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Klopjero

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Posts posted by Klopjero

  1. You had this Guy on youtube which called himself VGMProf, and he would go into detail in the music, picking it apart, give background on the composers etc he would tel you WHY it's good, instead of giving an opinion. here's a sample of his Megaman 2 review. 

    Alas he hasn't uploaded for like more then a year.

    What music I really love is the score of Faxanadu. 

     

    • Like 2
  2. Greetings all, 

    I have a question, I want to batch a bunch of images and produce cover art for a project I'm working on.

    What I would like to do: 

    I want to take a base image and using an automated process that will impose another image on top of it and save it as the name of the image imposed on it. 

    can this be done in photoshop ? Does anyone have an action file that will do this ? 
    Do I need a different Application that can do this for me ? 

    @Robin55 do you have any suggestions ? 

  3. 11 hours ago, PurpleTentacle said:

    Are there are guidelines for making movies for EmuMovies? I.E. specific settings that's recommended (1080p mp4 format, etc...)? I have Sony Vegas Pro 14.0, so I don't think it should be hard to get the right settings, but I want to make sure I get it right.

    Circo should have a FAQ for submissions I think

     

    Quote

    I intend to expand this over time, but as I go through the F.T.P. I thought a thread like this would be helpful. I want to make it as easy as possible to submit videos to the project while ensuring good quality control.

    Preferred (Basic) Submissions Guidelines:

     

    • 2 videos per game (Title, Game play)
    • Title sequences should be 4 to 20 seconds (7 seconds should be average)
    • Game play sequences should be 30 seconds on average
    • Do not use any video filters or effects
    • TSCC encoded - Better Compression Setting (Lossless format)
    • XviD level 1 or 2 also accepted (Much smaller file sizes)
    • [Audio] PCM (audio) (other lossless formats ok)

     

    Tools Needed:

     

     

    Step 1 - Capture Video

     

    • I suggest that you use FRAPS whenever possible, it typically captures at a higher frame rate and is easy to use. Support is limited to games and emulators that utilize Direct3D or OpenGL.
    • When FRAPS does not work, or if you are getting clicks in the audio when using FRAPS the Camtasia Studio is recommended for capturing video.
    • Run emulator or program in a window when possible, try to keep maximum resolution at or below 800x600, while 640x480 is preferred, native resolution is also acceptable as the bit-rate is so high.
    • When capturing video I suggest starting the capture software when you first load up the game, let it run until the title screen, for gameplay captures try to capture at least a good 30 seconds of gameplay. I usually record about 2 to 4 min and then cut it down in the editing process.
    • When setting up the emulator for capturing be sure that no video effects or filters are enabled and that proper aspect ratio is used for the given game...do not force an unnatural aspect ratio. Exception: resolution multipliers are acceptable so long as they don't alter the pixels...in other words no HQ4x or SAI.
    • Defragment your Capture hard-drive before attempting to capture video to help with consistent frame-rates.
    • Use a 7200 RPM hard drive or better, 5400 RPM laptop drives, 5900 RPM "Green" drives, or USB 2.0 drives are not recommended.

     

    Step 2 - Edit Video

     

    • VirtualDub is a fairly easy to use video editing application and it's FREE.
    • STEP BY STEP VIDEO TUTORIAL
    • If the system has an overscan issue or black bars in the video you can crop those out if desired [Advanced]

     

    Step 3 - Upload Videos

    Create a folder in the Upload Area of the F.T.P. (Site Username)

    Create a Sub-Folder with the System you are uploading video for (ie:\Upload Here\username\Sega Genesis

    Upload video files to folder

    What Happens to your Submission

    Videos will be cropped, sized and edited together with transitions

    Audio will be normalized

    Final FLV and AVI versions will be encoded

    Naming will be audited and it will be added to Official Set

    Credit will be given in Download Listing

    That's it, hopefully this will allow more Members to submit videos that we can use for the Project.

     

  4. I don't use the summvmlauncher. I use scummvm.exe. 

    scummvm.exe takes command lines as input so in order for you to understand what does what and when, you could pop open a commandbox in the scummvm folder and ask scummvm for help. Scummvm.exe --help it will give you all the commands it knows with a description. 

    scummvm.exe -c will allow you give an alternate ini path. to configure the emulator in launchbox, you should point it to scummvm.exe and as a default commandline you give it the -c .\scummvm.ini , make sure your scummvm.ini is in the scummvm folder. this will make it "portable". in the sense that you have devorced scummvm from your userprofile folder. 

     

    • Thanks 2
  5. 1 hour ago, InfinityFox said:

    Was my original assumption correct with regards to the ini? Eg going through the tutorial and then moving the ini and then adding the above line into the command line parameters?

    scummvm -c %G:\ Launchbox\ScummVM%\scummvm.ini.

    would this be correct for the command line and do I include the period at the end of the lone?

    no no lose both the % and don't put . at the end of the ini file. 

    it should read scummvm -c G:\ Launchbox\ScummVM\scummvm.ini

    • Thanks 1
  6. You know what would be awesome @harryoke ? if you could write up a tutorial that takes us all through your creative process. 

    sort of like "hi I'm harry and I'm responsible for the bulk of the startup videos here at launchbox, I use these and these applications for creating my content and here is how I do it"

    • Like 1
  7. 16 hours ago, InfinityFox said:

    Thank you for the reply!

    i’ll be following the Launchbox tutorial for setting up ScummVM with Retroarch or possibly the standalone tutorial and as far as I can gather you add the games to ScummVM first the ini is created on the C drive and then you use epic fails ScummVM program to create all the files needed to import that will launch the games. 

    ‘I assume you are saying when I setup ScummVM that once the games are imported I need to copy the created ini to the place of my choice and reflect that in the command line parameters for  ScummVM. Then any changes that are made within ScummVM will be saved to the ini in the new location?

    I hope I got the gist of it? I’ll be adding the games in the next couple of day so perhaps I’ll PM you if possible, if I run into difficulties

    Thank you for the help so far

    yes all changes will be written to that specific ini file. 

    adding games is easy, if you hold shift in the scummvm menu you can bulk import, so point it at the folder where you store your games and it will scan the underlying folders recursivly. it will add everything you have stored there. 

    btw, if you are using retroarch, I ended up renaming all the .epicfail file extensions to .scummvm, the epicfail files were not taken for some reason. I used powershell to make it easier. 
    from the root folder where you store your games, open a powershell command box and feed it the following command. 

    Get-ChildItem -Filter "*epicfail*" -Recurse | Rename-Item -NewName {$_.name -replace 'epicfail','scummvm' } -verbose

     

    • Haha 1
  8. 3 hours ago, InfinityFox said:

    I run my LB install from an external drive and connect it sometimes to another computer. Following the Tutorials on the Launchbox YouTube channel it seems that the ScummVM ini is created in your roaming/appdata folder on your system drive, or something like that. Any ideas how to make the ini populate in the ScummVM folder within the LB root directory.

    I’ve found some sort of answer at the ScummVM forum but it a bit over my head and there is no feedback so thought I’d ask here

    Thanks guys

     

    you can start scummvm with a commandline parameter.  scummvm -c %your launchbox folder location%\scummvm.ini. basically you can place the scummvm.ini in location you want, even the folder of scummvm it self. 
    the commandline would then look like scummvm.exe -c .\scummvm.ini .

    does that make sense to you ? 

    • Haha 1
  9. I'm not aware of any gameboy emulator that will add false colors to the otherwise monochrome games. you could use a SNES emulator and play it through supergameboy but you will lose your save games. 

  10. 1 hour ago, Kondorito said:

    You can create it manually (That's what I did with my Neo Geo Pocket / Color hybrid platform), and add the platform info and specs from Wiki.
    Re-import the Super Game Boy compatible games in this new made platform (forcing dupes), and scrape them as Game Boy. Same process for the GBC games import afterwards.

    That's what I have currently done. however as a feature it would save future users some time.

    • Like 1
  11. 12 hours ago, Jason Carr said:

    Ah, good point. For the moment, no, it's not possible to use a different emulator if the game is in a playlist. So I guess you'd have to duplicate the games for now into a separate platform.

    hence

    21 hours ago, Klopjero said:

    how about generating a super gameboy platform from gameboy / gameboy color? is that feasable ? @Jason Carr

    Thanks for the time :)

  12. 2 minutes ago, Jason Carr said:

    You can certainly create a playlist for it. That would be the best option I think.

    I was thinking about that, is it possible to define a different emulator when using a playlist? I thought playlists were sort of like a logical shortcut collection. 

    run game from gameboy platform it will start gameboy emulator, run game from super gameboy playlist it will run as snes emulator? is it that simple? I'm simplifying it for the sake of argument. 
     

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