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Posts posted by MadK9
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On 4/22/2022 at 2:49 PM, Fursphere said:
Thanks. Doing the work is quite simple. But it becomes a tax down the road, as every time I update my set its something I have to remember to do. If LB is only going to support MAME in .ZIP format, fine by me. I'll just leave it be.
The main reason nearly all mame rom packs stayed zip instead of swapping to 7z was Torrentzip, as it creates byte-for-byte exact zips on all machines, this was needed for torrenting purposes, and as this is still the easiest way for most people to stay up-to-date with mame there has never been a real need to ever swap to 7z other than saving space, but for people updating all the time i would recommend just staying zip.
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You can use a dummy file to add it to LB, once added just remove the dummy file from the roms folder after you have added it to lb. And yes use the same names.
If you used the full set importer shouldn't have to do anything, it should of added the game itself even though the dummy file does not exist. As LB doesn't even look at your roms,
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2 hours ago, SonGokuu said:
Mmm....That's explain why those games aren't included at the 0.242 romset anymore.
I saw other shmups were missing too, but those don't belong to Cave.
For example Ray Crisis or Shikigami no Shiro. Their .zip are not included at the basic merged or split romsets. But their CHD still remain. That's weird.
Both these games are still in mame, they are are part of Taito GNET and as such are clones in the coh3002t rom file.
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Mame No-Nag 0.242 added
MAME Testers Bugs Fixed
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- 07190: [Documentation] (jpmsys5sw.cpp) j5hilos: Punctuation in the description is incorrect. (sjy96525)
- 07800: [Gameplay] (model2.cpp) vf2 and clones: Activating debug mode causes a fatal error. (Damian Rogers)
- 07908: [Documentation] (newton.cpp) mp110, mp120, mp130, mp2000, mp2100, newtonmp: Descriptions are incomplete. (sjy96525)
- 08209: [DIP/Input] (statriv2.cpp) hangman: DIP switches are labelled incorrectly. (Steven Coomber)
- 08210: [Crash/Freeze] (actfancr.cpp) actfancr, triothep: Emulator crashes with a segmentation fault. (AmatCoder)
- 08226: [Core] artwork: Color overflow on disk elements with some alpha values. (hap)
- 08227: [Gameplay] lrescuem2: Collision detection is broken. (AJR)
- 08236: [DIP/Input] (zodiack.cpp) bounty: Bonus life DIP switches are not labelled. (Steven Coomber)
- 08238: [Graphics] (namcos2.cpp) valkyrie: Shadows are not being drawn. (hap)
- 08242: [Plugins] The sol::buffer helper class does not work when type checking is enabled. (Vas Crabb)
- 08243: [Documentation] (hh_cop400.cpp) mbaskb2, msoccer2: Manufacturer used “Mattel Electronics” branding. (hap)
- 08244: [DIP/Input] (taito_l.cpp) raimais, raimaisj, raimaisjo: Bonus life DIP switches are labelled incorrectly. (Steven Coomber)
- 08245: [DIP/Input] (galaxian.cpp) spacempr: DIP switches are labelled incorrectly. (Steve Coomber)
- 08249: [Graphics] (msx.cpp) mx10, pv7, pv16, cpc50a, cpc50b, cpc51 [gradius2]: Corrupt graphics make games unplayable. (Tafoid)
- 08250: [DIP/Input] (r2dtank.cpp) r2dtank: Bonus life DIP switch settings are not labelled. (Steven Coomber)
- 08251: [DIP/Input] (8080bw.cpp) skylove: Bonus life DIP switch settings are not labelled. (Steven Coomber)
- 08254: [DIP/Input] (8080bw.cpp) claybust: Number of “Flings” DIP switch is not labelled. (Steven Coomber)
- 08256: [DIP/Input] (vicdual.cpp) wantsega: Bonus life DIP switch is not labelled. (Steven Coomber)
- 08257: [DIP/Input] (vicdual.cpp) alphaho: Bonus life DIP switch is not labelled. (Steven Coomber)
- 08259: [DIP/Input] (galaxian.cpp) mimonkey, mimonscr, mimonsco, mimonscra: Fire mode DIP switch is not labelled. (Steven Coomber)
- 08262: [DIP/Input] (galaxian.cpp) aracnis: Aracnis Lives DIP switch settings are not labelled. (Steven Coomber)
- 08263: [DIP/Input] (alinvade.cpp) alinvade: Bonus Life DIP switch is not labelled. (Steven Coomber)
- 08267: [DIP/Input] (8080bw.cpp) rollingc: Bonus Life DIP switch is not labelled. (Steven Coomber)
- 08268: [DIP/Input] (galaxian.cpp) sfx, skelagon: Demo sound DIP switch is not labelled. (Steven Coomber)
New working machines
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Bandai TC7: Air Traffic Control [hap, Sean Riddle]
Kenner Live Action Football [hap, Sean Riddle]
Kick & Kick (GNA36 VER. EAA) [Shiz, Windy Fairy]
Mattel Electronics Auto Race [hap, Sean Riddle]
Mattel Electronics Baseball (Mattel) [hap, Sean Riddle]
Mattel Electronics Football (Mattel) [hap, Sean Riddle]
Mattel Electronics Gravity (Mattel) [hap, Sean Riddle]
Mattel Electronics Missile Attack / Space Alert [hap, Sean Riddle]
Nelsonic (licensed from Nintendo) Star Fox (Nelsonic) [hap, Sean Riddle]
Rockwell 18R (Rockwell) [hap, Sean Riddle]
Tandy Corporation 3 in 1 Sports Arena [hap, Sean Riddle]
Tiger Electronics Deluxe Football with Instant Replay [hap, Sean Riddle]
Tiger Electronics Playmaker: Hockey, Soccer, Basketball [hap, Sean Riddle]
TimeTop Super Game 25-in-1 (GM-228) [TeamEurope]
VTech 4 in 1 Electronic Games (VTech) [hap, Sean Riddle]
New working clones
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Ace Driver: Victory Lap (Rev. ADV2 Ver.B, World) [Jim Kingery, Brian Troha, The Dumping Union]
beatmania complete MIX (ver JA-C) [Taro]
Credit Poker (ver.30b, 7 & 9 bonus) [Jorge Silva]
Cruis'n USA (v1.1) [Rasmus Bælum Rolfshøj]
Cruis'n USA (v2.0) [Brian Troha, The Dumping Union]
Frogger (Turtles hardware) [chaneman]
Fruit Star Bonus (Ver 8.30UNG-200) [TeamEurope, Roberto Fresca, Grull Osgo, f205v, Jeroen Bijl, Bad A Billy, pablopelos]
Fruit Star Bonus (Ver 8.36UNG-1100) [TeamEurope, Roberto Fresca, Grull Osgo, f205v, Jeroen Bijl, Bad A Billy, pablopelos]
ILCE / SEP Micro-Sep Model 3 [Barry Nelson]
Kid no Hore Hore Daisakusen (bootleg set 2) [jordigahan]
Liberty Electronics Freedom 120/Aspect 100 [Bitsavers]
Mandinka (bootleg of Amidar) [Victor Fernandez (City Game)]
Monsters World 2 (bootleg of Super Pang) [Recreativas.org, David Torres, ClawGrip]
Ms. Pac-Man (Leisure and Allied bootleg) [Guru]
Pang! 3 (bootleg, set 4) [Janniz]
Pang! 3 (bootleg, set 5) [Janniz]
Parker Brothers Merlin - The Electronic Wizard (set 2) [Kevin Horton]
Red Hawk (horizontal, Spain, set 2) [Victor Fernandez (City Game)]
RFC2795 Ltd RC2014 Mini [Chris Swan]
Ridge Racer (Rev. RR2 Ver.B, World) [Jim Kingery, Brian Troha, The Dumping Union]
Ridge Racer 2 (Rev. RRS8, World) [Jim Kingery, Brian Troha, The Dumping Union]
Rim Rockin' Basketball (V1.5) [Brian Troha, The Dumping Union]
Roland Music Style Card Software List holder [ClawGrip]
Stuart Conner TMS9995 breadboard [Chris Swan]
Machines promoted to working
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Fruit Star Bonus (Ver 8.27PVIE) [Roberto Fresca, Grull Osgo]
Good Luck! poker (Sisteme France) [Grull Osgo]
Texas Instruments TMAM 6095 [Chris Swan]
Time Traveler (set 1) [Ryan Holtz, Matt Ownby, ld-decode Team]
Clones promoted to working
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Attack Force (unencrypted) [IZ8DWF]
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Grull Osgo]
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1 hour ago, zugswang said:
That he can obviously make his own mind up to try it or not.
I have been downloading MAME packs since MAME 001 and there have been many times when a specific game would not load because the bios file was wrong on the main download set, that I then found in the bios pack.
So now I find just overwriting the entire set with the bios pack is better for me before I then run my set through Clrmamepro.
It does no harm, so no need to pull me up on it just because I don't do it exactly the same as you.
Thats actually a long winded way to do it, i keep one of my sets fully updated so i can test the no nags, all i do is download the update pack thats released every month, then by choice i just clrmamepro the update into the set. I have never needed to download a bios set as any changes to the bios file are always in the update pack, and it takes me less than 5mins to do.
But i agree with Neil, 99% will never use clrmamepro, or even know what it does, and if used wrongly can destroy a set in seconds, and as such would never tell anyone to download it.
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5 hours ago, Galaxian said:
Do any dip switch changes prevent an upload? I ask, as I’ve set a number of vertical games to Cocktail Mode (as I have a Cocktail machine).
Many thanks
From what i remember any changes that are made are excluded from uploading, as there is no way to differentiate what each dip switch does for each game.
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Update Mame 0.241.
MAME Testers Bugs Fixed
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- 02646: [Graphics] (playch10.cpp) pc_tenis: When starting a game, the screen momentarily shows garbage. (kmg)
- 06721: [Sound] (playch10.cpp) pc_drmro, pc_mtoid, pc_ttoon: Spurious looping sound effects play. (kmg)
- 06842: [DIP/Input] (nes.cpp) nes_zapper: Misleading input mapping are displayed when -multimouse is not enabled. (Vas Crabb)
- 08190: [Graphics] (snes.cpp) snes [wildguns and clones]: In-game graphics flicker heavily. (cam900)
- 08195: [Documentation] (namcos2.cpp) bubbletr: Punctuation in title is incorrect. (MASH)
- 08197: [Crash/Freeze] (wardner.cpp) wardner, wardnerj, pyros: Emulated system crashes after soft reset. (AJR)
- 08198: [Flip Screen/Cocktail] (gei.cpp) gtsers12a, gtsers14a: DIP switch settings are labelled incorrectly. (Steven Coomber)
- 08201: [Gameplay] (mrdo.cpp) mrdo, mrdoy, mrdobl, yankeedo: Game behaves incorrectly after collecting all EXTRA letters. (hap)
New working machines
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Basketball 2 (Mattel) [hap, Sean Riddle]
Chic Gum Video [Arzeno Fabrice]
Dice - The Dice Game! [Jonas Jago]
Entex Blast It [hap, Sean Riddle]
Fail Gate [Jonas Jago]
Fidelity Electronics Chesster Phantom (model 6126) [hap, Berger]
Soccer 2 (Mattel) [hap, Sean Riddle]
Space Battle (Hoei, set 1) [Paul Arnold]
The Tower (DECO Cassette) (Europe?) [Darksoft, Senil Data Systems]I have re-enabled Akai Katana and DoDonPachi Saidaioujou after numerous requests, i will only do this until the mame devs remove the
actual code for these games.
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1 hour ago, spycat said:
dfkbl.zip is still supported in MAME 0.240
akatana.zip and sdoj.zip are no longer supported.dfblk.zip with the crc i gave is the original way of loading the hacked rom as it was not available in mame.
sdoj.zip has never been a file in mame
This post got me curious as the original Knuckles (DoDonPachi Saidaioujou) rom hack you had to replace the dfkbl.zip for it to work and as such the file failed crc checks, but could still be run, then mame in 0.239 added ddpsdoj.zip as the official rom file, but the rom file was never released, Then in December the correct crc u2 file was posted to the net but was removed after a few hours and didn't apear anywhere else. But with a bit of hunting it can be found fairly easy with the correct crc. This version ddpsdoj.zip can be dropped in mame 0.239 and can run with no crc errors and plays as normal (I do recommend using arcade64 and using the overclock feature)
Adding this for completeness
Name: ddpsdoj.zip Size: 72650161 bytes (69 MiB) CRC32: E087EB9E CRC64: CDB83BA3C815765F SHA256: f8c5f8f31d42f57b545982ad25e71cf6bdc7fd8ca5dc319c6395c1b1ef732a18 SHA1: ed1c3668d4453b88b191d53399cf80e866c985e0 MD2: 77b8bb7cfc0a69e6ac3a1a88ea20ae24 MD4: 2f2d007fad40f98f24222d04ff111381 MD5: c6b5b49f5da5304a465594f29176cbbd SHA384: d32c2ad49065ac3853ffe3ba8fbce21560f1a2ed214c0559f87a87c3204ed10eea7618a6d43836605e1f7d5cb32df596 SHA512: 0452190daa4ca5cb969205f3164f30844f1e28c5c22bf6b68a55118473bbfa94bef774455fb4fb60a2cd824fec8372a4c676e13645d82550d14d732949247f16
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As some of you may know, Mame recently removed Akai Katana and DoDonPachi Saidaioujou after a request by the licence holder. With that they left the option open for it to be re-enabled for self builds, with that in mind i will NOT be posting a version with them re-enabled on here. I recommend adding a second mame emulator to your build, running and older 0239 no-nag and place the two rom files
Name: akatana.zip Size: 75082428 bytes (71 MiB) CRC32: DF6ABD9A CRC64: 40C8ED449674F17F SHA256: C0B1D5A2E43C220A579420498E19E7551FFBB8AE94B039AC56BF6CE6FE43A0FE SHA1: 702355C99BCCB087DDDBFCA2925C18CAC0E383F1 Name: dfkbl.zip Size: 69877891 bytes (66 MiB) CRC32: ED20E790 CRC64: 43394584527B8870 SHA256: 0DBC704453AE5081749A19E67D06F215FA3051B523764E286E48E36D43860ABC SHA1: A3FAC1D53567EFA28E0A7A7C356AE00DACAE3DF6
in that extra/old version of mame, and in LB add the games as normal but set the emulator to the additional emu and point the roms to the correct path. This will allow you to update mame and roms as normal and these two games will be left alone and work as normal.
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Updated to Mame 0.240b as i made a mistake with the previous 0.240.
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Updated to Mame 0.240
Akai Katana has not been removed and is still active.
DoDonPachi Saidaioujou Hack/Rom Change no longer works.
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13 hours ago, Jason Carr said:
Unfortunately there's always going to be tradeoffs, unless we have servers all over the world, which would be prohibitively expensive. 5 minutes to download a 250MB update might seem like a long time, but users in the US were sometimes seeing updates take a half hour for that same 250MB file because the servers were in the Netherlands, which was borderline unacceptable. Those deep-sea cables can only transfer so well, apparently, though I would have hoped for better speeds. The speeds may improve in the future, but unfortunately we can only do what we can do.
Yeah no worries Jason, it does seem to be a lot better today, i just had visions of it going back to the way it was with downloads going at like 30kb/s. So its all good.
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@Jason Carr Well things just got worse for me here in the UK, gone backwards close to how it was before the move to the Netherlands hosting. Seeing very slow speeds, 5mins to get the newest beta, and the update meta was slow as well, not quite as slow as it was a few years ago, but very noticable. I get why stuff needs to change, but it wasn't an enjoyable time back then, and im hoping it doesn't fall back to the same levels.
Im on a gigabit fibre, with no issues, tested files from around the world just to make sure, and speeds were all very reasonble.
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Mame No-Nag Updated Monthly, Current Version:
View File
**This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
This version also allows the games Akai Katana and Dodonpachi Saidaioujou to be played.
It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.
If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1'
If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play.
As some are not sure about False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted.
All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
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Submitter
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Submitted12/29/2021
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https://www.zeldix.net/t2409-stories-of-ihatovo-ihatovo-monogatari
Pretty obscure Japanese Super Famicom game, hardly any art available for this game.
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Mame 0.238 No-Nag
View File
NOTE: This does NOT interfere with the Leader boards at all.
**This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame.
mame.exe - Normal Mame with Nags removed. For Version 0.238 (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229)
It's advisable to download the full 0.238 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files.
After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install.
make sure in the mame.ini file you have the following set.
Skip_gameinfo 1
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Submitter
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Submitted11/23/2021
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@pofo14 them guides are out out of date, there is instructions on mamedev on how to compile, you just need to make sure you know what to change, check for mkchamp diffs, and just use a text editor to change the files, these will nearly always be released about 2 weeks after the main release, using actual diffs can be a pain in the ass to use and get right.
https://www.mamedev.org/tools/
http://forum.arcadecontrols.com/index.php?topic=64298.0
None of it is really difficuly to do, the only time it could be difficult is, if there are major changes to the files that need editing.
The diff files are just text, you can read the contents in any text editor, and the information is easy to read.
for example
+++ src/frontend/mame/ui/mainmenu.cpp 2021-10-29 22:43:02.508332401 +1100 @@ -167,6 +167,9 @@ item_append(menu_item_type::SEPARATOR); + // DISABLE SELECT NEW MACHINE & FAVORITES + if (!machine().options().skip_gameinfo()) + { if (!mame_machine_manager::instance()->favorite().is_favorite(machine())) item_append(_("Add To Favorites"), 0, (void *)ADD_FAVORITE); else
The above shows the file mainmenu.cpp needs to be edited, the @@ denotes the line where change are going to occur, then line directly under this is what you are looking for, and you edit will be UNDER this line, the next part shows 3 lines all with a + sign this is code that you need to add placing it after the previous line you found (do not add the + sign). The next two lines show what should follow after you added the edits.
Go through the whole diff, its only 2 files that will need editing, and very small changes, then using the current mame msys64-2020-11-03 setup (make it easy for yourself and install to your root of your C drive so you end up with the mysys folder in the root of C, you do not need to update the mysys tool set, so now make your src folder in the root of the mysys folder then just unpack the mame src code to that folder,
then make a batch/cmd file and in that file, add the folowing. and place this file in the src folder where you unpacked the mame source too.
set CONFIG_ARCHITECTURE=x64 call ..\win32\env.bat make -j5 PTR64=1 TOOLS=0 STRIP_SYMBOLS=1
NOTE: -j5 is how many jobs to run concurrently, i personally set mine between 10-12 but only do this if you have a very good multi core CPU, don't go above 5 if you only have a quadcore or less.
Addition:
Ignore any errors you may see when building, these are normal, if you have made a mistake in your edits, you will know when the cmd window just closes and you end up with no mame.exe
If your make fails for any reason then delete all the files from the src folder and unpack and re-edit again.
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Again no art for this one.
12.10 Beta Testing
in Beta Testing
Posted
Can confirm this happened to me as well.