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PhillsDoodles

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Everything posted by PhillsDoodles

  1. Thanks a lot! @bundangdon - You mean the Platform categories? @wallmachine - I'll definitely make a video snap version
  2. I'll look into it, it's strange because i don't use the game details in detail view, i've made a new stack for it
    Awesome! i loved the effects you used on the images. Pretty cool!
  3. Hello! I've uploaded the version 1.1, with the adjustments.
  4. Thanks! sure thing, i'll update it with a lot more systems. i've got 70-something done and will keep making more
  5. Thanks a lot Jason! i'm glad you guys enjoy it!
  6. Oh yeah, i forgot that i've already added it on the bottom, lol. Thanks for the feedback.
  7. I've adjusted some things on the platform view and remake all the game view. I just need to save the images for the other platforms so i can release this update.
  8. Thanks! Here it is: https://github.com/lipebello/retrorama-overlay-pack
  9. Thanks Retro808! i'll need to learn about this, but if can, i'll surely will add it!
  10. Yup, i think it's best to divide the grid cell and use RowSpan and CollumSpan to resize them. Thanks a lot!
  11. Hello! Is there a way to make the image size relative to its grid like it can be done on the grids definition? I had used MaxWidth and MaxHeight but the image appears in different size when i switch the resolution and i want it to looks the same in different resolutions. Thanks in advance.
  12. Thanks! i'll surely update it with more systems, i'm remodelling the theme right now with a more suited gamelist and will put some infos on the platform select screen. i even have a work in progress system to use, i just need to figure how i can make it appear when there's no system image on the folder
  13. Thanks a lot!, i really appreciate the critics! i need to know what can be improved and because Emulationstation is a more simple frontend, there's a lot of things that can be added on it. I've made 52 systems of 76 that i have made for emulationstation, the rest needs some fixes like new logos and other things before i'll add them on this version, and i'll keep making more systems to it. there's a ton of things to do
  14. Phill's Doodles - Retrorama View File Hello everyone! My Name is Filipe and i've been making some themes for emulationstation, specially for the Retropie version. I've bought a license on the last Black friday sale and started to messing with Launchbox and i loved it! it's such an awesome frontend! I started to learn about custom themes and made a port of one of my ES themes to Launchbox. I hope you like it! Special thanks for @CriticalCid for all the help and for his awesome theme, without it, i surely wouldn't understand XAML for sure! Submitter PhillsDoodles Submitted 12/02/2017 Category Big Box Custom Themes
  15. Version 1.2.0

    5,891 downloads

    Hello everyone! My Name is Filipe and i've been making some themes for emulationstation, specially for the Retropie version. I've bought a license on the last Black friday sale and started to messing with Launchbox and i loved it! it's such an awesome frontend! I started to learn about custom themes and made a port of one of my ES themes to Launchbox. I hope you like it! Special thanks for @CriticalCid for all the help and for his awesome theme, without it, i surely wouldn't understand XAML for sure!
  16. How awesome! i've tested with some personal ratings and it is working. i'll be releasing the first version of my theme and wait for the next LB update. thanks a lot!
  17. Hello, i've noticed that i can implement a star rating on my themes, but then i download metadata, it doesn't download the star rating and i have to manually add them on the games. But on my profile from Launchbox Database the information is there. Is there a way do sync the ratings from the LB database to my games? Thanks a lot.
  18. Wow! awesome! thanks a lot, i'm gonna try it Edit: It works like a charm! Thanks a lot!
  19. Hey CriticalCid, thanks a lot! I've tried a different approach, i followed Jason's Data Bind tutorial and added the theme image on top of the menu and it worked great! Edit: The code works only when i put it on the PlatformWheel1FiltersView, but now when i tried to insert it on TextGamesView, i does nothing. Thanks in advance. Edit 2: changed the Binding Path=PlatformTitle to SelectedGame.Platform and it worked. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <UserControl.Resources> <DataTemplate DataType="{x:Type ContentControl}" x:Key="ImageTemplate"> <Image x:Name="TemplateImage" /> <DataTemplate.Triggers> <DataTrigger Binding="{Binding Path=PlatformTitle}" Value="Atari 2600"> <Setter TargetName="TemplateImage" Property="Source" Value="pack://siteoforigin:,,,/Themes/retrorama/Images/Theme/Gamelist/Atari 2600.jpg"></Setter> </DataTrigger> <DataTrigger Binding="{Binding Path=PlatformTitle}" Value="Sega Genesis"> <Setter TargetName="TemplateImage" Property="Source" Value="pack://siteoforigin:,,,/Themes/retrorama/Images/Theme/Gamelist/Sega Genesis.jpg"></Setter> </DataTrigger> <DataTrigger Binding="{Binding Path=PlatformTitle}" Value="Nintendo Entertainment System"> <Setter TargetName="TemplateImage" Property="Source" Value="pack://siteoforigin:,,,/Themes/retrorama/Images/Theme/Gamelist/Nintendo Entertainment System.jpg"></Setter> </DataTrigger> <DataTrigger Binding="{Binding Path=PlatformTitle}" Value="Super Nintendo Entertainment System"> <Setter TargetName="TemplateImage" Property="Source" Value="pack://siteoforigin:,,,/Themes/retrorama/Images/Theme/Gamelist/Super Nintendo Entertainment System.jpg"></Setter> </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </UserControl.Resources> <Canvas Name="Canvas"> <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="true" /> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.Background> <SolidColorBrush Color="Black" Opacity="{Binding BackgroundFade}" /> </Grid.Background> <Grid.ColumnDefinitions> <ColumnDefinition Width="26*" /> <ColumnDefinition Width="71*" /> <ColumnDefinition Width="3*" /> </Grid.ColumnDefinitions> <transitions:TransitionPresenter Grid.Column="0" TransitionSelector="{Binding ListTransitionSelector}" Content="{Binding ListView}" /> <Grid Grid.Column="1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="4*" /> <ColumnDefinition Width="96*" /> </Grid.ColumnDefinitions> <Grid Grid.Column="1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="44*" /> <ColumnDefinition Width="5*" /> <ColumnDefinition Width="52*" /> </Grid.ColumnDefinitions> <Grid Grid.Column="0"> <Grid.RowDefinitions> <RowDefinition Height="4.2*" /> <RowDefinition Height="59.3*" /> <RowDefinition Height="5.4*" /> <RowDefinition Height="45.3*" /> <RowDefinition Height="4.2*" /> </Grid.RowDefinitions> <transitions:TransitionPresenter Grid.Row="1" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" /> <!-- This is the line that brings the background, i've tried to replace the screenshot first to see if it works. --> <ContentControl Content="{Binding}" ContentTemplate="{StaticResource ImageTemplate}" /> <!--<transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" />--> </Grid> <transitions:TransitionPresenter Grid.Column="2" TransitionSelector="{Binding GameDetailsTransitionSelector}" Content="{Binding GameDetailsView}" /> </Grid> </Grid> </Grid> </Canvas> </UserControl>
  20. Hello, Last monday i've started to learn about big box themes and there's some things that i don't find where i can change it. I'm looking the codes from Viking's StationEmulation, since i've made some themes for emulationstation and i want to convert it to launchbox. I'm messing around in PlatformWheel1FiltersView.xaml and i could change the background images and removed the transition effect, because i want the background images to just appear without any effect. The thing is that they took some time to change from the system i'm in to the next system and i can't find where i change it to appear instantly, because i want to remove the logos and leave just the background image. Here's my code so far: <transitions:TransitionPresenter Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" IsContentVideo="False" /> Can anyone help? thanks
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