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SpaceMidget75

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Everything posted by SpaceMidget75

  1. As per the title really. Would like to swap discs from the menu for PSX games in Retro Arch. Note: The latest versions of RA have changed the disc eject UI.
  2. Tested using Mednafen PSX HW core. M3U support is ticked on the Core. Have two CHD files: Parasite Eve (Disc 1) and Parasite Eve (Disc 2) LaunchBox detects them as multiple discs as it only imports one Game and has Disc 1 and Disc 2 as additional Applications. I've tried enabling the option on the Core with the game already imported into LB but I've also deleted it and re-imported it. It's just runs RetroArch with Disc 1 and the second disc isn't available. Tested RA with a manually created M3U for the same game and it works fine.
  3. Awesome, thanks Jason. I was a bit worried after reading some older searches that it would replace the previous emulator or something, so that's great.
  4. I'd like to have all my Arcade games under one platform but have different emulators per romset e.g. MAME, Demul, Model 2, Model 3 and Daphne. Is it possible to do? The same for DOS games using both DOSBox, an alt DOSBox and SCUMMVM. The only way I could see to do it when searching was to import all the ROMS and then do a bulk edit for the ones that need to be on a different emulator but that would be difficult to do with the amount of ROMs.
  5. Us devs totally feel your pain Jason and as always thank you for your hard work!
  6. Have to say I absolutely agree. The pause menu at a minimum should have save states, game help and an exit function in my opinion.
  7. Awesome, thanks Jason. I think it's something that has become more in demand in recent years as replica controllers are much more popular and affordable now so hopefully it will get a few votes!
  8. I tend to use an Xbox One controller as default and it works fine in Big Box (A select, B back) but I'm starting to also buy some system specific controllers. I've just got hold of the Retro-bit Mega Drive and Saturn controllers but the default mappings aren't great. A selects, but Y is back! I know this is how they're defaulted in Windows (bad choice by Retro-bit) but if I reconfigure LaunchBox keys for this controller, it also uses them for the Xbox One controller. TL;DR Can I have controller specific mappings in LB? Thanks
  9. This is such a big deal for me. It's partly why I wrote my own pause system that I could trigger using the Guide button. So many people use Xbox controllers and it's the perfect button for it a) because it's what it was designed for on the 360 and b) because it's one button that wasn't actually on retro systems!
  10. Image of mix image attached above. I'd much prefer to have a black bar on either side than how it looks now, especially given that the edges are usually partially hidden by Big Box anyway. As it stands, the text at the bottom is pixelated and half cut off, and the box on the left is only a quarter visible.
  11. I'm using Skapers "mix" images instead of fanart as I find them more consistent. Problem is they're 800x600 and when they're loaded as a background in a Big Box theme or during the Loading screens they're enlarged to the width of the widescreen display which means the top and bottom are cut off. Is there a way to stop the images being manipulated and made to fit the screen?
  12. No problem Jason. Lots of developers in this community so we all know how it goes!
  13. Yes, that could work providing the Emu pause doesn't bring up a menu which should be fine with RA. The problem I had was that my menu system was xml based and could be nested so for example you could tap Down, Down, A to go to a sub menu and the Down, Down, Down, A to select an item (or B to go back). Meanwhile RA was still navigating its OWN menu using the same commands so when my menu was ready to fire off commands to navigate RA, the cursor could be anywhere! I may well revisit this if I get the time as it would have been pretty powerful.
  14. I actually wrote a controller based menu system that would pop-up and allow you to fire of key presses (and scripts) to background applications like emulators. The problem was that RetroArch would listen to the controller presses even when not the focused app so gave up on the project. I'd love to know how it's working in RL/AHK.
  15. Hi Jason, Yeah, I'm pretty sure most people will be happy with MAME and RA to start with! Wonder if it could be plugin or script based?
  16. All I want from my pause screen is the ability to load and save game states!
  17. Just to clarify. Is it intended that pause menu will allow loading and saving of states? If so that will be amazing and I could probably get rid of RocketLauncher. Does anyone know if bezel support (another RL feature) has been requested/is likely?
  18. Thanks. Once I get the production units out I'll see about doing a prize draw for LB users.
  19. Hi All Such big fan of LB and even wrote the "fantastic" CopyMAMEExtras utility for it. ? Anyway, I wanted to share with you guys what I've been working on for the last year... Basically it's an officially licensed, highly detailed, model of the Mega Drive. Should be launching in December and I'm pretty sure some enthusiastic modders out there could work wonders. These are the prototypes. The production models will look MUCH better. There's more details here if anyone is interested... https://retroelectromodels.com/product-update/official-sega-mega-drive-12-3-scale-model-announcement/ Anyway, thanks to all the LB community and I hope to get back spending more time here in the future once I've got this business running smoothly!
  20. I don't have time to work on it at the moment but what's the command line you're using for A5200 because, fact is, if the commandline needs a quote mark after the rom name it's never going to work in LB as standard. Only thing I can think of is that if you're using software lists then the command line is different and is happy to have the rom name right at the end of the commandline? I don't use software lists at all and the command line requires the following: retroarch.exe -L "D:\Games\Emulators\RetroArch\cores\mame_libretro.dll" "a5200 -cart \"[PATH TO ROM]\" " For that to work LB needs to pass the rompath inside a quote mark which it can't do with the current design.
  21. You can pass multiple parameters with batch files (you then use them inside the script as %1, %2 etc etc) so you can do it one of two ways. Setup a Batch file for each system, hardcoding all the parameters except the rompath, which LB changes based on the game being loaded such as: RetroArchAtari5200.bat: retroarch.exe -L "D:\Games\Emulators\RetroArch\cores\mame_libretro.dll" "a5200 -cart \"%1\"" or setup one batch file and then specify the extra parameters within LB itself such as: RetroArchMame.bat: retroarch.exe -L "D:\Games\Emulators\RetroArch\cores\mame_libretro.dll" "%1 %2 \"%3\"" and then in LB you'd put something like a5200 -cart in the addition command line parameters section. Of course, either way you will need an "Emulator" setup in LB for each system you want to emulate.
  22. Hi I didn't actually get around to fixing it but did have a solution which is to replace RetroArch.exe as the calling executable with a batch file such as RetroArchMame.bat or something. This then takes the rom path as a parameter (at the end of command line because that's what LB demands) and then places the rom path within quotes inside the batch file when calling RetroArch.exe...etc etc. Haven't tested it but pretty sure it'll work and doesn't need to be done on a game by game basis or anything. I still think LB should move to an attribute system though.
  23. Oh no! Sorry about that. I was working at the time and didn't notice. Attached the right one now! CopyMameExtras.zip
  24. @Sithel I wasn't joking when I said i'd knocked this up quick. I hadn't put error trapping around the main functions! Could you try updating your installation with the exe in the attachment below? It will still fail but will actually output the stacktrace and error message for me so I can then fix the problem for you. Thanks Edit: See next post from me.
  25. Hi @Sithel Sorry to hear you're having problems. I'll take a look as soon as I get to work and see if I can help.
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