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boy

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8-Bit Processor

8-Bit Processor (3/7)

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  1. In this TextGamesView, I've removed the text and moved the information to the bottom right corner, but hidden the title. This is because placing the title in the bottom right corner would prevent alignment with other information, so I hid it. Now you can enjoy your background image without any problems. Simply place the modified TextGamesView.xaml file into Theme/Darkroom/Views, overwriting the original TextGamesView.xaml file. Alternatively, if you want to keep the original file, you can copy TextGamesView.xaml first. 2026-03-03 13-26-32.mp4 2026-03-03 13-29-25.mp4 TextGamesView.zip
  2. Thank you for your help
  3. Thank you for your help.
  4. It says it can't find the image; please check if it's missing.Image path: Mini Consoles Theme/Media/Nintendo 3DS/VideoMaskAlt.png
  5. This is the text message wheel... I've successfully removed the annoying text from the video. Simply place the modified TextGamesView.xaml file into Theme/Darkroom/Views, overwriting the original TextGamesView.xaml file. Alternatively, if you want to keep the original file, you can copy TextGamesView.xaml first. 1.mp4 2.mp4 TextGamesView.zip
  6. Help! I'm using Mini Consoles Theme and I'm very satisfied with it, so I made some changes I like, such as changing the background, the cabinet image, and the background video that appears when the cabinet is moved. So I added a mask to block the video, but no matter what I do, it won't sync. Could you help me modify the code to make it sync? Thank you. This is the code I added. <Image x:Name="MyCustomMask" Source="pack://siteoforigin:,,,/Themes/Mini Consoles Theme/Media/Category Favorite/Favorite.png" Stretch="Fill" Canvas.Left="0" Canvas.Top="0" Width="2560" Height="1440" Panel.ZIndex="1"> <Image.Style> <Style TargetType="{x:Type Image}"> <!-- 預設狀態 (可選, 如果不設置, 初始值可能為 1.0) --> <Setter Property="Opacity" Value="1.0" /> <Style.Triggers> <!-- 移動時:強制不透明度變 0 --> <DataTrigger Binding="{Binding NavigationInProgress}" Value="True"> <Setter Property="Opacity" Value="0.0" /> </DataTrigger> <!-- 停下時:強制不透明度變 1.0 --> <!-- Big Box 應該會立即應用此 Setter,實現「立即恢復」的效果 --> <DataTrigger Binding="{Binding NavigationInProgress}" Value="False"> <Setter Property="Opacity" Value="1.0" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> 2026-01-23 11-30-22.mp4
    I think this person must be an employee of Sega or Nintendo. The fact that they can display 15 videos simultaneously on the Wii wall without any lag is something no amateur could do; it's very professional. The theme is also very cool, definitely worth 5 stars.
  7. I like this theme, but I modified the PC Engine theme. How can I change the text color of browse, select, and back/options to gray? Because white keys are hard to see.thank you
  8. This is the first time I've experienced the speed that an SSD brings. It now loads images in less than a second, which is much faster than HD. A very useful suggestion, thank you!😇😍
  9. The problem is solved perfectly, thank you.
  10. what's the problem?
  11. Remove the check mark from extract rom archives before running and the problem is solved. Thank you
  12. First of all, thank you for your reply. The core BIOS should be complete. It's strange that when I run Sammy Atomiswave or Sega Naomi games with RetroArch, they run fine without any problems, but there are problems in Launchbox. I will try the core you provided. Thank you.
  13. When I run Sammy Atomiswave or Sega Naomi game on Launchbox with RetroArch, it gives me an error code. However, when I run Deamcast on Launchbox with RetroArch, there is no problem. They both use the flycast_libretro.dll kernel. What is the problem?
  14. I also encountered this problem. Can I copy it to the location where the simulator is managed? Can it be used in all simulators?
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