
WallyWonka
Members-
Posts
185 -
Joined
-
Last visited
-
Days Won
22
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by WallyWonka
-
Fantastic work, logo wizards. I have a tip for all of you. There is a neat free utility program that compresses all image files to 90% WITHOUT quality loss. I have used it on all my image files in launchbox and saved GBs of space. Its called Caesium Image Compressor, and its free and you dont even have to install it. There is a portable option. It compresses all the known image types, including webp (does not support avif). It is updated regularly. Highly recommend.
-
Another DS logo request. This time a strategy game History Great Empires: Rome: to save a little time I found a "History" logo:
-
Hell yeah! I am not too much of a logo snob, but the logo that was in the database looked like a badly magic erase of a low res title screen image. I added a bit of a white outer glow to yours, and its perfect. Its a stupid little girls game that will get lost in the mix anyway lol. Thanks a lot, keep up the good work! You did quick work of that without a total redraw. Very impressive.
-
can this logo be done? I tried its really hard. Its a DS game. The logo thats in the database is complete poo, idk why its even on there.
-
those are perfect! Thanks launchretrogirl2562. Fast work too!
-
Amazing how long this thread has been going. It started in August of 2016 (almost 10 years!) Incredible seeing the great seaview59 actually requesting logos on the first page. How far he is has come. lol. I have a request for 2 games today, but half logos I guess since I will provide a quality logo for the main part of the game: Star Wars - The Clone Wars - Jedi Alliance and Star Wars - The Clone Wars - Lightsaber Duels. The are kinda the same game, just different platforms. Here is the Clone Wars logo main part you can work with: And the subtitles for these two: Thanks to all you clear logo wizards. Keep up the great work!
-
I've had this one, I think it's from the games db. I suppose it can be chopped and trimmed to look like the cart logo.
-
Oh wow this program is great! Wish I had this years ago when cart art was not uniform and harder to come by. This is perfect for prototypes, unlicensed games or games that were never released on physical media. Very handy tool! I don't think the author was taking anyones work and passing it off as their own. I do see why ABreezy is protective and defensive over his content. I create content too, and it is time consuming, but I will be honest the HUGE bulk of the work comes from collecting the best source images possible. For Example, the Sega Genesis cart template you credited me for probably took me less than an hour to create (and it shows, its not that great lol). It was collecting the source images for EACH game that was back breaking work. And for me personally I don't need any credit if someone uses a template I created. I prefer they create any missing media on their own than asking me personally to create it. Anyway it doesnt matter, in less than five years AI will be creating 1000s of images for these old systems in minutes. And that AI will not credit no one lol.
- 36 comments
-
- 2
-
-
-
- game media
- cart art
-
(and 3 more)
Tagged with:
-
This Nintendo DS game doesnt have a decent accurate logo: Nickelodeon Team Umizoomi & Dora's Fantastic Flight
-
I tinkered with the Video Playback settings in Big Box (don't adjust it in Launchbox itself as described above) and switched to Windows Media Player. The locking up issue went away, but switching to Windows Media Player has its drawbacks. Firstly, static screenshots will not display in the video box, on any theme. Also, .webm videos will not work. So switching to WMP will not be a permanent solution. I am sure devs are hard at work fixing the issue. But is does seem the 13.19 update messed up the VLC settings in Big Box for some reason. Having the VLC option in regular Launchbox causes no issues.
-
-
-
Xbox only game: Star Wars: Starfighter Special Edition. maybe this barebones logo will help. "Special Edition" font is EPISODE I Regular I believe.
-
I am having the same issue, but it locks up after switching around a bit. I don't use Attract Mode. Usually 5 or 10 mins using Bog Box and it freezes up. I am using Unified theme, with VLC selected. I tried WMP and it still locks up at random intervals. Def a 13.19 issue. The locking up issue started directly after that update. Regular launchbox works fine.
-
Version 1.0.0
147 downloads
After doing the TG16 set, I felt I had to bang this one out too. This system confused with the type of art it used. Like TG16, some of the CD games were released in cardboard boxes, while most were just sold in jewel case form. All of these games had a jewel case, but some had a double jewel case despite having only one disc. Very weird (some Sony PS1 games did the same). 4 in 1 Super CD was the most confusing to me. This game has one disc, but I dont know if it had a proper jewel case or not. I couldnt find a proper back or spine image, and I don't think it even had its own cover art. I made a generic custom one for that. If anyone has any information or pictures/scans of the original release let me know. Anyway, all releases are included, but again no japanese PC Engine CD releases here. The boxes that did have a standard cardboard release are here, along with all jewel cases. Templates are also included. Enjoy.- 2 reviews
-
- 12
-
-
-
-
Version 1.0.0
106 downloads
After doing the TG16 set, I felt I had to bang this one out too. This system confused with the type of art it used. Like TG16, some of the CD games were released in cardboard boxes, while most were just sold in jewel case form. All of these games had a jewel case, but some had a double jewel case despite having only one disc. Very weird (some Sony PS1 games did the same). 4 in 1 Super CD was the most confusing to me. This game has one disc, but I dont know if it had a proper jewel case or not. I couldnt find a proper back or spine image, and I don't think it even had its own cover art. I made a generic custom one for that. If anyone has any information or pictures/scans of the original release let me know. Anyway, all releases are included, but again no japanese PC Engine CD releases here. The boxes that did have a standard cardboard release are here, along with all jewel cases. Templates are also included. I'll upload the 3D boxes as well. Enjoy. -
Version 1.0.0
155 downloads
There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload TubroGrafx CD as well. Enjoy. -
Version 1.0.0
174 downloads
TurboGrafx-16 needed some love with a decent 2D box collection (with spines). There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload 3D box versions, and TubroGrafx CD as well. Enjoy. -
Super Nintendo 3D Box Art
WallyWonka commented on WallyWonka's file in Super Nintendo Entertainment System
Actually, I got you. I used a standard jewel case template for a few japanese games on the PS1 3D set. That used a black tray insert though, but with some tinkering I made a white insert version. The template still includes the default black tray insert, but I think all Japanese PC Engine CD games used the white inserts. Btw, you can skip the USA TurboGrafx CD games if you want. I just made a 2D set (with spines) for all of those. I just have to 3D box them, but I am also working on regular TurboGrafx 16 boxes. Also, take note that some PC Engine Games use a double disc case, even though there were no multi disc games released for the system. Playstation 1 did the same for a few single discs for some reason. One example I can think of off the top of my head is the game Vasteel. For both the Japanese and USA releases, a double disc case was used. But no worries, I will include a template for that as well. Good luck. The annoying, hard part isnt collecting all the 2D front images, its finding decent images of the spines. Single-Disc-Case-JAP.psd Double-Disc-Case.psd -
Super Nintendo 3D Box Art
WallyWonka commented on WallyWonka's file in Super Nintendo Entertainment System
-
Super Nintendo 3D Box Art
WallyWonka commented on WallyWonka's file in Super Nintendo Entertainment System
those look really great. Its all comes down to the source 2D artwork used when creating 3D art. I try to find the best 2D images I can find. I clean them up where I can and make 3D art out of it. In the future, all frontends will be capable of creating 3D art images on the fly using 2D images (well LB does that now, but it will get way better). The only downside to that is the need to collect more 2D art images likes the back image, and the right and top spine images. I like how you reversed the 3D art showing the back images and right sided spines. Very clever. Even tho I only do USA regions mostly, and Euro exclusives it will be nice to see ALL region artwork collected. -
-
The Japanese releases for GB and GBC used longer vertical boxes. USA and Europe were pretty square. The 2D boxes were 1000x1000. The 3D template I made for the USA and Euro boxes matched up with the older template used. They look pretty squared up to me. You can tell because the seal of approvals don't look pinched or distorted. Also, on the USA/Euro boxes, the left side GameBoy banner logo is uniform from one box to the next. So when you cycle through the boxes, your eyes focus on the artwork part, which isn't perfectly squared.
-
I actually didn't upscale many boxes for this set. The GBA and GBC set I did. There were a lot of high quality scans available on psxdatacenter.com. The ones I did upscale were any boxes sized 600x600 or less. I prefer the "artifacted" upscaled versions over the badly scanned low resolution scans available. Also, this is the reason why I include templates. So if you want to redo the "badly AI'ed" images with something better, you can! So take a swing at it and fill in the pieces my friend.