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Light Sock

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  1. This is kinda time consuming though! Someone shared an app here on the forum. It parses the xml with all the games and let you sort by rating. I found it after so I had found another way around which might work for someone else. Basically you download a torrent with the fullest and set qbittorrent to pre allocate files. Even if it’s at 0.01% you can stop the torrent and all the roms will be there with their correct name.zip. These can all be imported just like if you had the games. Basically LB can’t tell they’re pre allocate dummy files. Since I kept only like an hundred or 2 it was easy to check them in qbittorrent and only download the ones I want.
  2. That one was confusing! It would be really great to have the choice of the conditions logic. AND/OR is basic and would save a lot of time. For example Disney isn't in every Title. So I would like to have Alternate Name Contains Disney AND Title Contains Disney
  3. It's the same as LaunchBox default theme!
  4. Np man! I understand that, hope @faeran could chime in in the meantime and update the links
  5. I made a theme to speed things up in LaunchBox. It's the default theme with everything that was causing slow downs and memory leaks, removed. Something doesn't feel right since I could get very good speed by deactivating basic things like transitions and effects. I mean, I got a very good computer, those animations and transitions shouldn't pose an issue. Anyway here's the link;
  6. Snappy View File This theme is a simplified version of the default LaunchBox theme, designed for instant responsiveness and stability. I created it to address issues such as memory leaks and crashes that often occur when managing large game libraries over extended periods. To achieve these improvements, certain elements like videos in the game view have been removed. While not intended for everyday use, this theme prioritizes performance for situations where stability is more important than additional features. Please feel free to suggest any features. I will gladly consider adding them as long as they can be implemented without reintroducing previous issues. Submitter Light Sock Submitted 03/19/2024 Category Custom Themes  
  7. Version 1.0.0

    133 downloads

    This theme is a simplified version of the default LaunchBox theme, designed for instant responsiveness and stability. I created it to address issues such as memory leaks and crashes that often occur when managing large game libraries over extended periods. To achieve these improvements, certain elements like videos in the game view have been removed. While not intended for everyday use, this theme prioritizes performance for situations where stability is more important than additional features. Please feel free to suggest any features. I will gladly consider adding them as long as they can be implemented without reintroducing previous issues.
    Low resolution.
    Low resolution.
  8. Tried to fill PS Vita with content but I'm getting the error I tried both .zip and .7z Same error
  9. It's a good idea but I'm not sure I need this and it shouldn't be opt-in after the update. I was annoyed as well by this feature since it's adding back DLCs I have manually deleted from LB import but kept in my folder in case they would be needed in the future. Some DLCs must be installed in the emulator virtual HDD. I found this topic yesterday and was able to deactivate that option and delete the Games folder since my game library is on my NAS like many users. Unfortunately deactivating this option can cause crashes if you deleted the Games folder. It happened to me when un-checking the Show Videos option in Visuals > Game Details. I can't tell if it's also related to my other post where I had 3 crashes when pressing play on a video snap in LB. Hope this helps trouble shoot this issue. (Inner Exception) Could not find a part of the path 'G:\LaunchBox\Games'. App: LaunchBox Version: 13.12 Theme: Default Type: System.IO.DirectoryNotFoundException Site: IntPtr CreateDirectoryHandle(System.String, Boolean) Source: System.Private.CoreLib at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator`1.Init() at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories(String directory, String expression, EnumerationOptions options) at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options) at System.IO.Directory.GetDirectories(String path, String searchPattern, EnumerationOptions enumerationOptions) at System.IO.Directory.GetDirectories(String path) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.OptionsAutomatedImportsPageViewModel.PopConcreteSingleton(Object ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.OptionsAutomatedImportsPageViewModel.Save() at ConnectionThread.ChangeTraversalStub(Object , ConnectionThread ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.OptionsViewModel.VerifyObservableBroadcaster(IEnumerable`1 item) at ProcessProducer.ChangeTraversalStub(Object , IEnumerable`1 item, ProcessProducer ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.OptionsViewModel.VerifyObservableBroadcaster(IEnumerable`1 item) at ProcessProducer.ChangeTraversalStub(Object , IEnumerable`1 item, ProcessProducer ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.OptionsViewModel.Ok() (Outer Exception) Exception has been thrown by the target of an invocation. App: LaunchBox Version: 13.12 Theme: Default Type: System.Reflection.TargetInvocationException Site: System.Object InvokeMethod(System.Object, System.Span`1[System.Object] ByRef, System.Signature, Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at Caliburn.Micro.ActionMessage.<>c.<.cctor>b__33_0(ActionExecutionContext context) at Caliburn.Micro.ActionMessage.Invoke(Object eventArgs) at System.Windows.Interactivity.TriggerBase.InvokeActions(Object parameter) at System.Windows.Interactivity.EventTriggerBase.OnEvent(EventArgs eventArgs) at System.Windows.Interactivity.EventTriggerBase.OnEventImpl(Object sender, EventArgs eventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 2:26:09 PM Exception I understand the way it's done but it's unpractical for advanced users. I'm currently fine tuning my medias for all systems and it's very annoying to search for stuff when you must open dozens of empty folders. It would be really appreciated to disable this feature in the options and a purge button to delete all empty folders. This way when you want them you can toggle them on otherwise they can be deleted when needed.
  10. So I turned on the logs after 2 crash today. It froze there but doesn't actually crash. 2024-03-18 02:19:35 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2024-03-18 02:19:35 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video I could right click the LB icon and get LB to close correctly, that's a good thing. 2024-03-18 02:19:35 PM Saving GameControllers.xml... 2024-03-18 02:19:35 PM Saving ListCache.xml... 2024-03-18 02:19:35 PM Saving Settings.xml... 2024-03-18 02:19:35 PM Saving BigBoxSettings.xml... 2024-03-18 02:19:35 PM DataManager.SaveInternal completed successfully. I'll have to turn off the video snaps from LB, but they were very handy to figure out some games.
  11. Also I want to point out that I'm seeing the upgrades in performance going from updates comparing the a few years ago. Unfortunately some parts are still very slow and hard to work with.
  12. Long time Launchbox user here and I don't when this started happening but when I'm deleting games it's resetting the Sort By I have active. This is very annoying and makes trimming down your library painful. I believe the main people working on the project already have their libraries like they want. New users find it kinda hard to navigate. It's very slow and those resets in the UI are killing all the fun I have to do this. Please consider this message. I would love to keep using LB forever but I can see how people have moved to BB from HS and how they could move from BB to something else in the upcoming years. I know no one wants to hear it but LB/BB needs an entire rewrite focused on speed. The main thing about the hobby as always been to use older/decommissioned computers and give them a new life in a cab/emulation project. Mad respect to LB, Jason and the team. I believe it would be great to have a side alpha version focused on speed and reliability, ideally open source with bounties where people can pay for the features they want the most and people willing to participate would get paid by filling bounties. Eventually migrating everyone from the current version to the new version. Just for information I'm running my build on a top tier enterprise nvme, 2080ti, i9-9900k, debloated win10 ltsc and it's still rushing. Unfortunately this is abnormal when I think of all the optimized games I can play with this computer. Also running the same build on my second computer which as worst specs and the speed is exactly the same. This means to me there's just a limit where LB can go in terms of snappy UI and it doesn't matter the specs you have past a certain point. This message is for constructive criticism, please don't get me wrong, I love Launchbox.
  13. @viking I would be interested in customizing this theme to my liking. Can you please update those links? Thank you! Colorful Light - COMMUNITY Theme Creator Files - Colorful - Light - 2.02 - COMMUNITY Theme Creator Files.zip Colorful Dark - COMMUNITY Theme Creator Files - Colorful - Dark - 2.02 - COMMUNITY Theme Creator Files.z
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