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PanteraZombie

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Everything posted by PanteraZombie

  1. It's finally here! Did not expect this much awesomeness to come with the home button integration!
  2. SWEEEET!
  3. @Chris Kant Perhaps with a certain controller Home Button integration feature... maybe that could justify an official release? ? Can't wait for that one!
  4. There are already VR apps out there that allow you to play any pc game, including BigBox, on a virtual big screen and in several environments... "Virtual Desktop" and "Bigscreen VR" are a couple of really good ones. On the other hand, there are VR front ends out there already for a virtual arcade called "New Retro Arcade: Neon" and one that lets you play console games in an 80s or 90s style bedroom called "EmuVR". Maybe a new iteration of LB & BB called VirtualBox or something like that can combine both a virtual arcade and console play setup in the future... But that sounds like a big job.
  5. So excited to see my controller home button integration suggestion is doing so well in the polls, I've been waiting for this one for a while. Also, the game icon system sounds like a really awesome addition. Really hoping we will be able to add custom classifications and icon art along with default provided ones, that will be fun.
  6. I think Jason is possibly planning on implementing a new icon labeling system that can work within BigBox also. Those are 2 examples, but there are more than can be very useful too... such as number of players, number of discs/versions, a flag representing region/country... and so on. These would be really cool to have and also have the ability to enable or disable which ones you want in settings.
  7. I figured as much as far as the poll items go... But on the development side, I think creating these as part of a new single icon labeling system would be pretty awesome.
  8. I think all 3 indicator icons features should probably be rolled into one creating a new helpful aspect to LB/BB. You could select which ones show per system/game and have a nested option to select controller type.
  9. That's good to hear... I've also noticed that button automation is now closing FS-UAE for Commodore Amiga/CD32 when I used to have to manually exit. However, button automation is not closing a version of MAME I have set up for MESS...
  10. I noticed that too, but then I realized it was conflicting with the volume up and down mappings. Not sure if this might be your issue too...
  11. Awesome! I'll be trying this after work tonight! I also appreciate the script to set it as the hold, I'll play around with both.
  12. It might be cool to have an option to play the game theme song in pause for any games that has a downloaded theme song linked to it... Edit: I'm not referring to a button to play the theme song, I'm thinking checking a box in Launchbox pause settings to autoplay if available.
  13. This wouldn't necessarily be a bad addition, but you're adding an extra step to exit a game when we already have keyboard/controller automation. Unless you're wanting a "proper" exit or something... Although when using controller automation with FS-UAE emulator for the Amiga CD32, it just takes me to the emulator menu and does not want to exit, i have to press up to the X to manually close. I've even tried using an ahk script to exit with alt-F4. This emulator also doesn't seem to like the new Pause Screen either, it seems to take over in a way that no other emulator does...
  14. I appreciate the help... unfortunately it didn't work.
  15. Pause screens are looking awesome! One thing I noticed that would be handy to have in them is the ability to show retroachievements in the pause screen... not sure if that's something that needs to be programmed in or if that's going to be a custom theme implementation for a theme creator. So glad LaunchBox finally has Pause Screens to completely make Rocketlauncher redundant software for me, thanks Jason!
  16. I am running Windows 10, i7, 32gb ram, rtx2080. Otherwise, everything else seems to run fine as usual... Update: I went back and tried a few different MAME games and didn't seem to hang quite as much as the first attempt. It transitioned fairly well but the game audio hangs for a few seconds. I also tried a few systems within RetroArch to compare and everything worked perfectly.
  17. I have only tested pause with MAME v201 64bit so far. Pause technically works, but really hesitates going in and out of the pause screen. Also, not sure if it's only meant to work in BigBox up to this point, but I couldn't get it to work in LaunchBox with the button I assigned in LB settings.
  18. I am getting the same thing. It hangs for about 5-10 seconds going in and out of pause with the "broken record" sound of the game.
  19. I was trying to test it for the first time just about an hour ago too and was running into the same thing. I couldn't get anything to work within LB, I had to go into BB and set a button in controller automation for pause and then it worked.
  20. Really appreciate your hard work on this feature, I've really been looking forward to it. Will these pause screens be themeable or have the ability to be modified as well, or will they be set as is per update? I'm really curious to see how these will work...
  21. That seems pretty logical for your configuration, having a more complex in-game command setup. I would assume I fall in the more average user setup and only really needing the exit game command... using hold select and press start for example. A single press on start to pause the current game and a single press on guide as the global pause for more features just seems perfect my setup and possibly most users. My post was assuming it would work the way you're wanting it to but hoping to have the option as a stand-alone keypress.
  22. Yes! I was planning on posting this question also. Being able to assign a global function like pause to the guide button for every emulator is the best way to go, if possible. In fact, I wouldn't even assign it as a hold button, I would assign it as the only primary button... with the option to hold for like 3 seconds to activate. It's not really mappable to action buttons within emulators anyway, so it's just sitting there waiting for my favorite new LaunchBox feature to finally take advantage of it.
  23. I am experiencing basically the exact same thing with controller lag and no images... although I did see part of a video preview. I was able to get in startup themes but it took forever for it to finally back out of it.
  24. This is one of my more anticipated features, awesome to see it's being implemented! I think this screen might be a good place to also manage startup videos with the option to randomize.
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