine. <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> </view> </mamelayout>
  9. LaunchBox pulls from the same Github, so updating with LB should be fine.
  10. Have you updated your bezels for MAME very recently? The new ones we just pushed to Github should have correct lay files for all the vertical games.
  11. Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them. Here is my lay file: <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> </view> </mamelayout>
  12. Yes, should not be a problem. Did you download just png files, or a matching set of cfg and png files for each system? Show us a pic of what you downloaded and where you put them.
  13. Here is how mine is setup.
  14. Totally agree. Retroarch has a ton of tweaks you can do, but unless you have lived and breathed Retroarch/Libretro over time and understood those tweaks as they evolve, it can be difficult for users to figure things out in a simple way. Keep giving us data and info and I am sure this can be figured out.
  15. I have seen a number of people who say behavior seems to change when launching Retroarch from LaunchBox versus launching from Windows. Not always, but usually it is related to what is defined in the command line arguments for the Retroarch Emulator section. Have you checked to see how LaunchBox is launching Retroarch? I doubt that command line is basically blank.
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