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JaysArcade

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Posts posted by JaysArcade

  1. Great list of commands here. I thank you.

    For Future Pinball, I think the commands in your list should be changed to  /open "Drive Letter:\full path\table_name.fpt" /play /exit . Unless I am missing something somewhere, this currently has to be entered manually for each table. Just using the /open /play /exit commands will not open the table (rom) properly.

  2. At the top of the page is a link called issues/requests. That link opens bitbucket which is a feature implementation/bug tracking tool that Jason uses. This ticket seems similar to what we need Launchbox to do for Future Pinball although there might be something in there more specific to our problem. If you go to the site and create an account, you can vote on issues/features that you'd like to see get worked on.

  3. No problem. On another thread, Jason mentions making a batch file for launching tables but I'm not really sure how to do something like that.... (I'm not sure how to quote from another thread so I'll copy and paste below).

    "Right now, officially, you can't. :/ But what you *can* do is create a batch file to do it properly. It's slightly complicated, but it can be done. You just have to use %1 variables and then you can reorder the parameters in the batch file. It's far from an ideal solution though because of the command prompt window that shows up. I do have a fix for these odd emulators somewhere on my list."

    Maybe you or someone else can make something of that. Good luck!

  4. It is indeed a pain in the arse. You can import the tables into Launchbox and specify Rocketlauncher as the emulator to load the tables for you (which is unfortunately broken currently due to the split xmls, plus Rocketlauncher can be challenging to set up in it's own right), or you can import the tables and specify Future Pinball as the emulator. You will have to manually edit each table entry in order to tell Launchbox how to load the tables. The /open /play /exit in the sticky you refer to is missing is missing the path. For me to get any of the tables to open, I had to manually add the command line to each table. Doing a bulk edit to all tables adding the /open /play /exit to the custom command line won't work because the table path is missing.

    In Launchbox, right click a table after importing it. Click Edit. Go to the Emulation tab and click the Use Custom Command-Line Parameters: check box and enter the command /open "Drive Letter:\full path\table_name.fpt" /play /exit where "Drive Letter:\full path\table_name.fpt" is the full path to your table. Make sure you use quotes, especially if there are spaces in the name. Click OK and try opening the table. 

    Pain in the butt to set up each table this way but it seems to work. I currently have over a hundred tables set up this way, editing each table one at a time.

    If there is a way for Launchbox to do this automatically, I must have missed it.

  5. In an effort to make Launchbox more efficient and load faster, the developer recently broke up the Launchbox XML file into several parts. If you have a newer install, you will likely not have an XML that Rocketlauncher can use. The hope is that soon, the folks at Rocketlauncher will re-tool the plugin that Rocketlauncher uses to talk to Launchbox via the XML files.

  6. On 9/13/2016 at 6:14 PM, Jason Carr said:

    We might be adding official pinball support here soon; what sort of hurdles did you run into in getting it all set up? 

    Looking forward to some official support for pinball @Jason Carr. Spent a lot of time this weekend setting up about 100 Future Pinball tables manually. Thankful that I can add them, but a more automatic way to set them up would be awesome. I followed the tips in the post below to get Future Pinball tables working. I could wait until the Rocketlauncher plugin gets updated again and just use that, but where is the fun in that?

     

    Messed around a bit with Pinball FX2 as well. Never messed around with that system before. Pretty neat.

    If there needs to be a ticket opened for this, just say the word.

  7. Thanks! Now if you could just tell me how to write an AHK script to send ctrl+alt+t to AMIduOS every time it opens, that would be great. LOL Its really a good android emulator but it requires the controls to be turned on manually every time you open it with those keystrokes. Apparently it is designed that way so mapped keystrokes won't interfere with the keyboard so it can be used for typing. Go figure.

  8. Thanks. The cmd.exe shortcut is a great idea. I'll give that a shot when I get a chance but I do have a question. And I would test this out right now if I had Launchbox available to me here at work. Does the minimized cmd.exe close when you exit the app, game, program, etc, that your shortcut is pointed to, or do I need a launch-after bat file to close the cmd.exe file? Something with a taskkill command in it? Or am I over thinking this and the cmd window shortcut doesn't actually get opened by Launchbox and is just being used as a placeholder?

    I love that Launchbox gracefully launches the .lnk files regardless of being associated with an emulator or not. 

    Thanks for your input.

  9. So if I wanted to add links as ROMs (for instance, the android emulator Bluestacks will create a link to each game so it's accessible from Windows), how does everyone go about adding those? If I add a link as a ROM, Launchbox wants an emulator associated with it. All I really want to do is launch the link. I've been able to add the links in a round about sort of way and have them launch, but when editing the game details in Launchbox, Launchbox fusses that there is no emulator assigned. Doesn't seem to matter, the games will still launch. Just wondered if there is some other way I should be doing this or if it is a current limitation of how Launchbox is designed? When I did try adding Bluestacks as the emulator, Launchbox tries to open it first which doesn't seem to work.

    Alternatively, I have been playing around with AMIduOS and it also creates links but they work differently than Bluestacks' links. If you try to launch a windows link that AMIduOS has created from anywhere other than clicking on the link itself, AMIduOS complains and throws an error because AMIduOS itself wants to be the launcher. I've found a way around this by creating a .bat file for each game using the shortcut in the link's properties, but this will be time consuming to create a .bat file for each game. I much prefer AMIduOS for emulating Android but I wonder if there is a better way to go about this or a better Android emulator I should try that works differently. One benefit of using the .bat files is I can add them as DOS games and Launchbox doesn't complain about not having an emulator associated with it.

    Curious to know what everyone else is doing in this regard. 

  10. I only got to see the new attract mode feature briefly last night before heading off to bed. It looks pretty good to me, especially for your first try at implementing something like that. Thanks Jason! I'm sure you guys will get the VLC stuff worked out soon. Glad you are now able to focus on other stuff besides spending all your time on those VLC issues.

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