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mgerety

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Everything posted by mgerety

  1. There definitely is -- you can do this with the community theme creator. I did something very similar with my theme, starting line (see the animation I posted to Reddit): I don't really have spare time to directly help, but feel free to grab my theme and take a look at it --- it wasn't very difficult. I believe the wheel was rotation on a timer using keyframes, and the "press gas" was 2 different images using keyframes as well,.
  2. Starting Line - Driving Cabinet Theme (WIP) View File After a bunch of requests from users on Reddit and BYOAC, I've decided to upload my (VERY WIP) driving cabinet theme: Starting Line There's only one view - an in-cockpit view of a car. Moving the wheel right and left selects the active game. As I'm EXTREMELY busy with work commitments, I don't foresee a lot of requests / uploads, this theme is AS-IS. I'm currently running 1080p. If anyone would like to help me with this / work collaboratively I'd be happy to work with people to make this more advanced / get it over the finish line (no pun intended). --- Video Preview Below: Submitter mgerety Submitted 05/24/2022 Category Big Box Custom Themes  
  3. Version 1.0.0

    195 downloads

    After a bunch of requests from users on Reddit and BYOAC, I've decided to upload my (VERY WIP) driving cabinet theme: Starting Line There's only one view - an in-cockpit view of a car. Moving the wheel right and left selects the active game. As I'm EXTREMELY busy with work commitments, I don't foresee a lot of requests / uploads, this theme is AS-IS. I'm currently running 1080p. If anyone would like to help me with this / work collaboratively I'd be happy to work with people to make this more advanced / get it over the finish line (no pun intended). --- Video Preview Below:
  4. So, yep it looks like this is doable via a Plugin, likely with a custom control. I *MIGHT* attempt this, we'll see..
  5. I don't see how you could even do this with code. I've looked at the assemblies and the events and properties that the base ViewModel exposes, and I don't see anything that I could use to determine the right/left movement. I've submitted a enhancement request to expose "MoveLeft/MoveRight" as events, or at minimum to expose "last keypress" or "last action" for these. Unless there's some way to write a plugin that could hook very low level into the input stream, I don't know how to do this. If anyone knows of a way to do that, let me know. I have no issue writing something to do this. Thanks,
  6. I'm creating a theme for multi-game driving cabinets. I want to be able to turn the steering wheel to the left when someone moves the game wheel left, and right when someone moves the game wheel right. I can create a "turn 15 degrees left, pause, turn back straight" animation for the wheel image, and one for right turn, but I'm not understanding if it's possible to trigger the left animation when the "move wheel left" action happens in BigBox. Any Suggestions?
  7. I would love to find a way to set my Ultimark U360 analog stick to 4 way on LaunchBox launch and after a game ends. Anyone have an AHK for that, and some instruction on where to apply it? Also, best way to automatically apply U360 settings per game? I used to use hypermap with HyperSpin but am not sure how to configure it properly with LaunchBox. Thanks.
  8. Welp.. Found my startup video. This is awesome. I've been looking for something that's just awesome, and says BigBox. no "Emulate the world" "hack the planet" "l33t g4m3z", etc.
  9. Scratch that, I'm an idiot, it's talking about \data\platforms\platform.xml, and I introduced the issue into that file. The issue remains however that Beta10 does not add the closing LaunchBox tag to the files in the platforms dir.
  10. I've attempted to try out the "platform from Preset Lists (arcade) for the All Killer lists (see attached image), and I get the following when I start Launchbox: turns out all of the .xml files in the Platforms dir do not have a closing LaunchBox tag. I'm also getting crap about LaunchBox\Data\Platform.xml, stating: data at the root level is invalid (line 3, postiion 13). Problem is, there is no Platform.xml. There is a Platforms.xml, however when I rename it to Platform.xml, I get the same error and still can't launch Launchbox.
  11. Following this intensely. Keep up the great work on this. I'm likely switching to Launchbox soon and this tool is key to getting me there. Can't wait for the next release.
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