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dragon57

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Posts posted by dragon57

  1. Just now, JoeViking245 said:

    In my one test (Donkey Kong Jr. + Jr. Lesson), simply removing the + symbol found the correct game right away. 

    But that may not be the best example to provide a good "Stress Test" of the system. 

    With the + symbol in place, a 404 - File or directory not found.  error is what appears.

    image.thumb.png.ad2801b3133cc753dc07efca66ecb164.png

    Yes, you are totally correct. I just wish there was a way to not have the + sign throw that error. I perform probably 100 searches every day and while the majority do not have names from various No-Intro, Redump, etc. databases, more than a handful do.

    Thanks for the reply.

  2. Is the syntax for searching the Games DB posted anywhere? I use the search multiple times daily in my retro work and I have long struggled with knowing what syntax is acceptable. Most things are obvious and work just fine, but when I forget and paste a full game entry into the search field that has an actual + sign in it, I get a database error. Is there a way to include that plus sign as part of the search and not a search parameter?

  3. 55 minutes ago, damageinc86 said:

    Thanks.  I will wipe the tears from my eyes, drink some kiefer,  compose myself, and look much harder next time. Lol.

    I wouldn't worry about asking. 😁

    LaunchBox/BigBox now has so many settings and options that no one can keep up with them! While a searchable wiki or manual would be beneficial for both older and new users, development continues at a high pace. However, as a seasoned developer, I understand why this isn't a reality yet.

  4. 1 hour ago, KRI$85 said:

    I know it's an old topic, but the problem is starting to affect me and I wonder why there is no possibility of inheriting media, image, video etc. if you have more of the same games in your collection but on other platforms, because it would be a game changer and you could save a lot, and you have to download the same media x times which only takes up valuable space. 
    Of course, you can always play around with changing folders manually in the options of a given platform but with a large collection OMG. 
    Clear media gives a false sense of help for me, of course ;)

    I would check out this utility: https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html

    • Like 1
  5. It really depends on which categories you intend to download. If you select "All", that could take some time, however not hours or anything like that.

    If you are after a complete set, or as much is available, I would recommend downloading from the EmuMovies ftp site. That would not take much time at all. The MAME section is quite complete and currently hosts 117 archives.

  6. 2 hours ago, ThailandLover8 said:

    Trying it right now, but how do I get it to put the media in the corresponding LB folders?

    Using the EmuMovies Sync tool to put the media into the LaunchBox folders isn't easy, or automatic. The easiest thing, for me, is to configure the tool to download to a temporary location, then manually move everything afterwards (select the entire contents of a folder and cut/copy and paste to the appropriate LB images folder.

  7. While the Launchbox database isn't tied, per se, to the No-Intro naming scheme, I have found if you start with a set of games that are already named per the No-Intro database, you will have much better coverage when Launchbox tries to download media.

    I just created a new DS platform and told Launchbox to download box - 3d, box - front, cart - front images, screenshot - game title and clear logos. This started from a No-Intro DS set consisting of 1563 titles. This was only from the Launchbox database and didn't include anything from EmuMovies. Edit: I added EmuMovies and those totals are in parentheses.

    Here is a count of the number and type of files downloaded.
    Box - 3D: 1545 (w/EmuMovies, 1554)
    Box - Front: 1546 (w/EmuMovies, 1554)
    Cart - Front: 1421 (w/EmuMovies, 1439)
    Screenshot - Game Title: 1326
    Clear Logo: 1526 (w/EmuMovies, 1553)

    As you can see, I got nearly full coverage. The only ones with missing media were the multi-game carts and a few homebrew that aren't official anyway, although there were a couple I had to manually tweak in the Edit Game panel to force a match.

    If you want to see what is contained in the LaunchBox database for a particular platform, the easiest way is to make sure LaunchBox and/or BigBox are not running, then use a SQLite editor to open the LaunchBox.Metadata.db file found in the Metadata folder. You can perform a select statement for the platform in question for any or all the fields in the database. Make sure you only perform a read-only query and don't change anything while accessing that file.

  8. I suspect the issue is your naming of the zip files. Normally the name will be the same as the file being compressed and not with the .nds appended to the overall name. Example: LEGO Batman 2 - DC Super Heroes (E).zip and not LEGO Batman 2 - DC Super Heroes (E).nds.zip

    Have you tried the naming I gave in the example?

  9. I don't see any issues downloading from Github specifically. I'm a member of the Bezel Project and all the bezel tests work fine and fast. It could be related to your ISP, or a million other things, but I agree, you shouldn't be seeing such a big delay.

    The only option I can think of is to cancel the LaunchBox downloads and try using the Windows app we provide on the Github page and see if you still see a delay.

    You can try the app from this link: https://github.com/thebezelproject/BezelProject-Windows

  10. 9 hours ago, Bashyman said:

    Morning,

    I'm trying to run an Atari ST game via retorarch (newly setup system).

    I'm getting a warning about missing dependency files. This the TOS files which I have a few of on my system. I've tried selecting each one and they all say the disk file image is corrupted. I've downloaded new versions too and nothing working. Am I doing something wrong?

    I run Atari ST under Retroarch quite often using the Hatari core. Never had an issue, but a tos image as you say is key. Below is the section from the hatari info file with some info.

    # Firmware / BIOS
    firmware_count = 1
    firmware0_desc = "tos.img (TOS 1.02 US aka Mega TOS)"
    firmware0_path = "tos.img"
    firmware0_opt = "false"
    notes = "(!) tos.img (md5): c1c57ce48e8ee4135885cee9e63a68a2"
     

  11. Zom, IRL issues always should trump other things. My contributions here as far as uploading various art related archives have basically stopped because of my own RL issues. I still try to weigh in on Bezel related questions because I still am a member of The Bezel Project team, but that too has slowed down.

    Try not to let users get you down. Thanks for all you do and have done in the past. We are all the better for those things.

    • Like 2
  12. It has previously been reported the lay files for vertical games in MAME are bugged. You will either have to manually edit them until the LaunchBox team corrects this, or use the Bezel Project Windows app to install the MAME bezels, which should be correct. I have attached a lay file for vertical MAME games you can use for reference to your lay files.

    Default.lay

  13. On 3/28/2025 at 9:02 AM, JoeViking245 said:

    No.  Because it uses LaunchBox's API to get the actual launched emulator and game.  To do what you're asking, it would have to be near-completely rewritten.  Which would be quite major and isn't going to happen.

    For your other frontend, what you want is something universal/independent like RocketLauncher or Reshade.  Both already exist, have been around for a while, are stand-alone apps (like how you described JoyToKey) and people say they work.

     

    I know this was just an example, but this plugin purposely ignores MAME [and RetroArch] because both of those emulators already have built-in capabilities to add bezels [and shaders] themselves.

     

    I do appreciate your enthusiasm and encouragement.  But me rewriting this to be a plugin for a different frontend or as a stand-alone app simply is not going to happen.

    If I'm not mistaken, RocketLauncher has an Attract Mode plugin, right? So you have a great solution there, as you have already intimated.

  14. Some of your items are addressed in this thread:

    As to your 'to zip' or 'not to zip' is user preference, but you have to realize how some things will be affected by either choice. I personally 7-zip all my console roms, but many find it easier to just have no of the small console roms compressed as large disk drives are pretty cheap these days. There is no right or wrong here.

  15. While the TV surround can cause a very slight clipping if you don't use a shader to match the round corners like CRT-GEOM (the intent of that TV surround), what you are seeing is way more than you should have. What does your lay file look like for this game? Here is mine.

    <!-- bezel.lay -->
    <mamelayout version="2">
    <element name="bezel">
    <image file="bezel.png" />
    </element>
    <view name="Bezel Artwork">
    <element ref="bezel">
    <bounds left="0" top="0" right="16" bottom="9" />
    </element>
    <screen index="0">
    <bounds left="4.625" top="0" right="11.375" bottom="9" />
    </screen>
    </view>
    </mamelayout>

    image.thumb.png.5a465172d579186a26303f23eb0dafc8.png

  16. 27 minutes ago, Kleigkarath said:

    I did the install through launchbox, not the Github.  But I can look over there and see if I can update through that.

     

    LaunchBox pulls from the same Github, so updating with LB should be fine.

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