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gaialily

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Everything posted by gaialily

  1. Hi @RedSnake ! Just wanted to know if it's possible, by modifying a xaml, to put the platform release date under the title of the game ? And optionally to have the day first, and the month on the second ? Or all of this depend to a plugin ? Thanks
  2. Hi, I have a question for the multi disc games on gamecube. I have imported the 2 disc of a games (like resident evil 4) on launchbox, and if I click right I can choose which disc I want to launch. My question is : where is this option on bigbox, because I launch games via bigbox obviously. Does it even exist ? Thanks. Edit : Ok It exists sorry. I had to check the "additional applications" in the options for game's menu.
  3. Thank you ! I will test that. Edit : It works, thank you very much. How did you fix ?
  4. For better performance, I modified the "SelectedGame.BackgroundImagePath" to "ActiveGame.BackgroundImagePath". With that, the theme is fully smooth for me.
  5. Hi RedSnake, Just to know, have you planned to do the SNK Neo Geo AES ? Thanks.
  6. @Jason Carr @C-Beats Did you find something with the logs posted? ?
  7. Very nice, thank you for the update ! Arcade cabinets are awesome. The only thing I miss now is Neo geo AES ?. Keep up your great job.
  8. Hi RedSnake, Little thing I notice, the neon clearlogo above the TV in the textgamesview flickers a little. Is it intentional ?
  9. Hi, I made a log too, and recorded a video if it can help. It's COINOPS theme. It freezes on the view made with CTM when I want to switch view. But not with the default views. I wait a little on the video so you can see the freeze. To unlock, we don't see on the video, but I have to press on the window key 3 or 4 times, the start menu appears and it unlock the freeze. If I don't do that it's totally blocked, I can't do anything. And it freezes when I come back to platform selection, but only when I am with gameviews made with CTM. If I'm with a default view, The come back on platform view doesn't freeze. Thank you for your hard work. LaunchBox Big Box 2021-04-06 08-30-38.mp4 Debug 2021-04-06 08-26-57 AM.log
  10. Same for me. The last beta doesn't fix the freeze.
  11. Good news. You manage to solve the problem then ?
  12. Hi again @RedSnake, I just notice it now, but when I launch a game with your theme, the video of the game in the wheelview continue to play, so I have the sound behind while playing. Not in the other themes, bigobox is on "pause". It's only me ?
  13. Thank you. Although I already tried with the coinops xaml, but it's a theme made with community theme creator, and the code seem to not be very compatible with the other theme. But I will try again, maybe it's me who don't do it properly. Thank you anyway.
  14. Hi @RedSnake I have a small question, the mini slide on backgrounds when changing games (or platform), you do that only with xaml code ? Or with a plugin ? Thanks.
  15. Personally I don't run bigbox or launchbox with admin rights. And I have freezing too with retrotastic or coinops theme. The new beta didn't resolve this. I use wheelgameview on coinops and when I come back to platform view it freeze most of the time. Interessant thing : to be able to use this theme I like, I adapt a unified wheelgameview xaml to be near identical. And now it doesn't freeze anymore. I assume it's something in the xaml wheelgameview (and the horizontal view too) that do this. I don't know what are the differences between create a theme with the community theme manager and visual studio, but the code in the xaml seem a little different.
  16. OK thanks for the explanation ! Can't wait the next release ?
  17. Thanks for the pics, I really like the cabinets. Small question, I have a unique categories for my arcade games, called "Arcade", and the folder for the images is called "Arcade" too. Does the mame cabinet will work on ? Because I noticed that the images of the platform and system "device" don't work when giving the name of my consoles folder. For example, I have the "Sega Megadrive" folder in my launchbox images folder, not "Sega Genesis". And if I rename your "Sega Genesis" device image to "Sega Megadrive", It won't display at all. So I let it (but I wonder why the name "sega genesis" works, is it link with a dll plugin ?).
  18. Thank you! I will try and I stay tuned for the update. If not possible I'll make a backup of my fanarts and change them when I use your theme. Not a big deal ? Edit : It works with the "banner" path. I think I don't use it at all for another theme, so I will put the 1120x1080 fanart here. Thank you very much.
  19. Hi, your theme is very very cool, I love it. But I have a question : all my fanart are in 1920x1080 for the other theme I use. And I want to keep them. Is it possible to put another directory instead of fanart background ? Or modify the xaml to make background fit the full screen behind the overlay ? If so, What do I have to change in the xaml ? Thank you.
  20. Ok, finalley I managed to integrate it in my xaml ?✌️
  21. Hi, I think it's better to open a topic for my problem. I adapt the wheel2GamesView of the unified theme to my taste. One of the modification is to have the activeGames bakgrounds instead of a unique default background. The problem is I can't put a fade transition between the game's backgrounds. The transition is cut. It's not a big problem, but aesthetically it would be better with fade. I try the different code in the documentation (BackgroundTransitionSelector, ImageTransitionSelector, etc), but nothing work. Here is my Wheel3GamesView.xaml I modify. If anyone can help ? Wheel3GamesView.xaml
  22. Hi, I insist a little because I tried several things but without success. To do it simple : how to put a fade transition on the background image when changing games ? The wheelgameview of unified don't do that. ?
  23. Wow thank you very much ! Indeed there were the paths defined much above with the old names. It works now. ??
  24. Ok I think I'm not good enough on this. Should the text path be defined in this same xaml? Or in another? And I don't know where to find the Prop_ReleaseDate1_X as well, sorry. Does the documentation talk about it ? ? If so I will read about this (but I'm french so I can't read all the documentation) Thank you.
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