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Eirulan

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Posts posted by Eirulan

  1. Hi,

    apologies for not coming here so often and checking the posts. I also apologize for not updating the two apps like promised. To be honest, I lost interest in developing them further, this started as a small tool for myself and for me they work like I wanted them to work.

    But if someone wants to play around with the code and the idea behind, here's the source code - feel free to use it as you like :-) The code is VB.NET but I'm sure this can be converted to C# in no time. I made it with Visual Studio 2015 Professional. You'll sure notice there is no proper error handling in place :-)

    Cheers

     

    Launcher_uuid.zip

    FSUAE_Export.zip

  2. Hi all,

    so some texts for the notes are corrupted. I do not know if this is an issue with the database (I suppose it is) or the frontend, so I'm posting this in the db section.

    I also have NO idea how I should update this when (if) this get's corrected in the db - delete the note and re-update metadata and images..?

    For example Redout (PC)

    NEXT GENERATION AG RACING IS HERE!
    Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.
    Features
    
        Online multiplayer - match against 12 players around the world for a real challenge
        Optional VR Support - Oculus Rift, HTC Vive or OSVR.
        Career mode - 75+ events to race, experience, level up and upgrade your ship
        A Diverse World - 20 tracks scattered around 4 locations on a post-apocalyptic Earth, plus boss circuits
        Never bored - 7 event types, from classic Race to innovative Arena Race and Score-Based Endurance
        Create your story - 6 racing teams, each requiring a different driving approach, and 4 increasingly fast racing classes
        Powerup - 10+ racing-focused, upgradable powerups: additional turbo, shields, self-repair drone, advanced grip system, slipstream enhancers, and more
        Music for your ears - full 5.1 support and a dynamic soundtrack that will drop sicker and sicker beats the faster you go! 
    
    Speed
    Redout is the fastest game ever made. If you can handle it. It's not about the numbers you see on screen, it's about the vibrations, the landscape and buildings flying by, the high-speed collisions, the effects, the sounds, the immersion: everything is meant to feel like you're going FAST.
    Online Multiplayer
    Challenge up to 12 players from all over the world and find out who's the best Redout pilot in history! Do you think you have got what it takes? Prove it. True glory is a flame lighted at the skies.
    Immersive VR
    We have been working hard to give you the best VR game yet. Get inside your HMD to experience 3D and distances like never before, you'll know exactly where the apex is and feel a whole new level of control. VR support is optional.
    Handling
    Control is the most important feeling when you are racing at 800km/h. Redout features believable physics derived from quad-copters controllers and real magnetic forces. We came up with the next generation in AG handling. There's always a way to face a corner without braking, but you have to prepare for it and use everything you've got. Steer, strafe and turbo out of a corner are the basics: upgrades and powerups will grant you even more control on your ship's behaviour. You'll need to dominate your ship before you face the advanced tracks.
    A Rich Context
    AD 2560. Earth stripped of its natural resources. Global warming caused the melting of the northern polar ice cap, tropical storms ravage all areas that didn’t suffer from desertification.
    Pockets of humans are crawling their lives away in a few slums, descendants of those who were left behind or refused to leave. Others created huge conurbations, based upon some of the most populous cities once on Earth. Most of humanity, though, has moved on the Moon, Mars, Titan, and other Jupiter’s moons. Earth is often used as a location for entertainment events like hi-speed races, futuristic amusement parks and zoo parks, which allows local communities to work and profit in a harsh environment.
    One of the most popular sports is the SRRL, or Solar Redout Racing League: the fastest racing league ever created, where humanity's best pilots drive high speed anti-gravity ships on magnetic tracks, risking their lives at each and every corner, in exchange for neverending glory.

  3. Hi all,

    okay I've tested this over several weeks and I'm sure there's something wrong with the initial "import rom files" scraping, as well as with the "update metadata and images" scraping...

    For example, I imported Metroid Prime 3 (Wii) this evening and the initial scraping did not find 3D Box-Art, nor did "update metadata and images" (I always use the option to not replace existing fields). But when I edit the game and open the "download images/media" popup, I was presented with the 3D Box-Art and also a movie I did not get before...

    So my question is, how can I trust the import process as it is at the moment??? I can't. But I also don't have the time to check all games from time to time manually, this one should be automated... :-( I don't know if this is an issue with the database or the frontend. But I can almost 100% say that initial scarping does not get everything on the first go.

    This is extremely frustrating, I don't know if I have all available metadata for my collection, and I don't know how to "refresh" from time to time (replace all fields isn't an option, because I added in a lot of metadata by hand and I do NOT want to lose this!).

     

    ... sorry if this came out a little bit too harsh, I'm really frustrated at the moment...

     

    Cheers

  4. Hi,

     

    1. of course the roms can be anywhere you want them to be. Just add the path to your roms in "Update file database" in FS-UAE and do a re-scan.

    2. I don't use Rocketlauncher, so no idea ...

     

    HTH

     

  5. Yes Launchbox uses the ScummVM that comes with Launchbox in the ScummVM subfolder and that's the reason it doesn't read the settings you made in your standalone version. 

    You can try to copy your settings over manually, I'm not sure if it is possible to tell Launchbox to use the standalone ScummVM. 

  6. @locvez

    I wanna do an updated app which lets you decide which "variant" of a game is exported. I'm thinking about a way to set prefererences too...

    But unfortunatelly I don't have spare time last week and this week so I can't work at it at the moment. If you leave office every day at 19 o'clock there's not much spare time to dedicate :)

    Hopefully I can look into this next week...

     

    • Like 1
  7. Ah, good to know, thank you...

    I'm working on an automatic ScummVM Importer at the moment, this is why this interests me... 

    But if other apps still rely on the old file, does this mean you sync to both the new and old XMLs at the moment? 

    • Like 2
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