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PanteraZombie

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Everything posted by PanteraZombie

  1. I think all 3 indicator icons features should probably be rolled into one creating a new helpful aspect to LB/BB. You could select which ones show per system/game and have a nested option to select controller type.
  2. That's good to hear... I've also noticed that button automation is now closing FS-UAE for Commodore Amiga/CD32 when I used to have to manually exit. However, button automation is not closing a version of MAME I have set up for MESS...
  3. I noticed that too, but then I realized it was conflicting with the volume up and down mappings. Not sure if this might be your issue too...
  4. Awesome! I'll be trying this after work tonight! I also appreciate the script to set it as the hold, I'll play around with both.
  5. It might be cool to have an option to play the game theme song in pause for any games that has a downloaded theme song linked to it... Edit: I'm not referring to a button to play the theme song, I'm thinking checking a box in Launchbox pause settings to autoplay if available.
  6. This wouldn't necessarily be a bad addition, but you're adding an extra step to exit a game when we already have keyboard/controller automation. Unless you're wanting a "proper" exit or something... Although when using controller automation with FS-UAE emulator for the Amiga CD32, it just takes me to the emulator menu and does not want to exit, i have to press up to the X to manually close. I've even tried using an ahk script to exit with alt-F4. This emulator also doesn't seem to like the new Pause Screen either, it seems to take over in a way that no other emulator does...
  7. I appreciate the help... unfortunately it didn't work.
  8. Pause screens are looking awesome! One thing I noticed that would be handy to have in them is the ability to show retroachievements in the pause screen... not sure if that's something that needs to be programmed in or if that's going to be a custom theme implementation for a theme creator. So glad LaunchBox finally has Pause Screens to completely make Rocketlauncher redundant software for me, thanks Jason!
  9. I am running Windows 10, i7, 32gb ram, rtx2080. Otherwise, everything else seems to run fine as usual... Update: I went back and tried a few different MAME games and didn't seem to hang quite as much as the first attempt. It transitioned fairly well but the game audio hangs for a few seconds. I also tried a few systems within RetroArch to compare and everything worked perfectly.
  10. I have only tested pause with MAME v201 64bit so far. Pause technically works, but really hesitates going in and out of the pause screen. Also, not sure if it's only meant to work in BigBox up to this point, but I couldn't get it to work in LaunchBox with the button I assigned in LB settings.
  11. I am getting the same thing. It hangs for about 5-10 seconds going in and out of pause with the "broken record" sound of the game.
  12. I was trying to test it for the first time just about an hour ago too and was running into the same thing. I couldn't get anything to work within LB, I had to go into BB and set a button in controller automation for pause and then it worked.
  13. Really appreciate your hard work on this feature, I've really been looking forward to it. Will these pause screens be themeable or have the ability to be modified as well, or will they be set as is per update? I'm really curious to see how these will work...
  14. That seems pretty logical for your configuration, having a more complex in-game command setup. I would assume I fall in the more average user setup and only really needing the exit game command... using hold select and press start for example. A single press on start to pause the current game and a single press on guide as the global pause for more features just seems perfect my setup and possibly most users. My post was assuming it would work the way you're wanting it to but hoping to have the option as a stand-alone keypress.
  15. Yes! I was planning on posting this question also. Being able to assign a global function like pause to the guide button for every emulator is the best way to go, if possible. In fact, I wouldn't even assign it as a hold button, I would assign it as the only primary button... with the option to hold for like 3 seconds to activate. It's not really mappable to action buttons within emulators anyway, so it's just sitting there waiting for my favorite new LaunchBox feature to finally take advantage of it.
  16. I am experiencing basically the exact same thing with controller lag and no images... although I did see part of a video preview. I was able to get in startup themes but it took forever for it to finally back out of it.
  17. This is one of my more anticipated features, awesome to see it's being implemented! I think this screen might be a good place to also manage startup videos with the option to randomize.
  18. For anyone interested, I figured out how to modify the code for this Startup Theme to add "Play Count" to the game info portion. Modify these lines from "10*" to "8*" and add 2 more lines at the bottom located at the top in <!-- METADATA GRID --> section. This will reduce the space between game info lines to create more room for the new Play Count lines. <Grid.RowDefinitions> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> <RowDefinition Height="8*" /> </Grid.RowDefinitions> and add these lines at the bottom of the <!-- METADATA GRID --> section <TextBlock Grid.Row="10" Grid.Column="1" Text="Play Count:" FontFamily="Bangers" TextWrapping="Wrap" FontSize="45" Foreground="Red" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock.Effect> <DropShadowEffect ShadowDepth="4" BlurRadius="0.0" Color="#FF000000" RenderingBias="Quality"/> </TextBlock.Effect> </TextBlock> <TextBlock Grid.Row="11" Grid.Column="1" Text="{Binding SelectedGame.PlayCount}" FontFamily="Gobold" TextWrapping="Wrap" FontSize="32" FontStyle="Italic" Foreground="White" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock.Effect> <DropShadowEffect ShadowDepth="4" BlurRadius="0.0" Color="#FF000000" RenderingBias="Quality"/> </TextBlock.Effect> </TextBlock>
  19. No, I haven't messed with it in a while... I'm thinking it might have something to do with the the code to move the mouse cursor to the bottom right of the corner of the window, but we can now easily hide the cursor within BigBox. Or it might need tweaking to force the focus on the magazine.
  20. No problem. So I just downloaded the corrected version and it is working great! The layout is awesome and it's really great to see some game stats with the images now. I wasn't totally sure that was going to be possible, but this theme really shows how good they can be while making RocketLauncher seem more irrelevant to use with LaunchBox. Thanks.
  21. This Startup Theme look awesome, I've been waiting for an animated loading graphic and integrated metadata info... but there's an error somewhere and won't launch a game. I followed the installation instructions but I did notice an incorrect path in the xaml file listed below, but even after correcting it and removing the "Icons Test" folder from the path, it still didn't work. I'm assuming there might be an error somewhere else that's not as noticeable. Once I switched back to my previous theme, games launched as usual. <Image gif:ImageBehavior.AnimatedSource="{}pack://siteoforigin:,,,/StartupThemes/Icons Test/Images/Gifs/Default.gif" Grid.Row="0" Grid.RowSpan="3" Grid.Column="1" Grid.ColumnSpan="1" VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="Uniform" RenderTransformOrigin="0,0"> </Image>
  22. Awesome work with the new update Jason! The new startup and shutdown screens are working great once tweaked for a few emulators, even for Windows games. I have a question though... I know how to duplicate and rename platform xmls for disc games to get them to spin, but is there a way to make it work per game? I'm just thinking I might run into a situation where a computer platform might have both cds and disks/carts. Thanks!
  23. Another thing this affects that I just noticed, is that it now takes forever to load the platform/playlist theme video downloader. With the newest version, the new playlists created for system genres etc. inherit the platform theme video anyway. Maybe these new playlists should only be included with a checkbox or some kind of option.
  24. Thanks for pointing me in the right direction! I was looking in the xaml file, what ended up working was setting my background priorities in LaunchBox options. Everything was unchecked. Edit: Although this works now, this overrides my default custom background for LaunchBox that I prefer as a global background. I'm sure this will be worked out later in the Game Startup options for more specific settings.
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