Ateb
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Thank you! That did the trick, and yes, that core is a mess. 😆
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Ateb started following Multi Disc Badge , The Big Ol' Retroarch Shader Thread , Retroarch does not show bezels (PC version only, Retropie is working just fine) and 4 others
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@Zombeaver Thanks for sharing these and making it easy to setup! Question about the PCSX2 core, the bezel is reversed/rotated. The other cores (Stella, Beetle, Flycast, etc) show fine. The JVC label is at the top and reversed. Its not a big deal, just wondering if there is an option to correct it.
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I just downloaded the zip file directly from the repository with no problems. Located here... Fairly large file 670MB. Maybe try again?!? I haven't kept up with the bezel project in a while, I need to update mine and get back into it.
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Maybe check this link... https://mrdo.mameworld.info/mame_artwork_generic.php I know its speaking to stand alone MAME, but the core also supports most of these options in the core settings. Load up the core in RA, F1 and go to Options -> render alternate method and Options -> MAME INI Paths I use stand alone MAME so I haven't tried this myself, so maybe a dead end, but worth a look maybe?
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Should not need to do anything special, except for these two common things. 1) Make sure the rom names match the bezel config files. (No Intro) 2) The name of the core config folder matches the core you are using. Follow this thread to see other questions & answers similar to yours. Look at the more recent posts, it may help.
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I've created CHD's from Dreamcast GDI images, with no issue. CDI images will not be playable in CHD format, because they are already compressed. I just used those as is. I use both redream and flycast depending on the game.
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I tried Hatris, never played it before. I think it trimmed a couple of zeros off. 13 is pretty terrible, although 1300 is not much better. lol Sorry, no logs for this one. Just reporting the issue. I am on latest beta.
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Not sure if this is a known issue or something just introduced. Never noticed this until beta-8. Found it accidentally... Double clicking in an empty area (between or under box art) with in the game list will cause this exception every time. Object reference not set to an instance of an object. App: LaunchBox Version: 10.15-beta-8 Type: System.NullReferenceException Site: Void (Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel, Unbroken.LaunchBox.Plugins.Data.IGame, Unbroken.LaunchBox.Plugins.Data.IAdditionalApplication, Unbroken.LaunchBox.Plugins.Data.IEmulator, System.String) Source: LaunchBox at (MainViewModel , IGame , IAdditionalApplication , IEmulator , String ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.PlayGame(IGame g, IAdditionalApplication a, IEmulator e, String commandLine) at (<>c , Object , MouseButtonEventArgs ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.BoxesContentViewModel.<>c.<AttachView>b__32_2(Object sender, MouseButtonEventArgs args) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnPreviewMouseDownThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 9:39:46 PM Exception
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Well, something is still not quite right, at least with Blazing Star. I scored over 300,000 again, but it only uploaded 250,000 even. My initials are BAD, because I am... RANK|SCORE|NAME|STAGE|RANKING|CHARACTER 1|250000|BAD |All|A|?HELLHOUND 2|240000|WILD RAN|All|A|?PEPLOS 3|230000|YOSHIDA!|All|A|WINDINA 4|220000|M.SAKAE!|All|A|?HELLHOUND 5|210000|TOUYAMA |All|A|?ARYUSTAILM 6|200000|KYO_KUN |All|A|?PEPLOS 7|190000|DIAMOND |All|B|WINDINA 8|180000|HEBOHEBO|All|B|?HELLHOUND 9|170000|TOGETOGE|All|B|?ARYUSTAILM 10|160000|GUNMALAY|All|B|?PEPLOS I attached the log and save file from the nvram folder, there is no .hi file. Maybe it can help trouble shoot when you get around to it. BlazingStar-Log-Save.zip
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New beta worked for me! Although my score sucks! Thanks @Jason Carr
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How are people posting scores to Blazing Star? I attempted to to get a score on the board and got a 300,000+ score. But nothing uploaded. I recently updated to MAME .220. Here is the log... and I don't see my score or name in the list. ? This game, I believe, has different score tables for each ship / character?!?. If that's the case, which character is it that works? Or am my blind and not seeing the error of my ways.... log.txt
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Not sure what you're describing... Using standalone official MAME, RetroArch MAME core, or some other variant? Bezel is off-center, or the game itself does not align properly within the bezel? Maybe you can share a few screen shots?
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I get this error once in a while... I'm assuming LB is trying to do its file accessing before MAME has exited and released the file??? Anywho...
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What if I imported games as a m3u? (I did this long before this feature) I guess it doesn't take that into consideration...
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Oh, I wasn't looking under "Legacy". Doh. Thx!!!