
Tsik
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Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
That's very good news! 😄 I'm glad I'd helped you found your solution! 🥳 Game On! 🎮 -
Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
Hey, I hope I caught you.! You don't have to uninstall anything, first did you uncheck the the 'Extract Roms' boxes from the Platform assoc. window? (this option is 'off' by default) You can install Launchbox a second time in a separate temporary location just for testing. When I am doing test with beta releases for example i temporary rename my current installation folder to let's say "Launchbox [Bauckup]" and then reinstall an other instance in the same Location as before or in another folder, After testing just delele the LaunchBox-test folder and rename "LaunchBox [Backup]" back to "LaunchBox" everything will be back to normal. Remember Launchbox is made that it is completely system independent and DRM free so you can have as may installations as you want in the same machine. I' am pretty sure that your problem does not associated with your Launcbox version because i am using the latest 13.19 in my Win10/11 PC without any problems.🙂 -
Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
Oh wait... I just saw that the 'Extract Roms' boxes for all your platforms are ticked !!! If your rom file is in .chd format this option is not needed.! It is only used if the rom file is .zip compressed.🙂 -
Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
Sure why not 😀, I play all my Saturn games with Beetle Saturn (mednafen_saturn_libretro) [including Astal] and Kronos (Kronos_libretro) for STV, Yabause and YabaSanshiro are a bit outdated and are not recommended as it says here and here. Mednafen is indeed a fork Beetle Saturn (Libreto Link). (Skip the --appendconfig...cfg part above as it doesn't matter, keeping only the default -f) Now lets take it from the start using only 'Beetle Saturn' shall we? 🙂... Let me ask some questions (assuming your paths in LaunchBox are correct): - Was the problem about freezing or not booting the game (loads to Bios only)? - Does the problem occurs in all of your Saturn games or just Astal? (If you have any other than that..) - Did the bios files needed for Beetle Saturn are the correct? (look in the core info for the md5) - Did you try to remove the Beetle Saturn config options (Beetle Saturn.opt) file from the config folder in order to reset the options? (I use all the default ones) - What version of RetroArch/Core are you using? As the last step try a temporary fresh installation of Lunchbox/Retroarch in another location and import your game/s just for that System. -
Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
Actually the ..\ is not there just for visual, its there for "relativity" or "portability" reasons meaning that your system (LaunchBox) is independent of the drive letter that its installed (if lets say you have installed it in a external hard drive G:\ considering the relative paths between LaunchBox and the files used). If the system throws an error like this then there is definitively something going on with the way you installed everything and i mean the installed locations/paths or something like this. In Post 2 i noticed that the paths don't match: the "ARCADE" part is missing from LaunchBox and the 'Sega Saturn' part perhaps has more than once space between the words! Again use the browse button in the emulator edit window and point to the actual RetroArch.exe file (no adding anything by hand) and also the in the launching section of the game edit to point to the actual rom file where your rom .chd "lives", this ensures that the paths used are pointing correctly to the files they suppose to. If Retroarch is installed inside LaunchBox\Emulators it must be like this: The ..\ part is automatically added by Launchbox only if the emulator is installed outside the Launchbox directory. Also in the game edit window in the Launching tab the path will be something like this: (Notice that I'm using one space between '\Sega Saturn\' and no '\Astal (USA) (3S)\' folder but that's just me, you can leave those if you want 😁) -
Saturn Stopped Loading/Working After 13.19 Update!
Tsik replied to Ipman559's topic in Troubleshooting
Hello there Ipman559 I assume that the game is loading through RetroArch as stand alone, it looks like your paths are messed up... > Retroarch path should start with something something like ..\ > Rom path should be something like ..\ Please take the time and re-browse for the files both Retroarch.exe and the Rom file and test again. *(I say re-browse using the "Browse" button and not just edit the path so that Launchbox could auto-compensate the paths correctly as they should be) > Also un-tick the box "attempt to hide console window" in Retroarch edit. -
I also recently stumble into a Dependencies issue myself in Windows 10 Hatari_Libretro Retroarch core where the Dependencies Missing error pops up although for that core everything works fine through Retroarch standalone and the core information seems to have no missing TOS images and Launchbox "Dependencies Files" tab in the Emulator Edit window says no "Dependencies Files Required" ! If press the "Play Anyway" button the game works fine. I also looked in the "Beta Testing (13.19)" thread and nothing seems to be addressing this issue.
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Hi everyone, I would like to address this one in case someone shares any information about this issue, but first let me explain the problem I have with more detail: 1st of all I must say that I LOVE this new feature and I find it super useful in every way! 😃 2nd I understand that this feature is in early access but I would like to point the issue at this point in time so that the developers keep it in mind for the future updates (if they are not already know it). Now to the point. My retroarch.cfg file is set like this (only the sorting files part): … sort_savefiles_by_content_enable = "true" sort_savefiles_enable = "true" … As you see both core name AND content directory sorting are enabled. This allows me to use multiple cores for the same system and take advantage of the individual cores best features (eg. N.E.S system with FCEUmm core for light-gun games and Mesen core for all the other games for more accuracy) keeping all of them under the same content directory folder. (eg. “N.E.S\Mesen” and “N.E.S\ FCEUmm”) At the other hand this also allows me to have a more “compact” and organized saves folder rather having every save game file loose in the “\saves” folder, or have in a generic “\saves\core_name” folder with every save-game file loose inside and not mentioning the systems like Naomi 1\2 or Sammy Atomiswave which uses nvram files. Alongside the all the above, some games files (usually those with multiple disks or DosBox games) exist in their own separate folders under their system directory (eg. DosBox “MS-DOS\3DChess\” or some Sharp-X1 games eg. “Sharp X1\Ys (Falcom)\”), so for those games the “saves\core_name” sorting is out of the equation. For those games I use an additional cfg file in “config\core\core_name.cfg or \rom_name.cfg” adding the lines below … # Sort Saves ONLY By Core Name: sort_savefiles_by_content_enable = "false" … to override to the retroarch.cfg. So after all this my “\saves” folder structure looks like this: So I use this setup for a very long time and I’m really happy with it. The problem now begins as LaunchBox starts, reads (i suppose) the retroarch.cfg file and starts auto-populate saves folders in order to find those save files which then makes my saves folder after couple of seconds look like this instead: (Hint: Look how many items has created!!!) 🤪 As you see there are waayy too many folders in there which most of them (except those actually used) are just empty! The thing is that LaunchBox looks only the retroarch.cfg file and not the additional config files under “config\core\*.cfg” as how to look for save files. *(could be “core_name.cfg” and\or “content_directory.cfg” and\or “rom_title.cfg”) As I already said i REALY LOVE this save feature and I would like to be able to use it with my current setup, so any kind of enable/disable option in the future as the only way of resolving it will be REALY sad 😔. If anyone has any information about this issue I’m having, perhaps the developers for the upcoming updates I would like to know. Or if anyone knows or suggests another way of resolving and\or organizing the save files please share. Thank you all in advance. 😀
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Custom Badges
Tsik replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
That sir did the trick! I put the code in the advance tab, compile and "kaboom" everything works as expected! Massive thanks! 😀😀😀 -
Custom Badges
Tsik replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
Perhaps a code portion in the creation of the .dll (plugin) that ignores the empty emulator path or something similar might work (assuming that it is not somesort of a bug). -
Custom Badges
Tsik replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
First off all thanks for the immediate reaction... 🙂 As @C-Beats said after checking the log i find some errors for IGameBadge starting at line '194' after enabling and disabling the 'ΜΑΜΕ Emulator Budge' (the one in question) but since i lack any developing knowledge here is the log file it self: Debug (Badges Not Working).log. As @JoeViking245 pointed i double checked that all the badges were enabled from the top menu. I would like to like to point out that not all the badges are disappearing but only those that have no emulator path specified eg. batch files or web links (see screenshot below). Thanks again. 🙂 -
Custom Badges
Tsik replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
@JoeViking245 or @C-Beats or @y2guru or @jayjay or anyone who can help... I am try to create a custom badge for games that do not support Gamepad so using this plugin i create an icon and a .dll from the plugin so that when the Controller support category Gamepad is 'equal to' 'not supported' ( game.GetControllerSupport().Where(x => x.Key.Category.Equals("Gamepad") && x.Value.HasValue && x.Value.Equals(0)).Select(x => new { Key = x.Key, Value = x.Value }).FirstOrDefault() != null ) LaunchBox shows the badge and everything worked perfect till here! On a second attempt i would like to create a ReatroArch and a MAME (separate) badges when its respective emulator is in use by using the plugin 'Emulator' tab and 'Title' 'Contains' the word "RetroArch" or eg. "MAME" ( Unbroken.LaunchBox.Plugins.PluginHelper.DataManager.GetEmulatorById(game.EmulatorId).Title.Contains("MAME") ) so the respective badge will show. The Problem is that as i enable the new emulator plugin budges from the menu, though the Emulator badges worked as expected every other badge (even the stock ones) relative to 'Controller Support' is Vanished !!! I think thart it has something to do with the Emulator path being other than Retroarch or MAME related or even empty (launching eg. batch files). Thanks a lot for your hard work trying to make LaunchBox the best and most versatile Frontend out there. 😄 -
A few minutes Later... The JoeViking245s "MAME Sofware List Importer" worked perfectly. Thank you JoeViking245 😃 👍 🤘