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Everything posted by DerHof2007
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Once again... THANK YOU. A couple more things to check out on the C64 platform (multiple disc games)... and it should be 100% !!
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Follow up question. So worse case scenario I am going to have to make an AHK file for every C64 game I have. I assumed I would have to do this anyway and I only have 66 roms so not the end of the world. But then I saw that in the emulator settings I could assign an AHK script. So using what you just gave me I did that and now every game will close the emulator with the escape key. But if I also assign a game specific AHK for specific game keys... they will work. And escape still exits... but the game specific AHK does not close. I notice using your script only assigned to the emulator that I don't get an AHK icon in the notification area... but for the game specific AHK files I do.... and that is what does not close if I have the universal emulator AHK set up. I tried the game specific with only game keys and also with your script as well (which actually makes it doubled up)... but neither way closes the game specific file... the AHK notification icon remains. So some games I don't really have to reassign anything and using the universal script in the emulator settings would make it so I don't have to create an AHK file for every game.... Any thoughts? But like I said this isn't really a big issue... I assumed I would need an AHK for every game and I could have made 20 of them in the time it took me to type this post but sometimes it fun to just try and figure things out...
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jayjay.... you sir, are my hero! The first one worked fine. Thank you very much!!
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I need an AHK file for my C64 emulation. This wasn't an issue for me in Hyperspin as I guess Rocketlauncher took care of these issues so I need to figure this out. I'm running my Launchbox in a cabinet so I need AHK for multiple things. I have to reassign keys for specific games since C64 uses so many keyboard commands. This is the easy part. I have an AHK file for each game that requires it. I add 'additional app' in the edit game settings point to its specific AHK file. If I want my button that is programmed for x to be a j I simply put x::j in to the AHK file... My issue comes with exiting a game. The exit button on my cabinet is escape. Zombeaver got me pointed in the right direction but I need a little further help. I need my escape button to not only exit the game/emulator but also shut down AutoHotKey as well.... if its still running then my keys will be all messed up after the game. 1st problem is escape does not exit Winvice... I need altX to do that. escape::!x Also I need to have escape exit AHK.... Escape:: Process,close,AutoHotkey.exe return These will both work perfectly fine on their own... I need to combine them into one key press. This is what I've tried. First method $Escape:: { Send {!x} KeyWait, Escape Send { Process,close,AutoHotkey.exe } } return Method 2 escape:: Send {!x} Sleep, 500 Send {Process,close,AutoHotkey.exe} Return So technically both of these methods do work... just not for what I need. If I take both of the commands !x and Process,close,AutoHotkey.exe and swap them out for example the letters m and n then that is exactly what the escape key will do. I'll get those 2 keystrokes from a single escape press. I can't get AltX (!X) or AHK exit (Process,close,AutoHotkey.exe) to work no matter what I try. Like I said if I just put single keystrokes in there it works fine. Any single key stroke combined with the AltX or the exit command then I get the keystroke but not the other. The commands will work on their own though escape::!x Escape:: Process,close,AutoHotkey.exe return Sooooo, how can I make this work?
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I don't know if that's possible but I would like to see it as well.
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tutorial How to Setup ROM Collection Browser Kodi
DerHof2007 replied to ResidentEvul13's topic in Emulation
I'm not sure if I'll use this but I will certainly try it out. I am running Kodi on a FireTV and an Nvidia Shield streaming from my NAS. Since they bot have game pads I'll try it out for the Nintendo emulators. Thanks for the post. -
Daphne Laser Disc emulator - a comprehensive tutorial
DerHof2007 replied to CADScott's topic in Emulation
Ok, disregard my question about ripping the discs... that is not necessary. Daphne uses the files it downloads and just uses the disc to verify ownership. My problem with Dragon's Lair is that when I boot the game all it does is play through the video... Which seems like random shots but I'm sure that's just how the video is set up. But it does nothing when I try to add credits or anything. Thayer's Quest seems like it starts... its asks me to type in my name... and I do as it says the letters as I'm typing.... but that is as far as I can get. Any idea what the issue on these two games is? Anyone getting full functionality on them? -
Heh... I'll tell you what I need... you did mention this above but I don't know how to do it. What do I do to shut AHK down after I exit the emulator? I just had to go to task manager and shut it down manually when I was trying to type something and getting different letters!!
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You never know what you'll need in this hobby, LOL.
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That is correct.... I would assume you can have as many as necessary.
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On another note... just tried something a little different. Don't know if anyone would have a use for it but I may. You can use multiple AHK files at once. As a quick test I simply put the two commands I listed above into 2 separate files and loaded them both and it worked the same. The reason I may use something like this is using specific strings of key for multiple games like the function buttons or multiple numbers and such as can be required in many C64 games. Where I may need to only have a a few commands for actual game play but a bunch of utility/pre-game buttons. I can have a separate file for that and then another for the actual game use buttons. I may or may not set things up like this but good to know I have that option.
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Checked my file associations. AHK files were associated with Notepad. I had to download AutoHotKey and install. It now works perfectly just directing to the file related to the game. Thank you much!!
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Running out the door as soon as I type this... As far as the script is concerned it definitely works with Hyperspin so I assume it would work with LB as well. But as for you last post maybe I need to direct it to the AHK.exe file first then the game specific file next. I'll give it a shot tonight. Thanks again.
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Didn't work... I'd love to keep messing with this but I have to go somewhere and wont be back for almost 10 hours... if you have any other thoughts please let me know. Thank you!
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Ok, but how would I direct it to the game specific AHK file... would that be in the 'Application Command-Line Parameters:'
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Yeah, I'm running from a cabinet so I try to avoid the keyboard when I can. But LB does support AHK so someone has to know something...
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Sweet... I'm sure he'll chime in. Although it practically impossible to do many C64 games without a keyboard I can set a lot of them up this way. I'm using Winvice by the way if that'll make a difference for alternate options.
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Are any games working for you at all? Does the emulator work without Launchbox? It's been my experience with C64 roms when I used to have a huge sized collection like that... that very many games do not work. I've since stripped my rom collection to under 100 games that I know I will actually play....and that they actually work. All of my files are T64 and D64... I don't recall doing anything special to get any particular type of file to work. If you have the emulator running in Windows you could simply drag a rom file into the Winvice from Explorer. From Launchbox there should be no issues....
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I need to use AHK files to redirect buttons for my Commodore 64 games. In Hyperspin there was a folder for this in profiles for each emulator that needed to use them. Where would I find this in LaunchBox? How do I enable this option... where do I put the AHK files? Does it work the same here.... example for game 1 if I needed the Z button in my cabinet to act as a D and the X an F then I make an AHK file called game 1 and the full contents of the file would be... z::d x::f
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What tutorial? What problem are you having? I've never heard of Hox's.... I'm using Winvice with no problems....
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Daphne Laser Disc emulator - a comprehensive tutorial
DerHof2007 replied to CADScott's topic in Emulation
Yeah, after what seemed like forever it popped up a couple things that were certainly not games. I just added one manually ... seems ok that way. However, I right clicked on the screen and clicked add and did it manually... if I drag a shortcut to the screen it wants to import as ms-dos or a rom. No big deal.... I probably only have a dozen or so Windows games I'll want to add. -
Daphne Laser Disc emulator - a comprehensive tutorial
DerHof2007 replied to CADScott's topic in Emulation
Ok, well I want to have Windows games as well so I will just try to import them that way. Although not having any luck at the moment... running the import windows games wizard and it just keeps hanging saying its parsing files and I haven't even pointed it at anything yet... -
Daphne Laser Disc emulator - a comprehensive tutorial
DerHof2007 replied to CADScott's topic in Emulation
Thank you very much for the tutorial! Ok, now say I have the Dragons Lair and Space PC games.... Is there a way to rip use the files so I can play them from Daphne like the rest of the Laser Disc games. I installed Space Ace and it does have a video folder... .with 249 video files.... -
Dude, I swear I tried that earlier.... Heading out now. I'll give it another shot tomorrow. Worse case I just edit the xml file... it should only be a one time thing. Thanks!!
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Yeah, it worked... and not a big deal to do but you'd think there is some way to do it from the interface... On a similar note... is could a key combo be set up for any of these? like alt+P for example.