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cammelspit

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Posts posted by cammelspit

  1. Lifeforce Full Soundtrack

    View File

    This is the whole soundtrack for Lifeforce on the NES for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.


     

  2. Low G Man Full Soundtrack

    View File

    This is the whole soundtrack for Low G Man: The Low Gravity Man on the NES for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.


     

  3. Dragon Warrior Quadrology Full Soundtrack Collection

    View File

    This is the whole soundtrack for the Dragon Warrior Quadrology for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.


     

  4. Chip 'N Dale Rescue Rangers Duology Full Soundtrack Collection

    View File

    This is the whole soundtrack for the Chip 'N Dale Rescue Rangers Duology for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  5. Adventures of Lolo Trilogy Full Soundtrack Collection

    View File

    This is the whole soundtrack for Adventures of Lolo Trilogy for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  6. Adventures of Dino Riki Full Soundtrack

    View File

    This is the whole soundtrack for the Adventures of Dino Riki on the NES for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  7. Captain Skyhawk Full Soundtrack

    View File

    This is the whole soundtrack for the Captain Skyhawk on the NES for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  8. Contra Trilogy Full Soundtrack Collection

    View File

    This is the whole soundtrack for the Contra Trilogy on the NES for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  9. Abadox: The Deadly Inner War

    View File

    This is the whole soundtrack for Abadox for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  10. No need, I am sure everyone understands this. The issue here is the extreme performance hit one would take when LB has to hit disk to get it's cached data. My theory is that this will cause the whole HDD read time to take place while slowly enough that the redraw won't happen till this data is fetched. The fix for the moment is to just allow more of the cache to be held in the ram, which is orders of magnitude faster. I didn't start noticing any issues till I got over the 20K mark or so with the imported roms so it stands to reason 300MB would be enough for any light user, less than 20k roms. 800 Worked fine, even for my 51,294 roms, I just increased it to 4Gb seeing as that would give me a very wide margin for future expansion of my collection, somewhere around the quarter million roms or more at the very least. Either way, Jason solved it so there shouldn't be too many problems going forward, for which I am grateful. :D

  11. @FUBAR I ended up actually maxing it out at the 4GB but anything over 800MB, the lowest I tested, worked fine. I do have over 51K roms imported and it seems that it only ends up being a problem if you have more than a few roms in total. @Jason Carr if I recall, made the default much more than the 300 it was before so it shouldn't be a problem for new users going forward. I too have 16GB of ram but on a machine with 16GB or more, I wouldn't worry at all, I mean, almost nothing uses more than a few GB at a time other than major productivity apps.

  12. The Fantastic Adventures of Dizzy Full Soundtrack

    View File

    This is the whole soundtrack for The Fantastic Adventures of Dizzy for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     

     


     

    • Thanks 1
  13. Tetris (Nintendo) Full Sound Track

    View File

    This is the whole soundtrack for Tetris (Nintendo) for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  14. Dr. Mario Full Soundtrack

    View File

    This is the whole soundtrack for Dr. Mario for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just extract the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  15. Abarenbou Tengu Full Soundtrack

    View File

    This is the whole soundtrack for Abarenbou Tengu for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just copy the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  16. Super Mario Bros. 1-3 Sound Track Collection

    View File

    This is the whole soundtrack for Super Mario Bros. 1, 2 and 3 for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just copy the whole archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  17. Zelda Japanese FDS Full Soundtrack Collection

    View File

    This is the whole soundtrack for Zelda no Densetsu and Link no Bouken for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just copy the whole Mega Man Music archive directly into your LaunchBox\Music\Nintendo Famicom Disk System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

  18. Mega Man 1-6 Sound Track Collection

    View File

    This is the whole soundtrack for Mega Man 1-6 for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just copy the whole Mega Man Music archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB to see this correctly.

     


     

    • Like 1
  19. Legend of Zelda 1 and 2 Full Soundtrack

    View File

    This is the whole soundtrack for Zelda 1/2 for use with Launch Box/Big Box. I do not own these songs and do not claim to. All I did was capture and convert them and do some minor cleanup with audacity.

    These tracks were recorded in 44Khz and have a pseudo stereo separation based on the channel used. They have a small low pass and a very slight high pass filter applied to take the edge off of the NESs ringing tones for easier listening. These were encoded using the Lame MP3 encoder in a variable bit rate of 170-210 Kbps.

    To install...
    Just copy the whole Mega Man Music archive directly into your LaunchBox\Music\Nintendo Entertainment System directory.

    Have fun! :D

    NOTE: If you already have the EmuMovies music for this game you MAY have to delete it for LB/BB too see this correctly.


     

  20. @Jason Carr If I can ask a stupid question, being one of the plebs? When a game loads up images and metadata, IIRC you mentioned somewhere else that it has to scan through a good chunk of the database for each game it loads. Does this apply to just that one platform, now that the platform XML is split, or does this apply to the whole database? I ask because I am sure I am not the only one to have whole no-intro sets for GameBoy or NES but I am of a very few people who have more than 50K roms imported.  Maybe there is some superfluous looking up happening that can be toned down when a platform has fewer roms. It also seems that, as I scroll, everything that was made visible at all must be loaded before the game I am sitting on is loaded. Is there a way to stop the loading of all other roms images and metadata so that BB can catch up to what is selected easier? An example is how, at the end of my second video, how it showed the metadata of that advanced D&D game even though I had clearly moved to hover over different games. In a less crazy example, I let it sit for about 5 minutes and then out of nowhere, it suddenly caught up, loaded the metadata for the game I had selected and ALL of the other games previously that I had only scrolled by were already cached up fully. The system had less than a thousand rom images, unlike GBA or MAME which are, of course, the worst offenders due to there being an immense number of games.

     

    Dude, thanks again for looking into this for me, I REALLY appreciate it. Honestly, I was kinda hoping for a clear win like what happened on the last stream but maybe this one will be a bit harder to optimize. :D

    Keep up the great work my friend, Have a GREAT rest of your day!

  21. @Jason Carr I think I may have tracked down the cause of this problem, or maybe just one of the causes but here goes. I happened to be browsing in BB again just testing it out and I came to notice that the only games that hiccuped like in my first video in the OP were games that did not have front box art. So, I went and turned off all of the image priorities and left ONLY the front box art and reopened BB. When I did, the performance was MANY times that of what it was and the whole of BB didn't become unresponsive and crash when sorting by a letter. The first part of this new video below is like that. as you can see, I turned the image priorities back on and then it bogs down just like it was. At the end of my new video, you can plainly see that BB becomes entirely unresponsive, it won't back out to the platform selection nor will it open any game I try to. and I also show how it is eating nearly 100% of my CPU with almost zero disk usage.

    This tells me that there is something going on with the image priorities as a whole that are simply killing the performance of BB. I wish I had been able to catch it when BB crashed outright but it just wouldn't do it for me when I was actually recording but I can assure you I got it to CTD at least three times and a few not responding errors before I decided to try and replicate it for a video to show you. The only reason I want to use image priorities is because I can't filter out games without images in BB so I figured any image is better than no images. Though, it seems like this was somewhat of a mistake. It also GREATLY improved performance in regular LB as well so I am sure there is something that desperately needs investigating here.

    If you need me to test something else just let me know.

    Core i5 6600K @4.5Ghz | R9380@1010Mhz | 16GB 2x8 G.Skill Ripjaw @ 3200Mhz | Windows 10 Pro X64 | Samsung850 Pro 512GB SSD | LaunchBox/BigBox 7.0-10

    THANKS!

     

    • Like 1
  22. @Jason Carr Hi Jason! Just updated this morning to find out the new platform categories are in there, very cool! I just wanted to let you know that I have found a bug with it. All of my platforms are sorted properly, most of which were automatic too but I have also found that two of my platforms will not sort at all. I have my Commodore64 roms split into three categories, these are Tape, Disk and Cart images. The Cart sorted automatically but the tape and the disk will not sort at all. They are already in the computers category and even if I change it to console or handheld, they stay unnested. I added the cart images fist so it looks like it thinks they are already sorted because they are scraped as the same platform from the LB database.

    Another couple of thoughts separate from the bug are...

    1. blank platform category so I can uncategorize a platform if I choose to, like a tools category for example.
    2. Need at least two total stages for the sorting.
    3. Custom categories.

    No idea what you plan to do when but I like it so far, THANKS!

  23. You know what the WORST part of your program is? The part I HATE so much? I mean, so bad it makes me sick, keeps me up at night even? Yeah, the fact I don't have it, right now, in my hands... :P Such a good job I can't thank you enough. The wait for the new version is simply killing me. :D

    • Like 2
  24. @Jason Carr I said I would record a video of the performance issues I was having with BB. I mentioned it Monday on the stream but have had this problem only much worse for the last month or two at least. You asked me to remove the custom filters from my LB altogether and I must say, it has helped immensely. The video is after I removed the filters. Thing is, it is, as you might be able to tell, still very very slow. At least BB doesn't freeze for over a minute while changing platforms anymore. I was wondering if you could take a quick peek at the video and tell me if that kind of hitching and slowdowns is a normal thing for BB with a large library. My LB is installed onto my Samsung 850Pro 512GB SSD so the storage throughput is certainly not an issue. I also tried putting my LB on both of my 4TB HGST NAS drives and on an old as the hills and twice as crusty 1TB Toshiba desktop drive and it performs essentially identical with the only drive causing even slightly slower browsing being the Toshiba, which is to be expected. The long load time for BB to open initially is no big deal for me, really. I would gladly have it take minutes longer if it could just scroll smoothly.

    I know it is not for me to say here, since this is your baby and all that. LB seems to very rarely if ever use more than one core. Would it not be a good idea to have subsequent cores load games ahead of time instead of relying on just the one core to do it all? Also, I recall you mentioning on another thread some time ago that LB/BB has to scan through the entire library while loading metadata or images, something like that. Pre-loading ahead of time might be a good place to start. But you don't have to take my word for it... :P

    Core i5 6600K @4.5Ghz | R9380@1010Mhz | 16GB 2x8 G.Skill Ripjaw @ 3200Mhz | Windows 10 Pro X64 | Samsung850 Pro 512GB SSD | LaunchBox/BigBox 7.0-4

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