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dragon57

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Posts posted by dragon57

  1. 11 hours ago, skytiger said:

    Hello, I am looking for a silver ring for Namco System 246/256 arcade system (PS2 based). Can somebody make it ?

    Thanks :)

    The Namco System 246 ring already exists in this thread and is contained within the additional archive mentioned in this thread and downloads section.

  2. 4 hours ago, Alucard205 said:

    Old post, but I had the exact same issue. I solved it by disabling graphics widgets. Not a developer, but I believe it has something to do with an overlay conflicting with onscreen notifications. You can do this in the interface by going Settings -> User Interface -> On-Screen Notifications -> Graphics Widgets. In a cfg file you can add

    menu_enable_widgets = "false"

     

    Edit: Just found out you can also switch the video driver to ogl to fix the issue as well. In a cfg file that would be 

    video_driver = "ogl"

     

    Let me tell you, Retroarch has been a total pain to deal with as it relates to options and overlays. Little behind the scenes updates over periods can mess you over big time. Thanks for sharing the current options to help with the stated problem.

  3. 45 minutes ago, TomConklinVO said:

    I just went through all of these and applied them. They all work brilliantly! The one exception (in my library anyway) was War of the Worlds with the file name wotw. I have the filename version, wotwc. That one does have a color overlay that already works with the bezel, but the additional overlay artwork is missing. That is one that would be awesome if you could check out. I did come across one other game that you might work on and add to the archive. Its a game by Ramtek called Barricade. The file name is Barricad

    If I find other ones, I will let you know. Thanks so much for your work on these!

    I suspect we may have a mismatch between the version of MAME we both have. I based the archive on MAME 0.288. Naming can change between versions. Also, if your names are slightly different, just rename and/or make copies. The files inside the subdirectories are self contained, so no edits are required. Make all the copies you want/need.

  4. 5 hours ago, TomConklinVO said:

    That's a great idea! I would love to know what other ones you find. If you put together a collection, please let me know as well. I'll run though my library at some point too and see what ones I might have. 

    By the way... those lay files worked perfectly! Thank you so much!

    I'll put an archive together once I am finished. I just got started and already found a couple.

    • Like 1
  5. This should be very close to what you are after. Make a copy of your existing lay file in the starcas directory, then put this lay file from the attachment into your starcas directory. Make sure MAME isn't running when you do this. If you want/need to adjust the strength of the colored overlay parts, look at line 33 for the value of the color alpha value. I set it to .05, which looks good on my monitor, but you may have to tweak it on your setup. The value goes from 0 to 1.

    Default.lay

    • Like 1
  6. OK, the overlay definition in MAME for Star Castle without any 3rd party bezels installed, like from our project, are in its defined logic for the game itself. The lay language allows defining rectangular and circular objects in the later versions of MAME (originally MAME used .art files for many overlays) without needing external graphic files. The only way to use Bezel Project files AND original overlay definitions is to combine the lay file contents in a way that combines all the definitions. I have all this info, but haven't ever performed the conversion required. I will work on your requirement and get back here with an attachment and explantion of how to use the attachment contents.

    • Like 1
  7. It sounds like the only way to get your intended result is to combine the lay files and resulting graphic assets. If you don't have the MAME knowledge to do that, there are many here who could probably help out. Just reply and attach the assets you are using for both the overlay and bezel.

    • Like 1
  8. 2 hours ago, erdybirdy53. said:

    Anyone have a Konami Python Arcade Logo please. Thanks very much.

    From my investigations of the past, there was never an official, or even an unofficial Konami Python logo. The Konami Python system was based on the Playstation 2 and was only a hardware designation. I suppose someone could just make one up, but we would need some kind of guidance as to what you were looking for.

  9. As far as I know, Launchbox can't handle the WBFS naming convention. I can tell you what I did ages ago and it worked for me. I had a full file listing of all the known Wii WBFS file names and the associated 'real' file name, example: R5PE69 = Harry Potter and the Order of the Phoenix

    I wrote a script to create shortcuts that used the long file names in the shortcut naming and the shortcut pointed to the WBFS files. I imported the shortcuts in Launchbox which allowed scraping using the long name, but ran the actual WBFS file. Hope this all makes sense.

    • Thanks 2
  10. On my Pixel 8 Pro, I have Launchbox installed at /storage/emulated/0/Launchbox

    I don't recall changing any settings to install it. Everything has always just worked.

    • Like 1
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