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djwar

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Everything posted by djwar

  1. the boring stuff was very informative, I always wanted to know the opinion here from you guys, on which is the best n64 emulator and I was aware about this ad-ware. (I made a rhyme without effort) Thanks for the guide Lordmonkus!!
  2. djwar

    Metadata

    Hi all Does games not found in the Metadata cannot be added to launchbox when drag n drop?
  3. DOS76 can you post a pic for Associated platforms tab, please And does all sega models run with the same emulator ?
  4. Do you know the default line parameter for SEGA SYSTEM SP ? though is not a big deal, this board only have crappy games, now that I check the list http://www.system16.com/hardware.php?id=732 I thought it was for the 16
  5. I found dinosaur king and others in my mame set, but it keeps hanging on loading screen, I did some research, and the game works fine with demul
  6. Hi, what about sega system 16?
  7. thanks
  8. yes, as you can see in the 1st image is saying that it will be overwritten, so is definitely there But you know I notice that for some other platforms I still have the manual folder inside images, and those are working fine So what do you recommend Jason ? Im guessing the issue here is the manual path
  9. And why I cannot access it from the options? 2nd image
  10. Hi! Arent the manuals suppose to be in images ? for instance I cannot find the ps2 manuals folder among others... even view manual in the options is greyed out
  11. djwar

    Bulk edit wizard

    Hi, not added yet?
  12. Thank you CriticalCid, but I have a question lets say I have version .168 so if I download newest version, I need to download all the update packs as you stated in point #2, isnit? You think is worth it that much hassle, will the games look any different ? if not, there no point in upgrading and better keep the old version, right..
  13. djwar

    Sega emulation

    I found it.. I was looking under Sega...
  14. djwar

    Sega emulation

    I was trying to add some atomiswave roms, but I dont see it in the platform for imported roms list. How do you guys do it ? Another thing, whats the difference of both list ? platform for imported roms and scrape as? This is when dragging a rom to launchbox.
  15. djwar

    Bulk edit wizard

    Jason Carr said I agree this one will be a good feature to add. Thanks guys. :) Sup Jason. your welcome
  16. djwar

    Bulk edit wizard

    it is in the repository now as feature request #169 if you would like to vote for the feature https://bitbucket.org/jasondavidcarr/launchbox/issues?status=new&status=open
  17. djwar

    Bulk edit wizard

    How do I change the rom path for all my nes roms at once, I cannot see the option inside bulk edit wizard
  18. Jason Carr said Hi @djwar, yes, that is available. Just have to map a key or a joystick button to "Switch View" in the Big Box options under Keyboard Mappings or Controller Buttons. Thanks sir..
  19. Hi all, is there an option to view the game list like a wheel ?
  20. I got it now, but it was saved under test.cpg and I can only cycle thru .glslp files
  21. yeah just for the preset you recommended me before, i wanna try it out I use nviadia shaders also
  22. What I meant by copy paste is, the values in the preset file using notepad. For instance: shaders = "1" feedback_pass = "0" shader0 = "E:\............................... wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" You can copy yours here, and I can paste it in mine, that ll work right ?
  23. lordmonkus said I will try my best to explain this, it's something I understand in my head but I have a hard time putting it into words. In the shaders folder there are 2 folders, 1 called shaders_cg and the other called shaders_glsl. For the most part in these folders they contain all the same shaders with the difference being the framework they were built on. The CG stuff is built off of an Nvidia framework and GLSL is built off of OpenGL, the OpenGL is more compatible across systems. Other than that i'm really not sure what the differences really are. I just tend to use CG stuff since I have an Nvidia card. Thank you for clearing this out.. ! Anyways back on topic. In the shaders folder you will over time as you load up presets for a core you will find new preset files created with a name like "genesis_plus_gx_libretro.dll.cgp" for example. These are essentially the same preset file as the one you loaded in the first place but if you open it up in notepad you will see all the shader pass paths as an absolute path like: shader0 = "H:\Emulation\Emulators\Retroarch But if you were to go into the actual preset you loaded in the first place and open the preset in notepad it would look like a totally different file. If you dig into the shaders folders you will see files with the file extentsions of .cg, .cgp, .glsl and .glslp. The first obvious difference is that one is a CG shader and the other is a GLSL shader. The biggest difference though is the ones that ends with "p" is a preset which is a combination of shader passes to give the desired look. These presets can have as few as 1 shader pass and something like Royale or the Kurozumi edit of Royale can have as many as 12 separate passes giving a very complex but amazing look while at the same time can be being very taxing on the system. That answer my question, remember I was asking before how to save em, it was because I had a preset with pixellate.glslp and I was trying to add more passes, so pixellate does not allow to add more The best way I can think of to describe how shader passes work is to think of them like transparencies like you used to see in high school (depending on how old you are I guess, I don't know) or Photoshop layers. Each pass is a different shader effect applied to the one below it and each one of those passes is an actual .cg or .glsl shader file. The .cg and .glsl files are the actual shader files, these are the files where the real work is done where the presets are merely instructions to package a group of shaders together with some settings and the order to load them. Now that all that shit is explained to the best of my ability what I would suggest you do is load up a core and generate that core preset in the shaders folder like the example I showed earlier "genesis_plus_gx_libretro.dll.cgp". Rename this file to something that makes sense to you like "Testing1.cgp". Now load in a different preset and generate a new preset file and again rename it something like "Testing2.cgp". Obviously name these to something that makes sense to you so that you know which shader it really is. Once you have a few shaders pulled out that way you can then cycle through them on the fly and see the differences in them very quickly and clearly. OK OK.. lets see, I have right now genesis_plus_gx_libretro.dll and mupen64plus_libretro.dll, so it means I can cycle throu presets on the fly NOT shaders, right? each preset off course will save different shaders inside.. Am I right ? One other little side benefit of all of this is these presets you have now in the "shaders" folder is that you manually edit values in the preset file using notepad or you can actually edit them within Retroarch itself by opening up the quick menu and where you load presets there is an option there called "Menu Shader Parameters". After you make changes be sure to apply changes and it will be changed in the preset file located in the "shaders" folder. isn't easier if you could just copy paste it here, so I can copy it ? Anyways I hope all of this made sense. If not just ask and I will try and make it a bit more simple and easy to understand. it did, thank you for taking the time to teach me lordmonkus.. and just for you guys to know , Im Spanish speaker, so maybe it gets... a little more complicated to understand it
  24. lordmonkus said The presets buried a folder or 2 deep are slightly different than the preset files saved out in the parent tree. The ones down in if you open it up in notepad and look at it are looking for a relative patch to the different shader effects where the ones saved out in the parent folder are looking for a hard path for the different effects. I really need to do a video tutorial on this stuff some time, would be so much easier than trying to explain it in text. Please do, that will be much easier...
  25. yes, I do have it set to per core settings, I was watching one of Brads videos and following what he was doing.. what do you think is better in this case? Edit. Not showing in RA but internal folder has it ...
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