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dingodan

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  1. It handles media that is present in the Launchbox XML, and copies/transforms it to the needed formats. Yes, it supports Batocera as an output.
  2. Not really a LB question, but I figure if anyone knows the answer they are lurking here. Is there a way to make the official wireless Nintendo snes controller work on an android device? I have the 8 bitdo ones but for the life of me I can't do a dragon punch using those things.
  3. @ItchyRobot Do you notice any major differences when playing between 0.139 and 0.198? 0.198 and 0.235? I used to keep thing up to date just because, but have fallen quite far behind.
  4. I just setup mame4droid with a 0.139 rom set. Mame4droid really wanted the roms in its own directory, so I edited the launchbox xml. Surprisingly, it worked. Launchbox can read roms in ../Android/data/com.dev.mameapp/roms Maybe I'll try the retroarch core with a newer set, as suggested above. RIP PD 😔 🪦 if anyone can recommend an alternative I'd really appreciate it - pls send me a PM.
  5. Pretty sure that's the * in Q*bert messing it up for just that title. The script has to guess what the image filenames will be based on the game title. Probably adding a line for * would fix that, so lines 83-87 would become: input = input.replace(":","_") input = input.replace("'","_") input = input.replace("/","_") input = input.replace("*","_")
  6. That's a new one. Is it possible you've added your roms into LB using a relative path? If your roms are under the same directory as LB under Games I could see this logic not working. The script is looking for the ApplicationPath value of each XML entry in the various Platforms XML. Here's one of mine, using an absolute path: <ApplicationPath>Z:\Media\Roms\Nintendo\NES\Vegas Dream (USA).zip</ApplicationPath> Quick way to test would be to back up your platform XMLs, do a find and replace on <ApplicationPath>Games\ then punch in the full path prefix, ie <ApplicationPath>C:\Apps\Launchbox\Games\
  7. I'm looking for the PAL manual for SMW on SNES - does anyone have a scan they could share? I know it's a dumb request, but I figured this would be a safe space for nonsensical nostalgia ?
  8. @bvanwesten If you're getting no such file or directory from the command prompt python is probably not in your path variable (step 2). You can add it after setup by editing your system environment variables and adding the folder that contains python.exe.
  9. No, just the images. I wouldn't have space on my sd card for games and videos.
  10. I used it again recently, so it still works. But I'm not planning on adding more features anytime soon. Something you're after?
  11. +1 I spent a while getting the right boxart for my games, and don't want anything between that art and the background. An option to 'make it look like it used to' would make it easier for me to upgrade (yes, I know I shouldn't be so stubborn, this is just my personal preference).
  12. Apparently it's in the works: https://github.com/mamedev/mame/issues/1170 Personally, it's the 90s news and current affairs discs I want to see most.
  13. See step 2: if pip isn't recognised it means Python and its tools are not in your system path variable. Pip is a python package manager that downloads and installs modules. Pillow is the image resize module I chose for making pi-friendly versions of larger images. Python 3 installs by default to C:\Users\<User>\AppData\Local\Programs\Python\Python36 and pip is included in C:\Users\<User>\AppData\Local\Programs\Python\Python36\Scripts. Both folders should be added to the path environment variable.
  14. I'm having a heck of a time getting epsxe + lilypad 20151231175709 (the one that comes with pcsx2 1.4) working. The in-built epsxe plugin doesn't work with two controllers, but with lilypad two controllers (x1s) work just fine. But then I can't exit epsxe with escape or alt-f4. Either from launchbox BB using controller automation, or separately using kb. It's not a Launchbox issue, but I wonder if anyone here has got it working. If so, what were your settings and versions? I have tried the 3 exiting options inside the plugin (send esc, exit emu, and safe fullscreen).
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