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RetroHumanoid

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Everything posted by RetroHumanoid

  1. I don't have a timeframe...with the new baby I am sort of back and forth at the computer. I can say that the plan is to cover every system on my cabinet,and then release it,and add other systems as updates down the line. I have done the Default theme,51 Platforms,Collections,and Genres.....I have 41 Platforms to go.
  2. Thanks!... Just go into the appropriate WheelGamesView.xaml (there are 4 of them)...and change the highlighted number to what I have here in the "<-- Wheel -->" section. <!-- WHEEL --> <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="3" Grid.ColumnSpan="4" Grid.Row="0" Grid.RowSpan="8" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logos" CurveAmount="0" CameraZPosition="3.2" VisibleCount="16" PageSize="6" Spacing="0.9" ItemZPosition="0.7" SelectedItemZPosition="1.1" Panel.ZIndex="20" RotationAmount="12" Margin="100,0,0,0"> <coverFlow:FlowControl.Opacity>100</coverFlow:FlowControl.Opacity> <coverFlow:FlowControl.Effect> <DropShadowEffect BlurRadius="10" Direction="-90" RenderingBias="Quality" ShadowDepth="1" /> </coverFlow:FlowControl.Effect> </coverFlow:FlowControl>
  3. Isaac is now the default...the mario/luigi one is still in the folder as an alt Thanks..I have to agree...I really like how it came out,but,the DS one was by far the most work to make
  4. Officially done with the Arcade borders....60 of them covering Platforms,Genres and Classics
  5. OK...3 is plenty...testing spots are closed now...thanks guys ?
  6. So I have finished the default theme code changes...but,it can't be officially released until the artwork is finished. I would love it if a couple people were willing to test the theme out,and give me their thoughts on it,or let me know if anything is buggy.....first couple people to chime in,I will send the files.
  7. Arcade borders that are finished as of now...
  8. Working on custom arcade borders....
  9. @Styphelus also,to add onto the previous post...I have already implemented the box and cart art to both display on the TextGamesView....but,no fancy spinning discs in this view.
  10. The other guys got your first question,so thank you @Kondorito and @neil9000 ...as for the second question,It is based on Cids theme,but,it is not an exact copy of it...As my version focuses more on the character art and tries to present a more colorful display per platform,cids focuses on the box art and stuff. While I base the code from Cids theme,and the potatoes may be very similar...the meat is an entirely different beast. Now,this isn't saying I don't have plans to implement the box/cart/disc art still...because I have already made the videoborders (see below) to do it...I just want to get the first view finished before I go into that territory. Every platform will have 2 main videoborders,and 2 alternative borders...Handhelds will have a plethora of alternatives...so I have made alot to work with for expanding this...
  11. Reworked all previous themes to have a much better border... Also gave all 270 collections a makeover for this theme...
  12. Thanks...probably won't be in the initial release,but,since each platform is packaged separately,I will be covering alot more as time goes on.
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