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drw4013

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Everything posted by drw4013

  1. Same thing happened with the new update today. These 2 selections are auto-changed (both to wheel option 3 I think it was?) I have to change them back every time:
  2. Thanks, that was it. The view seem almost identical in the Old Default theme aside from the details text. So the update changed both my selected Platform list view and my Games list view - it defaulted me to cover wheel images, but I have none so I had to change back to text list view. Is it possible to make it so that updates do not modify your selected views every time?
  3. Is this theme no longer supported? Once again I have found a display bug within seconds of firing up BigBox after updating to a new version. All Platform details that used to display and scroll on the top right are now missing: Was there a setting change I missed? I verified the Platform Detail options I had before are all still checked.
  4. This resulted in still hearing the game video from BigBox looping in the background after the game started running....
  5. I was using BigPicture mode because I liked being able to access Steam's in-game menu with the BigPicture mode. Using Steam in standard mode still doesn't work quite right - starting the game shows the windows taskbar for some reason. Also, selecting "Resume Game" form the BigBox menu returns to BigBox instead of the currently running game (Elden Ring in this case). I will try KiinkyFoxx's suggestion and see how that works.
  6. Steam Big Picture + BigBox is almost unusable. Problems include: 1) game losing focus, 2) game doesn't launch at all, 3) game doesn't close and keeps running in the background when I return to BigBox, 4) exiting game via BigBox pause screen returns me to Steam Big Picture front page, and more. It just seems like BigBox and Steam do not play well together when Steam Big Picture is running. I've had the most success when using only the Steam overlay to exit the game and then return to BigBox, instead of the BigBox pause screen. Is there any way to disable the BigBox pause screen from appearing in the first place, like you can with an emulator? I don't see a way in the menus. Any way to manually edit a file to do this?
  7. This issue is back in the latest version, even if you have Dynamic Box Sizing unchecked.
  8. Where are MAME+retroarch bezels cached? I downloaded the bezel project MAME pack, tried a few, decided to remove it, and deleted the launchbox temp folder where I saw all the bezel mage files. I refreshed the image cache in bigbox, but the bezels are still there. \RetroArch\overlays\GameBezels now just has an empty "MAME" folder. How do I go about actually removing them? Is there another cache I need to refresh?
  9. Yes, the "Xbox" button. Since it registers like any other button when testing controller properties in Win10/11 (as button 11 I believe), wouldn't there be a way to map in in this script?
  10. Very promising! Will need to test on Tuesday as I'm heading out for the holiday weekend. Could you configure the back/select and start buttons? Ideally even the Guide button?
  11. It's exactly as that author from the previous page describes it. If I open the AHK window by right clicking the taskbar icon and choosing "open", it shows the window with the keylogger. That is the only way it picks up the Xbox One controller presses. I have official MS controllers and I've tried with several of them. I'm not the only one reporting this, but it may be specific to the Xbox One controller.
  12. Found a good reference here: https://stackoverflow.com/questions/66219307/detecting-joystick-buttons "Looks like its due to AutoHotkey using an old API to detect the keys, at least with windows 10, reference. It does detect them if an AutoHotkey window is active, like when you right click on the AutoHotkey icon and select 'Open'." That is exactly what happens with my simple test script. If the AHK window is open, it detects controller presses. And the author went on to use XInput like I am trying to do. When I try his example, though, AHK doesn't even open in the tray.
  13. I did try that as well. So this works: Esc:: MsgBox, It Works! but these don't: 1Joy1:: MsgBox, It Works! Joy1:: MsgBox, It Works! because AHK isn't reading the input.
  14. I used your first test script by itself outside of LB, and get nothing. I always test the controller in Game Controllers -> Properties as well. I previously tested a simple 1Joy1:: send a script and it didn't work, both as above and without the "1" before "Joy1". Seems like the Xbox One controller just isn't picked up by AHK in Win10 by default.
  15. I figured it out partially - Xbox One controllers won't work with AutoHotkey without the XInput dll. I got it here: https://www.dropbox.com/s/3ky3wx5stj0uoj9/XInput.ahk?dl=0 I am testing that outside of LB, and it works when I drop in a sample code from here: https://www.autohotkey.com/board/topic/35848-xinput-xbox-360-controller-api/ So, at least the controller will work with AHK now...but unfortunately I don't know how to use XInput to simply send a keypress from a controller button. don't see any simple examples. Not sure if I use the constant XINPUT_GAMEPAD_BACK := 0x0020 or if I need to use _XInput_GetState etc.
  16. I must be missing something simple here. How do I add a new media folder for this platform? I have a folder with all the Front Cover files, but I don't see how to add it at the platform level. Was this changed from a previous version? All of the other folders that show up in my other platforms don't show up here, and I don't see how to add one: Is this a bug or is it just located somewhere else?
  17. Thanks....neither of those are working but that could be the same original issue with these games. I will need to test with some other keys to verify it works first before trying to fix this insert coin issue.
  18. How would I send a keyboard press whenever a controller button is pressed? I'd like to add it to an emulator to send the right shift key whenever I press Select on the Xbox controller. I'm pulling my hair out trying to figure out why insert coin doesn't work for some games in MAME/FBNeo and this would be a quick fix. After reviewing the auothotkey docs, something close to this? Joy7:: Send {rshift} Return Except this doesn't work (7 the Select button # for me) and not sure on the formatting of the right shift key...
  19. Thank you! Was the "Release:" text there before too, or am I mistaken?
  20. Also, shouldn't the release date show "Release:" or something? Am I crazy or did that used to be there?
  21. Noticed after latest release. Is this bug already captured somewhere?
  22. I was in the wrong Themes folder. Thank you!
  23. Has this location changed in the Default view? I don't see any of the xamls that jump out at me as "CD Based". There's no platform-specific xamls. I'm trying to copy the Default view and turn off the spinning animation for the loading screen disc images.
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