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y2guru

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File Comments posted by y2guru

  1. 3 hours ago, Wanderer189 said:

    I may have found a possible bug. I created a group using a Stack. It has a text, x4 images and metadata for Max Players. The bug is when I try and copy-n-paste it, it appears to paste everything correctly. After you publish, the metadata for Max Players isn't showing. I can create it again, add it to the Stack, publish it and it works. 

    Also, is it possible to add 4 Custom Fields to be able to use in Conditions like you did with the Genres (genre1, genre2) Like you used in this video @ about 8 minutes. (https://www.youtube.com/watch?v=fSmQyksxtgs&t=548s)?

    Here are some screenshots showing more about the possible bug. They are showing what was pasted. I didn't check if there were issues copying other metadata.

     

    Untitled.jpg

    Untitled-2.jpg

    Untitled-3.jpg

    I assume you mean Max Controllers.

    When you were copy and pasting, were you copy/pasting within the same view or across views? did you copy/paste the entire view or just the stack or Max Controllers element?

    do you have visibility conditions assigned to the Max Controllers text field? is is set to visible?

  2. 50 minutes ago, Wanderer189 said:

    First I want to apologize for bugging you so much. I am blown away by what and how much you can actually do with CTC compared to the old way. The excitement can be overwhelming I reckon. I did one theme the old way and that was enough for me. HaHa.

    you hadntI apologize if I asked before, I really do. I am really sorry. I can make your idea work I believe, just have to rethink it a bit. It pertains to videos, most are around 30 seconds, but some are longer and some shorter, ya know?

    I'll really will try to keep from bugging ya anymore. You're an awesome fella, just so ya know. Sure hope I haven't offend ya or have ya pulling out hair or anything. LOL

    you hadn't offended me

  3. 32 minutes ago, Wanderer189 said:

    I sure hate to ke

    r

    i believe i have already mentioned there is no animation triggering support when using button a or b

    why dont you add another animation frame to once selected to revert the size back lets say after 10-15 seconds (trigger: once selected, start time 0:0:15, revert to original/defined size

    navigation up/down triggers work

    navigation center is triggered when the controller has come to rest

     

  4. On 9/17/2021 at 3:47 PM, ItchyRobot said:

    @y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
     

     

    Untitled.png

    • Like 2
  5. 4 minutes ago, Wanderer189 said:

    I have some elements that fade away after a few seconds and doesn't return until a platform change is done (done with opacity animation). I would like to be able to add something like "Press X" to re-active them. Is that possible?

    Is it possible to create a button press of "X" and it restarts or resets the animations again somehow?

    Pretty new with the CTC. Any help would be much appreciated

    There are no animations triggers associated with the select and back buttons

  6. 3 hours ago, ItchyRobot said:

    Yes, that is what I want. Thanks for clarifying. I was beating my head trying to get C-Beats stuff you work, with no luck.

    Already created the audio control, it will play a .wav / .mp3 / .flac file once or can set it to repeat.  I have integrated it into version 2.2 of the Theme Creator and I will fully test it over the weekend

    • Like 2
  7. 14 minutes ago, C-Beats said:

    Just so we are clear the sounds will play in Big Box when doing as I said, I don't believe the Community Theme Creator utilizes them at all. What sound type REALLY depends on what action you want the sound to play on.

    Select - this is when you press select to pick a platform or game (typically the 'A' button on your controller)
    Move - this is when you move through a wheel/view (typically the arrows or control stick)
    Back - this is when you move to a previous view (typically 'B' button or ESC)
    Startup - only played when you first start Big box

    Also you need to be on version 11.13 or higher as this is when that feature was implemented.

    Sounds like he wants a wav to play once a platform has been selected, similar to how selected item video works but with wav files.  I can do this and make it available

    • Like 1
  8. 35 minutes ago, ItchyRobot said:

    This did not work for me. I assume this will be a tool that needs to be implemented into Community Theme Creator to work?
    I tried putting a wav file into my following folder... (but did not work)
    \LaunchBox\Themes\Tilted\Sounds\Nintendo Entertainment System\I tried both Select and Startup\Nintendo Entertainment System.wav

    I was unsure which {SoundType} to use to name my folder, so maybe I screwed that up. Am I missing something?

    I wish I could help, I did add a folder link to drop sounds into via the main menu but I think you need platform subfolders within it and name the wag files accordingly 

    @faeran can help

  9. 29 minutes ago, ItchyRobot said:

    @y2guru How would I go about adding sounds for each Platform as I toggle through them in the Platform view? I have downloaded startup mp3's of each console, and would like for them to start as I select them in the Platform list. Like you can currently do with platform videos. I am not using videos for my build.
     

    I’ll look into that 👍 I can’t see why not 😊

    • Like 1
  10. 7 minutes ago, ItchyRobot said:

    I figured it out, and sorry for wasting your time. It was the Padding setting (right, left, up, down). The padding was set too large in the Fram 1 box, cutting off the bottom text when it scrolled all the way down. It just so happened that those platforms that I was asking about has a body only slightly larger than the box. So it would start to scroll, but only need to scroll a small bit to get to the bottom; but had the bottom padding cutting it off. So the padding was blocking the text. I will need to play around with this a bit to get it to show up like i want. I supoose I need a padding of 0 at the bottom.

    that'll do it, you can remove the padding from the Frame UI Element and Simply add a Left, Top and Right margin to the Text Scroller, adjust the height of the Text Scroller so text isn't being truncated as you initially reported

    • Thanks 1
  11. 13 minutes ago, ItchyRobot said:

    I figured that to be the case about Conditions, but it seemed too much of a cooincidence to ignore or not mention.

    Why then do you think some of my platforms do not auto scroll, even when the body of the text is larger than the box? You can see it try to start (slight pixel shift), but then it gets stuck with the Sony Playstation and Visual Pinball X platform text description boxes. Please watch the video I posted if you have not yet. Thanks! I also included a ZIP of the them just in case you have time to poke around with that attribute.

    I watched the video twice and in both viewings i noticed all the scroll text (platform and game text) scrolling (slowly)   you can always adjust the start delay and scrolling speed

  12. 33 minutes ago, ItchyRobot said:

    @y2guru

    This video shows, what I think may be, a bug in the Community Theme Creator for BigBox. For some reason, my custom platforms will not auto scroll the text in the placed "Text Scroller" field. And by custom platform, I mean the Foreground/Conditions setting for the "Rectangle - Overlay" layer. In order to get the naming conventions to match my build, I had to edit a few of the condition rules/platform names under the Conditions. For example, I changed Playstation 1 to Sony Playstation. And I had to add a field for Visual Pinball X. Both of these platforms will not scroll the text. All the others that I did not rename seem to be fine. Everything seems to scroll fine in all the Game description windows.

    FYI - I used the Tilt theme and modified it to my liking. I have attached a ZIP of my theme's project files in case you want to try to troubleshoot. Named "Tilted".
    Here is the link to @faeran original Tilt theme.

    Thanks for any suggestions in fixing this.

     

     

    Tilted.zip 56.44 MB · 0 downloads

    Conditions will not affect scrolling, scroll text is populated via the Notes metadata from either the platform/game defined within your launchbox database

  13. 47 minutes ago, JaysArcade said:

    My theme uses marquees and I have this issue as well. The built in image priorities within launchbox will cause havoc with your marquees. The only way I've found to get around it is to uncheck everything in the box front image priorities. Unfortunately this breaks the box front view if you intended to use it in your theme as well. It would be nice if this got some attention from the development side. The odd shape of a marquee is pretty intentional and having other images shown in their place doesn't really work very well in my humble opinion. From a theme creation side of things, I wish we could turn off image priorities completely, but I'm not sure we'll ever get that kind of control.

    box front priorities.png

    I would tend to agree with you, an option to turn off priorities

  14. 1 hour ago, asmithau said:

    Hi All,

    Need some help please!

    When I specify a 'fan art' image as a background, it seems to show correctly in the editor, but in Big Box itself, it shows a logo or 3D game box instead.

    I'm not sure if this is some sort of issue with the theme creator output, a setting in BigBox or I'm doing something wrong.

    PS. Dave, this happens in the older version also, but I was waiting to see if v2 fixed it.

    Theme file's available here if it helps, but happens in others also: https://1drv.ms/u/s!AoFueavJ8K0m3Jc7PGBfyVCeBe_Ydw?e=5Pg68u

    Image 1 is in the editor, Image 2 is in BigBox.

    Thanks!!!

     

    Image1.png

    image2.png

    Looks like your bigbox settings are favoring clear logos over fan art

    • Thanks 1
  15. 11 minutes ago, y2guru said:

    i dont keep crash logs, the exception is thrown into an exception window, so you can copy/paste to me

    I would condition the visibility on the videos themselves, so that when collapsed they will not play, collapsing the parent grid will not cause the videos to stop

    also you can direct your user defined videos to sequentially or randomly play videos one after another from various folders like this

     

    image.thumb.png.7043108ae866839058665249e9bc9213.png

    also, looking at your hierarchy, you dont need to design a grid and image/video element for each platform, you can use metadata values to push into an image or video element 

    For video

    image.thumb.png.a5cf120e99a2e1b0702dca919325e28c.png

     

    for images

    image.thumb.png.8af1e8cffb6611f7065cbee0f2008e2a.png

  16. 46 minutes ago, Knowcontrol said:

    Maybe this isn't useful to most, but would it be possible to string videos - e.g. When one video ends, begin another, possibly with a fade-to-black as an option. This may be just too hard to program but I was curious.

    P.S. Where are the crash logs? I'm getting some repeatable ones.

    I have a Grid that is holding multiple grids (one grid per platform). Each of those platform grids has a visibility of Collapsed unless the platform name is abcxyz. Inside THAT grid is a media image and a media video. Both the image and video are set to visible. This all works as expected - the platform video and image are collapsed until that platform is selected, they are then displayed. The problem - the video begins playing in the background so you hear all 17 videos playing at once even though only one is being displayed. The code error that pops up is when the Mute is toggled for the video.

    image.thumb.png.f0b0c2bfe0c09804fa4e926cc58150e2.png

    i dont keep crash logs, the exception is thrown into an exception window, so you can copy/paste to me

    I would condition the visibility on the videos themselves, so that when collapsed they will not play, collapsing the parent grid will not cause the videos to stop

    also you can direct your user defined videos to sequentially or randomly play videos one after another from various folders like this

     

    image.thumb.png.7043108ae866839058665249e9bc9213.png

    • Like 1
  17. 52 minutes ago, Knowcontrol said:

    Fantastic 2.0 update! I really like the improved hierarchy dragging, it's intuitive and there is no question where you are dragging the element in the editor. One thing I noticed, the editor window will not automatically scroll if I'm trying to drag an item up/down in the list. Am I not doing it right?

    I know you are working on it, but I am really looking forward to wall view support. Thank you for all your hard work!

    Glad you like the hierarchy dragging, it was something i should have done a year ago, but was forced into it Friday thru to Sunday morning in order to remove all existing crash issues.

  18. 23 minutes ago, Knowcontrol said:

    Fantastic 2.0 update! I really like the improved hierarchy dragging, it's intuitive and there is no question where you are dragging the element in the editor. One thing I noticed, the editor window will not automatically scroll if I'm trying to drag an item up/down in the list. Am I not doing it right?

    I know you are working on it, but I am really looking forward to wall view support. Thank you for all your hard work!

    A semi-circle bubble appears at the top and bottom of the list when dragging, simply move your mouse pointer into them and the list will scroll up and down, it actually detects the position within these bubbles, so the further in the faster it scrolls

    • Thanks 1
  19. On 4/13/2021 at 10:30 AM, thimolor said:

    Hi, I'm having performance issue with my new theme that I'm building. It happens in game wheel view. The view has game video, box art and screenshot. At first the wheel works fine, but after I have scrolled through dozens of games the theme is slowing down. There is a huge lag when trying to navigate. This problem does not occur in BigBox default theme. When I close bigbox and start it again, the theme works fine, until I have scrolled through multiple games again. Could there be a memory leak or something? Don't know why it would slow downotherwise.

    Using the latest build from LaunchBox and Community Theme Creator.

    i fixed the lag/freeze issue, new Community Creator 1.0.8.99 is now available

    • Thanks 1
  20. 30 minutes ago, thimolor said:

    Hi, I'm having performance issue with my new theme that I'm building. It happens in game wheel view. The view has game video, box art and screenshot. At first the wheel works fine, but after I have scrolled through dozens of games the theme is slowing down. There is a huge lag when trying to navigate. This problem does not occur in BigBox default theme. When I close bigbox and start it again, the theme works fine, until I have scrolled through multiple games again. Could there be a memory leak or something? Don't know why it would slow downotherwise.

    Using the latest build from LaunchBox and Community Theme Creator.

    Please direct these performance issues to the big box team, the theme creator has not had any major changes since last year, big box has changed in the past 2 releases

    • Thanks 1
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