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How do add Hypseus-Singe emulator to Launchbox
Tsik replied to legolas119's topic in Troubleshooting
Just remove/delete the [emulator].exe file from the Emulation tab and disable it. (in your last screenshot). 🙂 As long as you use bat files there no need to have an emulator. The error says clearly that the emulator file you specified does not exist. (And it is not needed actually). Perhaps the path to emulator has changed, or something. Double check that using the bat outside of LaunchBox works with double click. 🙂 -
This specific game is a bit tricky to make it show-up correctly in MAME due to the "color overlay" that MAME uses to display the red and green color portions of the graphics. Its all a combination of the color overlay, the blending, and the correct placement of the elements in the view in the .lay file. That said its probably easier to share my version of the above artwork (invaders.zip) that supports two views Framed & Unframed and also a Glass on-off option under Video Options>Screen #0 for anyone that would like to use it as is or modified to his own needs. invaders.zip below is the lay file used in the above zip in-case some one wants it for reference: <!-- invaders.lay --> <mamelayout version="2"> <!-- Elements sector --> <element name="Artwork_1"> <image file="art1.png"/> </element> <element name="Logo_Art"> <image file="logo_art.png"/> </element> <element name="Backdrop"> <image file="backdrop.png" /> </element> <element name="Screen_Bezel"> <image file="vert_screen_bezel.png"/> </element> <element name="Screen_Glass_Bezel"> <image file="vert_glass_bezel.png"/> </element> <element name="Screen_Glass_Full"> <image file="vert_glass_full.png"/> </element> <element name="Screen_Mask"> <image file="vert_screen_mask.png"/> </element> <element name="Overlay"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="32" right="224" bottom="62" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <!-- View sector --> <!-- View 1 --> <view name="Full"> <screen index="0"> <bounds x="478" y="0" width="966" height="1080"/> </screen> <element ref="Overlay" blend="multiply"> <bounds x="477" y="0" width="965" height="1080" /> </element> <element ref="Backdrop"> <bounds x="477" y="0" width="965" height="1080" /> <color alpha="0.3" /> </element> <collection name="Glass"> <element ref="Screen_Glass_Full"> <bounds x="478" y="0" width="966" height="1080"/> </element> </collection> <element ref="Screen_Mask" blend="multiply"> <bounds x="478" y="0" width="966" height="1080"/> </element> <element ref="Artwork_1"> <bounds x="0" y="0" width="1920" height="1080"/> </element> </view> <!-- View 2 --> <view name="Framed"> <screen index="0"> <bounds x="526" y="33" width="869" height="1005"/> </screen> <element ref="Overlay" blend="multiply"> <bounds x="526" y="33" width="869" height="1005"/> </element> <element ref="Backdrop"> <bounds x="526" y="33" width="869" height="1005"/> <color alpha="0.3" /> </element> <collection name="Glass"> <element ref="Screen_Glass_Bezel"> <bounds x="478" y="0" width="966" height="1080"/> </element> </collection> <element ref="Screen_Bezel"> <bounds x="478" y="0" width="966" height="1080"/> </element> <element ref="Logo_Art"> <bounds x="885" y="1048" width="150" height="30"/> </element> <element ref="Artwork_1"> <bounds x="0" y="0" width="1920" height="1080"/> </element> </view> </mamelayout> It is tested with MAME 0.285 and a modified raster.ini file as below # DIRECT3D POST-PROCESSING OPTIONS distortion 0.15 to fit the screen curve. Hope that is helpful. 😄
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Asteroids mame bezel and overlay diagonal lines
Tsik replied to Miremare2025's topic in Troubleshooting
I use Paint.net just because I'm familiar with it.. Take a look in the image below and if you need more info/help I'll be happy to provide 😄 If you get familiar with the idea, you can place anything in any position in your screen area just by using the selection tool (or the wand) and read the numbers in the 1,2 & 3 positions at the bottom. -
These are all tied together under the Game Progress so although I never tried to fiddle with it check out Options > Data > Game Progress Organization. You should be able to remove some of the values. Note that only lets you remove them if they are not currently in use.
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Unfortunately the Fujisan emulator at this stage of its development (v1.1.4) not the best choice for use with LaunhBox for Atari-800 and its relatives. Although as standalone works pretty nice I haven't found any way to pass its cmd arguments through a command line in Windows-10 to the emulator itself and therefore not through LaunchBox either. I've being able to make the game start following the basic LaunhBox emulator import procedure just as any other emulator but I couldn't manage to change the system to a per-game/type nor any of its default settings through the use of commands. That being said I post below everything what I managed to pull-out till a point where the games are loading in full-screen but the supported systems are changing only from the emulator's menu. It seems though that it is supporting multiple configurations per system but I couldn't manage to make them work either. Fujisan v1.1.4 Default command arguments as they show-up in the console window: "atari800 -xl -pal -mapram -sound -dsprate 44100 -audio16 -volume 80 -xl-rev altirra -basic -hreadwrite" Recommended setting in the LaunchBox emulator edit window is the "Attempt to hide the console window" tick-box checked. And at the 'Running Autohotkey script' tab type: #NoEnv ;Below line is for going into fullscreen because if Its enabled from the emulator settings it outputs as double window and fullscrn at the same time (probably a bug) Sleep, 3000 send {F11} ;Below line is for quitting the emulator with 'Esc' $Esc:: { Process, Close, {{{StartupEXE}}} } It seems that it supports .rom, .bin, .car, .atr, .xex, .exe, and .com file types but I got the following warning in some games: 'Unsupported cartridge size: 16 KB - only 8KB standard cartridges are currently supported' so keep that in mind. The emulator keeps its settings and profile files in two places: In the Windows Registry under 'HKEY_CURRENT_USER\SOFTWARE\8bitrelics' and in 'C:\Users\[User_Name]\AppData\Roaming\8bitrelics' That's all folks!!! 😅 If anyone else has anything to correct or add to the above in the future please do.
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MAME Software Lists Import Tool - plugin
Tsik commented on JoeViking245's file in Third-party Apps and Plugins
@JoeViking245 Yes, I know! 😁 It also works if you delete the drive letter from lets say G:\Emulators\MAME\hash to just \Emulators\MAME\hash from the "Browse" window before clicking "Next" which is the method I'm using. I also tried to write-protect the file after the mod but it needs write privileges... (of course) 😐 Thanks for the effort.- 50 comments
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ePSXe configuration in the latest version – help needed.
Tsik replied to Mandarynek's topic in Troubleshooting
Okay, I just thought that even if you've already solved the problem, it's more likely that someone else will stumble upon this thread in the future, so I'd better post the basic configuration of ePSXe and how to use the emulator from version 2.0.18 onwards via LaunhBox, now that it supports CHD among other features. (The instructions below are tested on a Windows 10 x64 system, although the emulator is still in x32 bit.) We start in "standalone mode" emulator and then apply it to LaunhBox. 1st. Download the latest ePSXe emulator and get the Playstation BIOS files (legally!!). Unzip the contents of ePSXe_XXX.zip to a folder of your choice (preferably in ..\LaunchBox\Emulators\ePSXe). Place the BIOS files in the BIOS folder inside ..\ePSXe\bios and double-click on ePSXe.exe. From the main menu, go to File>Run ISO and select the directory where you have your games, whether in .iso or .chd format, it doesn't matter, because the emulator in this state excludes the file types .BIN, .CUE, .ISO, .CHD, .IMG, .CCD, .MDS, .PBP and .ECM. That's it, now your game should start in a window. If you want full screen, select it from the Configuration>Video>Full Screen Mode menu and make sure you have selected the correct desktop resolution of your monitor. LaunchBox Integration: At this point I'm assuming you've already imported your game files into LaunchBox and probably on a platform named something like "Sony Playstation". Now go to Tools>Emulator Manager and click on the Add... button. In the Emulator Name field type "ePSXe" and LauncBox will autofill the rest for you. Now, here is where some might get confused, until this version of LauncBox(13.25) and the ePSXe2018 some command line arguments (as @JoeViking245 said earlier) have changed, so in the Default Command Line Parameters field you should type -nogui -slowboot -loadiso even if the games are in .CHD format. (NO need for "%romfile%" as at the first screenshot at all) Then go to the Connected Platforms tab type in the platform for your games, e.g. "Sony Playstation" and check the Default Emulator checkbox next to it. Click OK and... That's it, End and have a good game... P.S. I haven't messed with anything other than the above settings and arguments, so I don't know anything more so far. If you need more information about plugins, settings or anything else, visit https://www.epsxe.com/help.php or read the epsxe.chm file that comes with the ePSXe download. P.S._2 Even in the epsxe.chm file (ePSXe2018 version), some of the command line arguments are outdated (it reads ePSXe 1.2.0), so keep that in mind. -
ePSXe configuration in the latest version – help needed.
Tsik replied to Mandarynek's topic in Troubleshooting
Hey Mandarynek have you solved your issue with ePSXe till now? I gave it a try and it is pretty straight forward using it with CHDs. If you still need help, I'll be happy to... Cheers! 🙂 -
Launchbox shows blank cover art despite full metadata downloads
Tsik replied to pman555's topic in Troubleshooting
In my personal opinion its totally up to you! Clear Logos or Arcade Cabinets or even Marquee images work fine. At the end of the day its about whats fits your liking and the best part is that you can change anything at anytime so you can experiment. 😄 -
Launchbox shows blank cover art despite full metadata downloads
Tsik replied to pman555's topic in Troubleshooting
Hello and welcome to the forum, this is a combination (I would say) of what type of media is downloaded and the image priority that is set under the Tools>options>Media>XXXXX Priorities If lets say there is a box-front image being downloaded and a box-3d at the same time in the priorities section you decide which image to show as the most important. If on the other hand there is no Box-front or Box-3D image (in some situations) and you did not set up any other image type than these two then nothing will show up. PS. Have you tried to reload the image cache (F5)? -
ePSXe configuration in the latest version – help needed.
Tsik replied to Mandarynek's topic in Troubleshooting
Hi, Probably RetroArch is set as the default emulator for the platform where your Playstation games are, so just got to the Associated Platforms Tab on the left under the Details tab and check the box under Default Emulator for that specific platform. (There is a chance that LaunchBox will ask you for a confirmation about changing your default emulator for that platform just click yes.) -
That's a nice statement and I have to admit that I personally would find this feature useful for that reason. I don't use BigBox much and now that I think about it maybe that's one reason I don't.
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Hi, may I ask what this "nested platform" feature will provide more/better than the already existing "Platform Category" which does not? 🙂 You know, just asking...
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MAME Software Lists Import Tool - plugin
Tsik reviewed JoeViking245's file in Third-party Apps and Plugins
I'm using this plug in for quite o long time till now and it really helped me A LOT! Huge thanks! Ps. Please do not think I'm spoiled, but the only thing I would like to be changed in some time in future releases (if it is not too hard) is the implementation of relative paths for the MAME hash directory and also for the individual roms. Every time I end up going back to the xml and change all the drive letters from e.g G:\ to ..\ because everything I have is on a portable SSD so drive letters change all the time from PC to PC. 😅 Anyway, thanks for your time and effort you provided.😃😃- 50 comments
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