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Everything posted by y2guru
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anything with an "A" icon in the element list, so.. Hardware Overlay, Full Screen White Background (Maybe) look at the start times for the same trigger types (During Selection, Once Selected) as when those triggers are set, the expectation is that the elements will move or react at the same time and as you know, they are not.
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Nah that’s not it. It’s about triggering the animations, in the editor it’s triggering, the main window isn’t and now bigbox apparently has different timings when triggers are updated. I’ll take a look tonight to resolve the Ctc side but I’ll have to reach out to the lb team to confirm any timing changes
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I remember this issue now, this is due to a bindable value not being populated in PlatformViews specifically when used within the Wheel Item (Coverflow:FlowContext) {Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=DataContext.BindableThemeVideoOrVideoPath} BindableThemeVideoOrVideoPath would be empty in platform views but populated in Game Views, so i had to perform a workaround without peeking into the LB database to locate the filename as that would be expensive when loading up wheel items. My suggestion is to take your platform specific videos and copy/paste them into the BigBox Media Overrides location and if this is ever fixed, i will remove my workaround.
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