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Posts posted by cleverest
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7 minutes ago, SiriusVI said:
.....
I can right click any game in my collection, go to "Launch with ..." and select a different instance of Retroarch to suit my taste at any given time.
For Game Boy games I have the options to play them:
1. With the original DMG colors
2. With Game Boy Color colors
3. With Game Boy Light colors
4. With Game Box Advanced colors / borders
5. Using a SNES emulator with the Super Game Boy subsystem
6. Using the GameCube Game Boy Player borders
Would you be willing to share your 'Launch With' menu settings for each of these? Screenshots should be great. This sounds fun to have available. I do the same with magazines/guides that match certain games, player's guides, etc...but not retroarch specific stuff
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Windows 11
LaunchBox 13.23 (latest at time of this post)
I have a platform category set up for SERIES and this happens inside of the series "Street Fighter Collection" (but it may occur elsewhere I'm not sure).
It happened when I browse/edit certain games, but it doesn't always happen....
Example of eventvwr logs for a game is crashed on while in edit view:
Fault bucket 2244178099611912539, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: LaunchBox.exe P2: 13.23.0.0 P3: 68760000 P4: StackHash_f891 P5: 10.0.26100.4652 P6: 6c6bd922 P7: c0000374 P8: PCH_E4_FROM_ntdll+0x0000000000162924 P9: P10: Attached files: \\?\L:\LaunchBox\Videos\Commodore 64\Street Fighter (Europe version)-01.mp4 \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.62b1e453-af39-4ea2-93ab-28666a4bfb19.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.f9710cf2-208f-47d2-8c8c-223cc4148a2b.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.2fbce4f9-2e91-420c-920f-4f0b40e68eb2.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.7394ce19-ad4c-44f4-91d2-f154f1f3181f.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.2400a348-40f4-4d8f-a56d-cd42a04693ff.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_LaunchBox.exe_113d3bb8ab4b85736b05211e36f18b7ffb7577_e7231122_7ec7f2ae-f2fc-476c-86ea-c8556ea05b84 Analysis symbol: Rechecking for solution: 0 Report Id: a250632b-de39-4c6d-88ff-82c116df7f80 Report Status: 268435456 Hashed bucket: d03544a5b482f2b26f24ec176814495b Cab Guid: 0
Actual exception as per debugging logs enabled in LB:
Application: LaunchBox.exe CoreCLR Version: 9.0.825.36511 .NET Version: 9.0.8 Description: The process was terminated due to an unhandled exception.
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Begin...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Marked disposed true...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Star rating faded nulling...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Video control dispose...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Video control nulling...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Invoking UI thread...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Nulling out all image sources...
2025-08-27 09:41:10 AM GameDetailsViewModel.Dispose: Completed.
2025-08-27 09:41:15 AM Resolving assembly Unbroken.LaunchBox.Windows.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, processorArchitecture=AMD64...
2025-08-27 09:41:15 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'Unbroken.LaunchBox.Windows.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, processorArchitecture=AMD64'. The system cannot find the file specified.
at System.Reflection.RuntimeAssembly.<InternalLoad>g____PInvoke|49_0(NativeAssemblyNameParts* __pAssemblyNameParts_native, ObjectHandleOnStack __requestingAssembly_native, StackCrawlMarkHandle __stackMark_native, Int32 __throwOnFileNotFound_native, ObjectHandleOnStack __assemblyLoadContext_native, ObjectHandleOnStack __retAssembly_native)
at System.Reflection.RuntimeAssembly.<InternalLoad>g____PInvoke|49_0(NativeAssemblyNameParts* __pAssemblyNameParts_native, ObjectHandleOnStack __requestingAssembly_native, StackCrawlMarkHandle __stackMark_native, Int32 __throwOnFileNotFound_native, ObjectHandleOnStack __assemblyLoadContext_native, ObjectHandleOnStack __retAssembly_native)
at System.Reflection.RuntimeAssembly.InternalLoad(AssemblyName assemblyName, StackCrawlMark& stackMark, AssemblyLoadContext assemblyLoadContext, RuntimeAssembly requestingAssembly, Boolean throwOnFileNotFound)
2025-08-27 09:41:15 AM FIRST CHANCE EXCEPTION: Could not load file or assembly 'L:\LaunchBox\Core\Unbroken.LaunchBox.Windows.XmlSerializers.dll'. The system cannot find the file specified.
at System.Reflection.Assembly.LoadFile(String path)
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Begin...
2025-08-27 09:41:15 AM Music.Play Start
2025-08-27 09:41:15 AM Music.Kill Start
2025-08-27 09:41:15 AM Music.Kill Finished
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Marked disposed true...
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Star rating faded nulling...
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Video control dispose...
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Video control nulling...
2025-08-27 09:41:15 AM GameDetailsViewModel.Dispose: Invoking UI thread...
2025-08-27 09:41:16 AM GameDetailsViewModel.Dispose: Nulling out all image sources...
2025-08-27 09:41:16 AM GameDetailsViewModel.Dispose: Completed.
AND
Faulting application name: LaunchBox.exe, version: 13.23.0.0, time stamp: 0x68760000
Faulting module name: coreclr.dll, version: 9.0.825.36511, time stamp: 0x68768e66
Exception code: 0xc0000005
Fault offset: 0x00000000002e9332
Faulting process id: 0xBED0
Faulting application start time: 0x1DC1768D6D12D42
Faulting application path: L:\LaunchBox\Core\LaunchBox.exe
Faulting module path: L:\LaunchBox\Core\coreclr.dll
Report Id: 4ae90bec-0f0d-4e8e-bc88-f4fb00952214
Faulting package full name:
Faulting package-relative application ID: -
On 1/6/2017 at 3:47 PM, cleverest said:
Just thought it would be fun...I know it's not the size that counts...errr, well maybe that's what small sizes say, but....
I'm currently at somewhere around a couple hundred from 18,000 games total (not counting about 430 steam games I need to add) and over 6,000 Exodos/Win3x games to be added once officially supported by LB... [Picture coming later], and I'm still building mine...
Anyone's library way more massive? I'm looking forward to the nested feature, may make organizing this way more fun ?
*Edit, 09-18-2017 - I'm now at just under 33,000 games (no dupes, only English and Japanese translated to English and a few Japanese only (mostly Japanese only platforms), and other Japanese, but English playable titles (mostly shooters or old platformers/fighters.)*Edit, 01-30-21 - I'm now at 44,888 titles, but 2,800 are video game magazines & comics. 8TB is chock full, now expanding to a 12-14TB build next....
*Edit, 06-27-25 - I'm now at 62,516 titles, 2,545 are video game magazines & comics, on a 16TB drive, but expanding this to a 28TB next.....-
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When I originally posited this question for this post, I didn't really concern myself with motivation. Someone's psychology and their desires for being a completionist aren't AS interesting to me to be honest. I simply wanted to know what is truly the biggest collection out there, especially one that could be said to be utter quality and not riddled with duplicates and nonsense, like beta, demos, garbage hacks, etc...
For me in that quest, I'm now up to 62,000 gaming titles and over 2,500 retro gaming magazines, comics, and strategy guides. The biggest limitation for me are the larger platforms that are huge... PS4 is starting to become emulate-able, so that's not even factored in at all in this collection...and then of course, there are a heck of a lot more PS3 titles that could be added to mine that won't fit unless you have a collection of large drives or a NAS to play it off of; but the latter always causes severe performance drops managing it (in my experience), so I'm sticking with external drives; a 16tb in my case, with all platforms possible using the best lossless compression formats for them;, which even makes this count possible on this drive.
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On 3/19/2025 at 10:17 PM, xokia said:
I just made the files read only problem solved. Seems like a cool emulator but its to much work to make work. 3-4 discs swapping discs just a pain. Someone made a HDD version where all the games are loaded on the internal drive that works with xm6g. I loaded it up and it works well. I just see no way to integrate with launchbox as the OS loads up a menu you go to the disc browse your directories then choose the batch script to start the game.
I think the multiple files is what makes this a PITA. If someone can create a single file for the games that load this would be a cool emulator it has some pretty good games and graphics for its time period.Yeah it's a bit of a shame it's overly complicated, as it has hands down one of the best Castlevania 1 game versions (probably the best) on any platform.
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3 hours ago, xokia said:
seems like .xm6 files are game save states and you need the xm6g emulator to play them. Issue I see is if you somehow accidently "save" a new state you can ruin the game save and it wont restart.
Or at least I havent figured out how to get back to a functional version. Retroarch will not play xm6 files as far as I can tell. Other then everything being in Japanese this is a pretty cool system I never knew about.
Someone created a HDD version which works pretty good and everything is organized nicely. But doesnt look friendly to integrating into launchbox.
Yes... You can mess up the state of the game, and I haven't used this platform in a long time since writing this guide So I'm a bit foggy on, but I do recall that you can make it so that it doesn't auto-save when you close it.
recommendations is just get into the habit of not using save states... I believe you can manually save through the menu if you want to, but also remove any sort of hot keys or shortcuts for it.
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The games are either ISO and CUE alone in a folder, or ISO and CUE and some WAVS (for some games), no BINS.
I'll look into that, thanks. -
Ideally, I'd like to convert these games to CHD (hard drive format), like many of my other CD32 games are...what tool do I use to accomplish this against each folder, as most of these ISO game folders also contain .CUE and .WAV files
Is there a guide somewhere for this?
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^ Also, I cannot get this working on my large 62TB LB collection... I choose the data\platforms folder and it always stops here.
I am using a mapped drive to my External USB HDD @ L:\LaunchBox\Data\Platforms, which I can browse fine in Windows Explorer, but I just tried it again, and same issue. Help?
Ideas? -
Can someone explain what LIGHT MODE and Enable achievement data does?
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I'll check it out; there is always a tool you never heard of that is awesome, lol...
Chris's proposed tool already saved me 35GB in my video folders (not LaunchBox stuff, just general media stuff), so this sort of stuff is valuable to know...ultimately for those running it on drives with their LaunchBox data, it may lead to larger collections (as per the theme of the thread) 🙂
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3 hours ago, Chris Kant said:
if you are using multiple sources for games it is sometimes hard to manage to see if there are multiple times the same game in your system. especially if you are fighting with game hacks. therefore I would like to know if I have multiple identical copies beside of naming and size. I have trouble to manage this completely manually with the many retro games I have. and checksums are also important for Retroarch. I will not really save space at all because those games on ROMs rarely archived two digits or more (more than 10) of mb. and I have a lot of space.
I just want to increase the quality of my collection.
It does do CRC matching (free version), I just tried it on some videos at least....
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10 hours ago, Chris Kant said:
interesting: but it costs 15euros for the byte to byte checks.
Is it worth it vs. manually doing it? ...or using another program? Find a free alternative. If you cannot, at least you have that option available.
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I wish there was a way to know how many TB a 1G1R set would be for all playable systems/roms, with no hacks, betas, alt dumps, etc....I'm at just under 16TB currently with my own with over 59k gaming title and I feel like I can't add much more except later systems that require much more disk space (and way more PS3 titles). I can't imagine it's much larger than this....
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1 hour ago, neil9000 said:
Im slightly confused, but thats a often thing. Your original post was about the bar and the non finish of it, yes? Then the second bump post is the non download of the actual content?
Sorry for the confusion. After the first one failed pulling metadata at the end of Imported the ROMS, I closed it. And re-started LB. Then I ran the download all metadata in that arcade category again (choosing the option to only update missing ones) to make sure it completed (grabbed it all)...since it won't complete though, I guess I won't ever know 😞
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I restarted and every time I pull my media down for my full set it gets about halfway then freezes again.
Fixes?
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Nice list!
I'm curious if you have a 1G1R set or if you just add anything you can to each platform? I just have 61.7k games, but I only have English titles, translated to English titles, Europe Releases for platforms if an English (US/World) release isn't available for that game [that part needs some cleaning up], and lastly Japanese titles if they don't exist except in Japanese platforms (such as Sharp X68000, etc), and no beta/prototype sorts of games unless they ONLY exist in such a format (for EX: Primal Rage 2 for Arcade)
How "clean" is your complete game list?
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On 8/5/2023 at 1:44 PM, SiriusVI said:
That can't be right. Fllashpoint Ultimate alone has well over 170.000 titles as of Version 11.1. Version 12 should come out soon with even more titles.
Sorry this is so late...it's correct, I'm just counting flashpoint as ONE game (the launcher), and didn't include it's individual games as games in my set...
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My collection is 16TB. All smartly compressed real-time formats for games... I have exodos, win3x, scumm, Flashpoint (although that needs updated badly), and about 2,300 video game mags/comics and I'm still barely over 62k I believe...I think I'm missing some rare platform odd-ball collections mostly.
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18 minutes ago, -McFly- said:
A complete excel spreadsheet of all the games... I'm not entirely sure how I'd do that tbh. I've never tried importing from .xml to a spreadsheet, I'd need to look into it.
SiriusVI's reply above is correct, I've searched in (too) many places to find everything and smushed everything together. Some sets I've downloaded might be 100GB only to give me an extra game or 2. I'm still missing a bunch of SNES titles.I didnt see an XML download for this...where is that? That would work. I just want to browse your collection....
You have like 4900 SNES titles! There were only like 800 (US) that were made, so how are you missing ANY? You mean in certain languages or hacks of them?
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Does this still work with the current version of LaunchBox?
Who has the largest collection currently standing in Launchbox?
in Collections and Builds
Posted
No problem man, family takes precedent. I know how to do the save state path saving stuff, but I don't know the rest, like the examples you gave....I only use an Xbox 360 controller, so I wouldn't need it for multiple controllers though....