Undertherainbow
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Posts posted by Undertherainbow
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How do you control when will target start doing its animation movement? I understand it activates on triggers, but can i actually delay function to execute?
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="CoverImage"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="-4320"/> <EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="0"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="-150"/> <EasingDoubleKeyFrame KeyTime="0:0:1.1" Value="0"/> <EasingDoubleKeyFrame KeyTime="0:0:1.15" Value="-30"/> <EasingDoubleKeyFrame KeyTime="0:0:1.2" Value="0"/> </DoubleAnimationUsingKeyFrames>
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Background for Collections - Playlists
View File
This is made for theme i am working on, but will also work for any BB theme that uses same/similar layout , video on left like Retrotastic by @faeran
Work in progress...
Just copy files to your desired theme. It uses same folder format as Retrostatic
Images/Game/Background
Images/Platform/Background
Platform collections themes done so far 97 files:
SpoilerZelda Collection.png
Wario Collection.png
True Lies Collection.png
Tomb Raider Collection.png
TMNT Collection.png
Bomberman Collection.png
Tiny Toons Collection.png
Tetris Collection.png
Tekken Collection.png
Tales Collection.png
Super Mario Collection.png
Streets of Rage Collection.png
Street Fighter Collection.png
Star Trek Collection.png
Spyro Collection.png
Spiderman Collection.png
Sonic Collection.png
Snoopy Collection.png
Smurfs Collection.png
Prince Of Persia Collection.png
Predator Collection.png
Simpsons Collection.png
Shinobi Collection.png
Robocop Collection.png
Silent Hill Collection.png
R-Type Collection.png
Road Rash Collection.png
Resident Evil Collection.png
Rayman Collection.png
Rambo Collection.png
Punisher Collection.png
PopCap.png
Pool Collection.png
Poker Collection.png
Pokemon Collection.png
Pinball FX2.png
Pink Panther Collection.png
Pitfall Collection.png
Parasite Eve Collection.png
Pacman Collection.png
Outrun Collection.png
Oddworld Collection.png
Ninja Gaiden Collection.png
Need For Speed Collection.png
Mortal Kombat Collection.png
Horror Collection.png
Duke Nukem Collection.png
Double Dragon Collection.png
Casper Collection.png
Batman Collection.png
Altered Beast Collection.png
Aladdin Collection.png
Metal Slug Collection.png
Metal Gear Solid Collection.png
Mega Man Collection.png
Mana Collection.png
Lost Vikings Collection.png
Lego Collection.png
Kingdom Hearts Collection.png
Jungle Book Collection.png
James Bond Collection.png
Jackie Chan Collection.png
PC Games.png
Sony Playstation 2.png
Indiana Jones Collection.png
Nintendo Super Famicom.png
Hulk Collection.png
GTA Collection.png
Gradius Collection.png
Ghouls 'n Ghosts Collection.png
Frogger Collection.png
Flintstones Collection.png
Final Fantasy Collection.png
Golden Axe Collection.png
Fatal Frame Collection.png
Earthworm Jim Collection.png
Doom Collection.png
Donkey Kong Collection.png
Disney Collection.png
Darius Collection.png
Crash Bandicoot Collection.png
Contra Collection.png
Chess Collection.png
Bust-A-Move Collection.png
Bugs Bunny Collection.png
Bubble Bobble Collection.png
Bruce Lee Collection.png
Battletoads Collection.png
Banjo Collection.png
Asterix Collection.png
Nintendo Game Boy.png
Angry Birds Collection.png
Alien Collection.png
Alex Kidd Collection.png
Addams Family Collection.png
Castlevania Collection.png
Advance Wars Collection.pngAnd few game themes:
Metal Gear for PC and Doom Troopers
More to come as i get more time. Have fun!
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Submitter
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Submitted09/27/2019
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Category
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22 hours ago, Jason Carr said:
It was an easy fix; should be fixed for the next beta.
Thanks its fixed
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Nah ,clean theme ,didnt touch a thing. i guess ill try and get it again
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Weird, image is how starts for me , i switch to next platform same thing
yeah its definitely starting with first line gone for me, there is no "lag" or smth ,transition is instant,weird
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I see u are using ? built in scroll able text?
xmlns:wpf="clr-namespace:Unbroken.LaunchBox.Windows;assembly=Unbroken.LaunchBox.Windows"
But how do u control starting position of text? In ur theme Converter={StaticResource NoNewline}}" FontFamily="{StaticResource FontBebasNeue}" FontSize="40" Foreground="White" Height="45" ScrollSpeed="95" />
i dont see control for that? Right now text starts with first line already gone
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If you replace <Image Source="{Binding Path=ActiveGame.FrontImagePath}" VerticalAlignment="Top"> and rest of line
in games view
with <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" HorizontalAlignment="Center" VerticalAlignment="Top" />
it would use cover order decided in launchbox priority instead of forcing 2d covers
Anyway, as someone mentioned earlier, in breaf test i am also seeing only stars, there is no scrolling notes on games , no rating icons either. Maybe because package only has star rating png , there are no files for game ratings etc
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1 minute ago, Retro808 said:
It does not have to be done in VS. Many theme makers code strictly in NotePad ++. It can be coded like I said and yes a plugin could do it. It likely would still be theme specific. If Jason did create a control built into BigBox the designers code could still override it.
I understand, i prefer VS , i can see where i position what, without searching for x,y. ill see what i can do about plugin.
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10 minutes ago, Retro808 said:
You cannot hide the side panel on demand. It can be auto hidden if the theme creator chooses to code it that way. I am not sure if it would be possible for Jason to make that a feature since it is how the designer coded the view in his theme.
All that is done in visual studio its made from scratch , just reused textures from other project (future state) , i understand how auto hide panel works, but wanted to show/hide on demand. It would mean hooking into keybinds via xaml to achieve that. maybe a plugin..
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Ahh ! So thats it..(removed everything related to xbox services)
In latest win10 old 2009 driver is removed , there are two options but both are from 2018
So i did..
pointing to driver file manually didnt work. Had to install that freaking xbox accesories for windows 7
Found here
https://www.microsoft.com/accessories/en-id/d/xbox-360-controller-for-windows
choose for x64 win7 . After install/reboot driver options look like this:
As u can see it states i am using drivers from 13 august 2009
After that just disable xboxstat.exe from windows startup. it will remove Click For Help Pop Up of Xbox 360 Home Button
Guide button works! one can even uninstall accessories from program files. Button will still work as long as it has 2009 drivers(dualshock v2 using ds4windows)
Thanks!
P.S
i am curious about compatibility now. I guess ill do some testings , see if all new games work with old driver
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@Grila Might depend what u look as source of origin. From origin of app in visual studio its where solution is located. Not the exe which is bundled the theme with. When looking from solution to get to exe one would have to go back couple times ../,,/
using relative pathing
Table 1: Absolute Pack URIs in Markup
File Absolute pack URI Resource file - local assembly "pack://application:,,,/ResourceFile.xaml"
Resource file in subfolder - local assembly "pack://application:,,,/Subfolder/ResourceFile.xaml"
Resource file - referenced assembly "pack://application:,,,/ReferencedAssembly;component/ResourceFile.xaml"
Resource file in subfolder of referenced assembly "pack://application:,,,/ReferencedAssembly;component/Subfolder/ResourceFile.xaml"
Resource file in versioned referenced assembly "pack://application:,,,/ReferencedAssembly;v1.0.0.0;component/ResourceFile.xaml"
Content file "pack://application:,,,/ContentFile.xaml"
Content file in subfolder "pack://application:,,,/Subfolder/ContentFile.xaml"
Site of origin file "pack://siteoforigin:,,,/SOOFile.xaml"
Site of origin file in subfolder "pack://siteoforigin:,,,/Subfolder/SOOFile.xaml"
Table 2 illustrates the various relative pack URIs that you can specify in markup.
Table 2: Relative Pack URIs in Markup
File Relative pack URI Resource file in local assembly "/ResourceFile.xaml"
Resource file in subfolder of local assembly "/Subfolder/ResourceFile.xaml"
Resource file in referenced assembly "/ReferencedAssembly;component/ResourceFile.xaml"
Resource file in subfolder of referenced assembly "/ReferencedAssembly;component/Subfolder/ResourceFile.xaml"
Content file "/ContentFile.xaml"
Content file in subfolder "/Subfolder/ContentFile.xaml"
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On 6/21/2016 at 6:24 PM, Jason Carr said:
Hey everybody, post your XAML tips and tricks to share with other theme creators here. For starters, here's how to add an image with a relative path:
<Image Source="pack://siteoforigin:,,,/Themes/CleanHardware/img/white-corner.png" RenderOptions.BitmapScalingMode="HighQuality" />Note that the "pack://siteoforigin:,,," is basically replaced with the LaunchBox folder path. Also note the forward slashes instead of backslashes.
This is troubling me. If i may point out that it is not "relative path" but an absolute?
relative path would be
<Image Source="/Themes/CleanHardware/img/white-corner.png" RenderOptions.BitmapScalingMode="HighQuality" />
relative to the starting location of app (solution)
So in case of actual themes it would be
<ResourceDictionary Source="/Styles/HorizontalListBoxStyle.xaml" />
relative path is much more convenient.
https://docs.microsoft.com/en-us/dotnet/framework/wpf/app-development/pack-uris-in-wpf
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6 minutes ago, eatkinola said:
Thank you. To be clear I don't use that particular file, but I do put my own xaml files in the Styles folder. I know other theme developers do, too.
That fix is reasonable if it's done automatically by BigBox. But the theme developer should not have to do this. It goes against the principle of refactoring and makes maintenance more difficult.
Agreed there, it does make things a lot more work, especially if u do changes to styles, u have to edit each and every file that has that style (as u said , maintenance). But i guess it had to be done, if there is *no other way to fix and quote " occasional theme conflicts when switching between themes "
I honestly didnt experience that, probably because i stick to one theme
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43 minutes ago, eatkinola said:
This is probably the same reason my themes are broken.
As far as i can see FSanimations are for wheel fade control and popup another info after hide. Easy fix would be just to copy data from it to files that have reference to it
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NVM , it seems that his theme is broken in more places then one, using a lot of copy paste lines of code , not going anywhere or referencing to right places ,didnt had cproject either, once i added it to project all kind of errors poped up.
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Yeah , theme is searching for styles folder and throws error. I think it might be because of his coding style , its not proper xaml formatting all in one line. Not sure
yeah it doesnt change theme files for styles
<UserControl.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://siteoforigin:,,,/Themes/FutureStateNeonDeluxe/Styles/FSAnimations.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </UserControl.Resources>
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For test i downloaded
https://forums.launchbox-app.com/files/file/1328-futurestate-neon-deluxe/
ran BB and i was expecting styles to be merged and styles folder gone.
it didn't happen, only hex:count was updated?
P.S
beta 7
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3 minutes ago, Jason Carr said:
Do you mean that it isn't updating for you? I just tested Unified Redux and it appears to be updating automatically just fine. The above line is replaced with this:
<TextBlock Text="{Binding GamesCount}" FontFamily="{StaticResource FontBebasNeue}" FontSize="50" Foreground="White" DockPanel.Dock="Left" />
Its alright, i just noticed ur post about redownloading theme if used with beta 5 and 6
i think i did that. its alright now. I have to check my own theme tho.. i didnt had backups .. nor did i publish it.. i hope i didnt made a mess for my self
performance is OK! when loading themes. no more delays. Good Job
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Hey!
I have only tested unified redux in 9.4-7
but
<HelperControl:TotalGamesCount FontFamily="{StaticResource FontBebasNeue}" FontSize="40" Foreground="White" DockPanel.Dock="Left" />
doesnt line of code seem to be updated to new style?
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5 minutes ago, y2guru said:
Thanks a lot! i'm making some pretty good progress … ill post another video this sunday. as for the autohide wheel, what do you mean exactly? once you have selected a game or platform the wheel hides until you tap left/right or up/down?
Like this
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Looks amazing , i just hope to see it my self in action before i grow old and wither
P.S
i am interested in one feature , i came to love autohide wheel (from logos), could it be done?
XAML Tips and Tricks
in Big Box Custom Themes
Posted
AH i got it now. Thanks