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Solly4Life

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Everything posted by Solly4Life

  1. I think you may have figured it out. This is my test build and all platforms are under Mame or RetroArch. I set it up ages ago and forgot that I did that for simplicity. 😬
  2. LaunchBox version: 13.26.0.0 Plugin version: v2.2.1 Creating /BezelLauncher/Bezels/ folder and adding Platform subfolders Total Platforms: 31 Total emulated Platforms: 0 Creating /BezelLauncher/Bezels/Shaders/ folder Copied Scanline.png to /BezelLauncher/Bezels/Shaders/ Total plugin emulated platforms: 0 Total plugin enabled platforms: 0 Actual Monitor Width: 3840 Actual Monitor Height: 2160 Monitor Set Width: 2560 Monitor Set Height: 1440 Monitor Scale set to: 150% Exiting Setup I can attach the crash log?
  3. This works fine on one of my other install, but an install I tried it on today does not work. It creates the Bezels folder with the Shaders folder inside and the Scanline.png. The log folder, log files and the BLSetup file are also created but it does not create the platform folders and there is no list of platforms on the left hand side of the app. If I click Refresh All it just says refresh complete and nothing happens. If I click save it says 'Error getting platform/emulator from XML', I click OK and it crashes.
  4. Can we have something similar to the community theme creator for startup themes?
  5. V2.1.1 fixed the issue of not displaying at full screen and only in the left upper corner. However, my 4k monitor is set to 150% and I still have to offset the test frame.
  6. Yes, I did notice the ShaderOpacity was missing so I added it.
  7. BLSetup.xml attached. The opacity values are 1.6 and 1.0. Yes, the error is when I click save in the Test screen. When I uncheck On/Off and click save I still get the error. However, when I loaded the game the scanlines were there but when I restarted LB they were gone and the BLSetup.xml was not updated with the values. That did give me an idea to just manually update the xml myself and that works and is fine after a restart. I have kept the old xml if you want me to test further to find the issue. BLSetup.xml
  8. I just tried again and attached the SetupLog from that. So far this is just Hatari (I am working my way through re-enabling the shaders for the systems). I am selecting the included (very nice) shader. The error still occurs and the SetupLog provided is from a restarted instance. SetupLog 2024-04-25 21-36-10.txt
  9. I get the attached crash error when I click save trying to add the shader using the Hatari emulator. error.txt
  10. Each time I update to the new version my shader is disabled and I have to re-enable each one. The bezel settings remain untouched. Is this normal?
  11. Thank you, that fixed it. This is just what I needed.
  12. Thanks for the update and the bezel now fills the screen. However, I now have a few new issues. I have the same settings I was using before but now the desktop shows through when launching and then I get a black screen. I clicked test to see what was there and it was as shown below. I resized it to fill the bezel, and it has the same black screen. When I go back to test, it is as if I did not save it and the orange box reverts to the same spot. I then made a small random box as shown in the second test screen image and I get the video now but even that is not where I placed the box.
  13. I did try that before but it was still the same. However, You were right, restarting LaunchBox did make the bezel fill the screen although everything is now obviously tiny. I only have one monitor attached.
  14. Yes, I am. The bezel will only fill the screen if I change it to 200% but then everything else is huge.
  15. Does this not work with a 4k monitor? When I press the test button it says primary monitor: 2560 x 1440 and when the bezel launches it does not fill the screen. My monitor is 3840 x 2160 so I'm not sure why it is detecting it as 1440p.
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