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Posts posted by cleverest
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Did you ever get an answer to this? I'd like to update mine too but don't want to break stuff...
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Does the same exact process described in the original post here for how to Launch individual tables with FX3 still work with the latest Launchbox version?
Is there no way to do this without pointing to a steam local install? It breaks the portability aspect of my collection...
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3 hours ago, Truest1 said:
Is it the same process for pinball FX3?
There is no way to load an individual tables with FX3; only the main UI no matter which table you start....you need an actual license for that...unless that's changed....?
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In platform.xml in the \data folder I see the line to change, but it seems impossible to set a path that makes it use the imported titles LOCATION, instead of having to set one central path for all, taking be back to square one.
Can this be done somehow with FolderPath? I really hope so...it would be amazing for what I'm trying to do. -
I'm trying to create a custom collection and the covers in this one all need to be in the same folder as the title being imported, not in \images\whatever...
Is this even possible?
...Even if it means using notepad++ and editing a config file somewhere? How would I go about doing this? (this isn't my main build, just a side project)
Thanks in advance! -
On 9/13/2021 at 9:57 PM, DerSchlachter said:
Should be used as a workaround. I also convert my iso files to chd, to speed things up a little, I created 5 folders (chd convert 1 - 5) in each folder I put between 200 and 300 files, alphabetical sorting) then I start in each folder the transformation. Then I go to work ... in the evening I'm through with one or the other folder and start the next batch.
What do you need? Hard drive space!
My CPU: AMD 3900xI'm using a AMD 3700x.
Yeah I'm converting by the alphabet cause space is an issue, I'll move say # and A titles, upcompress them all, delete the GZ, then convert the .iso, then delete the ISO, move them back, etc...it's laborious, but it's working well. I'm up to letter H now. -
19 minutes ago, Suhrvivor said:
I compared with a couple of discs and I'm getting about 50MB difference per disc between cso and chd. It's a small difference but I think it's worth it, I'm definitely switching to chd.
Now I'd hope for the Ps3 emu devs to start supporting chd or at least any disc image format, dumping and storing games in folders having thousands of files it's a royal pain in the ass.That would be amazing. That should save some serious space too.
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^^^ So never mind...apparently .CHD IS smaller for Rock Band 2 when you factor in the .tmp file created by launching the .GZ file...which also took my system a full 55 seconds to load the game (the first time is always slower with .gz to product that)
A second launch with .gz took: 20 seconds
The first launch with .chd took: The exact same time as the second+ launch of .gz as far as I could time it.
BTW all these games are loading from my DS1621+ NAS, not a local or external drive, thus slower then it would be otherwise. -
So the results were promising, but not 100% across the board...two of the six games in my test were actually smaller with .gz (setting 9 maximum), those were the huge 'Rock Band 2', and much smaller 'Sonic Mega Collection Plus.'
Of course that doesn't include the .tmp file which would be very nice to get rid of the need for....
Attached are the results of the few games I tested.
TOTAL FOR .GZ:
TOTAL FOR .CHD
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4 hours ago, zugswang said:
Yes, maybe, I think it was on default 5.
Whatever the difference it's minimal even on 9 compared to CHD (using latest CHDMAN 0.235)
I didn't know chdman would be any better on later versions until I noticed I was using a version years out of date and re-converted Sega CD etc with latest chdman and the difference was vast in comparison.
Cool..I'll try it out...you are just grabbing this latest CHDMAN from the latest x64 windows build of MAME, correct?
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6 hours ago, zugswang said:
I am not aware of a bulk bat file that extracts gz first then converts iso to CHD.
I did have one that converted 7z to gz in bulk and that was useful at the time (when I wasted another 2 weeks of my life) as it turned out doing that.
I just extracted the gz first and then as they extracted I just pulled the isos into another folder and converted them to CHD.
This has literally taken me almost 1 month solid to do this for 5,200 PS2 games (and counting) and it is an absolute killer, but I am almost there now
ps, tried converting on an old dell pc i have and to say it is slow is understating it .... 1 file every hour at best !
The better your PC, the faster it will be as I found out quickly.
PS, Converting just my USA set from GZ to CHD saved me 100gb, so compression is even better overall using CHD on top of the instant loading.
I thought that using the max setting of .gz (9) was better than .chd in providing more space saving (which is what my compressions setting is for all my PS2 games), I have about 2400 (mostly US and non-US exclusives only) but maybe your GZ set wasn't using the maximum compression?
I'll have to try it out and I'll report back. Thank you. -
On 9/9/2021 at 2:06 AM, zugswang said:
Thanks for heads up on PS2, as I didn't think to get the PS2 Japan set. Now I have 5,000 PS2 games in CHD format (USA/Europe/Japan) and still downloading
Converting them is a killer, but so much better than even gz (no more temp files wasting space for every game)
Are you aware of a way to process PS2 games that have already been converted to .gz in one batch swoop? Despite the temp file, I think I prefer the better compression of gz, but I'd like to try it out on a subset of games.
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2 hours ago, neil9000 said:
The database is user maintained, nothing for the Devs to do there, if it's not in the database it obviously won't scrape. Feel free to add all the details yourself for other users.
LOL, just ALL huh?
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5 hours ago, TheMaveriq said:
Hey mate,
Try renaming your titles to just the name of the game without all the version details after it. I've found this help to locate the media.
All of my Switch titles are only title...anything extra is always in parentheses or brackets, which the search algorithm ignores, in my experience.
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I moved the default image folders into the PLATFORM parent folder and they load now. Thank you!
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The only thing odd about my collection is that it's running on a Synology NAS....but I don't see why that would change the fields offered here. I will try a reinstall of LB over itself.
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2 minutes ago, neil9000 said:
hmm I'm lost then...because I'm doing the same thing for 3DS as I am for Playstation 1 which was done with earlier versions of LB ...so I'm confused why the 3DS won't show..I appreciate you trying to help BTW.
This is my PS1 folder/file layout and my 3ds folder/file layout: -
10 minutes ago, Retro808 said:
All I get (from clicking that button OR right-clicking) is this:
:-(
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@Jason Carr - Sorry to tag you, but was this feature that was removed in later versions of LB? ^^^ See above right click menu differences in platforms. Is there no longer an active option to set Default Box art for a platform? My old PS1 set ones are working, but I can't add my 3DS...using version 11.7 of LB.
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On 7/10/2019 at 4:48 PM, Retro808 said:
Hi, this no longer works in the recent versions... how do I set this default box art for my platform now?
I placed the Nintendo 3DS.png file in a newly created "default 3D Box' in the images folder for this specific platform, but it doesn't pick it up...I have the same image/file-format for my PS1 system (named to 'Sony Playstation.png') and it finds it and works just fine... -
Thanks! I use a 49" Super-UW Monitor, so I just use whatever art I can! LOL
Setting up Pinball FX3 to launch directly into tables
in Noobs
Posted
I don't have an original paid/Steam instance of FX3 unfortunately, so I don't think this is even an option for me.