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d8thstar

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Everything posted by d8thstar

  1. is it possible to launch a pre app by emulator instead of by game? i have an emu that i always want to start the same app before the emu starts. i see where to do it by game, would like to do it by emu. thanks!
  2. finaly got it working on this end! thanks so much for the script!
  3. i've tried the below, doesn't seem to work. I'm just looking for a very simple, click "n", send left mouse click. i'm putting this under the manage emu, "ruuning autohotkey script" but it doesn't seem to work. fyi, trying this for american laser games running singe 2.0. trackball is working fine as the mouse cursor, and an actual mouse left click shoots, but i want to map to one of my arcade buttons. maybe it's because games start with a bat? i dunno, any help is appreciated. this is what i've tried (along with many similar alternatives) n::click
  4. i'm sure this is more of an LEDblinky issue but thought I'd ask here since LB devs seem to think of everything and maybe there is a work around within LB? i can't seem to get proper button lights to light up when starting a game that has a launcher. within lb, if i highlight l;ets say a "Pop Cap" game, LED blinky lights up the buttons i set up for the default of that "emul;ator" in LEDblinky. but since the game isn't actually a rom of Pop Cap, when I start a game, that games specific exe launches and LEDblinky lights go off. another example of this is teknoparrot games where a launcher (game loader all rh) is interjected into the mix. the game buttons lioght up within LB but once the game starts, no lights. might there be any options that i can set in LB that would fix this? is this strictly an ledblinky issue? thanks!
  5. Thanks man! I dropped rocket all together when I made the move. Might you have an example you could share for for a tekno launch with RL? it's been so long since I've used RL...
  6. ah ok. i had tried that option but both of my command lines were running, one after the other. But what you said makes sense, i'm running teknoparrot which in turn runs the rom game exe file. but then, teknoparrot doesn't quit when the game starts, it's still running in the background so that second command line shouldn't run until tekno closes?
  7. ok, i have a pre command running just fine. how do i run a command AFTER the game quits? i tried adding another app but the "wait for exit" option is greyed out. the only way to select it is is to select one o-f the options above it, both of which run right before or right after the app starts. no way to run a command at exit? thanks!
  8. never mind, now that i see the set up, my second question was stupid
  9. thanks man. not sure how i missed that! question. if i needed to run more than one comas, would i separate the with a semi colon or shoot i write a bat file? thanks again!
  10. This is probably really easy to do but i can't seem to find it... when starting specific games, i want to be able to send a command to run an application before the rom starts. thanks
  11. i have scumm all sorted out. daphne is still giving me exit issues; video freezes, audio keeps playing and finally 30 seconds later it exits proper. there is nothing in the log that points to any kind of error. anyone else run into this?
  12. what if I went the other way with this. i can set up ccs64 to see both joysticks just fine but then it's in joystick mode (not keyset) and listening for joystick buttons. so, can a AHK script send joystick button presses with a keystroke? If anyone can help a noob, I would REALLY appreciate it! FYI, CCS64 sees my sticks as joystick 1 and joystick 3. For joystick one button 1, I am using the 'n' key. For joystick 3, button 1, i am using the 'w' key.
  13. good lord! you remembered that from MEMORY?!? it worked, so, thank you!
  14. thanks man. unfortunately, P1 movement is like the key is being pressed once instead of being held. haven't tried P2 yet...
  15. yo headrush, thanks for getting this fixed, joiystick 2 works like a charm now! i'm still having issues with the button mapping for J2 tho. in the tab menu, i set P2 buttons 1 and 2 (just as I did for P1 b1 and b2) but in game (archon), the P2 buttons dont do anything. maybe it's the game?
  16. any pros out there that can help me with the below script? and thank you very much in advance! i found this online and it works great. it sends keystrokes based on joystick pushes, in this case, arrow keys for directions. i'd like to modify this so that it is listening for two different joysticks, not just the one. for the second stick (ID 3), i want it to send keystrokes for up down left right to keys E,D,F,G i tied adding this to the body of the script but then neither stick was working. i realize this add is still sending up down left right cursor keys, but i was just testing to see if it would work. if (3JoyX > 70) KeyToHoldDown := "Right" else if (3JoyX < 30) KeyToHoldDown := "Left" else if (3JoyY > 70) KeyToHoldDown := "Down" else if (3JoyY < 30) KeyToHoldDown := "Up" else KeyToHoldDown := "" here is the one stick working script: #Persistent ; Keep this script running until the user explicitly exits it. SetTimer, WatchAxis, 5 return WatchAxis: JoyX := GetKeyState("JoyX") ; Get position of X axis. JoyY := GetKeyState("JoyY") ; Get position of Y axis. KeyToHoldDownPrev := KeyToHoldDown ; Prev now holds the key that was down before (if any). if (JoyX > 70) KeyToHoldDown := "Right" else if (JoyX < 30) KeyToHoldDown := "Left" else if (JoyY > 70) KeyToHoldDown := "Down" else if (JoyY < 30) KeyToHoldDown := "Up" else KeyToHoldDown := "" if (KeyToHoldDown = KeyToHoldDownPrev) ; The correct key is already down (or no key is needed). return ; Do nothing. ; Otherwise, release the previous key and press down the new key: SetKeyDelay -1 ; Avoid delays between keystrokes. if KeyToHoldDownPrev ; There is a previous key to release. Send, {%KeyToHoldDownPrev% up} ; Release it. if KeyToHoldDown ; There is a key to press down. Send, {%KeyToHoldDown% down} ; Press it down. return $Esc:: { Process, Close, {{{StartupEXE}}} }
  17. if anyone is interested, i found this script and it works like a charm! #Persistent ; Keep this script running until the user explicitly exits it. SetTimer, WatchAxis, 5 return WatchAxis: JoyX := GetKeyState("JoyX") ; Get position of X axis. JoyY := GetKeyState("JoyY") ; Get position of Y axis. KeyToHoldDownPrev := KeyToHoldDown ; Prev now holds the key that was down before (if any). if (JoyX > 70) KeyToHoldDown := "Right" else if (JoyX < 30) KeyToHoldDown := "Left" else if (JoyY > 70) KeyToHoldDown := "Down" else if (JoyY < 30) KeyToHoldDown := "Up" else KeyToHoldDown := "" if (KeyToHoldDown = KeyToHoldDownPrev) ; The correct key is already down (or no key is needed). return ; Do nothing. ; Otherwise, release the previous key and press down the new key: SetKeyDelay -1 ; Avoid delays between keystrokes. if KeyToHoldDownPrev ; There is a previous key to release. Send, {%KeyToHoldDownPrev% up} ; Release it. if KeyToHoldDown ; There is a key to press down. Send, {%KeyToHoldDown% down} ; Press it down. return $Esc:: { Process, Close, {{{StartupEXE}}} }
  18. hi all, i have tried both vice and ccs64. i am moving away from using joy2key and teh c64 is the last emu giving me problems. i have joysticks set up for movement on my cabinet but i am using a keyboard encoder to send keystrokes for buttons. c64 emus allow me to either use a joystick or keys, but i cant seem to use both. i'd like to set up joystick directions and use key N for the fire button. anyone have any thoughts? maybe an AHK script to send joystick button with the press of N?
  19. hi guys, as you all may know, when quitting star wars in model 3, if you have credits in the machine, next time you start, game graphics dont show. in order to fix, you have to delete the nvram. so i was thinking, for the rom, is there a way to run a delete command before the game launches? that way, any time you start, the nvram is deleted. thanks!
  20. hello, i'm now trying to get my lightguns up and running. i am finding it much easier to have my main and marquee screen set up side by side in windows. i have displayfusion running with two profiles "side by side" and "marquee", which then stacks the two screens, i can add additional start/exit app per rom but is there a way to do it by emulator? For instance, i would want it my emu for American Laser Games but i would want to do it by rom for model 2. thanks!
  21. boom thanks headrush! i was about to do the same
  22. Is it possible to get 2 joysticks set up? I set them up in the tab menu and load up archon. Player 1 works great. Player 2, the cursor only moves diagonally, doesn't matter which way I push the stick. Thanks for the beautiful write up!
  23. Hey guys, I am cleaning up the last few issues I have with my arcade cab and these two emu's have been giving me some issues, hoping someone on here has some fixes or can point me in the right direction. ScummVM - requires Alt+F4 to exit emu. Any way to change this to exit? Can an AHK send ALT+F4 when pressing ESC for this emu? Daphne - when exiting, the app hangs for like 30 seconds, video is frozen but I can still hear audio running. after that 30 seconds, i am back to LB. Running games directly thru Daphne Loader, games ext cleanly as expected. Thanks all!
  24. badges, we don’t need be stinking badges! thanks man! that is exactly what i was looking for!!
  25. yeah i knew i could do that. is there a way to see ONLY broken games? i am adding all teknoparrot parrot games, listing them as not working. it would be great to just pull up that list if games i need to work on to get them to play, promote them to working, my non working list i’m viewing gets shorter and shorter. just a thought, thanks!
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