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Undertherainbow

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Everything posted by Undertherainbow

  1. Yup, i look at game in LB, change to another and suddenly that game shows only black screen with audio playing. I Switch to other games back and forth , back and forth and after few times videos shows. I did not experience that before (i didnt check LB since summer) so about same time as you. Sometimes video is not black but instead it is cut down to 1/10th of the size and displayed in a small corner... P.S I think it might be theme issue actually. Default one. I was using default plus before i didnt see that happening there P.P.S It's not the theme. Just happened out of blue on another theme
  2. Yup, switched to default, it was theme issue. And default is soo much snappier and faster. All good, Thanks
  3. Thanks! Crash when changing emulator is fixed with beta2. However i get very often errors on clear logos When ever i edit game metadata . clear logo pops error in 99% of the time. I am not sure if that is the Theme problem or LB? It feels that theme didnt unlock resource properly and it gets locked. Process cannot access the file because it is being used by another process. It only happens on clear logos I am using Default plus , LB theme P.S As suggestion for game checker, maybe it would be prudent to add option to only scan for specific extensions. And ignore everything else? LB can surely check which extensions already exist in that platform and only check for those?
  4. Hello! I am experiencing problem with changing emulator in game options. LB freezes and eventually crashes. I tried multiple systems. Click to open list , select new emulator and LB just freeze.
  5. Maybe you could do this by introducing 'mixer'? example: second part of tool, in which you can do above, select choice "background + X(logo?)" and produce mix of it. it would be a simple call to both elements from launchbox with lets say style : fade or others? its base what themes are already doing Then on main app window just give option to inject that in the list.
  6. Hello! Is it possible to get something like what default plus theme is doing It takes randomly game wallpaper/fanart and displays logo on top of it. In a fade effect? So far i see , there is only option to display one or the other, not mix of both?
  7. I see, thanks. Weird google gave me only your topic as result. Ah no wonder, he didnt wrote crucial words "multi monitor" 🙂 Anyway, Thanks!
  8. Do you plan adding mp4 /video support? or gif at least? Attract multimon example:
  9. Hello. Version 13.11 (latest up to this moment) This is still happening. Transition->Platform video transition (Fade or fade quick) video wont resume when returning to platform. Rotate horizontal triangle works. Video resumes normally.
  10. LB/BB manual viewer could definitely use and overhaul. Tried using manual from pause theme and ..yeah it was less then acceptable. Archive org has absolutely fabulous viewer for game manuals. It looks like a book , its simply perfect. Grab idea for LB/BB? example: https://archive.org/details/kirklands_manual_labor_-_super_nintendo_-_usa_-_2k_version/Lufia II - Rise of the Sinistrals (USA)/page/n11/mode/2up
  11. Hey! Im experiencing crashes with BB when ever i go to options manage pause/startup themes. This is the crash generated Unable to cast object of type 'Unbroken.LaunchBox.Themes.ThemeScreenshot' to type 'Unbroken.LaunchBox.Windows.Themes.ThemeScreenshot'. App: Big Box Version: 13.0-beta-1 Type: System.InvalidCastException Site: Boolean MoveNext() Source: System.Linq at System.Linq.Enumerable.CastIterator[TResult](IEnumerable source)+MoveNext() at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source, Int32& length) at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.GetEnumerator()+MoveNext() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeDetailsViewModel.GetTag(Object ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeDetailsViewModel..ctor(Theme theme, ThemeManagerViewModel themeManagerViewModel) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.set_Themes(BindableCollection`1 value) at ModelProcess.CompareWorker(Object , BindableCollection`1 value, ModelProcess ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.<>c__DisplayClass43_0.ConnectSessionIssuer(Object ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.<>c__DisplayClass43_0.SelectDic() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.<>c__DisplayClass43_0.PrepareSessionIssuer(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ThemeManagerViewModel.<>c__DisplayClass43_0.ListDic() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RestartIterableConnection(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CompareFocusConfig() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ThreadHelper.ThreadStart() Recent Log: 18:03:22 Exception
  12. Hello. If i may suggest, to ease off a little bit with artwork over video? Just a touch of overlap is enough
  13. Oh i finally got it. U used action "immediately" and set to negative axis to prevent texture popin on screen when they should have been hidden. Then just aligned timers to match for every other. That was my problem, they all kept appearing on screen then disappearing and reappearing again when animation starts. Even if i tell them to start off screen they still pop in middle of screen. Your solution is fine indeed. Thanks P.S love the textures , give very clean look.
  14. Ooops thats xaml I need the project file txt from comunity editor Default_PlatformWheel1FiltersView.txt
  15. @cemfundogHello! Do you think you could share your Default_PlatformWheel1FiltersView.txt part of project files? For learning purposes. I am struggling to make my panels move in unison like you did in yours. Thanks!
  16. That's it! <BigBoxTheme>Collections</BigBoxTheme> Nice one, i couldn't find that. Thanks
  17. That is my problem. Its not in it. I went as deep as trying to track down process writing , but i couldnt figure out which file stores information about themes per platform. Everything goes into temp files but none actual xml's are written. And neither of files in data stores any info about current theme per platform setting.
  18. Yes i am using latest beta. But that's not what i wanted to ask. I probably wasn't clear enough , sorry about that. Like this, right now i have sistems and everything is set. Some sistems use two different theme , some platform uses two different theme too. Now i were to change everything to new theme and then i want to switch back, how do i do that? Lets say my collections games uses WheelGamesView from one theme , while platform uses another. I would lose all that if i try new theme, so if i want to revert how do i do that?
  19. Hey there. I tried finding such but with no luck. How BB stores info and where is it stored, BB themes per platform? If one wanna try different theme it would break all theme setup , so are there files somewhere so i can restore my BB themes back to before testing new theme? I have few systems that utilize two different themes and its annoying to try different theme and then have to restore manually my themes back again. Thanks
  20. Hello! I am heaving weird issue lately. my old theme which worked fine before, suddenly is trying to do this: folder /video/theme (theme) that folder doesnt exist and its attempting to create one? BB 11.7 beta6 2020-10-13 12:13:01 AM FIRST CHANCE EXCEPTION: Access to the path 'E:\Roms\Sony PlayStation 2\Video\Theme' is denied. at System.IO.FileSystem.CreateDirectory(String fullPath, Byte[] securityDescriptor) at System.IO.Directory.CreateDirectory(String path) at Unbroken.LaunchBox.Windows.Paths.CreateDirectory(String path) at Unbroken.LaunchBox.Windows.Data.Platform.GetVideosFolderPath(String videoType) at Unbroken.LaunchBox.Windows.Data.Game.GetVideoFilePaths(String videoType) at N3bIj1TAGCejFqv1GDO.S2WdDKntp(Object , String imageType, N3bIj1TAGCejFqv1GDO ) at Unbroken.LaunchBox.Windows.Data.Game.GetVideoPath(String videoType) at Unbroken.LaunchBox.Windows.Data.Game.GetVideoPath(Boolean prioritizeThemeVideos) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WheelGamesViewModel.LoadDetails(Guid instance) at LJTUSgevspT4d7UwAPb.V9TexO9GG(Object , Guid , LJTUSgevspT4d7UwAPb ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.GamesViewModelBase.<>c__DisplayClass188_0.YiZ97uHOeV() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass1_0.v4LDw1QZ1s() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- create directory? i checked xaml files none of them are doing anything that creates folders.. i do have ao.bigbox themer plugin Can someone put some light on the issue? ------ edit. Ok i figured out what seems to be the problem. launchbox settings, video priorities if i set theme video above video snap, problem happens. Its attempting to read non existent folder for game theme video and crash hangs. WheelGamesView.xaml
  21. Hey ppl! I am curious, as title states, how do you deal with multiple monitors ,mouse locking to game? I usually used https://github.com/CyberShadow/AutoMouseLock app works marvelously, when launching games directly or from other non fullscreen app.. It will release mouse if u alt tab to desktop and lock it again once fullscreen is established And there lies the problem.. BigBox is fullscreen and it launches another app from within it self in yet another fullscreen and app is not built for that. It gets stuck on BB and not on app launched from it. One would have to alt/tab out then alt/tab back to enable mouse lock on desired app but doing that kinda breaks BB, fade out screen and stuff.. So.. ..?
  22. Sega Cartridges Template (PSD) includes several created carts Just in case u need to create some. Sega Cartridge Template.7z
  23. @SuperDerpBro Yes. If you don't use HidGuardian driver then you have to use "Hide DS4 Option" in DS4Windows (ie. exclusive mode). This exclusive mode requires that DS4Win app MUST BE the first one to open the original DS4 controller in order to hide it from other apps. Same applies to idle disconnect/reconnect https://github.com/Ryochan7/DS4Windows/issues/613 Basically, what it means is that either make sure ds4win is always first to connect to gamepad (idle reconnect or not) or use hidguardian, That would suggest that u shouldnt use idle disconect if u wanna play games without hid guardian. Either turn off retroarch when u plan to go or turn off /relaunch before re-connecting gamepad. Or use hidguardian. Ryochan plans to fully integrate hid into ds4 as soon as hid gets stable release stable https://github.com/Ryochan7/DS4Windows/wiki/DS4Windows-and-HIDGuardian-Install-and-Setup-Guide
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