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Klopjero

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Posts posted by Klopjero

  1. 23 minutes ago, Nielk1 said:

    I'm trying to build cross-ID maps between various databases as well as collect data that's not often used for custom fields to be displayed in BigBox theme elements.  Showing the award icons on these items would be interesting.

    I need to make a hyperspin forum account so I can look at what you've linked.  I've not used non-stock Doom WADs in a long time so I need to relearn a few things.

    here https://zerojay.com/nextcloud/index.php/s/zbGHCHwwS07JJ81

  2. Such interest.

    "wow klop, tell us more about this amazing collection"
    Allright I will, This Collection is a tribute to the amazing work that has been put out by DooM community over a time period of 27 years! Isn't it amazing ? what other games have such a loyal following that it's still being actively developed after 26 years!
    Seriously, that's amazing. This Collection is the best of best. The cacowards is a community prize that is given to the creators of the best wads released that year.

    I'm very excited because it's nearing december and the winners will be announced!
    For LB I'm working on gathering resources like screenshots and clear logo's, banners and custom plates for the "platform" and "collection". If only I possessed the Programming skils to make use of the community scraper, that would enrich the database vastly, tapping directly into the Doomworld archive. 

    The plates I'm making are based on @nosh's NoshonThis collection, it looks so cool! I'm so psyched! Rip'n Tear baby!
     

  3. Greetings,

    Yesterday I submitted 5 mini games based sci1.1 engine to the gamesdb. I used the handy "add games to DB" plug-in written by @UnderwoodNC.

    These games are Mini-games based on the various franchises sierra had in 1992.  and these are all playable in through scummvm. (and dos)
    However I found out that internally LB has a mini-games genre present but the gamesdb does not. so the script paused and when i wanted to mend the situation, the script continued, and filled out the most top genre that was presented in the dropdown list

    So my question is, could a mini-games genre be added to the gamesdb so I can mend the error?

  4. Hi, 

    I'm working on porting the The Ultimate Single player Doom experience to Launchbox. This project, originally a labour of love by Zero Jay and later worked on by me, is the best of single player Wads that Doom Community has to offer. The Doom Community have held an annual event where they declare the best wads of that year. It's called the cacowards. https://www.doomworld.com/cacowards/ . and it's absolutely amazing. 

    The set was made for Hyperspin, so it has a Hyperspin database, which you can't use in Launchbox sadly. 

    but, Id has an Archive API, and most of these wads are stored by Id. 
    https://www.doomworld.com/idgames/api/

    Now, my not so modest question, Could a very talented coder with spare time, perhaps build a scraper that can feed the Launchbox database ?

  5. there are usualy detailed notes in the modules of Rocketlauncher that will help you through the setup process. if you find the module for Visual pinball in click on notes it will display these.

    Firstly it helps if you setup VP correctly outside of RL
    This article is extensive and will help you
    http://www.vpforums.org/index.php?app=tutorials&article=1

    The notes in the RL module reads as follows:

    Quote

    ; Requires VPinMame v2.4
    ; If you want to use a picture while the table is loading, place it on the dir with this module and define the width & height and its filename in the variables below.
    ; You can also set the color of the background
    ; If you use Esc as your exit_emulator_key, set EscClose to true. The emu closes faster if you don't use Esc, and this value doesn't seem to matter if you use Win7
    ;
    ; VPinMame uses the registry to store configs @ HKEY_CURRENT_USER\Software\Freeware\Visual PinMame
    ; Each time a new table is ran, it pulls the default configs into a new folder in the registry
    ; Visual Pinball stores settings in the registry @ HKEY_USERS\S-1-5-21-440413192-1003725550-97281542-1001\Software\Visual Pinball

    These notes are found the Visual PInball.ahk, and can be found in .\Modules\Visual Pinball\Visual Pinball.ahk folder

    I hope this helps.

    • Like 1
  6. it's funny how often you see this type of topic propping up all along the launchbox forum.
    I understand that the hyperspin 1.0 database structure is limited, however it does contain information that can be usefull for Launchbox. in cases where the launchbox database is not familiar with a certain system and could help build it up.

    In my particular case, I have a platform/system called Doom. This system contains most if not all Cacowards ( a community award for the most awesome WADS and Mods) winners of the past 20? years. I let Launchbox scan the archive folder, and it adds them on a filename basis. This makes for horrible reading and it means that I will have to manually provide the proper title, release date and developer. the hyperspin database has this information.

    Spoiler

        <game name="astdelux" index="" image="">
            <description>Asteroids Deluxe</description>
            <cloneof></cloneof>
            <crc></crc>
            <manufacturer>Atari</manufacturer>
            <year>1980</year>
            <genre>Shooter</genre>
            <rating>HSRS - GA (General Audience)</rating>
            <enabled>Yes</enabled>
        </game>

    I have this idea where you could feed the hyperspin XML to launchbox before you start scanning your archives, so it could use the information in the underlying elements to populate it's own database. For instance: Using the <description> element of the Hyperspin database to fill out it's own Title Element after it matched the filename of the archive to the <game name= *>attribute. Or maybe a plugin that let's you insert information that is present in the hyperspin database after initial import.

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