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Warped Polygon last won the day on February 29
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@Tom Drake You're doing sterling work with these. You've managed to spot a bunch of stuff that isn't needed in the files, and in the case of the JOYCODE12 thing, some typos. Thanks so much for double checking everything, saved me a task. The games you provided examples of are all lightgun games. I went against the default settings with keyboard inputs with lightgun games. I want all my pre configs to have the same keyboard inputs for start & coin across all emulators/projects specifically for lightgun games. MAME's defaults aren't the same as I have set for my other projects, so I changed them. You are free to change these if you want, as I want to overhaul the lightgun stuff anyway. If you are up to it I would fully appreciate if you wanted to fix these various issues across 2 sets, with and without keyboard inputs. No need to provide the entire set, just the ones that needed sorting out. Actually, if you are cleaning the entire set I will need the entire set. Is this everything you could find? If so I'm stoked Thanks sooo much again, what you have provided already has saved me a job I did not want to do tbh.
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@Tom Drake Thanks for the breakdown of this. Looks like you've been diving in. So, to address your questions.... Can you give me some examples of the 90 files that have KEYCODEs paired with start and select? Generally everything has been done for a reason, unless I missed something. If I can get some examples I can figure out what you mean. quartet.cfg as you noticed is incorrect, a mistake and a random press of D. Did you find any other mistakes like this? Let me know so I can fix them. truckk I need to take a look at and figure out some stuff. Think it's had some updates since I config'ed it, does it work as intended? The KEYCODE service mappings are leftovers from configuring, for those games you can remove from the game config and let the default do it's thing. swa, trophyh, shngmst, I'll need to take a look at. Some stuff may not look like it makes sense in the configs but actually do when playing the game. You will find a few that wont look right in the config but will play correctly. I'm in the 'process' updating this, however it's taking longer than expected due to commitment changes. It will be done, just in my own time.
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3d box NINTENDO NES PAL 3D BOXES
Warped Polygon commented on HADES81's file in Nintendo Entertainment System
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
Hi mate, Welcome to the world of mouse indexing shenanigans and Supermodel. Even when you change the index windows can and will change it at any time when you open or close it. I worked with the creator of the new UI to get a workaround. Then new UI will ask you to shoot a box directly before launching the game which will hook into the control config and correctly change the mouse index. This ensures the index can't change before launching a game. Check the UI link in the description. Here's a video I made about it- 88 comments
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
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@zugswang @hoderer Thanks so much for reporting the games that aren't working or incorrect Just to recap..? Asteroids & Asteroids DLX Hard Drivin Street Fighter Carnevil Wizard or Wor I gotta say I'm stoked, thought there may be more that are incorrect or not working. But 5 out of 3550 is not bad going
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@Baggio @zugswang Yooo, I've had a thought but wanna get your opinions. With the SDL controller remaps for XINPUT it may be better to have a 'master' folder containing as many xinput controller variants as possible. This way even if your 2nd, 3rd or 4th controllers are different you'll still be able to play without having to rename anything or move files about. Flycast will just pickup what you happen to have plugged in at the time (if there are mappings for that variant). As for RawInput devices, these are now ID specific. Meaning these will absolutely need to be renamed. I'm prob gonna provide mappings with [VIDMOUSE1]/[VIDMOUSE2] & [VIDKEY1]/[VIDKEY2] in the mapping name so you can easily use find/replace for 2 players using separate devices aka. mice/lightgun &/or keyboards. Ya'll think that's a better way forward?
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@Baggio Cheers man. Windows defender came down on it hard. I'm sure prob & false positive but.... people are weary. I figured out you only need to rename the mapping cfg file to match your controller. It'll still have 'Xbox 360 Controller' in the file itself but seems to have no impact ad it's just an ID marker.
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Hi @ci2own Yes I was thinking this may crop up. It was a hard choice to keep or discard test & service on L3&R3. I kept it in to make it easy to adjust stuff if needed. But now....yeah I'll remove those inputs from the controller entirely so they cannot be accidentally pressed. You can map test and service to the keyboard in the global settings. Just set it without a game loaded to make sure only global defaults are being adjusted. Keep an eye out over the next couple of days.